# FMOD Engine

**URL:** https://qa.fmod.com/c/fmodapi/6.md?page=2

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 3

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## [MS ADPCM encoded .wav results in FMOD\_ERR\_FILE\_BAD using FMOD\_System\_CreateSound](https://qa.fmod.com/t/ms-adpcm-encoded-wav-results-in-fmod-err-file-bad-using-fmod-system-createsound/23848)

<div class="topic-metadata">

**Author:** [@MatVeiQaaa](https://qa.fmod.com/u/MatVeiQaaa)\
**Replies:** 5\
**Last updated:** [January 14, 2026, 3:49am UTC](https://qa.fmod.com/t/ms-adpcm-encoded-wav-results-in-fmod-err-file-bad-using-fmod-system-createsound/23848 "2026-01-14T03:49:41Z")

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MS ADPCM encoded .wav files with 16 bits per sample fail to load with FMOD\_CREATESAMPLE and FMOD\_CREATECOMPRESSEDSAMPLE flags, while FMOD\_CREATESTREAM works as expected, but 4 bits per sample files always fail. Outputtin…

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## [I want access to the FSB4 .FSB file for fmod](https://qa.fmod.com/t/i-want-access-to-the-fsb4-fsb-file-for-fmod/23869)

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**Author:** [@doomcreeper16](https://qa.fmod.com/u/doomcreeper16)\
**Replies:** 1\
**Last updated:** [January 11, 2026, 9:32pm UTC](https://qa.fmod.com/t/i-want-access-to-the-fsb4-fsb-file-for-fmod/23869 "2026-01-11T21:32:36Z")

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Hello, I want to extract .fsb as FSB4. Which version do I need, and can you give me access to that version?

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## [I want access to fmod that outputs FSB4 .FSB](https://qa.fmod.com/t/i-want-access-to-fmod-that-outputs-fsb4-fsb/23872)

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**Author:** [@hasan\_cdz](https://qa.fmod.com/u/hasan_cdz)\
**Replies:** 1\
**Last updated:** [January 11, 2026, 9:31pm UTC](https://qa.fmod.com/t/i-want-access-to-fmod-that-outputs-fsb4-fsb/23872 "2026-01-11T21:31:35Z")

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Hello, I want to extract .fsb as FSB4. Which version do I need, and can you give me access to that version?

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## [Output\_mp3 plugin](https://qa.fmod.com/t/output-mp3-plugin/23594)

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**Author:** [@icing](https://qa.fmod.com/u/icing)\
**Replies:** 4\
**Last updated:** [January 9, 2026, 12:24am UTC](https://qa.fmod.com/t/output-mp3-plugin/23594 "2026-01-09T00:24:21Z")

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We try to use two samples from FMOD engine, SimpleEvent and Output\_mp3, to output a mp3 file for a given event. We first build the output\_mp3L64.dll using output\_mp3 project. and then use following code. The problem is…

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## [How do to 3D panning on camera, attenuation on character](https://qa.fmod.com/t/how-do-to-3d-panning-on-camera-attenuation-on-character/21526)

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**Author:** [@jeremyabel](https://qa.fmod.com/u/jeremyabel)\
**Replies:** 2\
**Last updated:** [January 5, 2026, 5:25pm UTC](https://qa.fmod.com/t/how-do-to-3d-panning-on-camera-attenuation-on-character/21526 "2026-01-05T17:25:39Z")

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I have the same question that was solved several years ago here: Set up 3rd listener on 3rd person camera and attenuation on character In terms of doing this in Unreal, is the approach the same? If I do this on tick, wo…

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## [Emscripten linking errors](https://qa.fmod.com/t/emscripten-linking-errors/22429)

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**Author:** [@pmdevita](https://qa.fmod.com/u/pmdevita)\
**Replies:** 11\
**Last updated:** [December 10, 2025, 11:02pm UTC](https://qa.fmod.com/t/emscripten-linking-errors/22429 "2025-12-10T23:02:06Z")

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I’m compiling the FMOD GDextension plugin for Godot for web. While this plugin compiles fine for all other platforms, it fails when building for web. wasm-ld: error: ../fmod/api/studio/lib/upstream/w32/fmodstudioL\_bindi…

