# FMOD Engine

**URL:** https://qa.fmod.com/c/fmodapi/6.md?no_subcategories=false&page=6

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**Page:** 7

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## [Access violation exception in 1.08.12](https://qa.fmod.com/t/access-violation-exception-in-1-08-12/22734)

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**Author:** [@x4fab](https://qa.fmod.com/u/x4fab)\
**Replies:** 2\
**Last updated:** [March 28, 2025, 3:52pm UTC](https://qa.fmod.com/t/access-violation-exception-in-1-08-12/22734 "2025-03-28T15:52:13Z")

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Hello, I’m working on a project that’s still using a pretty old version of FMOD, 1.08.12. Would be awesome to upgrade, but sadly there is way too much user-generated content for that to be doable. Everything seems to w…

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## [Is it possible to create a FMOD Echo effect with a EQ that only affects the audio copies?](https://qa.fmod.com/t/is-it-possible-to-create-a-fmod-echo-effect-with-a-eq-that-only-affects-the-audio-copies/22706)

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**Author:** [@samuelmar](https://qa.fmod.com/u/samuelmar)\
**Replies:** 2\
**Last updated:** [March 27, 2025, 4:26am UTC](https://qa.fmod.com/t/is-it-possible-to-create-a-fmod-echo-effect-with-a-eq-that-only-affects-the-audio-copies/22706 "2025-03-27T04:26:37Z")

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Hi, I’m applying in Unity (on runtime) a FMOD.Echo effect to a specific track of a specific event, I’m doing the things this way. FMOD.Studio.EventInstance myEventInstance = new FMOD.Studio.EventInstance(); in…

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## [How to compile dylib plugin on macOS](https://qa.fmod.com/t/how-to-compile-dylib-plugin-on-macos/22726)

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**Author:** [@kalman](https://qa.fmod.com/u/kalman)\
**Replies:** 3\
**Last updated:** [March 27, 2025, 3:22am UTC](https://qa.fmod.com/t/how-to-compile-dylib-plugin-on-macos/22726 "2025-03-27T03:22:54Z")

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I’m stuck on the first basic step of writing a plugin on macOS - compiling code as a dylib that FMOD will load. There isn’t much documentation on this specifically. What I’ve tried: Downloaded the FMOD engine, extract…

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## [Pausing an event smoothly](https://qa.fmod.com/t/pausing-an-event-smoothly/18839)

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**Author:** [@lgodart](https://qa.fmod.com/u/lgodart)\
**Replies:** 10\
**Last updated:** [March 27, 2025, 3:15am UTC](https://qa.fmod.com/t/pausing-an-event-smoothly/18839 "2025-03-27T03:15:21Z")

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Hi everyone, I made some searches on this forum but I sadly cannot get my head around this problem, so I hope I will not stir a pot that has already been stirred too much :slight\_smile: I am a composer, I am currently …

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## [Suspending application on Android hangs in mixer thread system call](https://qa.fmod.com/t/suspending-application-on-android-hangs-in-mixer-thread-system-call/22729)

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**Author:** [@JaidonSkyBoxDev](https://qa.fmod.com/u/JaidonSkyBoxDev)\
**Replies:** 1\
**Last updated:** [March 26, 2025, 12:05am UTC](https://qa.fmod.com/t/suspending-application-on-android-hangs-in-mixer-thread-system-call/22729 "2025-03-26T00:05:06Z")

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Hello! We’ve got a native game application that hangs when it hits the FMOD suspend call. This call happens after the Android lifecycle event APP\_CMD\_STOP, which routes through our audio system and ultimately suspends F…

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## [How to link FMOD PS5 API to PS5 project?](https://qa.fmod.com/t/how-to-link-fmod-ps5-api-to-ps5-project/22702)

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**Author:** [@EasonDou](https://qa.fmod.com/u/EasonDou)\
**Replies:** 1\
**Last updated:** [March 23, 2025, 10:08pm UTC](https://qa.fmod.com/t/how-to-link-fmod-ps5-api-to-ps5-project/22702 "2025-03-23T22:08:10Z")

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I wrote the cmakelist but it ran error.

