# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

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## [Instrument fading in on transition where there is no fade](https://qa.fmod.com/t/instrument-fading-in-on-transition-where-there-is-no-fade/21577)

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**Author:** [@BenedictNichols](https://qa.fmod.com/u/BenedictNichols)\
**Replies:** 2\
**Last updated:** [October 1, 2026, 12:34pm UTC](https://qa.fmod.com/t/instrument-fading-in-on-transition-where-there-is-no-fade/21577 "2026-10-01T12:34:09Z")

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Hi I have a region that loops made up of various instruments. When first playing region the first instruments play as they should. On repeating, using a transition of 2 bars with no fade-in on the instruments, the instr…

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## [Events not showing up in FMOD (Skill Tree)](https://qa.fmod.com/t/events-not-showing-up-in-fmod-skill-tree/24541)

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**Author:** [@clankill3r](https://qa.fmod.com/u/clankill3r)\
**Replies:** 0\
**Last updated:** [October 1, 2026, 9:09am UTC](https://qa.fmod.com/t/events-not-showing-up-in-fmod-skill-tree/24541 "2026-10-01T09:09:26Z")

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@SkillTree\_FMOD I’m following the Skill Tree course for FMOD. \`Live Update On\` shows for me and I'm in the room with the moving Orb. When I record I expect to see this: But I get this: (And opening them with t…

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## [VCA Get Volume](https://qa.fmod.com/t/vca-get-volume/24536)

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**Author:** [@Sidera](https://qa.fmod.com/u/Sidera)\
**Replies:** 1\
**Last updated:** [October 1, 2026, 5:16am UTC](https://qa.fmod.com/t/vca-get-volume/24536 "2026-10-01T05:16:29Z")

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Hello! This function is incredibly confusing. What “volume” variables do I need to pass into this function to get the current VCA volume?

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## [Destination start is not playing on time during transition](https://qa.fmod.com/t/destination-start-is-not-playing-on-time-during-transition/24537)

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**Author:** [@cuzer\_ng](https://qa.fmod.com/u/cuzer_ng)\
**Replies:** 1\
**Last updated:** [September 30, 2026, 11:39pm UTC](https://qa.fmod.com/t/destination-start-is-not-playing-on-time-during-transition/24537 "2026-09-30T23:39:34Z")

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The initial transient of the first beat of the destination plays slightly late, which doesn’t sound on time. I’ve checked that everything is on grid by zooming in. The sound itself is not the problem either. It sounds l…

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## [Project Localisation methods](https://qa.fmod.com/t/project-localisation-methods/24538)

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**Author:** [@buffalo\_clink](https://qa.fmod.com/u/buffalo_clink)\
**Replies:** 0\
**Last updated:** [September 30, 2026, 11:03pm UTC](https://qa.fmod.com/t/project-localisation-methods/24538 "2026-09-30T23:03:36Z")

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Hi, Is there a way to link the project Locale (associated with Audio Tables) to a parameter? For games that have lots of dialogue or many different languages the Audiot Table method is great. However, for games that h…

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## [Problem in with Spatializer Min and Max Distance understanding with Skill Tree 1](https://qa.fmod.com/t/problem-in-with-spatializer-min-and-max-distance-understanding-with-skill-tree-1/24519)

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**Author:** [@D1sc0rdi4](https://qa.fmod.com/u/D1sc0rdi4)\
**Replies:** 1\
**Last updated:** [September 30, 2026, 5:58am UTC](https://qa.fmod.com/t/problem-in-with-spatializer-min-and-max-distance-understanding-with-skill-tree-1/24519 "2026-09-30T05:58:24Z")

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Hi, i was doing the certification course 1 and had a problem understanding min and max distance. My problem was that when i put min and max distance in the same number, the sound volume is the same all over the room. Th…

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## [Parameter Sidechain modulator having no effect](https://qa.fmod.com/t/parameter-sidechain-modulator-having-no-effect/22715)