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## [Fade out when stopping an event](https://qa.fmod.com/t/fade-out-when-stopping-an-event/23772)

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**Author:** [@rontt](https://qa.fmod.com/u/rontt)\
**Replies:** 2\
**Last updated:** [December 8, 2025, 1:45am UTC](https://qa.fmod.com/t/fade-out-when-stopping-an-event/23772 "2025-12-08T01:45:52Z")

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I have a AHDSR on en event and I want to to fade out when stopped, but it seems to instantly stop (or fade very fast). All the AHSDR value are 1 sec, but I increased them to the 10sec as a test and no change. I am I doi…

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## [FMOD core API profiler](https://qa.fmod.com/t/fmod-core-api-profiler/23707)

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**Author:** [@alexander\_hammarsten](https://qa.fmod.com/u/alexander_hammarsten)\
**Replies:** 3\
**Last updated:** [November 30, 2025, 10:24pm UTC](https://qa.fmod.com/t/fmod-core-api-profiler/23707 "2025-11-30T22:24:59Z")

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So I downloaded the core and studio api. And somewhere along the way you seem to have lost the FMOD profiler for the core API. Is it not then a good idea to remove it from the reference page???

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## [Writing Custom Plug-In Instrument](https://qa.fmod.com/t/writing-custom-plug-in-instrument/23700)

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**Author:** [@noahthompson111](https://qa.fmod.com/u/noahthompson111)\
**Replies:** 1\
**Last updated:** [November 28, 2025, 12:27am UTC](https://qa.fmod.com/t/writing-custom-plug-in-instrument/23700 "2025-11-28T00:27:57Z")

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Hi all, I have written a granular plugin effect for fmod studio that works great. Now I would like to write a synth plug-in instrument (like the noise generator) that can be triggered via scripting in game engines (i’m …

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## [Offline rendering of elements - recreating an audio app](https://qa.fmod.com/t/offline-rendering-of-elements-recreating-an-audio-app/23461)

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**Author:** [@fbpsound](https://qa.fmod.com/u/fbpsound)\
**Replies:** 6\
**Last updated:** [November 25, 2025, 3:18pm UTC](https://qa.fmod.com/t/offline-rendering-of-elements-recreating-an-audio-app/23461 "2025-11-25T15:18:49Z")

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Hello! We are working on a game which features several “audio applications”. In our game, you open up audio files and work on them. So we were wondering how to properly display sound data without having to rely on realt…

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## [.NET Studio Integration ERR\_HEADER\_MISMATCH](https://qa.fmod.com/t/net-studio-integration-err-header-mismatch/23426)

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**Author:** [@FlaxRabbit](https://qa.fmod.com/u/FlaxRabbit)\
**Replies:** 8\
**Last updated:** [November 21, 2025, 6:33am UTC](https://qa.fmod.com/t/net-studio-integration-err-header-mismatch/23426 "2025-11-21T06:33:25Z")

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I’m trying to get the Studio API working with a barebones Raylib project I’ve created on Mac OS. I was able to get the Core API working and playing sounds after a bit of fiddling around with the dylibs pulled from the AP…

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## [How to use programmer instruments inside a multi instrument?](https://qa.fmod.com/t/how-to-use-programmer-instruments-inside-a-multi-instrument/23585)

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**Author:** [@KevinLee](https://qa.fmod.com/u/KevinLee)\
**Replies:** 4\
**Last updated:** [November 20, 2025, 6:43am UTC](https://qa.fmod.com/t/how-to-use-programmer-instruments-inside-a-multi-instrument/23585 "2025-11-20T06:43:46Z")

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Hi everyone, I’m a developer who’s still quite new to FMOD, and I’ve recently run into a problem that I hope someone can help me understand. According to the FMOD documentation, “A multi instrument’s playlist can con…

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## [Possible Event Cone Angle bug](https://qa.fmod.com/t/possible-event-cone-angle-bug/23504)

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**Author:** [@danitabaires](https://qa.fmod.com/u/danitabaires)\
**Replies:** 7\
**Last updated:** [November 20, 2025, 4:26am UTC](https://qa.fmod.com/t/possible-event-cone-angle-bug/23504 "2025-11-20T04:26:26Z")