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## [Issue when replaying BGM during FMOD\_STUDIO\_STOP\_ALLOWFADEOUT](https://qa.fmod.com/t/issue-when-replaying-bgm-during-fmod-studio-stop-allowfadeout/22699)

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**Author:** [@berserk77](https://qa.fmod.com/u/berserk77)\
**Replies:** 3\
**Last updated:** [March 17, 2025, 5:57am UTC](https://qa.fmod.com/t/issue-when-replaying-bgm-during-fmod-studio-stop-allowfadeout/22699 "2025-03-17T05:57:55Z")

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When I try to play the BGM again while FMOD\_STUDIO\_STOP\_ALLOWFADEOUT is in progress, it doesn’t play. Is this the intended behavior? When the scene changes, I fadeStop the existing BGM and try to play the same BGM again…

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## [\[BUG?\] Sometimes calling add group created two signal paths](https://qa.fmod.com/t/bug-sometimes-calling-add-group-created-two-signal-paths/22626)

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**Author:** [@skylar1992](https://qa.fmod.com/u/skylar1992)\
**Replies:** 3\
**Last updated:** [March 17, 2025, 4:04am UTC](https://qa.fmod.com/t/bug-sometimes-calling-add-group-created-two-signal-paths/22626 "2025-03-17T04:04:34Z")

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We have a feature that requires routing channel groups to different buses on the fly with calling add channel group. According to this post, looks like channel group can only have 1 output and that is the case we’ve b…

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## [getLength/setPosition vs. getDSPClock values - sample rate dependent](https://qa.fmod.com/t/getlength-setposition-vs-getdspclock-values-sample-rate-dependent/20478)

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**Author:** [@joshechoes](https://qa.fmod.com/u/joshechoes)\
**Replies:** 3\
**Last updated:** [August 3, 2023, 4:47am UTC](https://qa.fmod.com/t/getlength-setposition-vs-getdspclock-values-sample-rate-dependent/20478 "2023-08-03T04:47:38Z")

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I’m performing sample-accurate scheduling using both getDSPClock, getLength and setPosition. I have two sounds – sound1 has already started playing, and I want to synchronise sound2 with it by starting it at the right p…

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## [More questions about the geometry engine](https://qa.fmod.com/t/more-questions-about-the-geometry-engine/22684)

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**Author:** [@Ethin](https://qa.fmod.com/u/Ethin)\
**Replies:** 1\
**Last updated:** [March 16, 2025, 11:54pm UTC](https://qa.fmod.com/t/more-questions-about-the-geometry-engine/22684 "2025-03-16T23:54:35Z")

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So I’m a bit confused on the limitations/requirements of the geometry engine. I’ve been playing with a few algorithms for binary voxel grid → mesh conversion (Marching Cubes and Surface Nets mainly) but I keep getting e…

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## [Is it possible to adjust programmer instrument length at runtime?](https://qa.fmod.com/t/is-it-possible-to-adjust-programmer-instrument-length-at-runtime/22693)

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**Author:** [@berserk77](https://qa.fmod.com/u/berserk77)\
**Replies:** 3\
**Last updated:** [March 14, 2025, 1:18am UTC](https://qa.fmod.com/t/is-it-possible-to-adjust-programmer-instrument-length-at-runtime/22693 "2025-03-14T01:18:02Z")

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Hello. I have a question about the programmer instrument. Currently, the length of the programmer instrument is set to the longest Chinese standard, for example, if Japan is 1 second, Korea is 1.5 seconds, and China …

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## [Dynamic Engine Noise on RaspberryPi](https://qa.fmod.com/t/dynamic-engine-noise-on-raspberrypi/22673)

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**Author:** [@mbenj](https://qa.fmod.com/u/mbenj)\
**Replies:** 1\
**Last updated:** [March 12, 2025, 4:10am UTC](https://qa.fmod.com/t/dynamic-engine-noise-on-raspberrypi/22673 "2025-03-12T04:10:22Z")

