# FMOD Engine

**URL:** https://qa.fmod.com/c/fmodapi/6.md?no_subcategories=false&page=12

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**Page:** 13

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## [How can fade in to pause](https://qa.fmod.com/t/how-can-fade-in-to-pause/21337)

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**Author:** [@orang5648432](https://qa.fmod.com/u/orang5648432)\
**Replies:** 1\
**Last updated:** [March 14, 2024, 1:33am UTC](https://qa.fmod.com/t/how-can-fade-in-to-pause/21337 "2024-03-14T01:33:54Z")

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Is there a way to add fade in and out to pause? I want to pause at a specific section and start playing again from the section where I stopped.

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## [Audio interface support on Android](https://qa.fmod.com/t/audio-interface-support-on-android/17711)

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**Author:** [@jiyongman](https://qa.fmod.com/u/jiyongman)\
**Replies:** 5\
**Last updated:** [September 27, 2021, 10:13am UTC](https://qa.fmod.com/t/audio-interface-support-on-android/17711 "2021-09-27T10:13:04Z")

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One of our customers asked if our app would have Audio Interface support. Didn’t know what it meant at that time, and now I think they want something like these. Vid1 Vid2 Vid3 We don’t have any USB Audio Interface …

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## [Audio clip length and performance](https://qa.fmod.com/t/audio-clip-length-and-performance/21308)

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**Author:** [@spakment](https://qa.fmod.com/u/spakment)\
**Replies:** 3\
**Last updated:** [March 7, 2024, 12:49pm UTC](https://qa.fmod.com/t/audio-clip-length-and-performance/21308 "2024-03-07T12:49:30Z")

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Hi all, I’m trying to plan my audio pipeline out and have a question about pre-slicing audio clips. The target platform is iPhone, clips are set as streaming FADPCM. I have an event with 4 nested event tracks. Each eve…

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## [Unable to compile with latest version of Fmod studio with mingw](https://qa.fmod.com/t/unable-to-compile-with-latest-version-of-fmod-studio-with-mingw/21327)

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**Author:** [@MichaelTheBirthdayRa](https://qa.fmod.com/u/MichaelTheBirthdayRa)\
**Replies:** 1\
**Last updated:** [March 7, 2024, 3:11am UTC](https://qa.fmod.com/t/unable-to-compile-with-latest-version-of-fmod-studio-with-mingw/21327 "2024-03-07T03:11:27Z")

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I was trying to use fmod studio in my project. When I go to link the libraries it keeps giving me undefined errors. Here is the makefile i am using CXX = g++ CXXFLAGS = -Wall -Iinclude -Iscenes -Isprites -Imatpat -I"C:…

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## [How to build early reflection?](https://qa.fmod.com/t/how-to-build-early-reflection/20158)

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**Author:** [@chrane](https://qa.fmod.com/u/chrane)\
**Replies:** 17\
**Last updated:** [March 5, 2024, 11:52pm UTC](https://qa.fmod.com/t/how-to-build-early-reflection/20158 "2024-03-05T23:52:20Z")

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Transceiver only has 32 channels, so it seems like transceiver won’t be enough. What would be a good alternative way to position the reflected signals?

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## [Check Event Instrument or Type](https://qa.fmod.com/t/check-event-instrument-or-type/21313)

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**Author:** [@JSMallard](https://qa.fmod.com/u/JSMallard)\
**Replies:** 1\
**Last updated:** [March 4, 2024, 3:03am UTC](https://qa.fmod.com/t/check-event-instrument-or-type/21313 "2024-03-04T03:03:02Z")

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I was wondering if there is a way to check if an event has a Programmer Instrument through something like the EventDescription or other data. I’m interested in handling these events differently in my audio engine and th…

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## [Is it necessary to load the fmod.jar file from an activity derived class?](https://qa.fmod.com/t/is-it-necessary-to-load-the-fmod-jar-file-from-an-activity-derived-class/21310)

