# FMOD Engine

**URL:** https://qa.fmod.com/c/fmodapi/6.md?no_subcategories=false&page=10

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 11

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## [Returned global parameter value not what it should be](https://qa.fmod.com/t/returned-global-parameter-value-not-what-it-should-be/21861)

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**Author:** [@Jan](https://qa.fmod.com/u/Jan)\
**Replies:** 2\
**Last updated:** [July 12, 2024, 7:59pm UTC](https://qa.fmod.com/t/returned-global-parameter-value-not-what-it-should-be/21861 "2024-07-12T19:59:12Z")

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I’ve added a global parameter “TrackNumber”. In an event I have all my music tracks one after another and use this parameter to select the active one: Each track is a nested event. When it’s finished, a command inst…

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## [File handle leak on bank open/close callbacks](https://qa.fmod.com/t/file-handle-leak-on-bank-open-close-callbacks/21855)

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**Author:** [@sagaceil](https://qa.fmod.com/u/sagaceil)\
**Replies:** 1\
**Last updated:** [July 12, 2024, 4:14am UTC](https://qa.fmod.com/t/file-handle-leak-on-bank-open-close-callbacks/21855 "2024-07-12T04:14:35Z")

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Hello. I was getting a lot of errno = 24 with my callbacks to open a file from a bank. This error is too manny files opened. I tracked down, that doing instance-\>setTimelinePosition( ... ) especially when seeking tim…

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## [Set pan on pause problem](https://qa.fmod.com/t/set-pan-on-pause-problem/21856)

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**Author:** [@maksimomelyanchuk](https://qa.fmod.com/u/maksimomelyanchuk)\
**Replies:** 3\
**Last updated:** [July 12, 2024, 1:27am UTC](https://qa.fmod.com/t/set-pan-on-pause-problem/21856 "2024-07-12T01:27:45Z")

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Hello, we discovered an issue connected to setPan method. It doesn’t depend on particular platform. FMOD version is 2.02.22. It works fine when a sound is playing. But if you call setPan for paused (setPaused method) so…

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## [Get raw PCM data](https://qa.fmod.com/t/get-raw-pcm-data/14933)

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**Author:** [@Flone](https://qa.fmod.com/u/Flone)\
**Replies:** 5\
**Last updated:** [July 9, 2024, 5:19am UTC](https://qa.fmod.com/t/get-raw-pcm-data/14933 "2024-07-09T05:19:03Z")

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Hello, I’m trying to get raw PCM data from MP3 file just by opening the file and calling lock() and unlock() but don’t get any sound when I’m trying to play sound from memory, does lock() even return raw PCM data by just…

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## [Syncing in-game events with music bpm](https://qa.fmod.com/t/syncing-in-game-events-with-music-bpm/21809)

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**Author:** [@theconsoloist](https://qa.fmod.com/u/theconsoloist)\
**Replies:** 3\
**Last updated:** [July 8, 2024, 12:02am UTC](https://qa.fmod.com/t/syncing-in-game-events-with-music-bpm/21809 "2024-07-08T00:02:50Z")

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Hello there :smiley: I want to subscribe game logic and UI animations to the bpm of a music track. What would be the best way to do this with FMOD? Thanks for your help!

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## [How to set the 3D related parameters for FMOD Core Api calling resonanceaudio?](https://qa.fmod.com/t/how-to-set-the-3d-related-parameters-for-fmod-core-api-calling-resonanceaudio/21819)

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**Author:** [@ZheYinX](https://qa.fmod.com/u/ZheYinX)\
**Replies:** 6\
**Last updated:** [July 4, 2024, 5:08am UTC](https://qa.fmod.com/t/how-to-set-the-3d-related-parameters-for-fmod-core-api-calling-resonanceaudio/21819 "2024-07-04T05:08:55Z")

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Hello everyone! I am a programming enthusiast from China and this is my inaugural visit to this forum. Should there be any shortcomings in my communication, please extend your gracious indulgence. As the title suggests,…

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## [Where can I get some fmod params to create special voice](https://qa.fmod.com/t/where-can-i-get-some-fmod-params-to-create-special-voice/21813)

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**Author:** [@chenjie1992](https://qa.fmod.com/u/chenjie1992)\
**Replies:** 3\
**Last updated:** [July 3, 2024, 4:23am UTC](https://qa.fmod.com/t/where-can-i-get-some-fmod-params-to-create-special-voice/21813 "2024-07-03T04:23:03Z")

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I want to create some cool voice,but the demo which supply is easy.anybody can support some DSP params to make me to create

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## [What does lock() really reads](https://qa.fmod.com/t/what-does-lock-really-reads/21816)

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**Author:** [@nayeem2021](https://qa.fmod.com/u/nayeem2021)\
**Replies:** 1\
**Last updated:** [July 3, 2024, 3:33am UTC](https://qa.fmod.com/t/what-does-lock-really-reads/21816 "2024-07-03T03:33:15Z")