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Hello everyone, Complete newbie to raspberry pi, but have some experience in programming. My idea was to use a raspberry pi to take vehicle data from an OBD port, run it through fmod to then play dynamic engine sound t…

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## [Making plugins using RNBO](https://qa.fmod.com/t/making-plugins-using-rnbo/21181)

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**Author:** [@GiacomoF](https://qa.fmod.com/u/GiacomoF)\
**Replies:** 30\
**Last updated:** [March 11, 2025, 10:25pm UTC](https://qa.fmod.com/t/making-plugins-using-rnbo/21181 "2025-03-11T22:25:44Z")

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I am not a programmer (although I dabble and can read code decently). However I have lots of experience with Max. Their new RNBO program looks interesting and I was wondering how doable it would be to construct a plugin…

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## [What is a one-shot sound?](https://qa.fmod.com/t/what-is-a-one-shot-sound/22678)

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**Author:** [@dave.shorty](https://qa.fmod.com/u/dave.shorty)\
**Replies:** 2\
**Last updated:** [March 11, 2025, 11:07am UTC](https://qa.fmod.com/t/what-is-a-one-shot-sound/22678 "2025-03-11T11:07:09Z")

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Hello everyone. This one seems like a pretty basic question, but I haven’t found a proper topic neither on this forum nor in the documentation. I’m making a game in Godot, using utopia rise’s FMOD integration. I see fr…

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## [Fmod Forces sounds to mono](https://qa.fmod.com/t/fmod-forces-sounds-to-mono/22654)

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**Author:** [@maximegau](https://qa.fmod.com/u/maximegau)\
**Replies:** 4\
**Last updated:** [March 11, 2025, 1:14am UTC](https://qa.fmod.com/t/fmod-forces-sounds-to-mono/22654 "2025-03-11T01:14:33Z")

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So I have tried to find a solution, but I cannot seem to find the solution to this problem. I probably am missing something here, so sorry if this has already been answered or is clear in the documentation. My issue is …

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## [FMOD goes silent with Sony Xperia "AI sound enhancement"](https://qa.fmod.com/t/fmod-goes-silent-with-sony-xperia-ai-sound-enhancement/22658)

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**Author:** [@mrhelmut](https://qa.fmod.com/u/mrhelmut)\
**Replies:** 1\
**Last updated:** [March 6, 2025, 10:16pm UTC](https://qa.fmod.com/t/fmod-goes-silent-with-sony-xperia-ai-sound-enhancement/22658 "2025-03-06T22:16:14Z")

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I think that we are going to agree that this one is on Sony, but I thought to share this here in case anyone would start getting reports like we do. Sony has a feature on their Xperia phones called DSEE that is supposed…

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## [Unable to get parameter max value](https://qa.fmod.com/t/unable-to-get-parameter-max-value/22655)

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**Author:** [@Ronia](https://qa.fmod.com/u/Ronia)\
**Replies:** 2\
**Last updated:** [March 4, 2025, 9:47pm UTC](https://qa.fmod.com/t/unable-to-get-parameter-max-value/22655 "2025-03-04T21:47:11Z")

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Hi, I’m trying to access a parameter max value to use it in my code. I found this topic looking through the forums, wich was really helpful: Read out parameter Min and Max value?. I follow what I understand is the logi…

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## [Is a FMOD Studio Listener always required in the scene?](https://qa.fmod.com/t/is-a-fmod-studio-listener-always-required-in-the-scene/22028)

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**Author:** [@Yilian](https://qa.fmod.com/u/Yilian)\
**Replies:** 3\
**Last updated:** [March 3, 2025, 10:53pm UTC](https://qa.fmod.com/t/is-a-fmod-studio-listener-always-required-in-the-scene/22028 "2025-03-03T22:53:04Z")

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I have an additive scene loading system, where at some times there may not be a camera in the scene and therefore no suitable FMOD Studio Listener. However, during these times I always get the warning: \[FMOD\] Please ad…

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## [Bus not found](https://qa.fmod.com/t/bus-not-found/22615)

