# FMOD Engine

**URL:** https://qa.fmod.com/c/fmodapi/6.md?no_subcategories=false&page=3

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**Page:** 4

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## [Fmodex](https://qa.fmod.com/t/fmodex/23447)

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**Author:** [@stgnod](https://qa.fmod.com/u/stgnod)\
**Replies:** 1\
**Last updated:** [October 13, 2025, 1:04am UTC](https://qa.fmod.com/t/fmodex/23447 "2025-10-13T01:04:26Z")

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Hi, I’d like to get access to FMOD Runtime versions 4.44.x (I think it’s 4.44.14 but not sure) to recompile an old game, is this possible?

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## [Compiling BitCode to WASM HTML5](https://qa.fmod.com/t/compiling-bitcode-to-wasm-html5/21141)

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**Author:** [@Vieo](https://qa.fmod.com/u/Vieo)\
**Replies:** 7\
**Last updated:** [October 6, 2025, 10:26pm UTC](https://qa.fmod.com/t/compiling-bitcode-to-wasm-html5/21141 "2025-10-06T22:26:46Z")

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I’m getting an error when trying to compile FMOD Studio BitCode to WASM Using latest 2.02.20 HTML5 Package Using files from api\\studio\\lib\\fastcomp\\bitcode Running the command referenced in the documents emcc -v emcc…

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## [Request Access To FMOD Engine 02.03.00 for PS5 SDK 10.000](https://qa.fmod.com/t/request-access-to-fmod-engine-02-03-00-for-ps5-sdk-10-000/23409)

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**Author:** [@ben-apriori](https://qa.fmod.com/u/ben-apriori)\
**Replies:** 2\
**Last updated:** [October 1, 2025, 2:16pm UTC](https://qa.fmod.com/t/request-access-to-fmod-engine-02-03-00-for-ps5-sdk-10-000/23409 "2025-10-01T14:16:20Z")

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Hello, As the title says I am looking for access to FMOD Engine 02.03.00 for PS5 SDK 10.000. I currently have access to the engine for only SDK 8. Any help is appreciated! Regards, Ben

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## [Issue loading encrypted banks from memory](https://qa.fmod.com/t/issue-loading-encrypted-banks-from-memory/15593)

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**Author:** [@Skoddle](https://qa.fmod.com/u/Skoddle)\
**Replies:** 8\
**Last updated:** [October 1, 2025, 3:24am UTC](https://qa.fmod.com/t/issue-loading-encrypted-banks-from-memory/15593 "2025-10-01T03:24:31Z")

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Hi, We recently decided to use bank encryption in our project but are having issues with encrypted banks loaded from memory. We are using Studio::System::loadBankMemory(), specifying FMOD\_STUDIO\_LOAD\_BANK\_NORMAL as the…

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## [Crash on Android 16 in "FMOD mixer thre" After Migrating from FMOD Ex](https://qa.fmod.com/t/crash-on-android-16-in-fmod-mixer-thre-after-migrating-from-fmod-ex/23397)

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**Author:** [@bettercallNick](https://qa.fmod.com/u/bettercallNick)\
**Replies:** 3\
**Last updated:** [September 30, 2025, 11:43pm UTC](https://qa.fmod.com/t/crash-on-android-16-in-fmod-mixer-thre-after-migrating-from-fmod-ex/23397 "2025-09-30T23:43:43Z")

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Hi everyone, We are in the process of migrating our game from FMOD Ex to the latest FMOD version and have run into a consistent crash on Android 16. The game runs perfectly on older Android versions (14, 15), but on And…

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## [Title Different channel behavior when switching from Core API to Studio API: after sound finishes Channel::\* calls fail](https://qa.fmod.com/t/title-different-channel-behavior-when-switching-from-core-api-to-studio-api-after-sound-finishes-channel-calls-fail/23358)

