# FMOD Engine

**URL:** https://qa.fmod.com/c/fmodapi/6.md?no_subcategories=false&page=14

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 15

---

## [iOS 17 - Core Audio error leading to FMOD\_ERR\_OUTPUT\_INIT](https://qa.fmod.com/t/ios-17-core-audio-error-leading-to-fmod-err-output-init/20687)

<div class="topic-metadata">

**Author:** [@lukeabbottllc](https://qa.fmod.com/u/lukeabbottllc)\
**Replies:** 15\
**Last updated:** [December 2, 2023, 6:49pm UTC](https://qa.fmod.com/t/ios-17-core-audio-error-leading-to-fmod-err-output-init/20687 "2023-12-02T18:49:42Z")

</div>

My users are starting to update to iOS 17, and it appears Apple included a nice new bug in Core Audio for this release. Yay! :roll\_eyes: Weirdly, the issue only begins when audio is not playing back; my app is a music g…

---

## [How to use c# in Godot?](https://qa.fmod.com/t/how-to-use-c-in-godot/20911)

<div class="topic-metadata">

**Author:** [@BlackSolace](https://qa.fmod.com/u/BlackSolace)\
**Replies:** 5\
**Last updated:** [November 29, 2023, 9:54pm UTC](https://qa.fmod.com/t/how-to-use-c-in-godot/20911 "2023-11-29T21:54:12Z")

</div>

I cannot for the life of me get Fmod to interact properly with Godot via c# which my gamejam team is using. I cannot find any resources online about how to properly trigger events in Godot via c#, I can only find gd scr…

---

## [Get write position for sound buffer](https://qa.fmod.com/t/get-write-position-for-sound-buffer/20918)

<div class="topic-metadata">

**Author:** [@m.khavro](https://qa.fmod.com/u/m.khavro)\
**Replies:** 1\
**Last updated:** [November 29, 2023, 9:20pm UTC](https://qa.fmod.com/t/get-write-position-for-sound-buffer/20918 "2023-11-29T21:20:34Z")

</div>

Hi! I’m reworking a part of an old sound engine code, that is using DirectSound API. It forms sound data into packets, which are queued by DSBuffer class. Data is then written into DirectSound buffer by getting offset i…

---

## [Correct way of sending parameters to FMOD (choppy sound)](https://qa.fmod.com/t/correct-way-of-sending-parameters-to-fmod-choppy-sound/20905)

<div class="topic-metadata">

**Author:** [@ilmeri](https://qa.fmod.com/u/ilmeri)\
**Replies:** 2\
**Last updated:** [November 26, 2023, 11:34pm UTC](https://qa.fmod.com/t/correct-way-of-sending-parameters-to-fmod-choppy-sound/20905 "2023-11-26T23:34:04Z")

</div>

Hi! I’m working on a racing game and we’re sending several parameters to FMOD from the code like RPM, Load etc. I’ve setup my RPM loops and blends as well as the onload / offload sounds. The engine we have changes RPM v…

---

## [System::createSound gives "File not found" error](https://qa.fmod.com/t/system-createsound-gives-file-not-found-error/18899)

<div class="topic-metadata">

**Author:** [@TheDarkSid3r](https://qa.fmod.com/u/TheDarkSid3r)\
**Replies:** 4\
**Last updated:** [November 25, 2023, 2:45pm UTC](https://qa.fmod.com/t/system-createsound-gives-file-not-found-error/18899 "2023-11-25T14:45:44Z")

</div>

(This is with the HTML5 API!) I’ve been trying to use System::createSound to create a sound for a programmer instrument. Everything I’ve done gives me some kind of error. (I was originally trying to load from a remote h…

---

## [Cannot start audio player. Result = 0xFFFFFC7D](https://qa.fmod.com/t/cannot-start-audio-player-result-0xfffffc7d/20898)

<div class="topic-metadata">

**Author:** [@skylar1992](https://qa.fmod.com/u/skylar1992)\
**Replies:** 1\
**Last updated:** [November 24, 2023, 4:03am UTC](https://qa.fmod.com/t/cannot-start-audio-player-result-0xfffffc7d/20898 "2023-11-24T04:03:48Z")