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**Author:** [@emptyclip](https://qa.fmod.com/u/emptyclip)\
**Replies:** 1\
**Last updated:** [March 1, 2024, 5:29am UTC](https://qa.fmod.com/t/is-it-necessary-to-load-the-fmod-jar-file-from-an-activity-derived-class/21310 "2024-03-01T05:29:39Z")

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Hey guys, Our title uses the non-java native activity (native\_glue\_wrapper.c). Do we need to use the fmod.jar library? I think it mentions asset loading as one item. If we do, can we do all of this from custom JNI calls…

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## [Integrating FMOD Studio into AGDE](https://qa.fmod.com/t/integrating-fmod-studio-into-agde/21293)

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**Author:** [@emptyclip](https://qa.fmod.com/u/emptyclip)\
**Replies:** 2\
**Last updated:** [February 29, 2024, 6:02pm UTC](https://qa.fmod.com/t/integrating-fmod-studio-into-agde/21293 "2024-02-29T18:02:38Z")

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Hey guys, We’re moving to AGDE (Visual Studio용 Android 게임 개발 확장 프로그램 | Android game development | Android Developers) for our native Android development. Whenever I have to manually ‘hack’ in a shared library or ja…

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## [Sometimes sound & music still has some glitches-noises (Opera, Emscripten)](https://qa.fmod.com/t/sometimes-sound-music-still-has-some-glitches-noises-opera-emscripten/21285)

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**Author:** [@leonardo98](https://qa.fmod.com/u/leonardo98)\
**Replies:** 2\
**Last updated:** [February 29, 2024, 8:00am UTC](https://qa.fmod.com/t/sometimes-sound-music-still-has-some-glitches-noises-opera-emscripten/21285 "2024-02-29T08:00:59Z")

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Started here I have reached reply limit there, so moved it to this new topic Answer for Spontaneous Issues with AudioWorklet In REACT/JS environment - #21 by jeff\_fmod Yes, all sounds are affected. Have checked setS…

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## [ReleaseAllInstances is not working](https://qa.fmod.com/t/releaseallinstances-is-not-working/21294)

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**Author:** [@basttian94](https://qa.fmod.com/u/basttian94)\
**Replies:** 3\
**Last updated:** [February 28, 2024, 10:30pm UTC](https://qa.fmod.com/t/releaseallinstances-is-not-working/21294 "2024-02-28T22:30:29Z")

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Hi there I was trying to release all instances of a loop event with 3D spatializer, which is code like this and its configuration in Fmod Studio is like this Just to clarfy, I already check that the condition is…

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## [Logarithmic channel volume control. How to do it?](https://qa.fmod.com/t/logarithmic-channel-volume-control-how-to-do-it/21231)

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**Author:** [@soose](https://qa.fmod.com/u/soose)\
**Replies:** 7\
**Last updated:** [February 26, 2024, 11:26pm UTC](https://qa.fmod.com/t/logarithmic-channel-volume-control-how-to-do-it/21231 "2024-02-26T23:26:14Z")

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Hello everyone, So I want to control my channel volume logarithmicly rather than linear. I need logarithmic volume controls because the linear curve is too steep. Is there a way to achieve my goal? I’ve searched around …

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## [About Program Instrument](https://qa.fmod.com/t/about-program-instrument/21251)

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**Author:** [@lxy1114](https://qa.fmod.com/u/lxy1114)\
**Replies:** 5\
**Last updated:** [February 21, 2024, 11:58pm UTC](https://qa.fmod.com/t/about-program-instrument/21251 "2024-02-21T23:58:36Z")

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I have an .ogg sound effect. It plays normally through single instrument and the sound is stereo.Everything is normal. I have the same audio file played using Program Instrument. The code is copied from programmer\_soun…

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## [Fmod Running in H5 but Got Error 44 when loading banks](https://qa.fmod.com/t/fmod-running-in-h5-but-got-error-44-when-loading-banks/21187)

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**Author:** [@Kenken0615](https://qa.fmod.com/u/Kenken0615)\
**Replies:** 2\
**Last updated:** [February 20, 2024, 2:38am UTC](https://qa.fmod.com/t/fmod-running-in-h5-but-got-error-44-when-loading-banks/21187 "2024-02-20T02:38:36Z")