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Imagine I have two types of audio file. i) WAV having PCM-16 bit data ii) MP3 file of 128 kbps If I do: system-\>createSound() for the (i) WAV file and read data using lock() I get PCM data. But if I use system-\>crea…

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## [Strong aliasing in 24 kHz mode](https://qa.fmod.com/t/strong-aliasing-in-24-khz-mode/21582)

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**Author:** [@Insidewaves](https://qa.fmod.com/u/Insidewaves)\
**Replies:** 5\
**Last updated:** [July 2, 2024, 9:40am UTC](https://qa.fmod.com/t/strong-aliasing-in-24-khz-mode/21582 "2024-07-02T09:40:26Z")

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Hi! I have an unexplained resampling problem. With a system frequency of 24 kHz on iOS and Android, there is irreparable aliasing. The useful signal from 8 to 12 kHz is reflected in frequencies from 12 to 18 kHz. I have…

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## [Plugin builds for different platforms](https://qa.fmod.com/t/plugin-builds-for-different-platforms/21798)

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**Author:** [@zanhulme](https://qa.fmod.com/u/zanhulme)\
**Replies:** 3\
**Last updated:** [June 26, 2024, 12:25am UTC](https://qa.fmod.com/t/plugin-builds-for-different-platforms/21798 "2024-06-26T00:25:51Z")

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I have a couple of FMOD plugins that I’m developing and would eventually like to be to able to offer commercially — to do this, am I right in thinking that I’ll need to be able to provide libraries for all major target p…

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## [Create a loop that repeats n times](https://qa.fmod.com/t/create-a-loop-that-repeats-n-times/20794)

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**Author:** [@orang5648432](https://qa.fmod.com/u/orang5648432)\
**Replies:** 9\
**Last updated:** [June 24, 2024, 4:32am UTC](https://qa.fmod.com/t/create-a-loop-that-repeats-n-times/20794 "2024-06-24T04:32:09Z")

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I want to loop an audio track a certain number of times in a timeline sheet. Is there any way?

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## [Sound bank manager tool](https://qa.fmod.com/t/sound-bank-manager-tool/21778)

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**Author:** [@ed\_welch](https://qa.fmod.com/u/ed_welch)\
**Replies:** 4\
**Last updated:** [June 21, 2024, 10:21am UTC](https://qa.fmod.com/t/sound-bank-manager-tool/21778 "2024-06-21T10:21:32Z")

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Hi, Is there anyway to make the FMod sound bank manager tool arrange the tracks in alphabetic order? At the moment, it seems to display stuff in random order. I have some sound banks that have a hundred tracks and it’s …

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## [After close and stop sound, FMOD failed to initialise again by "FMOD::System\_Create(&system)"](https://qa.fmod.com/t/after-close-and-stop-sound-fmod-failed-to-initialise-again-by-fmod-system-create-system/17519)

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**Author:** [@surfmike](https://qa.fmod.com/u/surfmike)\
**Replies:** 9\
**Last updated:** [June 20, 2024, 11:44pm UTC](https://qa.fmod.com/t/after-close-and-stop-sound-fmod-failed-to-initialise-again-by-fmod-system-create-system/17519 "2024-06-20T23:44:28Z")

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After close and stop sound when we quickly initialising FMOD again by using “FMOD::System\_Create(&system)”, it gives an error “FMOD\_ERR\_MEMORY”. Can you please look into this issue and let me know what is going wrong? T…

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## [Weird issue: unable to extract fmod engine linux package 2.02.16 to 2.02.14 on fedora linux 38](https://qa.fmod.com/t/weird-issue-unable-to-extract-fmod-engine-linux-package-2-02-16-to-2-02-14-on-fedora-linux-38/20536)

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**Author:** [@pattakosn](https://qa.fmod.com/u/pattakosn)\
**Replies:** 12\
**Last updated:** [June 20, 2024, 5:03am UTC](https://qa.fmod.com/t/weird-issue-unable-to-extract-fmod-engine-linux-package-2-02-16-to-2-02-14-on-fedora-linux-38/20536 "2024-06-20T05:03:18Z")

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Hi there, i downloaded the fmod engine linux package and I am trying to extract it so as to use it in a project which already uses fmod on window. However I have a very strange issue: i am unable to extract the files. I…

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## [Rough frequency analysis](https://qa.fmod.com/t/rough-frequency-analysis/21760)

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**Author:** [@jbat100](https://qa.fmod.com/u/jbat100)\
**Replies:** 2\
**Last updated:** [June 19, 2024, 3:59pm UTC](https://qa.fmod.com/t/rough-frequency-analysis/21760 "2024-06-19T15:59:13Z")

