# FMOD Engine

**URL:** https://qa.fmod.com/c/fmodapi/6.md?no_subcategories=false&page=16

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**Page:** 17

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## [MacOS Raw SpeakerMode Device?](https://qa.fmod.com/t/macos-raw-speakermode-device/14908)

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**Author:** [@mattcurcio](https://qa.fmod.com/u/mattcurcio)\
**Replies:** 19\
**Last updated:** [July 25, 2023, 5:12am UTC](https://qa.fmod.com/t/macos-raw-speakermode-device/14908 "2023-07-25T05:12:46Z")

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How do I configure an output device in RAW speaker mode? I have output devices which have 24+ channels, but seem to be limited to the speaker configuration definitions in the “Audio MIDI Setup” tool (“Configure Speakers”…

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## [getVersion gives 2.2.21 for FMOD 2.02.15](https://qa.fmod.com/t/getversion-gives-2-2-21-for-fmod-2-02-15/20432)

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**Author:** [@janne-hmp](https://qa.fmod.com/u/janne-hmp)\
**Replies:** 2\
**Last updated:** [July 19, 2023, 9:13am UTC](https://qa.fmod.com/t/getversion-gives-2-2-21-for-fmod-2-02-15/20432 "2023-07-19T09:13:14Z")

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I’m checking FMOD version on Android and iOS by using getVersion function of FMOD engine; see the code below. It reported the correct version number FMOD 2.0.9 that I was using earlier, but when I upgraded to FMOD 2.02.1…

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## [Can't find DSP effect on FMOD](https://qa.fmod.com/t/cant-find-dsp-effect-on-fmod/20418)

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**Author:** [@LuisM](https://qa.fmod.com/u/LuisM)\
**Replies:** 1\
**Last updated:** [July 18, 2023, 1:43am UTC](https://qa.fmod.com/t/cant-find-dsp-effect-on-fmod/20418 "2023-07-18T01:43:37Z")

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Hello, I’m currently attempting to load a plugin into FMOD using one of the examples provided by the FMOD Programmers API, specifically the “fmod\_gain.cpp” file. I have successfully built and compiled the file using Xco…

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## [How to change position (time) in programmer sounds?](https://qa.fmod.com/t/how-to-change-position-time-in-programmer-sounds/16716)

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**Author:** [@mgalach](https://qa.fmod.com/u/mgalach)\
**Replies:** 9\
**Last updated:** [July 17, 2023, 4:02am UTC](https://qa.fmod.com/t/how-to-change-position-time-in-programmer-sounds/16716 "2023-07-17T04:02:42Z")

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I have non-looped long sound. It is for cutscene player, so I want sometimes play from specific time. When I use instance-\>setTimelinePosition it will always succeed, but sometimes in a moment I’m getting callback to cre…

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## [Looking for the FMOD Examples package](https://qa.fmod.com/t/looking-for-the-fmod-examples-package/20412)

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**Author:** [@LuisM](https://qa.fmod.com/u/LuisM)\
**Replies:** 2\
**Last updated:** [July 14, 2023, 12:25pm UTC](https://qa.fmod.com/t/looking-for-the-fmod-examples-package/20412 "2023-07-14T12:25:34Z")

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Hi, I am looking to use some specific functions to build a C++ script ( Common\_Exit , Common\_DrawText , and Common\_Update) and get rid of an error. But I can’t find the Common folder to download and add it to my Xcode pr…

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## [Visual Studio Bindingsgenerator Warning](https://qa.fmod.com/t/visual-studio-bindingsgenerator-warning/20413)

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**Author:** [@janne-hmp](https://qa.fmod.com/u/janne-hmp)\
**Replies:** 2\
**Last updated:** [July 14, 2023, 8:55am UTC](https://qa.fmod.com/t/visual-studio-bindingsgenerator-warning/20413 "2023-07-14T08:55:31Z")

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Recently released Visual Studio 17.6.5 throws the following warning when building a Xamarin game project with FMOD 2.02.15 (I think Visual Studio 17.6.4 didn’t give this warning): 2\>BINDINGSGENERATOR : warning BG8403: T…

