# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=1

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 2

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## [Docking, Windows, & Tabs](https://qa.fmod.com/t/docking-windows-tabs/23344)

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**Author:** [@alexcapmx](https://qa.fmod.com/u/alexcapmx)\
**Replies:** 6\
**Last updated:** [August 17, 2026, 4:33am UTC](https://qa.fmod.com/t/docking-windows-tabs/23344 "2026-08-17T04:33:50Z")

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I’d like to be able to dock/move windows/tabs. In general, I’d like flexibility in how I can customize the interface, perhaps for a specfic workflow, or even just in a way that seems to make sense for me. For instance, e…

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## [Auditioning/profiling encoding and loading settings](https://qa.fmod.com/t/auditioning-profiling-encoding-and-loading-settings/24459)

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**Author:** [@MF\_Kitten](https://qa.fmod.com/u/MF_Kitten)\
**Replies:** 1\
**Last updated:** [August 17, 2026, 3:25am UTC](https://qa.fmod.com/t/auditioning-profiling-encoding-and-loading-settings/24459 "2026-08-17T03:25:40Z")

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I need to benchmark the CPU load and RAM usage of different encoding and loading settings. When I change from, for example, Vorbis to PCM, does that take effect immediately if I use Live Update or if I simulate a previou…

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## [Feature Request: Ability to drag durations of multiple regions at once](https://qa.fmod.com/t/feature-request-ability-to-drag-durations-of-multiple-regions-at-once/23675)

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**Author:** [@bozeke](https://qa.fmod.com/u/bozeke)\
**Replies:** 6\
**Last updated:** [August 17, 2026, 2:01am UTC](https://qa.fmod.com/t/feature-request-ability-to-drag-durations-of-multiple-regions-at-once/23675 "2026-08-17T02:01:40Z")

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Unless I’m mistaken, currently if you have a big stack of transition regions and want to change their durations, I believe you have to drag each region separately. It would save a huge amount of time if you could select …

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## [Specific event names and Perforce](https://qa.fmod.com/t/specific-event-names-and-perforce/24421)

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**Author:** [@TCP786](https://qa.fmod.com/u/TCP786)\
**Replies:** 4\
**Last updated:** [August 14, 2026, 3:58am UTC](https://qa.fmod.com/t/specific-event-names-and-perforce/24421 "2026-08-14T03:58:14Z")

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TL;DR: How do you identify the right event in P4V? When using Perforce, the filenames for most types of files (events, effect presets, folders, groups, etc) only appear in P4V as the GUID, which is not human readable in…

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## [Constant crashes on MacOS](https://qa.fmod.com/t/constant-crashes-on-macos/24462)

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**Author:** [@stevinn](https://qa.fmod.com/u/stevinn)\
**Replies:** 2\
**Last updated:** [August 12, 2026, 5:04am UTC](https://qa.fmod.com/t/constant-crashes-on-macos/24462 "2026-08-12T05:04:09Z")

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Fmod studio crashes at least 12 times a day on MacOS. I also use it on windows 11 for my personal projects and never have any crashes ever. But on Mac, which I use for work, it crashes all the time and there’s no consist…

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## [Feature Request: Automation mirroring](https://qa.fmod.com/t/feature-request-automation-mirroring/24460)

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**Author:** [@khorwynd](https://qa.fmod.com/u/khorwynd)\
**Replies:** 1\
**Last updated:** [August 11, 2026, 11:33pm UTC](https://qa.fmod.com/t/feature-request-automation-mirroring/24460 "2026-08-11T23:33:57Z")

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This could already be a thing, but I’m stuck having to use an older version of FMOD for a game so I don’t know if this is possible or not. One thing that I would love that would speed up my workflow is the ability to mir…

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## [Is there a way to set audio stream metadata, in Linux?](https://qa.fmod.com/t/is-there-a-way-to-set-audio-stream-metadata-in-linux/24444)