</div>

Looking into a Quest issue where hitting the video recording button through Oculus menu kills game audio. FMOD profiler shows the wav form fine. In the log we saw this line: LogFMOD: Error: ../android/src/fmod\_output\_…

---

## [Requesting fmod.pdb debug symbols for crash](https://qa.fmod.com/t/requesting-fmod-pdb-debug-symbols-for-crash/20901)

<div class="topic-metadata">

**Author:** [@yemanren2022](https://qa.fmod.com/u/yemanren2022)\
**Replies:** 1\
**Last updated:** [November 24, 2023, 3:14am UTC](https://qa.fmod.com/t/requesting-fmod-pdb-debug-symbols-for-crash/20901 "2023-11-24T03:14:10Z")

</div>

We are developing a game using Unity 2019.4.40f1 integrated with FMOD. After playing the game for a while, it crashed. The dumped log indicates that the issue is within FMOD. We need the PDB files for debugging. Could y…

---

## [FSBank generating sound with imbalanced volume](https://qa.fmod.com/t/fsbank-generating-sound-with-imbalanced-volume/20883)

<div class="topic-metadata">

**Author:** [@aishi1](https://qa.fmod.com/u/aishi1)\
**Replies:** 2\
**Last updated:** [November 23, 2023, 4:44am UTC](https://qa.fmod.com/t/fsbank-generating-sound-with-imbalanced-volume/20883 "2023-11-23T04:44:10Z")

</div>

Hello, As the title says, I’m encountering an issue where FSBank\_Build is generating banks that have imbalanced volume levels. The second sound that is passed into an FSBank\_Subsound::fileData array consistently is ve…

---

## [Reading ChannelControl fade point value](https://qa.fmod.com/t/reading-channelcontrol-fade-point-value/20894)

<div class="topic-metadata">

**Author:** [@aishi1](https://qa.fmod.com/u/aishi1)\
**Replies:** 2\
**Last updated:** [November 22, 2023, 4:41am UTC](https://qa.fmod.com/t/reading-channelcontrol-fade-point-value/20894 "2023-11-22T04:41:40Z")

</div>

Hi, I’m trying to write a fade system that can transition from the current ChannelControl fade point value to another. Reading this older thread it looks like there is no easy way to do a direct read of the current fade…

---

## [Linux woes - selecting correct device](https://qa.fmod.com/t/linux-woes-selecting-correct-device/11680)

<div class="topic-metadata">

**Author:** [@svern](https://qa.fmod.com/u/svern)\
**Replies:** 7\
**Last updated:** [November 19, 2023, 10:50pm UTC](https://qa.fmod.com/t/linux-woes-selecting-correct-device/11680 "2023-11-19T22:50:28Z")

</div>

I am trying to get FMOD (low level API) working on Ubuntu 13.04. All other applications use my default settings and play appropriately, but FMOD seems to be choosing my HDMI output as the default device. I can manually…

---

## [Sounds making my looping music stop](https://qa.fmod.com/t/sounds-making-my-looping-music-stop/20864)

<div class="topic-metadata">

**Author:** [@abb2k](https://qa.fmod.com/u/abb2k)\
**Replies:** 1\
**Last updated:** [November 13, 2023, 12:30am UTC](https://qa.fmod.com/t/sounds-making-my-looping-music-stop/20864 "2023-11-13T00:30:43Z")

</div>

so i have multiple looping background music and ambiance, and sometimes when i play new sounds (for sound effects) it sometimes makes my background music and all just stop. why could this happen? and how can i maybe fix …

---

## [Issue: Content Security Policy 'unsafe-eval' Conflict using HTML5 FMOD](https://qa.fmod.com/t/issue-content-security-policy-unsafe-eval-conflict-using-html5-fmod/20858)

<div class="topic-metadata">

**Author:** [@aishi1](https://qa.fmod.com/u/aishi1)\
**Replies:** 2\
**Last updated:** [November 11, 2023, 7:09am UTC](https://qa.fmod.com/t/issue-content-security-policy-unsafe-eval-conflict-using-html5-fmod/20858 "2023-11-11T07:09:25Z")

</div>

Hello, I’m starting to build a frontend for a website that will use FMOD for audio. For security purposes (and it looks like it is widely considered as a security best practice), I have turned off ‘unsafe-eval’ for all…