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## [Turn the FMOD\_System\_Create (@ FmodInt) error](https://qa.fmod.com/t/turn-the-fmod-system-create-fmodint-error/20409)

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**Author:** [@iaiqol](https://qa.fmod.com/u/iaiqol)\
**Replies:** 3\
**Last updated:** [July 13, 2023, 11:21pm UTC](https://qa.fmod.com/t/turn-the-fmod-system-create-fmodint-error/20409 "2023-07-13T23:21:56Z")

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I use the call FMOD delphixe11.3 Perfect running on the PC But on the android mobile phone FMOD\_System\_Create (@ FmodInt); Returns the FMOD\_ERR\_INTERNAL Where do I didn’t set the FMOD does not support the DELPHI cro…

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## [For help Return FMOD\_ERR\_INTERNAL](https://qa.fmod.com/t/for-help-return-fmod-err-internal/20415)

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**Author:** [@iaiqol](https://qa.fmod.com/u/iaiqol)\
**Replies:** 0\
**Last updated:** [July 13, 2023, 4:34am UTC](https://qa.fmod.com/t/for-help-return-fmod-err-internal/20415 "2023-07-13T04:34:22Z")

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constructor TFModSound.Create; var TempInt: TFMOD\_RESULT; begin inherited Create; TempInt := FMOD\_System\_Create(@FmodInt, FMOD\_VERSION); if TempInt = FMOD\_OK then TempInt := FMOD\_System\_Init(FmodInt, FMOD\_MAX\_CHAN…

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## [Separating FMOD banks to get around Unity WebGL's 2GB limit](https://qa.fmod.com/t/separating-fmod-banks-to-get-around-unity-webgls-2gb-limit/20375)

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**Author:** [@LISCaspar](https://qa.fmod.com/u/LISCaspar)\
**Replies:** 3\
**Last updated:** [July 5, 2023, 4:10am UTC](https://qa.fmod.com/t/separating-fmod-banks-to-get-around-unity-webgls-2gb-limit/20375 "2023-07-05T04:10:16Z")

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Hello! Recently, I posted this topic, and while my initial question has been answered, after some further reading I realized that the problem I’m trying to tackle is much bigger than I initially thought. Context HTML5…

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## [How to process PCM data as quickly as possible for changing voice file?](https://qa.fmod.com/t/how-to-process-pcm-data-as-quickly-as-possible-for-changing-voice-file/20373)

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**Author:** [@FineJared8](https://qa.fmod.com/u/FineJared8)\
**Replies:** 2\
**Last updated:** [July 4, 2023, 8:35am UTC](https://qa.fmod.com/t/how-to-process-pcm-data-as-quickly-as-possible-for-changing-voice-file/20373 "2023-07-04T08:35:13Z")

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I am implementing a file voice modulation feature. Here is my workflow: First, I decode an audio file to obtain PCM data. Then I process the PCM data through a series of VST plugins to get modified PCM. Finally, I input…

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## [FMOD file thread not paused on app pause - Android](https://qa.fmod.com/t/fmod-file-thread-not-paused-on-app-pause-android/20140)

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**Author:** [@Mihec](https://qa.fmod.com/u/Mihec)\
**Replies:** 6\
**Last updated:** [July 4, 2023, 1:30am UTC](https://qa.fmod.com/t/fmod-file-thread-not-paused-on-app-pause-android/20140 "2023-07-04T01:30:27Z")

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Hi, we are using FMOD with Unity and noticed that there is an FMOD file thread that isn’t getting paused when the app pauses. All the other threads get paused or maybe even destroyed. Here is a snapshot from Streamline (…

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## [No sound on Huawei P20](https://qa.fmod.com/t/no-sound-on-huawei-p20/15226)

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**Author:** [@ipetcu](https://qa.fmod.com/u/ipetcu)\
**Replies:** 2\
**Last updated:** [November 25, 2019, 3:37pm UTC](https://qa.fmod.com/t/no-sound-on-huawei-p20/15226 "2019-11-25T15:37:29Z")