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Hello, i am using H5 fmod SDK to develop my game. But there is something wrong with bank loading, i got this error \[ERR\] FMOD\_OS\_File\_Open : fopen failed to open ‘F:/res/assets/FmodBanks/Master.s…

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## [Spontaneous Issues with AudioWorklet In REACT/JS environment](https://qa.fmod.com/t/spontaneous-issues-with-audioworklet-in-react-js-environment/21189)

<div class="topic-metadata">

**Author:** [@Bobaka](https://qa.fmod.com/u/Bobaka)\
**Replies:** 19\
**Last updated:** [February 19, 2024, 3:14am UTC](https://qa.fmod.com/t/spontaneous-issues-with-audioworklet-in-react-js-environment/21189 "2024-02-19T03:14:45Z")

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I’ve encountered a sudden and baffling issue in my FMOD-based web application, which has been running smoothly until recently. An error has started appearing, seemingly out of nowhere, linked directly to FMOD’s AudioWork…

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## [Project.build(build\_options) checks out a most of the projects' meta data (unchanged) + long saving check on the next save](https://qa.fmod.com/t/project-build-build-options-checks-out-a-most-of-the-projects-meta-data-unchanged-long-saving-check-on-the-next-save/18690)

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**Author:** [@skylar1992](https://qa.fmod.com/u/skylar1992)\
**Replies:** 2\
**Last updated:** [April 27, 2022, 12:17am UTC](https://qa.fmod.com/t/project-build-build-options-checks-out-a-most-of-the-projects-meta-data-unchanged-long-saving-check-on-the-next-save/18690 "2022-04-27T00:17:35Z")

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I was writing a little script for bank generation automation, , when using the project.build call, it checks out most of the project’s meta data. When I revert unchanged files, most of those meta data gets reverted. The …

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## [OutputCoreAudio::updateMixer() crash on iOS Unity 2022.3.10f1 App](https://qa.fmod.com/t/outputcoreaudio-updatemixer-crash-on-ios-unity-2022-3-10f1-app/21214)

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**Author:** [@stuartri](https://qa.fmod.com/u/stuartri)\
**Replies:** 4\
**Last updated:** [February 15, 2024, 12:02am UTC](https://qa.fmod.com/t/outputcoreaudio-updatemixer-crash-on-ios-unity-2022-3-10f1-app/21214 "2024-02-15T00:02:05Z")

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I have a crash we cannot repro. Can you help with this at all? Any way to guard against it or a fix? -Stuart. BACKGROUND THREAD 39 - CRASHED UnityFramework FMOD\_Resampler\_Linear UnityFramework FMOD::Output::record…

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## [Apple Studio Display - audio behind me disappears](https://qa.fmod.com/t/apple-studio-display-audio-behind-me-disappears/21212)

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**Author:** [@skrathbun](https://qa.fmod.com/u/skrathbun)\
**Replies:** 2\
**Last updated:** [February 14, 2024, 4:59am UTC](https://qa.fmod.com/t/apple-studio-display-audio-behind-me-disappears/21212 "2024-02-14T04:59:35Z")

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Hello, I’ve noticed an issue when using FMOD in conjunction with the speakers built into my Apple studio display, that 3D sound sources behind the listener fall completely silent. This doesn’t happen with other sets of …

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## [Tracks - Best Practices - Problems with Many Events and Random Muting](https://qa.fmod.com/t/tracks-best-practices-problems-with-many-events-and-random-muting/21215)

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**Author:** [@frozenpixel](https://qa.fmod.com/u/frozenpixel)\
**Replies:** 1\
**Last updated:** [February 12, 2024, 12:30am UTC](https://qa.fmod.com/t/tracks-best-practices-problems-with-many-events-and-random-muting/21215 "2024-02-12T00:30:00Z")

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My question is related to how does the Track system work in general. I’ve read few posts, documentation, and even asked ChatGPT, but I’m not 100% sure how it works. 1.) What’s the best number of real and virtual tracks…