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**Author:** [@dquartz](https://qa.fmod.com/u/dquartz)\
**Replies:** 2\
**Last updated:** [September 29, 2026, 3:50am UTC](https://qa.fmod.com/t/parameter-sidechain-modulator-having-no-effect/22715 "2026-09-29T03:50:15Z")

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I have a continuous user parameter \[0,1\] with a default value of 0. The parameter has a Sidechain modulator on it with Amount set to 1. I’m using that parameter in an event with a Sidechain on one of the audio tracks and…

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## [FMOD Studio 2.03.14 Not Validating Properly in UE 5.8.2](https://qa.fmod.com/t/fmod-studio-2-03-14-not-validating-properly-in-ue-5-8-2/24533)

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**Author:** [@dshodge](https://qa.fmod.com/u/dshodge)\
**Replies:** 2\
**Last updated:** [September 28, 2026, 4:16pm UTC](https://qa.fmod.com/t/fmod-studio-2-03-14-not-validating-properly-in-ue-5-8-2/24533 "2026-09-28T16:16:53Z")

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Hi, I’m setting up FMOD Studio 2.03.14 with UE 5.8.2 and I’m running into issues with validation. I went through a normal install: The plugins were added to the projects plugin folder, and then when opening Unreal we ge…

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## [Haptics for various platforms](https://qa.fmod.com/t/haptics-for-various-platforms/24532)

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**Author:** [@Sadcatstudios](https://qa.fmod.com/u/Sadcatstudios)\
**Replies:** 1\
**Last updated:** [September 28, 2026, 12:35am UTC](https://qa.fmod.com/t/haptics-for-various-platforms/24532 "2026-09-28T00:35:56Z")

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Hey, we’ve been using new FMOD haptics instrument for a while. There are several things that we’d like to imrpove (like no option of turning off async playback of haptic clip), but that’s for later. My question is: is t…

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## [Stacked Logic Marker Margin Issue](https://qa.fmod.com/t/stacked-logic-marker-margin-issue/24526)

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**Author:** [@alexcapmx](https://qa.fmod.com/u/alexcapmx)\
**Replies:** 1\
**Last updated:** [September 24, 2026, 12:06am UTC](https://qa.fmod.com/t/stacked-logic-marker-margin-issue/24526 "2026-09-24T00:06:05Z")

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Description When you zoom all tracks in or out vertically using ⌘\[/\](I assume it’s ⌃\[/\] on PC), the vertical margin on Logic Markers increases. Video FMOD Studio Logic Marker Margin Issue Steps to Reproduce Make a new…

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## [How should multiple parameters control one Multiband EQ low pass frequency?](https://qa.fmod.com/t/how-should-multiple-parameters-control-one-multiband-eq-low-pass-frequency/24517)

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**Author:** [@pochini](https://qa.fmod.com/u/pochini)\
**Replies:** 3\
**Last updated:** [September 22, 2026, 2:12am UTC](https://qa.fmod.com/t/how-should-multiple-parameters-control-one-multiband-eq-low-pass-frequency/24517 "2026-09-22T02:12:12Z")

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Hi all! I’m working on a custom audio system for an isometric game, and I’m trying to figure out the cleanest way to handle low-pass filtering with multiple parameters (for example with Multiband EQ) The game has 2D pi…

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## [Game Audio and Music: A New Book Covering FMOD and Game Audio Implementation](https://qa.fmod.com/t/game-audio-and-music-a-new-book-covering-fmod-and-game-audio-implementation/24512)

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**Author:** [@AntvilStudios](https://qa.fmod.com/u/AntvilStudios)\
**Replies:** 9\
**Last updated:** [September 20, 2026, 2:15pm UTC](https://qa.fmod.com/t/game-audio-and-music-a-new-book-covering-fmod-and-game-audio-implementation/24512 "2026-09-20T14:15:25Z")

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Hi everyone, My name is Antonio, and I’m a composer, teacher, and sound designer. I’d like to share a project that has taken me almost two years of work and that I hope might be useful to people in this community. I’ve…