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I’m using FMOD 2.00.05 library on Huawei P20 and no sound can be played. I’ve tried sounds with samplerate 48000 / 41400 / 32000 and same thing, no sound. the error is 2019-11-15 00:35:32.510 3196-3223/? W/AudioTrack:…

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## [Errors optimizing with Closure Compiler (Emscripten)](https://qa.fmod.com/t/errors-optimizing-with-closure-compiler-emscripten/20366)

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**Author:** [@robertmiller1](https://qa.fmod.com/u/robertmiller1)\
**Replies:** 1\
**Last updated:** [July 3, 2023, 11:21pm UTC](https://qa.fmod.com/t/errors-optimizing-with-closure-compiler-emscripten/20366 "2023-07-03T23:21:50Z")

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Compiling an application using recent Emscripten and FMOD 2.02.15 upstream/w32/fmod\_wasm.a with the --closure=1 option to optimize JavaScript I get a lot of errors that seem to originate from FMOD’s JavaScript code: bui…

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## [What part of memory are banks loaded in?](https://qa.fmod.com/t/what-part-of-memory-are-banks-loaded-in/20362)

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**Author:** [@LISCaspar](https://qa.fmod.com/u/LISCaspar)\
**Replies:** 3\
**Last updated:** [July 3, 2023, 7:38am UTC](https://qa.fmod.com/t/what-part-of-memory-are-banks-loaded-in/20362 "2023-07-03T07:38:26Z")

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Hi, I have a Unity WebGL build running on my webpage. These WebGL builds have a 2GB memory limit. This Unity WebGL build does not have any FMOD functionality, instead I want to play some sounds directly on the webpage u…

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## [Custom logger callback](https://qa.fmod.com/t/custom-logger-callback/20357)

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**Author:** [@hp1link2](https://qa.fmod.com/u/hp1link2)\
**Replies:** 2\
**Last updated:** [June 29, 2023, 9:33am UTC](https://qa.fmod.com/t/custom-logger-callback/20357 "2023-06-29T09:33:04Z")

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Hi everyone, is FMOD engine have way to log output to custom output or something like that? Because FMOD log version output only in to VS Debugger Output, and is not to comfortable when you don’t have access to VS. Or lo…

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## [Multiple instances of a custom plugin with FMOD Studio (...and API)](https://qa.fmod.com/t/multiple-instances-of-a-custom-plugin-with-fmod-studio-and-api/20344)

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**Author:** [@peppemas72](https://qa.fmod.com/u/peppemas72)\
**Replies:** 4\
**Last updated:** [June 25, 2023, 11:14pm UTC](https://qa.fmod.com/t/multiple-instances-of-a-custom-plugin-with-fmod-studio-and-api/20344 "2023-06-25T23:14:29Z")

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Greetings, I have a very simple project with 2 events and each one contains a stream and an instance of my custom plugin. When I try to use the API I noticed that it always uses only 1 instance of the plugin. Is it po…

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## [Is it possible to leverge built-in DSPs when creating a DSP plugin?](https://qa.fmod.com/t/is-it-possible-to-leverge-built-in-dsps-when-creating-a-dsp-plugin/20311)

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**Author:** [@chrane](https://qa.fmod.com/u/chrane)\
**Replies:** 3\
**Last updated:** [June 20, 2023, 11:33pm UTC](https://qa.fmod.com/t/is-it-possible-to-leverge-built-in-dsps-when-creating-a-dsp-plugin/20311 "2023-06-20T23:33:48Z")

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Say I want to make a multiband compressor and want to leverage the filter and compressor plugin that comes with FMOD, is it possible? The DSP API seems to only support routing signals to it and doesn’t have a way to pas…

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## [Streaming performance is very slow from Android assets](https://qa.fmod.com/t/streaming-performance-is-very-slow-from-android-assets/20303)

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**Author:** [@janne-hmp](https://qa.fmod.com/u/janne-hmp)\
**Replies:** 9\
**Last updated:** [June 18, 2023, 10:46pm UTC](https://qa.fmod.com/t/streaming-performance-is-very-slow-from-android-assets/20303 "2023-06-18T22:46:13Z")