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Hi! This is the X-Plane flight simulator and we’re running into what we suspect is a bug into the Event Cone Angle parameter handling in FMOD. There is this event that corresponds to the engine of an aircraft (let’s say…

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## [getDSPClock returning large non-zero dsp clock values immediately after channel creation](https://qa.fmod.com/t/getdspclock-returning-large-non-zero-dsp-clock-values-immediately-after-channel-creation/23633)

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**Author:** [@Mattish](https://qa.fmod.com/u/Mattish)\
**Replies:** 1\
**Last updated:** [November 19, 2025, 12:04am UTC](https://qa.fmod.com/t/getdspclock-returning-large-non-zero-dsp-clock-values-immediately-after-channel-creation/23633 "2025-11-19T00:04:22Z")

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FMOD Engine Core API 2.03, Windows 11, Unity 6000.0.28f1 I was unable to find specifics in the docs, however after creating/releasing several channels which reuse the same SOUND, I find if I attempt to query CHANNEL imm…

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## [Clarification on how getMeteringInfo works](https://qa.fmod.com/t/clarification-on-how-getmeteringinfo-works/23649)

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**Author:** [@AndreaGiaccone](https://qa.fmod.com/u/AndreaGiaccone)\
**Replies:** 1\
**Last updated:** [November 18, 2025, 6:02am UTC](https://qa.fmod.com/t/clarification-on-how-getmeteringinfo-works/23649 "2025-11-18T06:02:52Z")

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Hi everyone, I’m trying to understand in detail how FMOD::DSP::getMeteringInfo works in the Core API. I need the RMS level of an FMOD event to modify the size of a mesh in real time, but the values I’m getting are uncl…

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## [Possibility of official support for the Godot engine?](https://qa.fmod.com/t/possibility-of-official-support-for-the-godot-engine/19333)

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**Author:** [@arcoppi](https://qa.fmod.com/u/arcoppi)\
**Replies:** 22\
**Last updated:** [November 18, 2025, 5:14am UTC](https://qa.fmod.com/t/possibility-of-official-support-for-the-godot-engine/19333 "2025-11-18T05:14:50Z")

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Hey there! There are some existing (and very comprehensive!) 3rd-party bindings of the FMOD API for Godot via C++ (see: GitHub - utopia-rise/fmod-gdnative: FMOD Studio integration and bindings for the Godot game engine)…

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## [Horrible Sound Quality on Linux?](https://qa.fmod.com/t/horrible-sound-quality-on-linux/23584)

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**Author:** [@rune101](https://qa.fmod.com/u/rune101)\
**Replies:** 3\
**Last updated:** [November 18, 2025, 1:40am UTC](https://qa.fmod.com/t/horrible-sound-quality-on-linux/23584 "2025-11-18T01:40:59Z")

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Hello Guys. So I am making a small game in c++ using opengl and using fmod engine for audio. The audio quality for exactly same source code and music files result in very different sound quality. On windows, it works fi…

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## [Request Access to FMOD Engine for PS5 SDK 12.000](https://qa.fmod.com/t/request-access-to-fmod-engine-for-ps5-sdk-12-000/23510)

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**Author:** [@achentsova\_saber](https://qa.fmod.com/u/achentsova_saber)\
**Replies:** 6\
**Last updated:** [November 6, 2025, 12:24am UTC](https://qa.fmod.com/t/request-access-to-fmod-engine-for-ps5-sdk-12-000/23510 "2025-11-06T00:24:14Z")

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Hello, We are using FMOD for a custom engine, and recently we updated our project to PS5 SDK 12.000. Could you please grant me an access to FMOD engine for PS5 SDK 12.000 if it is available? Regards, Anna

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## [FMOD for Unity 2.02.29 for SDK 12.000](https://qa.fmod.com/t/fmod-for-unity-2-02-29-for-sdk-12-000/23526)

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**Author:** [@j.reissVRStudio](https://qa.fmod.com/u/j.reissVRStudio)\
**Replies:** 4\
**Last updated:** [November 5, 2025, 9:23am UTC](https://qa.fmod.com/t/fmod-for-unity-2-02-29-for-sdk-12-000/23526 "2025-11-05T09:23:40Z")