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## [Transceiver event not stopping](https://qa.fmod.com/t/transceiver-event-not-stopping/15412)

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**Author:** [@Wilhelm\_Scream](https://qa.fmod.com/u/Wilhelm_Scream)\
**Replies:** 5\
**Last updated:** [September 15, 2026, 4:27am UTC](https://qa.fmod.com/t/transceiver-event-not-stopping/15412 "2026-09-15T04:27:43Z")

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Hello everyone. The problem is this: it would appear that if you try to stop an event containing a transceiver set to receive, it will get stuck at ‘STOPPING’ until all sources that may be transmitting on that channel h…

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## [Error dialog : "The Opus compression format cannot be auditioned within the tool."](https://qa.fmod.com/t/error-dialog-the-opus-compression-format-cannot-be-auditioned-within-the-tool/22381)

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**Author:** [@gswind123](https://qa.fmod.com/u/gswind123)\
**Replies:** 6\
**Last updated:** [September 15, 2026, 12:39am UTC](https://qa.fmod.com/t/error-dialog-the-opus-compression-format-cannot-be-auditioned-within-the-tool/22381 "2026-09-15T00:39:46Z")

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Hello! I’m trying to encode my audios into Opus on Windows PC within the studio; I created a custom platform so that I could make “Opus” a choice in “Encoding Format”. And when I select Opus and tick “Compress” at the…

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## [CLI run of FMod Studio not loading project while mac is locked](https://qa.fmod.com/t/cli-run-of-fmod-studio-not-loading-project-while-mac-is-locked/22890)

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**Author:** [@KinderWorld](https://qa.fmod.com/u/KinderWorld)\
**Replies:** 31\
**Last updated:** [September 14, 2026, 4:58am UTC](https://qa.fmod.com/t/cli-run-of-fmod-studio-not-loading-project-while-mac-is-locked/22890 "2026-09-14T04:58:44Z")

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Hey there, am doing bank builds via CLI with the following command: /Applications/FMOD Studio.app/Contents/MacOS/fmodstudio' -build FMod/\<PROJECTNAME\>.fspro and if the machine is locked (which it normally is while runni…

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## [About Chinese version for FMOD](https://qa.fmod.com/t/about-chinese-version-for-fmod/19029)

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**Author:** [@neytsomh](https://qa.fmod.com/u/neytsomh)\
**Replies:** 4\
**Last updated:** [September 14, 2026, 12:10am UTC](https://qa.fmod.com/t/about-chinese-version-for-fmod/19029 "2026-09-14T00:10:49Z")

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Could FMOD Studio have Chinese version? Please. I highly recommended it, cause FMOD is quite popular in China but it is not good enough on localization in China. Or maybe you can allow users to translate and make a sp…

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## [Collection of custom hotkeys for FMOD](https://qa.fmod.com/t/collection-of-custom-hotkeys-for-fmod/24510)

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**Author:** [@edvvrdd](https://qa.fmod.com/u/edvvrdd)\
**Replies:** 1\
**Last updated:** [September 14, 2026, 12:03am UTC](https://qa.fmod.com/t/collection-of-custom-hotkeys-for-fmod/24510 "2026-09-14T00:03:27Z")

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Sorry if this is not the right place to post, but I made and compiled a bunch of custom hotkey scripts for FMOD studio. EdvvrdDev/FmodHotkeys: Some Fmod hotkeys I find useful Features include: Add different regions t…

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## [Problem connecting Celeste to FMOD Live Update, even after trying solutions from similar posts here](https://qa.fmod.com/t/problem-connecting-celeste-to-fmod-live-update-even-after-trying-solutions-from-similar-posts-here/24500)

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**Author:** [@annimovsisyan](https://qa.fmod.com/u/annimovsisyan)\
**Replies:** 5\
**Last updated:** [September 9, 2026, 11:15pm UTC](https://qa.fmod.com/t/problem-connecting-celeste-to-fmod-live-update-even-after-trying-solutions-from-similar-posts-here/24500 "2026-09-09T23:15:37Z")