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I have sound banks stored in file:///android\_asset/banks directory in Android assets. I finally managed to open the files from the assets directory instead of a local copy of the bank in the files directory I’ve been usi…

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## [Optimize saving speed in android](https://qa.fmod.com/t/optimize-saving-speed-in-android/20306)

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**Author:** [@bovietvidai](https://qa.fmod.com/u/bovietvidai)\
**Replies:** 1\
**Last updated:** [June 13, 2023, 11:29pm UTC](https://qa.fmod.com/t/optimize-saving-speed-in-android/20306 "2023-06-13T23:29:46Z")

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I am making a voice changer app, which means the input is an audio file, after being processed in a function, it should generate an effect audio file with DSP extern "C" JNIEXPORT jint JNICALL Java\_io\_microshow\_aisound\_…

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## [Libfmod.so exports unwinder symbols which leads to crashes on arm32](https://qa.fmod.com/t/libfmod-so-exports-unwinder-symbols-which-leads-to-crashes-on-arm32/20294)

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**Author:** [@JIukaviy](https://qa.fmod.com/u/JIukaviy)\
**Replies:** 1\
**Last updated:** [June 14, 2023, 2:20am UTC](https://qa.fmod.com/t/libfmod-so-exports-unwinder-symbols-which-leads-to-crashes-on-arm32/20294 "2023-06-14T02:20:39Z")

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libfmod.so on the latest version 2.02.15 for Android armeabi-v7 exports unwinder symbols. readelf -sW libfmod.so | grep \_Unwind 116: 00000000 0 FUNC GLOBAL DEFAULT UND \_\_gnu\_Unwind\_Find\_exidx 204: 000da9d5…

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## [How to access FMOD banks in an install-time asset-pack on Android?](https://qa.fmod.com/t/how-to-access-fmod-banks-in-an-install-time-asset-pack-on-android/20302)

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**Author:** [@janne-hmp](https://qa.fmod.com/u/janne-hmp)\
**Replies:** 1\
**Last updated:** [June 11, 2023, 6:39pm UTC](https://qa.fmod.com/t/how-to-access-fmod-banks-in-an-install-time-asset-pack-on-android/20302 "2023-06-11T18:39:37Z")

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Hi, I’m working on a game in Xamarin Android (C#) where we have been using FMOD (2.0.9 since this is a bit long-going project, but I think this should not matter). We are trying to access FMOD banks that are part of an …

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## [Audio Output Plugin Android](https://qa.fmod.com/t/audio-output-plugin-android/20282)

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**Author:** [@AndrewKisyk](https://qa.fmod.com/u/AndrewKisyk)\
**Replies:** 2\
**Last updated:** [June 8, 2023, 10:04pm UTC](https://qa.fmod.com/t/audio-output-plugin-android/20282 "2023-06-08T22:04:26Z")

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I tried to register ayudio output with registerOutput method but i keep getting error FMOD\_ERR\_PLUGIN\_VERSION, fmod version 2.02.14, compileSdkVersion 33 unsigned int outputhandle; FMOD\_OUTPUT\_DESCRIPTION output…

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## [I don’t understand how to create a sound from an array of floats](https://qa.fmod.com/t/i-don-t-understand-how-to-create-a-sound-from-an-array-of-floats/20291)

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**Author:** [@pdJeeves](https://qa.fmod.com/u/pdJeeves)\
**Replies:** 3\
**Last updated:** [June 8, 2023, 1:46am UTC](https://qa.fmod.com/t/i-don-t-understand-how-to-create-a-sound-from-an-array-of-floats/20291 "2023-06-08T01:46:33Z")

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I’ve been looking through the docs trying to figure this out; but I’m just not getting it. I’ve made a sound with a compute shader, so i have a length, a sample rate, and floats representing amplitude, I want to create …

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## [Manage INVALID HANDLE channel correctly](https://qa.fmod.com/t/manage-invalid-handle-channel-correctly/20277)

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**Author:** [@richarrr](https://qa.fmod.com/u/richarrr)\
**Replies:** 6\
**Last updated:** [June 7, 2023, 7:57am UTC](https://qa.fmod.com/t/manage-invalid-handle-channel-correctly/20277 "2023-06-07T07:57:52Z")