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**Author:** [@doomedbunnies](https://qa.fmod.com/u/doomedbunnies)\
**Replies:** 3\
**Last updated:** [August 6, 2026, 10:28pm UTC](https://qa.fmod.com/t/is-there-a-way-to-set-audio-stream-metadata-in-linux/24444 "2026-08-06T22:28:05Z")

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On Linux under Pulse Audio or Pipewire, audio streams are identified by metadata which specify their name and icon, rather than by the name of the executable (as typically happens on Windows). Is there a way we can set …

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## [Looping silence and best practices](https://qa.fmod.com/t/looping-silence-and-best-practices/24432)

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**Author:** [@TCP786](https://qa.fmod.com/u/TCP786)\
**Replies:** 3\
**Last updated:** [August 5, 2026, 6:02am UTC](https://qa.fmod.com/t/looping-silence-and-best-practices/24432 "2026-08-05T06:02:10Z")

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I was doing this for a level of convenience, but I’m starting to realize that there are cases where this might not perform or behave ideally and I wanted to double check. Here’s my use case: I have a simple elevator tha…

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## [Find FMOD event references in Unity assets/prefabs?](https://qa.fmod.com/t/find-fmod-event-references-in-unity-assets-prefabs/24442)

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**Author:** [@TCP786](https://qa.fmod.com/u/TCP786)\
**Replies:** 4\
**Last updated:** [August 5, 2026, 12:58am UTC](https://qa.fmod.com/t/find-fmod-event-references-in-unity-assets-prefabs/24442 "2026-08-05T00:58:53Z")

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Is there a way to find all the Unity assets or prefabs that have a specific FMOD event assigned within them (in the project, not at runtime)? Like if you had a wooden slide sound that you used on multiple things, can you…

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## [Change length of clip/instrument](https://qa.fmod.com/t/change-length-of-clip-instrument/24447)

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**Author:** [@TCP786](https://qa.fmod.com/u/TCP786)\
**Replies:** 3\
**Last updated:** [August 5, 2026, 12:38am UTC](https://qa.fmod.com/t/change-length-of-clip-instrument/24447 "2026-08-05T00:38:09Z")

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So obviously on a timeline you can put a clip down in a single instrument and change the length of it to fade it out or cut it off before the clip finishes fully playing, but how do you do that in a scatterer or multi-in…

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## [Random click at the end of the Sound](https://qa.fmod.com/t/random-click-at-the-end-of-the-sound/24454)

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**Author:** [@cami-cs](https://qa.fmod.com/u/cami-cs)\
**Replies:** 1\
**Last updated:** [August 4, 2026, 11:27pm UTC](https://qa.fmod.com/t/random-click-at-the-end-of-the-sound/24454 "2026-08-04T23:27:41Z")

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Hello everyone I have a pretty frustrating problem with FMOD: for the past few days, whenever I create a new event, I get random clicks that appear at the end of my sounds. When I listen to them in the Audio Bin, I don…

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## [Changing Parameter Every X to Y Seconds](https://qa.fmod.com/t/changing-parameter-every-x-to-y-seconds/24439)

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**Author:** [@katelynisaacson](https://qa.fmod.com/u/katelynisaacson)\
**Replies:** 4\
**Last updated:** [August 4, 2026, 4:53am UTC](https://qa.fmod.com/t/changing-parameter-every-x-to-y-seconds/24439 "2026-08-04T04:53:21Z")

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Hi! Creating a separate topic from the one I just posted as this is a different question- I’ve got a labeled parameter that’s changing the volumes of different layers of music. I’d like to be able to change the label eve…

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## [Essentials Roadmap?](https://qa.fmod.com/t/essentials-roadmap/24449)

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**Author:** [@Kreddy\_Frueger](https://qa.fmod.com/u/Kreddy_Frueger)\
**Replies:** 2\
**Last updated:** [August 3, 2026, 6:30am UTC](https://qa.fmod.com/t/essentials-roadmap/24449 "2026-08-03T06:30:11Z")