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## [Panning for 2d game in Unity](https://qa.fmod.com/t/panning-for-2d-game-in-unity/21213)

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**Author:** [@HeltonYan](https://qa.fmod.com/u/HeltonYan)\
**Replies:** 1\
**Last updated:** [February 8, 2024, 11:21pm UTC](https://qa.fmod.com/t/panning-for-2d-game-in-unity/21213 "2024-02-08T23:21:32Z")

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Is there a way to get spatialization for a 2d project in unity? The project is running FMOD 2.01.09

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## [How to handle FMOD in an open source project?](https://qa.fmod.com/t/how-to-handle-fmod-in-an-open-source-project/21208)

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**Author:** [@wobbier](https://qa.fmod.com/u/wobbier)\
**Replies:** 4\
**Last updated:** [February 8, 2024, 10:06pm UTC](https://qa.fmod.com/t/how-to-handle-fmod-in-an-open-source-project/21208 "2024-02-08T22:06:03Z")

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I have an open source engine for fun/learning purposes. I’m starting to wonder about the ability to distribute builds via Github Actions. For further reading purposes, FMOD in my engine is currently behind a define and …

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## [Excuse me, does the h5 version of the API support recording?](https://qa.fmod.com/t/excuse-me-does-the-h5-version-of-the-api-support-recording/21196)

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**Author:** [@lxy1114](https://qa.fmod.com/u/lxy1114)\
**Replies:** 5\
**Last updated:** [February 8, 2024, 12:40am UTC](https://qa.fmod.com/t/excuse-me-does-the-h5-version-of-the-api-support-recording/21196 "2024-02-08T00:40:40Z")

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I used the recording function of fmod core api and it works well on both computer and mobile phone. But on web h5, he cannot record. Does the h5 version not support recording? I am using fmodstudioapi20207html5. Is it …

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## [How to deallocate userdata?](https://qa.fmod.com/t/how-to-deallocate-userdata/21120)

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**Author:** [@Speak4Erase](https://qa.fmod.com/u/Speak4Erase)\
**Replies:** 7\
**Last updated:** [February 6, 2024, 10:25pm UTC](https://qa.fmod.com/t/how-to-deallocate-userdata/21120 "2024-02-06T22:25:18Z")

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How do I deallocate any heap allocated userdata I set? // bank used here as an example, but this could be anything Bank\* bank; UserData\* userData = new UserData; // how do I free this? bank-\>setUserData(userData); All…

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## [iOS 17 Address Sanitizer Crash](https://qa.fmod.com/t/ios-17-address-sanitizer-crash/20861)

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**Author:** [@maksimomelyanchuk](https://qa.fmod.com/u/maksimomelyanchuk)\
**Replies:** 4\
**Last updated:** [February 6, 2024, 6:55am UTC](https://qa.fmod.com/t/ios-17-address-sanitizer-crash/20861 "2024-02-06T06:55:40Z")

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Problem reproduces only on iOS 17. If you try to run iOS application in xcode with address sanitizer you will have an error: Address 0x00016bb04080 is a wild pointer inside of access range of size 0x000000000001. SUM…

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## [Any way to recreate the soundscape system thats present in the source engine using fmod?](https://qa.fmod.com/t/any-way-to-recreate-the-soundscape-system-thats-present-in-the-source-engine-using-fmod/21192)

<div class="topic-metadata">

**Author:** [@Nbc66](https://qa.fmod.com/u/Nbc66)\
**Replies:** 1\
**Last updated:** [February 6, 2024, 4:18am UTC](https://qa.fmod.com/t/any-way-to-recreate-the-soundscape-system-thats-present-in-the-source-engine-using-fmod/21192 "2024-02-06T04:18:38Z")

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as the title says im trying to recreate the source engines soundscape system if there is is something similar to soundscapes is there anything in fmod that I could use to play 1 sound from multiple locations or somethin…

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## [Fmod prefers 48khz even though sound card is using 44.1](https://qa.fmod.com/t/fmod-prefers-48khz-even-though-sound-card-is-using-44-1/16559)