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Hello. I want to drive visuals using energy in different frequency bands for a given unity event instance. I only need very rough granularity (lows, mids, highs). Typically, frequency analysis would be done using FFT, bu…

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## [Does FMOD for unity plugin (WebGL/html platform) support most of features comparing other platform?](https://qa.fmod.com/t/does-fmod-for-unity-plugin-webgl-html-platform-support-most-of-features-comparing-other-platform/21758)

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**Author:** [@lock.xie](https://qa.fmod.com/u/lock.xie)\
**Replies:** 2\
**Last updated:** [June 18, 2024, 5:18am UTC](https://qa.fmod.com/t/does-fmod-for-unity-plugin-webgl-html-platform-support-most-of-features-comparing-other-platform/21758 "2024-06-18T05:18:33Z")

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As the title says, what features are not supported on the WebGL platform? I didn’t find a detailed comparison in the official documentation. Thanks?

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## [Blitz3D and FMOD](https://qa.fmod.com/t/blitz3d-and-fmod/21474)

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**Author:** [@AmadusSeverin](https://qa.fmod.com/u/AmadusSeverin)\
**Replies:** 4\
**Last updated:** [June 17, 2024, 4:54am UTC](https://qa.fmod.com/t/blitz3d-and-fmod/21474 "2024-06-17T04:54:05Z")

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Hi! I making a game with custom engine that is writting on Blitz3D. Blitz3D is using FMod 375 as I understand is ancient version of FMod. In Blitz3D readme on GitHub saying that I need to include fmod.dll with executable…

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## [Distributing FMOD headers](https://qa.fmod.com/t/distributing-fmod-headers/21708)

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**Author:** [@Speak4Erase](https://qa.fmod.com/u/Speak4Erase)\
**Replies:** 4\
**Last updated:** [June 11, 2024, 12:54am UTC](https://qa.fmod.com/t/distributing-fmod-headers/21708 "2024-06-11T00:54:12Z")

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I’m making a wrapper library around FMOD. Currently I’m not distributing any FMOD headers, shared libraries, etc, but I’d like to distribute the FMOD headers. Am I allowed to do that?

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## [Loading banks from GUID](https://qa.fmod.com/t/loading-banks-from-guid/21698)

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**Author:** [@maximegau](https://qa.fmod.com/u/maximegau)\
**Replies:** 2\
**Last updated:** [June 6, 2024, 8:44am UTC](https://qa.fmod.com/t/loading-banks-from-guid/21698 "2024-06-06T08:44:19Z")

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Correct me if I am wrong but I dont see how to load banks without using path name. I would like to be able to use the GUIDs generated by the FMOD script. (I am already using that for events). Sorry if this has been addr…

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## [FMOD in Node.js implementation help?](https://qa.fmod.com/t/fmod-in-node-js-implementation-help/21675)

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**Author:** [@mm2wood](https://qa.fmod.com/u/mm2wood)\
**Replies:** 2\
**Last updated:** [June 6, 2024, 1:30am UTC](https://qa.fmod.com/t/fmod-in-node-js-implementation-help/21675 "2024-06-06T01:30:14Z")

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Hello! I am working with a fairly large team on a game made in Node.js and the Phaser 3 framework. There’s a handful of audio people, but there is not any actual audio / audio infrastructure in place yet. I think that it…

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## [Android package ERROR on FMOD 2.03.01 + UE 5.4.1 + Windows](https://qa.fmod.com/t/android-package-error-on-fmod-2-03-01-ue-5-4-1-windows/21626)

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**Author:** [@davaidev](https://qa.fmod.com/u/davaidev)\
**Replies:** 3\
**Last updated:** [May 29, 2024, 3:55am UTC](https://qa.fmod.com/t/android-package-error-on-fmod-2-03-01-ue-5-4-1-windows/21626 "2024-05-29T03:55:55Z")

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Hi guys! When we package a project for Android in UE5.4.1 on Windows, the build is interrupted by an error. \[70/376\] Compile \[arm64\] FMODAudioLinkInputClient.cpp (0:04.76 at +0:04) In file included from C:/Gitlab-Runn…

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## [Question About Reverb 3D](https://qa.fmod.com/t/question-about-reverb-3d/21652)

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**Author:** [@leeSteven](https://qa.fmod.com/u/leeSteven)\
**Replies:** 13\
**Last updated:** [May 29, 2024, 3:34am UTC](https://qa.fmod.com/t/question-about-reverb-3d/21652 "2024-05-29T03:34:00Z")

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I’m having trouble getting the Reverb3D feature to work. I’ve followed all the steps in the documentation, and everything seems to be in order. My project structure is also quite simple; I just used a sphere to represent…

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## [Can it be used in an OpenSource MIT project?](https://qa.fmod.com/t/can-it-be-used-in-an-opensource-mit-project/21661)