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**Author:** [@kozl22](https://qa.fmod.com/u/kozl22)\
**Replies:** 2\
**Last updated:** [September 29, 2025, 6:16am UTC](https://qa.fmod.com/t/title-different-channel-behavior-when-switching-from-core-api-to-studio-api-after-sound-finishes-channel-calls-fail/23358 "2025-09-29T06:16:49Z")

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Windows (x64), C++ FMOD: 2.03.09 I have a working setup with the Core API: CHECKFMODERR(FMOD::System\_Create(&system)); CHECKFMODERR(system-\>setSoftwareChannels(MAX\_SOUNDS\_SLOTS)); CHECKFMODERR(system-\>init(MAX\_SOUND…

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## [Old FMOD library required](https://qa.fmod.com/t/old-fmod-library-required/23383)

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**Author:** [@pyetrosafe](https://qa.fmod.com/u/pyetrosafe)\
**Replies:** 2\
**Last updated:** [September 23, 2025, 12:53pm UTC](https://qa.fmod.com/t/old-fmod-library-required/23383 "2025-09-23T12:53:46Z")

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Hi, I have a project for a very old game (2011-2012), from my college days, that uses the equally old FMOD for audio. Could you get the library from that era so I can use/link it to the project? I used some keys like: …

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## [Understanding the effect of reverbocclusion](https://qa.fmod.com/t/understanding-the-effect-of-reverbocclusion/19617)

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**Author:** [@strictfp](https://qa.fmod.com/u/strictfp)\
**Replies:** 9\
**Last updated:** [December 14, 2022, 12:09am UTC](https://qa.fmod.com/t/understanding-the-effect-of-reverbocclusion/19617 "2022-12-14T00:09:55Z")

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Hello! I’m trying to set up a scene in a cave where there is a boulder separating a sound source and the player. I have a reverb setup with preset “CAVE” following the player position and I’ve used geo and 3dOcclusion t…

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## [Loading geo vs using own raycast](https://qa.fmod.com/t/loading-geo-vs-using-own-raycast/19612)

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**Author:** [@strictfp](https://qa.fmod.com/u/strictfp)\
**Replies:** 2\
**Last updated:** [December 5, 2022, 8:43am UTC](https://qa.fmod.com/t/loading-geo-vs-using-own-raycast/19612 "2022-12-05T08:43:23Z")

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Hello. I was wondering what benefits I would get from loading geo into FMOD vs doing my own raycasting. I already have efficient raycasting working, so I’m reluctant to sync the geo up if I’ll only get point-to-point ray…

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## [THX spatial audio compatibility](https://qa.fmod.com/t/thx-spatial-audio-compatibility/19819)

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**Author:** [@diegosambataro](https://qa.fmod.com/u/diegosambataro)\
**Replies:** 4\
**Last updated:** [February 6, 2023, 9:31pm UTC](https://qa.fmod.com/t/thx-spatial-audio-compatibility/19819 "2023-02-06T21:31:50Z")

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(sorry for my english) Project info: Fmod 2.02.11 + UE 5.1.0 Hi, recently i was asking if there is a way to make my game compatible with THX spatial audio. According to THX, it is compatible with every game and headpho…

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## [Send level callback in Fmod API?](https://qa.fmod.com/t/send-level-callback-in-fmod-api/20772)

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**Author:** [@fmodwan](https://qa.fmod.com/u/fmodwan)\
**Replies:** 2\
**Last updated:** [October 20, 2023, 7:18pm UTC](https://qa.fmod.com/t/send-level-callback-in-fmod-api/20772 "2023-10-20T19:18:42Z")

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I have put an AHDSR envelope on a send on one event in FMod studio. Is it possible to communicate the send level to my C++ program in real time ? I would like the program to follow the fade out in intensity when I stop …

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## [It is possible to create tags and add to a event with javascript?](https://qa.fmod.com/t/it-is-possible-to-create-tags-and-add-to-a-event-with-javascript/23336)

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**Author:** [@samuelmar](https://qa.fmod.com/u/samuelmar)\
**Replies:** 1\
**Last updated:** [September 12, 2025, 5:15am UTC](https://qa.fmod.com/t/it-is-possible-to-create-tags-and-add-to-a-event-with-javascript/23336 "2025-09-12T05:15:50Z")

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If it is possible please tell me how to do it. I want this feature to search my events easily in FMOD Studio. As an alternative, it is possible to search an event by the value of its parameter? Thanks in advance.