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Hi everyone, I’ve been following the instructions for connecting Celeste to the available FMOD Studio project, but I’m having issues getting the live update to work: https://www.fmod.com/docs/2.03/studio/appendix-a-cele…

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## [Spatial events sometimes don't play](https://qa.fmod.com/t/spatial-events-sometimes-dont-play/24504)

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**Author:** [@khorwynd](https://qa.fmod.com/u/khorwynd)\
**Replies:** 1\
**Last updated:** [September 9, 2026, 6:00am UTC](https://qa.fmod.com/t/spatial-events-sometimes-dont-play/24504 "2026-09-09T06:00:05Z")

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FMOD version: 2.03.11 Unreal version: 5.0 Hello, I’m running into an odd situation where sounds aren’t audible when you press the play button at the top but DO play when you right click and click “play from here.” We …

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## [AHDSR release sometimes jumps](https://qa.fmod.com/t/ahdsr-release-sometimes-jumps/21705)

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**Author:** [@TheDarkSid3r](https://qa.fmod.com/u/TheDarkSid3r)\
**Replies:** 20\
**Last updated:** [September 8, 2026, 6:38am UTC](https://qa.fmod.com/t/ahdsr-release-sometimes-jumps/21705 "2026-09-08T06:38:14Z")

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I am using FMOD Studio 2.03.01. This occurs both in FMOD Studio and the game engine. Occasionally, seemingly arbitrarily, during the release of an AHDSR modulator on an event’s master fader (this also occurs on track fa…

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## [Right-click popups can display far offscreen under certain conditions](https://qa.fmod.com/t/right-click-popups-can-display-far-offscreen-under-certain-conditions/24472)

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**Author:** [@lucafusi](https://qa.fmod.com/u/lucafusi)\
**Replies:** 4\
**Last updated:** [September 7, 2026, 8:48pm UTC](https://qa.fmod.com/t/right-click-popups-can-display-far-offscreen-under-certain-conditions/24472 "2026-09-07T20:48:19Z")

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\*\*EDIT: Fixed a few minutes after posting, solution for anyone else unhinged enough to run FMOD within a WM setup. The issue still happens, but this is what a guard would look like in my case. Not sure if this is somethi…

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## [How to sync two events](https://qa.fmod.com/t/how-to-sync-two-events/24499)

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**Author:** [@Sirevanac](https://qa.fmod.com/u/Sirevanac)\
**Replies:** 2\
**Last updated:** [September 7, 2026, 4:15pm UTC](https://qa.fmod.com/t/how-to-sync-two-events/24499 "2026-09-07T16:15:03Z")

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Hi! I’m not sure if this is a FMOD question or a Unity question. I have two different music tracks that I want to play simoultaneously, but I need them with two different transforms ingame. exemplifying it, it’d be like …

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## [Possible stale Master Bank mixer metadata after switching Master Banks in Unity](https://qa.fmod.com/t/possible-stale-master-bank-mixer-metadata-after-switching-master-banks-in-unity/24497)

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**Author:** [@neonphaser](https://qa.fmod.com/u/neonphaser)\
**Replies:** 1\
**Last updated:** [September 7, 2026, 4:04am UTC](https://qa.fmod.com/t/possible-stale-master-bank-mixer-metadata-after-switching-master-banks-in-unity/24497 "2026-09-07T04:04:42Z")

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Hi, We have a Unity/FM​​OD issue where mixer settings only apply correctly after connecting FMOD Studio Live Update. Environment: Unity 6.3 LTS (6000.3.14f1) FMOD Studio 2.03.14 FMOD for Unity 2.03.14 Steps / result…

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## [Feature Request: Snap item's right edge to the grid](https://qa.fmod.com/t/feature-request-snap-items-right-edge-to-the-grid/24491)