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Hi, we’ve been using the Fmod for unity integration version 2.02.29 for sometime now; since we are aiming for a release of our game next year, we are planning to upgrade our project to be compatible with the PS5 SDK 12.…

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## [\[FMOD\] Initialization failed : Output forced to NO SOUND mode : ERR\_INTERNAL : An error occurred that wasn't supposed to. Contact support](https://qa.fmod.com/t/fmod-initialization-failed-output-forced-to-no-sound-mode-err-internal-an-error-occurred-that-wasnt-supposed-to-contact-support/19706)

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**Author:** [@marko.ravnjak](https://qa.fmod.com/u/marko.ravnjak)\
**Replies:** 30\
**Last updated:** [October 31, 2025, 3:22am UTC](https://qa.fmod.com/t/fmod-initialization-failed-output-forced-to-no-sound-mode-err-internal-an-error-occurred-that-wasnt-supposed-to-contact-support/19706 "2025-10-31T03:22:37Z")

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Hi, we are currently using unity 2020.3.25 and fmod 2.02.04. On a release build we are getting a few bugsnag reports with the above exception. The range of devices is quite wide (huawei, samsung, oppo, asus), but we ar…

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## [Request Access to FMOD Engine 2.3.10 for PS5 SDK 11.000](https://qa.fmod.com/t/request-access-to-fmod-engine-2-3-10-for-ps5-sdk-11-000/23537)

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**Author:** [@atypicalgames](https://qa.fmod.com/u/atypicalgames)\
**Replies:** 2\
**Last updated:** [October 30, 2025, 5:12am UTC](https://qa.fmod.com/t/request-access-to-fmod-engine-2-3-10-for-ps5-sdk-11-000/23537 "2025-10-30T05:12:05Z")

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Sony no longer accepts submission with SDK 10, can we please get access to the FMOD Engine version 2.3.10 build for PS5 SDK 11 (not 12). We have some other library which is not updated to SDK 12 yet but we do have a SDK…

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## [FMOD 2.0.3.7 + Unity 2022.3.62f2 + GitLab Runner fails to build](https://qa.fmod.com/t/fmod-2-0-3-7-unity-2022-3-62f2-gitlab-runner-fails-to-build/23440)

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**Author:** [@DevLaTron](https://qa.fmod.com/u/DevLaTron)\
**Replies:** 5\
**Last updated:** [October 27, 2025, 3:05am UTC](https://qa.fmod.com/t/fmod-2-0-3-7-unity-2022-3-62f2-gitlab-runner-fails-to-build/23440 "2025-10-27T03:05:03Z")

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Hello, we are using a GitLab Runner instance to build our project for Windows, Mac and Linux. After a recent update to the patched Unity Version, our projects are not building anymore. GitLab Runner is using shell scr…

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## [Console SDK availability between releases](https://qa.fmod.com/t/console-sdk-availability-between-releases/23511)

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**Author:** [@f.degryse](https://qa.fmod.com/u/f.degryse)\
**Replies:** 1\
**Last updated:** [October 26, 2025, 10:45pm UTC](https://qa.fmod.com/t/console-sdk-availability-between-releases/23511 "2025-10-26T22:45:08Z")

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Hello ! We’re maintaining a custom Unity integration of FMOD for multiple Unity projects on a wide range of platforms (including console). For this, we retrieve the native libraries from the official Unity integration p…

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## [Add a pitch knob to the Convolution Reverb plugin](https://qa.fmod.com/t/add-a-pitch-knob-to-the-convolution-reverb-plugin/23467)

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**Author:** [@vincentoliver](https://qa.fmod.com/u/vincentoliver)\
**Replies:** 2\
**Last updated:** [October 23, 2025, 1:56pm UTC](https://qa.fmod.com/t/add-a-pitch-knob-to-the-convolution-reverb-plugin/23467 "2025-10-23T13:56:24Z")

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Hey all, I’m working on a game where rooms change sizes while you’re in them. I’d like to be able to use a convolution reverb and resample the IR so it speeds up/slows down, giving the impression of a room getting bigge…