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Hi, Here is my scenario: First I call playSound, this creates a ‘Channel\* chan’ object. Let’s say after a few seconds, I want to modify something on ‘chan’ ( modify frequency, fade out, stop … ). My concern is that …

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## [Error: Event not found when using Studio::System::lookupPath](https://qa.fmod.com/t/error-event-not-found-when-using-studio-lookuppath/20244)

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**Author:** [@LISCaspar](https://qa.fmod.com/u/LISCaspar)\
**Replies:** 2\
**Last updated:** [May 23, 2023, 8:30am UTC](https://qa.fmod.com/t/error-event-not-found-when-using-studio-lookuppath/20244 "2023-05-23T08:30:28Z")

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Hi. Recently I started learning how to use the FMOD API for my HTML5 project, but I am running into some problems. I am trying to use the Studio::System::lookupPath function, but I keep getting the “Event not found” er…

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## [Unexplained ERR\_NET\_SOCKET\_ERROR](https://qa.fmod.com/t/unexplained-err-net-socket-error/20215)

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**Author:** [@andy55](https://qa.fmod.com/u/andy55)\
**Replies:** 8\
**Last updated:** [May 22, 2023, 12:19am UTC](https://qa.fmod.com/t/unexplained-err-net-socket-error/20215 "2023-05-22T00:19:43Z")

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Info: FMOD 2.02.11 (can’t upgrade because of this issue) Unity 2021.3.25f1 MacPro 2013, OS X 10.14.6 (Mojave) Only using FMOD Engine, not using Studio a t all FMOD.MODE.CREATESTREAM | FMOD.MODE.NONBLOCKING Hi, So we …

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## [Panner in fmodstudio](https://qa.fmod.com/t/panner-in-fmodstudio/20236)

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**Author:** [@chenwenli0301](https://qa.fmod.com/u/chenwenli0301)\
**Replies:** 1\
**Last updated:** [May 21, 2023, 10:53pm UTC](https://qa.fmod.com/t/panner-in-fmodstudio/20236 "2023-05-21T22:53:25Z")

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In fmodstudio, the setting of 7.1 audio and sound localization Paner works, but when loading with api, Paner doesn’t work. Is it necessary to set the api? I didn’t find a settable interface.

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## [Sound not playing, Studio API C#](https://qa.fmod.com/t/sound-not-playing-studio-api-c/20223)

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**Author:** [@MsPica](https://qa.fmod.com/u/MsPica)\
**Replies:** 3\
**Last updated:** [May 17, 2023, 10:12pm UTC](https://qa.fmod.com/t/sound-not-playing-studio-api-c/20223 "2023-05-17T22:12:47Z")

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I’m building a console application in C#. When i run the program I hear a small artefact, like an electric pop, when the sound should be played, but there is no sound. My debugging counts the correct number of events in…

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## [FMOD Studio ignores /etc/asound.conf when using ALSA as the back end](https://qa.fmod.com/t/fmod-studio-ignores-etc-asound-conf-when-using-alsa-as-the-back-end/20188)

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**Author:** [@sldev](https://qa.fmod.com/u/sldev)\
**Replies:** 9\
**Last updated:** [May 15, 2023, 9:56pm UTC](https://qa.fmod.com/t/fmod-studio-ignores-etc-asound-conf-when-using-alsa-as-the-back-end/20188 "2023-05-15T21:56:56Z")

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Greetings, I have been using FMOD (3, Ex & Studio) for years on Linux computers, with ALSA as the back end, and never encountered a problem with mixing so far, but I just upgraded my main PC to a Ryzen9 7900X CPU, and I…

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## [Play sound device selection](https://qa.fmod.com/t/play-sound-device-selection/20212)

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**Author:** [@15754504632](https://qa.fmod.com/u/15754504632)\
**Replies:** 1\
**Last updated:** [May 14, 2023, 10:34pm UTC](https://qa.fmod.com/t/play-sound-device-selection/20212 "2023-05-14T22:34:55Z")

</div>

How to select a specific device, stereo or headset when playing pcm data

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