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**Author:** [@cuzer\_ng](https://qa.fmod.com/u/cuzer_ng)\
**Replies:** 3\
**Last updated:** [September 7, 2026, 3:32am UTC](https://qa.fmod.com/t/feature-request-snap-items-right-edge-to-the-grid/24491 "2026-09-07T03:32:43Z")

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Sometimes it’s very useful to snap an item’s (i.e. an instrument) right edge (i.e. the end of it) to the grid in the timeline. Currently, only the start (left edge) of items snap to the grid, which limits how the timelin…

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## [Event execution order (stop command vs stream play)](https://qa.fmod.com/t/event-execution-order-stop-command-vs-stream-play/24495)

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**Author:** [@marko.ravnjak](https://qa.fmod.com/u/marko.ravnjak)\
**Replies:** 2\
**Last updated:** [September 3, 2026, 6:47am UTC](https://qa.fmod.com/t/event-execution-order-stop-command-vs-stream-play/24495 "2026-09-03T06:47:57Z")

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Studio contains event A (play sound) event B (global stop command → stop all A sounds). If we trigger events B and A in the same frame, we are left with silence. Fmod logs are inconclusive about this… Flow: Game log:…

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## [Relative Offset Transition Region Behavior](https://qa.fmod.com/t/relative-offset-transition-region-behavior/24496)

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**Author:** [@cuzer\_ng](https://qa.fmod.com/u/cuzer_ng)\
**Replies:** 1\
**Last updated:** [September 2, 2026, 3:05pm UTC](https://qa.fmod.com/t/relative-offset-transition-region-behavior/24496 "2026-09-02T15:05:01Z")

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SOLVED— I’m using magnet regions to transitions between sections. I also use transitions regions to fade-in/out source and destination tracks. This works as usual when the offset mode is set to none. However, when the …

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## [Event structure optimization question](https://qa.fmod.com/t/event-structure-optimization-question/24481)

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**Author:** [@MF\_Kitten](https://qa.fmod.com/u/MF_Kitten)\
**Replies:** 5\
**Last updated:** [September 1, 2026, 11:16pm UTC](https://qa.fmod.com/t/event-structure-optimization-question/24481 "2026-09-01T23:16:21Z")

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We have a lot of guns in our game, and they can be indoor or outdoor, suppressed, unsuppressed, etc. We have laid it out like this, from top to bottom, assuming you double click your way into the next event each time: -…

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## [Cannot create Logic tracks……](https://qa.fmod.com/t/cannot-create-logic-tracks/24490)

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**Author:** [@LRX123123](https://qa.fmod.com/u/LRX123123)\
**Replies:** 1\
**Last updated:** [August 31, 2026, 4:37am UTC](https://qa.fmod.com/t/cannot-create-logic-tracks/24490 "2026-08-31T04:37:45Z")

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## [Skill Tree on Mac os Ventura](https://qa.fmod.com/t/skill-tree-on-mac-os-ventura/24477)

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**Author:** [@maineno](https://qa.fmod.com/u/maineno)\
**Replies:** 3\
**Last updated:** [August 28, 2026, 1:32pm UTC](https://qa.fmod.com/t/skill-tree-on-mac-os-ventura/24477 "2026-08-28T13:32:57Z")

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Hello! Today I downloaded the course materials, but the Game Build doesn’t launch. When I try, a system message pop up and tell me that I can’t use the application with my macOS version. And ask me to update the system.…

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## [Transition Timeline Crossfade Behavior](https://qa.fmod.com/t/transition-timeline-crossfade-behavior/24466)

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**Author:** [@alexcapmx](https://qa.fmod.com/u/alexcapmx)\
**Replies:** 8\
**Last updated:** [August 28, 2026, 12:29am UTC](https://qa.fmod.com/t/transition-timeline-crossfade-behavior/24466 "2026-08-28T00:29:49Z")

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I often export audio files with a natural reverb tail (and sometimes with a bit of preroll, as samples with slow attacks may need to start before the barline), so thus far I most often use transition timelines with no cr…

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