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**Author:** [@Feuertopf1](https://qa.fmod.com/u/Feuertopf1)\
**Replies:** 5\
**Last updated:** [February 6, 2024, 2:40am UTC](https://qa.fmod.com/t/fmod-prefers-48khz-even-though-sound-card-is-using-44-1/16559 "2024-02-06T02:40:17Z")

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Hi everyone, I understand that Fmod picks the correct sample rate depending on the sound card. Is that true? My sound card is configured to run at 44.1khz, but Fmod chooses 48khz. Why is that? FMOD.Studio.System.creat…

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## [Sounds going from STARTING to STOPPED in the next update frame using Monogame](https://qa.fmod.com/t/sounds-going-from-starting-to-stopped-in-the-next-update-frame-using-monogame/21195)

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**Author:** [@martin11800](https://qa.fmod.com/u/martin11800)\
**Replies:** 3\
**Last updated:** [February 6, 2024, 12:04am UTC](https://qa.fmod.com/t/sounds-going-from-starting-to-stopped-in-the-next-update-frame-using-monogame/21195 "2024-02-06T00:04:48Z")

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I have a simple set up to test fmod and try it for the first time, i create the system, then load some sounds and then trying to play them while updating every frame. im checking everything and everything is ok. htt…

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## [FMOD audio - Javascript - as a npm node module](https://qa.fmod.com/t/fmod-audio-javascript-as-a-npm-node-module/15196)

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**Author:** [@floodgames](https://qa.fmod.com/u/floodgames)\
**Replies:** 4\
**Last updated:** [February 4, 2024, 7:50pm UTC](https://qa.fmod.com/t/fmod-audio-javascript-as-a-npm-node-module/15196 "2024-02-04T19:50:55Z")

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Thank you for your last response! Javascript version Could you integrate “FmodAudio” as a Node Module on npm? such as https://www.npmjs.com/package/howler.

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## [Programmatically created sound doesn't play 3D](https://qa.fmod.com/t/programmatically-created-sound-doesnt-play-3d/21186)

<div class="topic-metadata">

**Author:** [@ahaffner](https://qa.fmod.com/u/ahaffner)\
**Replies:** 1\
**Last updated:** [February 2, 2024, 7:17pm UTC](https://qa.fmod.com/t/programmatically-created-sound-doesnt-play-3d/21186 "2024-02-02T19:17:05Z")

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Hey there, We have a voice chat system that’s playing programmatically created sounds. We have a system in place that’s creating sounds, feeding data, and playing them directly (no group). The sound channel is set to 3…

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## [Extract a Vorbis page from Vorbis FSB files](https://qa.fmod.com/t/extract-a-vorbis-page-from-vorbis-fsb-files/21119)

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**Author:** [@LukeAlexander](https://qa.fmod.com/u/LukeAlexander)\
**Replies:** 3\
**Last updated:** [February 2, 2024, 1:48am UTC](https://qa.fmod.com/t/extract-a-vorbis-page-from-vorbis-fsb-files/21119 "2024-02-02T01:48:47Z")

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Hello! I’m trying to update an old video game process with a new FMOD version. The previous FMOD version looks to be FMOD Ex 4.26.02. The revision text shows the most recent update was on 16/07/09. The version of FMOD …

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## [Inquiry Regarding HIFIBERRY DAC+ DSP Compatibility](https://qa.fmod.com/t/inquiry-regarding-hifiberry-dac-dsp-compatibility/21140)

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**Author:** [@RogerXu](https://qa.fmod.com/u/RogerXu)\
**Replies:** 1\
**Last updated:** [January 31, 2024, 4:38am UTC](https://qa.fmod.com/t/inquiry-regarding-hifiberry-dac-dsp-compatibility/21140 "2024-01-31T04:38:38Z")

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Dear Fmod Team, I hope this email finds you well. My name is RogerXu, and I am reaching out from China. I am currently working on a project and would appreciate a moment of your time to discuss a potential solution. I …

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