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**Author:** [@rontt](https://qa.fmod.com/u/rontt)\
**Replies:** 3\
**Last updated:** [February 24, 2025, 2:40am UTC](https://qa.fmod.com/t/bus-not-found/22615 "2025-02-24T02:40:03Z")

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I am using FMOD\_Studio\_System\_GetBus() to get the “bus:/master” bus but it is failing. I have a VCA called master, I assume this is the same thing as a BUS? Why would it be failing? This worked fine on a pervious proj…

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## [Problem while playing the same sound with different Sound instances](https://qa.fmod.com/t/problem-while-playing-the-same-sound-with-different-sound-instances/22602)

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**Author:** [@Ne1gh](https://qa.fmod.com/u/Ne1gh)\
**Replies:** 1\
**Last updated:** [February 18, 2025, 4:03am UTC](https://qa.fmod.com/t/problem-while-playing-the-same-sound-with-different-sound-instances/22602 "2025-02-18T04:03:19Z")

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Hello. I use FmodForFoxes library to handle sounds in my game. I made dialogue system similiar to Undertale one. Its key feature is playing the same sound every time new symbols appears on the screen. So the problem oc…

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## [No sound with Google Play Games on PC Developer Emulator](https://qa.fmod.com/t/no-sound-with-google-play-games-on-pc-developer-emulator/22545)

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**Author:** [@janne-hmp](https://qa.fmod.com/u/janne-hmp)\
**Replies:** 12\
**Last updated:** [February 18, 2025, 2:05am UTC](https://qa.fmod.com/t/no-sound-with-google-play-games-on-pc-developer-emulator/22545 "2025-02-18T02:05:18Z")

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I’m developing a game called GnollHack (GitHub - hyvanmielenpelit/GnollHack: Rogue-like game based on NetHack) which uses FMOD version 2.02.26 as a sound middleware. It works well on Android physical devices and Android …

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## [When i resume FMOD Studio instance from pause, song position shift a little bit](https://qa.fmod.com/t/when-i-resume-fmod-studio-instance-from-pause-song-position-shift-a-little-bit/22586)

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**Author:** [@Pyr0Guy](https://qa.fmod.com/u/Pyr0Guy)\
**Replies:** 7\
**Last updated:** [February 17, 2025, 3:55am UTC](https://qa.fmod.com/t/when-i-resume-fmod-studio-instance-from-pause-song-position-shift-a-little-bit/22586 "2025-02-17T03:55:14Z")

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I’m using FMOD Studio with banks and as a raw file in my project, and I’ve encountered an issue when pausing and resuming audio. I load my audio as a bank event (i.e., an FMOD Studio Event Instance) and use the setPaused…

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## [What is the best practice for Unloading Banks, and when would I need to use it?](https://qa.fmod.com/t/what-is-the-best-practice-for-unloading-banks-and-when-would-i-need-to-use-it/15798)

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**Author:** [@srumph](https://qa.fmod.com/u/srumph)\
**Replies:** 4\
**Last updated:** [February 17, 2025, 12:40am UTC](https://qa.fmod.com/t/what-is-the-best-practice-for-unloading-banks-and-when-would-i-need-to-use-it/15798 "2025-02-17T00:40:58Z")

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It seems like a pretty obvious question, but as I have been exploring the API I’ve just wondered what the purpose is of unloading banks, when I could just use release() to stop sound objects in the scene. Does the data f…

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## [FMOD Voice Recording access to real-time playable bytes/data (C++)](https://qa.fmod.com/t/fmod-voice-recording-access-to-real-time-playable-bytes-data-c/22311)

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**Author:** [@CreativePS](https://qa.fmod.com/u/CreativePS)\
**Replies:** 10\
**Last updated:** [February 10, 2025, 6:23am UTC](https://qa.fmod.com/t/fmod-voice-recording-access-to-real-time-playable-bytes-data-c/22311 "2025-02-10T06:23:06Z")

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Hello, I’ve been using FMOD recently and have already looked at the record.cpp example. However, in order to capture the audio data, it advises to use FMOD::sound::lock and FMOD::sound::unlock in sort of an external wa…