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## [How does FMOD access contents under openharmony's rawfile?](https://qa.fmod.com/t/how-does-fmod-access-contents-under-openharmonys-rawfile/21873)

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**Author:** [@longyou](https://qa.fmod.com/u/longyou)\
**Replies:** 6\
**Last updated:** [September 11, 2025, 9:34am UTC](https://qa.fmod.com/t/how-does-fmod-access-contents-under-openharmonys-rawfile/21873 "2025-09-11T09:34:28Z")

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We are now working with Tuanjie Engine (a modified unity3d) + FMOD-unity plugin-in. It seems that fmod can’t load file which is embedding in hap package. The error log is below: \[FMOD\] FOpenFile::open : fopen failed t…

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## [Voice chat sounds crackling](https://qa.fmod.com/t/voice-chat-sounds-crackling/23265)

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**Author:** [@fwflunky](https://qa.fmod.com/u/fwflunky)\
**Replies:** 5\
**Last updated:** [September 9, 2025, 10:46pm UTC](https://qa.fmod.com/t/voice-chat-sounds-crackling/23265 "2025-09-09T22:46:31Z")

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I made a voice chat mod for some game, and recently my users have noticed cracklng in others voice when count of speaking players \> 1, no matter how sound loud or far away, crackling always there if more than one player …

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## [Why was FMOD\_CALLBACK renamed to FMOD\_CALL with 2.03.xxx?](https://qa.fmod.com/t/why-was-fmod-callback-renamed-to-fmod-call-with-2-03-xxx/23285)

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**Author:** [@michaelhartung](https://qa.fmod.com/u/michaelhartung)\
**Replies:** 2\
**Last updated:** [September 9, 2025, 1:45pm UTC](https://qa.fmod.com/t/why-was-fmod-callback-renamed-to-fmod-call-with-2-03-xxx/23285 "2025-09-09T13:45:45Z")

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On the surface this seems like a purely cosmetic change that I find difficult to justify given the knock on effects :thinking:

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## [FMOD debug library: corrupted memory with FMOD\_ErrorString and exceptions?](https://qa.fmod.com/t/fmod-debug-library-corrupted-memory-with-fmod-errorstring-and-exceptions/23325)

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**Author:** [@Ethin](https://qa.fmod.com/u/Ethin)\
**Replies:** 1\
**Last updated:** [September 8, 2025, 6:02am UTC](https://qa.fmod.com/t/fmod-debug-library-corrupted-memory-with-fmod-errorstring-and-exceptions/23325 "2025-09-08T06:02:07Z")

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Hi all, I have no idea if this is a bug in my code or a bug in FMOD. But in my project (which to be clear does a lot of things in it’s scene constructor and update functions), FMOD error strings consistently get corrupt…

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## [A question about DSPs (plugin and core) when combined with the geometry engine](https://qa.fmod.com/t/a-question-about-dsps-plugin-and-core-when-combined-with-the-geometry-engine/22648)

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**Author:** [@Ethin](https://qa.fmod.com/u/Ethin)\
**Replies:** 8\
**Last updated:** [September 8, 2025, 3:33am UTC](https://qa.fmod.com/t/a-question-about-dsps-plugin-and-core-when-combined-with-the-geometry-engine/22648 "2025-09-08T03:33:52Z")

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Hi all, I was looking at the FMOD docs, but I couldn’t find anything on this. Say I generate a geometric mesh using MC33\[1\] or marching cubes. I have a couple questions: Is it safe to just pass in the vertices direct…

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## [getUserData iOS crash](https://qa.fmod.com/t/getuserdata-ios-crash/23160)