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Hey there! I was just wondering if anyone knows anything of a timeline for the skill tree additions?? I really appreciated the first tier and I’ve been looking forward to the next.. I tried to find information on it bef…

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## [Sidechain on compressor not working?](https://qa.fmod.com/t/sidechain-on-compressor-not-working/24428)

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**Author:** [@Sirevanac](https://qa.fmod.com/u/Sirevanac)\
**Replies:** 6\
**Last updated:** [July 31, 2026, 2:32pm UTC](https://qa.fmod.com/t/sidechain-on-compressor-not-working/24428 "2026-07-31T14:32:05Z")

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I’m trying to make a simple sidechain to a compressor from one group to another. I’m in FMOD 2.03.08. I’m attaching a video with the process. This video is tested INGAME, sorry I cut the video wrongly so you cant see th…

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## [Randomize property again within event timeline](https://qa.fmod.com/t/randomize-property-again-within-event-timeline/24443)

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**Author:** [@TCP786](https://qa.fmod.com/u/TCP786)\
**Replies:** 2\
**Last updated:** [July 31, 2026, 6:12am UTC](https://qa.fmod.com/t/randomize-property-again-within-event-timeline/24443 "2026-07-31T06:12:22Z")

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Is it possible to get a random modulation to give you another random value within a single playback of an event? Meaning is there a way to trigger the random modulator to evaluate a new value without calling Play again o…

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## [Granular Loops / Multis with crossfades](https://qa.fmod.com/t/granular-loops-multis-with-crossfades/20977)

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**Author:** [@jon-nbg](https://qa.fmod.com/u/jon-nbg)\
**Replies:** 3\
**Last updated:** [July 31, 2026, 5:07am UTC](https://qa.fmod.com/t/granular-loops-multis-with-crossfades/20977 "2026-07-31T05:07:45Z")

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Hi I am trying to achieve what i call granular loops where you take a longish sound and chop it up into a number of segments and then crossfade between each one before playing the next. You can place those segments into …

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## [Request:](https://qa.fmod.com/t/request/24430)

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**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 2\
**Last updated:** [July 29, 2026, 12:33pm UTC](https://qa.fmod.com/t/request/24430 "2026-07-29T12:33:47Z")

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Hi. A very welcome addition to fmod would be to be able to dynamically changes what audio bus an event goes to, depending on a parameter. One example: Let’s say you have a weapon firing event. If I send a parameter (I…

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## [Monitoring 7.1.4 through a multichannel audio interface (without HDMI AVR)](https://qa.fmod.com/t/monitoring-7-1-4-through-a-multichannel-audio-interface-without-hdmi-avr/24425)

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**Author:** [@Ruy](https://qa.fmod.com/u/Ruy)\
**Replies:** 1\
**Last updated:** [July 28, 2026, 2:25am UTC](https://qa.fmod.com/t/monitoring-7-1-4-through-a-multichannel-audio-interface-without-hdmi-avr/24425 "2026-07-28T02:25:26Z")

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Hi everyone, I’m an indie game audio designer and composer currently working with FMOD Studio + Unity. Up until now I’ve been developing games using stereo and binaural (headphone) monitoring, but I’m planning to build …

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## [AudioMotors Plugin](https://qa.fmod.com/t/audiomotors-plugin/24400)

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**Author:** [@v.akulin](https://qa.fmod.com/u/v.akulin)\
**Replies:** 5\
**Last updated:** [July 27, 2026, 12:33pm UTC](https://qa.fmod.com/t/audiomotors-plugin/24400 "2026-07-27T12:33:34Z")

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Hello! I have a license for AudioMotors by LeSound, but when I try to enter the activation code into the FMOD authoring tool, it just freezes and then crashes. Can you help me with this? LeSound doesn’t seem to exist a…

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## [FMOD Studio controls are way too sensitive (on Linux)](https://qa.fmod.com/t/fmod-studio-controls-are-way-too-sensitive-on-linux/24415)