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## [Event not found with bank loaded succesfully](https://qa.fmod.com/t/event-not-found-with-bank-loaded-succesfully/21247)

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**Author:** [@basttian94](https://qa.fmod.com/u/basttian94)\
**Replies:** 5\
**Last updated:** [February 3, 2025, 2:52am UTC](https://qa.fmod.com/t/event-not-found-with-bank-loaded-succesfully/21247 "2025-02-03T02:52:30Z")

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Hey there, basically I’m working in a VR project with a programmer instrumment but there is an error that says “EventNotFoundException: \[FMOD\] Event not found: {00000000-0000-0000-0000-000000000000} ()” even if the bank …

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## [GUIDs and parameters GUIDs](https://qa.fmod.com/t/guids-and-parameters-guids/16624)

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**Author:** [@AlexM](https://qa.fmod.com/u/AlexM)\
**Replies:** 9\
**Last updated:** [January 31, 2025, 3:11am UTC](https://qa.fmod.com/t/guids-and-parameters-guids/16624 "2025-01-31T03:11:02Z")

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Hello, For the sake of having a more robust code, I suggested to the developer to use GUIDs instead of names, so that I could reorganize my FMOD project names and folder without consequences. However, it seem that param…

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## [FMOD Studio API Fails to Play Audio - Android C# (MAUI)](https://qa.fmod.com/t/fmod-studio-api-fails-to-play-audio-android-c-maui/20146)

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**Author:** [@appliedalchemy](https://qa.fmod.com/u/appliedalchemy)\
**Replies:** 15\
**Last updated:** [May 23, 2023, 8:59am UTC](https://qa.fmod.com/t/fmod-studio-api-fails-to-play-audio-android-c-maui/20146 "2023-05-23T08:59:56Z")

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I have a very simple Andriod App in MAUI that can play audio files fine using FMODCore but when I attempt to use FMODStudio all the calls return success but no Audio is heard. Note this is NOT a game. I’ve check and re…

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## [Can't find any documentation on FMOD\_ErrorString()](https://qa.fmod.com/t/cant-find-any-documentation-on-fmod-errorstring/21609)

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**Author:** [@neviovalsa](https://qa.fmod.com/u/neviovalsa)\
**Replies:** 2\
**Last updated:** [January 30, 2025, 3:59pm UTC](https://qa.fmod.com/t/cant-find-any-documentation-on-fmod-errorstring/21609 "2025-01-30T15:59:49Z")

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Hi, just trying to setup fmod studio. I downloaded and linked the libraries core and studio (and bank also just to try). Copying the code from here: https://www.fmod.com/docs/2.02/api/white-papers-getting-started.html#…

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## [.AAC and the .m3u8 in 2025?](https://qa.fmod.com/t/aac-and-the-m3u8-in-2025/22550)

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**Author:** [@mechiru](https://qa.fmod.com/u/mechiru)\
**Replies:** 4\
**Last updated:** [January 30, 2025, 5:14am UTC](https://qa.fmod.com/t/aac-and-the-m3u8-in-2025/22550 "2025-01-30T05:14:42Z")

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13 years have passed since 2012, and now it’s 2025. Wishing you a very Happy New Year. Do you have any plans to support the .AAC (Advanced Audio Coding) file extension and modern streaming formats such as .m3u8 (the UTF-…

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## [Unable to call FMOD\_System\_Create() without massive errors](https://qa.fmod.com/t/unable-to-call-fmod-system-create-without-massive-errors/22522)

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**Author:** [@julhe](https://qa.fmod.com/u/julhe)\
**Replies:** 3\
**Last updated:** [January 28, 2025, 3:44am UTC](https://qa.fmod.com/t/unable-to-call-fmod-system-create-without-massive-errors/22522 "2025-01-28T03:44:45Z")

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Hey there! I’m trying to get FMOD to work in my C (not C++) project under Windows 11 with both MSVC and Clang using SDL2 (if that matters). I barely do anything before calling FMOD, so I’m pretty puzzled on what is goin…

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