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## [OpenSL vs AudioTrack on Android API 26+ (avoiding AAudio)](https://qa.fmod.com/t/opensl-vs-audiotrack-on-android-api-26-avoiding-aaudio/23421)

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**Author:** [@sviudes](https://qa.fmod.com/u/sviudes)\
**Replies:** 6\
**Last updated:** [October 22, 2025, 5:01pm UTC](https://qa.fmod.com/t/opensl-vs-audiotrack-on-android-api-26-avoiding-aaudio/23421 "2025-10-22T17:01:54Z")

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I’m using the FMOD Core API on Android. On some devices, System\_Init() takes 400 ms or more when the output is AAudio. For my case, I prefer to avoid AAudio for now. That leaves me with OpenSL or AudioTrack. I prefer Op…

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## [Crash in Java\_org\_fmod\_FMOD\_OutputAAudioHeadphonesChanged](https://qa.fmod.com/t/crash-in-java-org-fmod-fmod-outputaaudioheadphoneschanged/23444)

<div class="topic-metadata">

**Author:** [@balmer](https://qa.fmod.com/u/balmer)\
**Replies:** 5\
**Last updated:** [October 20, 2025, 4:52am UTC](https://qa.fmod.com/t/crash-in-java-org-fmod-fmod-outputaaudioheadphoneschanged/23444 "2025-10-20T04:52:42Z")

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After we cleaned out the most significant crashes from our game, this version of the fmod crash came to the top. This crash doesn’t happen that often, about 1 time per 1000 user sessions. I am attaching stacks of falls f…

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## [Fmodex](https://qa.fmod.com/t/fmodex/23447)

<div class="topic-metadata">

**Author:** [@stgnod](https://qa.fmod.com/u/stgnod)\
**Replies:** 1\
**Last updated:** [October 13, 2025, 1:04am UTC](https://qa.fmod.com/t/fmodex/23447 "2025-10-13T01:04:26Z")

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Hi, I’d like to get access to FMOD Runtime versions 4.44.x (I think it’s 4.44.14 but not sure) to recompile an old game, is this possible?

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## [Compiling BitCode to WASM HTML5](https://qa.fmod.com/t/compiling-bitcode-to-wasm-html5/21141)

<div class="topic-metadata">

**Author:** [@Vieo](https://qa.fmod.com/u/Vieo)\
**Replies:** 7\
**Last updated:** [October 6, 2025, 10:26pm UTC](https://qa.fmod.com/t/compiling-bitcode-to-wasm-html5/21141 "2025-10-06T22:26:46Z")

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I’m getting an error when trying to compile FMOD Studio BitCode to WASM Using latest 2.02.20 HTML5 Package Using files from api\\studio\\lib\\fastcomp\\bitcode Running the command referenced in the documents emcc -v emcc…

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## [Request Access To FMOD Engine 02.03.00 for PS5 SDK 10.000](https://qa.fmod.com/t/request-access-to-fmod-engine-02-03-00-for-ps5-sdk-10-000/23409)

<div class="topic-metadata">

**Author:** [@ben-apriori](https://qa.fmod.com/u/ben-apriori)\
**Replies:** 2\
**Last updated:** [October 1, 2025, 2:16pm UTC](https://qa.fmod.com/t/request-access-to-fmod-engine-02-03-00-for-ps5-sdk-10-000/23409 "2025-10-01T14:16:20Z")

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Hello, As the title says I am looking for access to FMOD Engine 02.03.00 for PS5 SDK 10.000. I currently have access to the engine for only SDK 8. Any help is appreciated! Regards, Ben

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## [Issue loading encrypted banks from memory](https://qa.fmod.com/t/issue-loading-encrypted-banks-from-memory/15593)

<div class="topic-metadata">

**Author:** [@Skoddle](https://qa.fmod.com/u/Skoddle)\
**Replies:** 8\
**Last updated:** [October 1, 2025, 3:24am UTC](https://qa.fmod.com/t/issue-loading-encrypted-banks-from-memory/15593 "2025-10-01T03:24:31Z")

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Hi, We recently decided to use bank encryption in our project but are having issues with encrypted banks loaded from memory. We are using Studio::System::loadBankMemory(), specifying FMOD\_STUDIO\_LOAD\_BANK\_NORMAL as the…

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