---

## [FMOD Engine v2.2.19 for Linux Missing](https://qa.fmod.com/t/fmod-engine-v2-2-19-for-linux-missing/20856)

<div class="topic-metadata">

**Author:** [@DrNoob](https://qa.fmod.com/u/DrNoob)\
**Replies:** 2\
**Last updated:** [November 9, 2023, 7:38am UTC](https://qa.fmod.com/t/fmod-engine-v2-2-19-for-linux-missing/20856 "2023-11-09T07:38:29Z")

</div>

Hi! It looks like the Linux version of the latest release, v2.2.19, is missing. Is that on purpose? Should we continue to use v2.2.18 on Linux? Best regards Thomas

---

## [About ios FMOD::Thread::callback wakeups count](https://qa.fmod.com/t/about-ios-fmod-callback-wakeups-count/20826)

<div class="topic-metadata">

**Author:** [@yinchao](https://qa.fmod.com/u/yinchao)\
**Replies:** 1\
**Last updated:** [November 6, 2023, 6:04am UTC](https://qa.fmod.com/t/about-ios-fmod-callback-wakeups-count/20826 "2023-11-06T06:04:25Z")

</div>

Hi，We recently discovered that on the IOS side, there are too many background wakeups and the client is killed. Using the Xcode tool, we found that the FMOD callback thread in the background has frequent user mode and ke…

---

## [FMOD\_ERR\_INVALID\_PARAM when calling FMOD::Studio::System::SetListenerAttributes](https://qa.fmod.com/t/fmod-err-invalid-param-when-calling-fmod-setlistenerattributes/20845)

<div class="topic-metadata">

**Author:** [@soundasleep](https://qa.fmod.com/u/soundasleep)\
**Replies:** 1\
**Last updated:** [November 6, 2023, 12:54am UTC](https://qa.fmod.com/t/fmod-err-invalid-param-when-calling-fmod-setlistenerattributes/20845 "2023-11-06T00:54:48Z")

</div>

I’m trying to integrate FMOD into my libgdx game using lwjgl’s FMOD bindings (Currently 2.02.16) and I very occasionally get FMOD\_ERR\_INVALID\_PARAM when calling FMOD\_Studio\_System\_SetListenerAttributes. As far as I know…

---

## [Please can I have the debug symbols for my project](https://qa.fmod.com/t/please-can-i-have-the-debug-symbols-for-my-project/20844)

<div class="topic-metadata">

**Author:** [@ajc200x](https://qa.fmod.com/u/ajc200x)\
**Replies:** 3\
**Last updated:** [November 5, 2023, 11:18pm UTC](https://qa.fmod.com/t/please-can-i-have-the-debug-symbols-for-my-project/20844 "2023-11-05T23:18:21Z")

</div>

Please can I have the debug symbols for my project, im using chatgpt, and now clion is moaning that i dont have debug symbols for fmod, im a new indie dev trying to create my own 3d engine and fmod will be the audio lib…

---

## [Crash report for some advice](https://qa.fmod.com/t/crash-report-for-some-advice/20833)

<div class="topic-metadata">

**Author:** [@ikarosu](https://qa.fmod.com/u/ikarosu)\
**Replies:** 1\
**Last updated:** [November 3, 2023, 12:26am UTC](https://qa.fmod.com/t/crash-report-for-some-advice/20833 "2023-11-03T00:26:50Z")

</div>

Hi, my program crashed in fmod64.dll recently, at fmod\_dspi.cpp line 1769, where variable “connection-\>mOutputUnit” was a nullptr, which caused access violation in the following code. I’m working on Windows with FMod AP…

---

## [FSBank\_Build in Multiple Threads](https://qa.fmod.com/t/fsbank-build-in-multiple-threads/20817)

<div class="topic-metadata">

**Author:** [@aishi1](https://qa.fmod.com/u/aishi1)\
**Replies:** 2\
**Last updated:** [November 1, 2023, 8:38pm UTC](https://qa.fmod.com/t/fsbank-build-in-multiple-threads/20817 "2023-11-01T20:38:47Z")