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**Author:** [@yurisavelev](https://qa.fmod.com/u/yurisavelev)\
**Replies:** 15\
**Last updated:** [September 4, 2025, 3:24am UTC](https://qa.fmod.com/t/getuserdata-ios-crash/23160 "2025-09-04T03:24:35Z")

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Hi! We are currently encountering crashes on iOS devices only, 3% of our players encountering it. It appears that this issue is tied to a specific state: 100% of devices are in background state. Most of crashes are on …

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## [Getting samples from programmer sound](https://qa.fmod.com/t/getting-samples-from-programmer-sound/23288)

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**Author:** [@hardsmoke](https://qa.fmod.com/u/hardsmoke)\
**Replies:** 3\
**Last updated:** [September 4, 2025, 2:19am UTC](https://qa.fmod.com/t/getting-samples-from-programmer-sound/23288 "2025-09-04T02:19:51Z")

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Hello. I’m using Programmer Instrument to apply effects to player voices. Is there a callback that gets called after the effect is applied to get the processed samples? I need this so that I can reuse the data for playb…

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## [How can I set the AND or OR condition in Transition Condition of a Transition Region with code](https://qa.fmod.com/t/how-can-i-set-the-and-or-or-condition-in-transition-condition-of-a-transition-region-with-code/23295)

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**Author:** [@samuelmar](https://qa.fmod.com/u/samuelmar)\
**Replies:** 4\
**Last updated:** [September 3, 2025, 5:17am UTC](https://qa.fmod.com/t/how-can-i-set-the-and-or-or-condition-in-transition-condition-of-a-transition-region-with-code/23295 "2025-09-03T05:17:27Z")

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HI I’m doing a javascript script and in general terms I have been able to do almost anything with code. I just want to know how I can set the Transition Condition logic as AND or OR, thanks in advance! Part of my …

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## [No sound after Unity build (works fine on editor)](https://qa.fmod.com/t/no-sound-after-unity-build-works-fine-on-editor/23300)

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**Author:** [@RotcivOcnarb](https://qa.fmod.com/u/RotcivOcnarb)\
**Replies:** 1\
**Last updated:** [September 3, 2025, 2:27am UTC](https://qa.fmod.com/t/no-sound-after-unity-build-works-fine-on-editor/23300 "2025-09-03T02:27:54Z")

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I’ve stumbled upon this issue, and searching here, have found many others with the same issue as me, however, most of the posts are from 2014, and some ocasional ones from 2020, without any solutions. I’m using the Unit…

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## [16kb fmod android error play store :(](https://qa.fmod.com/t/16kb-fmod-android-error-play-store/23302)

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**Author:** [@botanegra](https://qa.fmod.com/u/botanegra)\
**Replies:** 1\
**Last updated:** [September 2, 2025, 11:04pm UTC](https://qa.fmod.com/t/16kb-fmod-android-error-play-store/23302 "2025-09-02T23:04:35Z")

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## [How to apply ParameterCondition to SingleSound via script in FMOD Studio?](https://qa.fmod.com/t/how-to-apply-parametercondition-to-singlesound-via-script-in-fmod-studio/23273)

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**Author:** [@Lala\_Garcia](https://qa.fmod.com/u/Lala_Garcia)\
**Replies:** 4\
**Last updated:** [September 1, 2025, 12:11pm UTC](https://qa.fmod.com/t/how-to-apply-parametercondition-to-singlesound-via-script-in-fmod-studio/23273 "2025-09-01T12:11:02Z")

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I’m trying to automate the application of parameter conditions (ParameterCondition) to SingleSound modules using scripts in FMOD Studio. What I’ve achieved so far: Traversed all events, groupTracks, and SingleSounds. I…

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## [Playing multiple sounds through one Event Emitter](https://qa.fmod.com/t/playing-multiple-sounds-through-one-event-emitter/23267)

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**Author:** [@hardsmoke](https://qa.fmod.com/u/hardsmoke)\
**Replies:** 2\
**Last updated:** [August 29, 2025, 3:48am UTC](https://qa.fmod.com/t/playing-multiple-sounds-through-one-event-emitter/23267 "2025-08-29T03:48:55Z")