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**Author:** [@sebbb](https://qa.fmod.com/u/sebbb)\
**Replies:** 3\
**Last updated:** [May 29, 2024, 1:00am UTC](https://qa.fmod.com/t/can-it-be-used-in-an-opensource-mit-project/21661 "2024-05-29T01:00:40Z")

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Hello, we are planning to use it in a Opensource MIT project. The project is for a not for profit app. Does the license allow us to do it ? Thanks

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## [Rust + WASM](https://qa.fmod.com/t/rust-wasm/21635)

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**Author:** [@jjspira](https://qa.fmod.com/u/jjspira)\
**Replies:** 3\
**Last updated:** [May 27, 2024, 4:50am UTC](https://qa.fmod.com/t/rust-wasm/21635 "2024-05-27T04:50:28Z")

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Hello! I’m working on a hobby project with Rust that compiles natively and to WASM. I use fmod while native, but would like to use it while running in WASM. Natively, I bind to the C-api directly. This obviously is goin…

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## [Harmony OS](https://qa.fmod.com/t/harmony-os/21640)

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**Author:** [@maksimomelyanchuk](https://qa.fmod.com/u/maksimomelyanchuk)\
**Replies:** 1\
**Last updated:** [May 23, 2024, 12:46am UTC](https://qa.fmod.com/t/harmony-os/21640 "2024-05-23T00:46:34Z")

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Hello, our partners are trying to adopt our Android project to Huawei Harmony OS but are encountering some troubles. We are using the basic FMOD engine. From here, I understood that they should use the Android FMOD build…

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## [FMOD Engine and Xbox-GDK, with custom engine](https://qa.fmod.com/t/fmod-engine-and-xbox-gdk-with-custom-engine/21631)

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**Author:** [@kschoice](https://qa.fmod.com/u/kschoice)\
**Replies:** 4\
**Last updated:** [May 22, 2024, 6:15am UTC](https://qa.fmod.com/t/fmod-engine-and-xbox-gdk-with-custom-engine/21631 "2024-05-22T06:15:21Z")

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Is there a way to do that currently? I am trying to port my custom engine game to XBox One. My attempts at using the FMod Engine for Windows build and XBox One XDK 180715 build have failed. I get unresolved externals at…

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## [When two parameter has same name, how to use getParameterByName?](https://qa.fmod.com/t/when-two-parameter-has-same-name-how-to-use-getparameterbyname/21632)

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**Author:** [@MisakaCirno](https://qa.fmod.com/u/MisakaCirno)\
**Replies:** 3\
**Last updated:** [May 21, 2024, 10:10pm UTC](https://qa.fmod.com/t/when-two-parameter-has-same-name-how-to-use-getparameterbyname/21632 "2024-05-21T22:10:58Z")

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According to the documentation, getParameterByName requires the name of the parameter to be used. I noticed that in FMOD it is not possible to create parameters with the same name, but it is possible to have parameters …

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## [Some questions about 3D reverb from a newbie](https://qa.fmod.com/t/some-questions-about-3d-reverb-from-a-newbie/21628)

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**Author:** [@tipforeveryone](https://qa.fmod.com/u/tipforeveryone)\
**Replies:** 2\
**Last updated:** [May 21, 2024, 2:24am UTC](https://qa.fmod.com/t/some-questions-about-3d-reverb-from-a-newbie/21628 "2024-05-21T02:24:59Z")

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Here is my code // Setup 3DReverb object Reverb3D \*reverb system.createReverb3D(&reverb); FMOD\_REVERB\_PROPERTIES fmodReverbProperties = FMOD\_PRESET\_GENERIC; reverb.setProperties(&fmodReverbProperties); FMO…

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## [Abnormal sound when using FMOD\_OPENUSER](https://qa.fmod.com/t/abnormal-sound-when-using-fmod-openuser/21621)

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**Author:** [@xrf\_ks](https://qa.fmod.com/u/xrf_ks)\
**Replies:** 3\
**Last updated:** [May 17, 2024, 5:56am UTC](https://qa.fmod.com/t/abnormal-sound-when-using-fmod-openuser/21621 "2024-05-17T05:56:54Z")

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I want to make a case of using fmod as a component instead of using fmod as an engine and then implement the engine operation control by myself. I referred to the sample user\_created\_sound.cpp and used FMOD\_OPENUSER to …

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## [Null pointer access when calling Studio::System::release()](https://qa.fmod.com/t/null-pointer-access-when-calling-studio-release/21624)

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**Author:** [@zhanglei](https://qa.fmod.com/u/zhanglei)\
**Replies:** 1\
**Last updated:** [May 16, 2024, 12:46am UTC](https://qa.fmod.com/t/null-pointer-access-when-calling-studio-release/21624 "2024-05-16T00:46:20Z")

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Need fmodstudioL.pdb for debug, please help. version: 2.03.01

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