</div>

Hello, I’m using the FSBank library on a server to convert user-uploaded audio into banks, and wanted to confirm if it is not possible to build banks simultaneously in multiple threads. In my tests, I noticed that FSBan…

---

## [...another bank with the same GUID](https://qa.fmod.com/t/another-bank-with-the-same-guid/20814)

<div class="topic-metadata">

**Author:** [@apfelbaum](https://qa.fmod.com/u/apfelbaum)\
**Replies:** 3\
**Last updated:** [November 1, 2023, 4:39am UTC](https://qa.fmod.com/t/another-bank-with-the-same-guid/20814 "2023-11-01T04:39:41Z")

</div>

Hello, I recently noticed that i get this warning on startup of the engine or a packaged development build. Currently I have no problem ingame but was also not able to test my language audio extensively. Is it something…

---

## [Error 101: Instantaneous error encountered?](https://qa.fmod.com/t/error-101-instantaneous-error-encountered/20818)

<div class="topic-metadata">

**Author:** [@Devdog15](https://qa.fmod.com/u/Devdog15)\
**Replies:** 5\
**Last updated:** [November 1, 2023, 2:02am UTC](https://qa.fmod.com/t/error-101-instantaneous-error-encountered/20818 "2023-11-01T02:02:42Z")

</div>

Windows 10 FMOD 2.02.15 Unity 2020.3.9f I received this error (above) while trying to change the value of a global parameter in unity using C# code Debugs in the code indicate that it works in unity but the probl…

---

## [How to set playback speed given a tempo scalar?](https://qa.fmod.com/t/how-to-set-playback-speed-given-a-tempo-scalar/20825)

<div class="topic-metadata">

**Author:** [@PooCluster](https://qa.fmod.com/u/PooCluster)\
**Replies:** 1\
**Last updated:** [October 31, 2023, 11:49pm UTC](https://qa.fmod.com/t/how-to-set-playback-speed-given-a-tempo-scalar/20825 "2023-10-31T23:49:15Z")

</div>

Hello! For context, I’m using FMOD Core API in my C++ project. Let’s say I have a .wav file recorded at 60 BPM and depending on the game state, I want the .wav file to play at 75 BPM (1.25x faster) (pitch unaffected). I…

---

## [Question about attribution line for FMOD Engine](https://qa.fmod.com/t/question-about-attribution-line-for-fmod-engine/20816)

<div class="topic-metadata">

**Author:** [@Xeph](https://qa.fmod.com/u/Xeph)\
**Replies:** 2\
**Last updated:** [October 31, 2023, 4:14am UTC](https://qa.fmod.com/t/question-about-attribution-line-for-fmod-engine/20816 "2023-10-31T04:14:49Z")

</div>

Hi there, I’m using the FMOD Core C++ API (FMOD Engine) in my game, and I for sure won’t be using any of the Studio features or the Studio software. In the attribution section (https://www.fmod.com/attribution) it says …

---

## [How do I get name of an event using EventDesc](https://qa.fmod.com/t/how-do-i-get-name-of-an-event-using-eventdesc/20809)

<div class="topic-metadata">

**Author:** [@keij1](https://qa.fmod.com/u/keij1)\
**Replies:** 2\
**Last updated:** [October 30, 2023, 12:49am UTC](https://qa.fmod.com/t/how-do-i-get-name-of-an-event-using-eventdesc/20809 "2023-10-30T00:49:11Z")

</div>

Im scripting a basic wrapper of FMOD for my game engine. Right now I only have Master.bank and Master.strings.bank and I can load both of them in and store them in a map. What I want to be able to do now is to retrieve …

---

## [Sound Reflection map](https://qa.fmod.com/t/sound-reflection-map/20710)

<div class="topic-metadata">

**Author:** [@LLIEPLLIEHb](https://qa.fmod.com/u/LLIEPLLIEHb)\
**Replies:** 3\
**Last updated:** [October 25, 2023, 11:14pm UTC](https://qa.fmod.com/t/sound-reflection-map/20710 "2023-10-25T23:14:09Z")

</div>

hello, I’m making a mod for gta sa based on Multi Theft Auto multiplayer for my fork. I have encountered a situation where when setting the sound point, I hear the sound through a hill or through obstacles. tell me how t…