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Hello. I recently implemented voice chat using FMOD. Each player has an FMOD.Sound that stores the player’s voice. Each player has an object with FMOD Studio Event Emitter that plays Programmer Sound, so if there are 10…

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## [Camera and Listen](https://qa.fmod.com/t/camera-and-listen/23281)

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**Author:** [@zsda159753](https://qa.fmod.com/u/zsda159753)\
**Replies:** 2\
**Last updated:** [August 28, 2025, 6:17am UTC](https://qa.fmod.com/t/camera-and-listen/23281 "2025-08-28T06:17:26Z")

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Hello, I have encountered a problem and I hope everyone can provide me with some solutions. Thank you very much. My monitoring is bound to the camera, but during the game’s battles, the camera’s position will be pulled a…

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## [AudioTrack::setVolume Android crash](https://qa.fmod.com/t/audiotrack-setvolume-android-crash/23233)

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**Author:** [@maksimomelyanchuk](https://qa.fmod.com/u/maksimomelyanchuk)\
**Replies:** 5\
**Last updated:** [August 22, 2025, 3:25am UTC](https://qa.fmod.com/t/audiotrack-setvolume-android-crash/23233 "2025-08-22T03:25:36Z")

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Hello! We have a crash on Android. We use 2.02.27 FMOD version, C++ API, OpenSL output. Different and not old Android versions are affected. We don’t know the way how to reproduce it. Call stack of the crash: \* libau…

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## [Why doesn't the release time of the modulator work in the game](https://qa.fmod.com/t/why-doesnt-the-release-time-of-the-modulator-work-in-the-game/23238)

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**Author:** [@zsda159753](https://qa.fmod.com/u/zsda159753)\
**Replies:** 3\
**Last updated:** [August 15, 2025, 2:08am UTC](https://qa.fmod.com/t/why-doesnt-the-release-time-of-the-modulator-work-in-the-game/23238 "2025-08-15T02:08:36Z")

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Why doesn’t the release time of the AHDSR work in the game?

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## [iOS sounds not working after watching an ad in Safari](https://qa.fmod.com/t/ios-sounds-not-working-after-watching-an-ad-in-safari/22974)

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**Author:** [@janne-hmp](https://qa.fmod.com/u/janne-hmp)\
**Replies:** 5\
**Last updated:** [August 6, 2025, 10:40pm UTC](https://qa.fmod.com/t/ios-sounds-not-working-after-watching-an-ad-in-safari/22974 "2025-08-06T22:40:20Z")

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We are developing a game called GnollHack, which uses FMOD as sound middleware. What I’m going to describe is probably some sort of an iOS system problem, but I thought that I ask here just in case someone knows a workar…

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## [Old fmod 'fmod\_event.hpp' missing](https://qa.fmod.com/t/old-fmod-fmod-event-hpp-missing/22703)

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**Author:** [@DaveH1](https://qa.fmod.com/u/DaveH1)\
**Replies:** 4\
**Last updated:** [August 4, 2025, 1:10pm UTC](https://qa.fmod.com/t/old-fmod-fmod-event-hpp-missing/22703 "2025-08-04T13:10:52Z")

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It’s been at least 12 years since I looked at a project, now on a different computer. It fails to compile with ‘fmod\_event.hpp’ missing. I can’t find out which version of FMOD I used. This is on Windows. All I have is t…

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## [Syncing audio with cutscenes](https://qa.fmod.com/t/syncing-audio-with-cutscenes/23196)

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**Author:** [@kat2201](https://qa.fmod.com/u/kat2201)\
**Replies:** 3\
**Last updated:** [August 4, 2025, 6:22am UTC](https://qa.fmod.com/t/syncing-audio-with-cutscenes/23196 "2025-08-04T06:22:20Z")

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Hi, I am using the Core API exclusively. In the project I am working on 3D cutscenes are played in real time at an intended locked 60 FPS. All audio for cutscenes is part of a single audio track that is played when the…

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