---

## [How to load third-party plugins](https://qa.fmod.com/t/how-to-load-third-party-plugins/20793)

<div class="topic-metadata">

**Author:** [@lxy1114](https://qa.fmod.com/u/lxy1114)\
**Replies:** 3\
**Last updated:** [October 25, 2023, 5:25am UTC](https://qa.fmod.com/t/how-to-load-third-party-plugins/20793 "2023-10-25T05:25:38Z")

</div>

I have successfully used the “Resonance Audio” plugin in my Fmod Studio project and packaged it as a bank. But when loading in my C++API project, I encountered a problem. I thought copying ‘resonanceaudio. dll’ to the …

---

## [Audio Output plugin on Android](https://qa.fmod.com/t/audio-output-plugin-on-android/14078)

<div class="topic-metadata">

**Author:** [@luoyong6572](https://qa.fmod.com/u/luoyong6572)\
**Replies:** 2\
**Last updated:** [October 24, 2023, 2:54pm UTC](https://qa.fmod.com/t/audio-output-plugin-on-android/14078 "2023-10-24T14:54:54Z")

</div>

I am looking at how to create an Audio Output plugin on Android ,I refer to the implementation on windwos. file path :FMOD SoundSystem\\FMOD Studio API Windows\\api\\lowlevel\\examples\\plugins\\output\_mp3.cpp Exception in fu…

---

## [FSBank Cache Questions](https://qa.fmod.com/t/fsbank-cache-questions/20767)

<div class="topic-metadata">

**Author:** [@aishi1](https://qa.fmod.com/u/aishi1)\
**Replies:** 4\
**Last updated:** [October 24, 2023, 3:30am UTC](https://qa.fmod.com/t/fsbank-cache-questions/20767 "2023-10-24T03:30:28Z")

</div>

Hello, I’m using the fsbank library on a server to convert user-uploaded files to .fsb format. In this case, would the cache files be needed if the server is usually never building the same files twice? In what way does…

---

## [How to include fmod library to C?](https://qa.fmod.com/t/how-to-include-fmod-library-to-c/20775)

<div class="topic-metadata">

**Author:** [@I15](https://qa.fmod.com/u/I15)\
**Replies:** 1\
**Last updated:** [October 17, 2023, 5:20am UTC](https://qa.fmod.com/t/how-to-include-fmod-library-to-c/20775 "2023-10-17T05:20:30Z")

</div>

I’m trying to write (as my first ever project) a wav media player in pure C. I downloaded the library, but i can’t get the example code work. Im on linux, no IDE. The code #include \<stdlib.h\> #include \<math.h\> #inclu…

---

## [FMod API Web AudioContext not allowed to start](https://qa.fmod.com/t/fmod-api-web-audiocontext-not-allowed-to-start/20748)

<div class="topic-metadata">

**Author:** [@DeltaElement](https://qa.fmod.com/u/DeltaElement)\
**Replies:** 3\
**Last updated:** [October 17, 2023, 12:55am UTC](https://qa.fmod.com/t/fmod-api-web-audiocontext-not-allowed-to-start/20748 "2023-10-17T00:55:19Z")

</div>

Hi ! I have a website with FMod audio integration but i have an error with my webbrowser when i load the page. I dont have any sound (FMod API working) and i have this warning on console “The AudioContext was not allowe…

---

## [\[2.02.18\] Crash on startup on Android](https://qa.fmod.com/t/2-02-18-crash-on-startup-on-android/20745)

<div class="topic-metadata">

**Author:** [@pierre\_osg](https://qa.fmod.com/u/pierre_osg)\
**Replies:** 3\
**Last updated:** [October 12, 2023, 5:35am UTC](https://qa.fmod.com/t/2-02-18-crash-on-startup-on-android/20745 "2023-10-12T05:35:09Z")

</div>

Hello, My Android app is crashing right after the Unity splash screen, I am using the Unity integration 2.02.18, the device is a Google Pixel 6 Pro running Android 13. I am able to reproduce this crash on other devices …

[Previous page](https://qa.fmod.com/c/fmodapi/6.md?no_subcategories=false&page=13)

[Next page](https://qa.fmod.com/c/fmodapi/6.md?no_subcategories=false&page=15)