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**Author:** [@BeefyAndTheDucks](https://qa.fmod.com/u/BeefyAndTheDucks)\
**Replies:** 1\
**Last updated:** [July 23, 2026, 6:10am UTC](https://qa.fmod.com/t/fmod-studio-controls-are-way-too-sensitive-on-linux/24415 "2026-07-23T06:10:11Z")

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So for some reason on my Linux desktop (Fedora 44 KDE), whenever I drag any control in the (such as dials or sliders), it is way too sensitive (at least for me). I use version 2.03.14 (Build #164239) (AppImage edition) o…

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## [Haptics Instruments vs Vibration Port](https://qa.fmod.com/t/haptics-instruments-vs-vibration-port/24286)

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**Author:** [@vitoramado](https://qa.fmod.com/u/vitoramado)\
**Replies:** 7\
**Last updated:** [July 20, 2026, 11:30pm UTC](https://qa.fmod.com/t/haptics-instruments-vs-vibration-port/24286 "2026-07-20T23:30:50Z")

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Hi there. I’m starting to work with Haptics for the first time and got a bit confused with what’s in the documentation. I understand Haptics Instruments are a new addition (I believe on 2.03.11), but is it supposed to r…

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## [\[2.03.14\]\[Windows zh-CN\] Live Update corrupts Chinese asset and project paths when creating compressed hotswap FSBs](https://qa.fmod.com/t/2-03-14-windows-zh-cn-live-update-corrupts-chinese-asset-and-project-paths-when-creating-compressed-hotswap-fsbs/24396)

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**Author:** [@mksadk](https://qa.fmod.com/u/mksadk)\
**Replies:** 3\
**Last updated:** [July 20, 2026, 10:54pm UTC](https://qa.fmod.com/t/2-03-14-windows-zh-cn-live-update-corrupts-chinese-asset-and-project-paths-when-creating-compressed-hotswap-fsbs/24396 "2026-07-20T22:54:57Z")

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\[Generated by Codex, GPT 5.6 Sol\] Hello FMOD team, I believe I have found a deterministic text-encoding regression in FMOD Studio 2.03’s compressed-asset Live Update path on Windows. When either the FMOD project path …

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## [Feature wish: parameterize effect GUI buttons](https://qa.fmod.com/t/feature-wish-parameterize-effect-gui-buttons/24393)

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**Author:** [@ScoringStageEU](https://qa.fmod.com/u/ScoringStageEU)\
**Replies:** 5\
**Last updated:** [July 20, 2026, 3:47pm UTC](https://qa.fmod.com/t/feature-wish-parameterize-effect-gui-buttons/24393 "2026-07-20T15:47:47Z")

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I wish we could test our sound settings for a 100+ sound events easier. In our case we spawn 50+ sounds in the game. Every event uses the FMOD SPATIALIZER. I like to tweak the distance attenuation curve or control the …

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## [Understanding Magnet region transitions](https://qa.fmod.com/t/understanding-magnet-region-transitions/24405)

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**Author:** [@aceguitar101](https://qa.fmod.com/u/aceguitar101)\
**Replies:** 2\
**Last updated:** [July 18, 2026, 9:57pm UTC](https://qa.fmod.com/t/understanding-magnet-region-transitions/24405 "2026-07-18T21:57:19Z")

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Hello there, I am new to FMOD and implementing my first game in it currently. I’ve done the Essentials tier and watched some Youtube videos, but I still don’t understand Magnet regions fully. I have a 5 part piece of m…

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## [Idea for automated placement of FX](https://qa.fmod.com/t/idea-for-automated-placement-of-fx/24387)

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**Author:** [@ScoringStageEU](https://qa.fmod.com/u/ScoringStageEU)\
**Replies:** 3\
**Last updated:** [July 15, 2026, 1:58pm UTC](https://qa.fmod.com/t/idea-for-automated-placement-of-fx/24387 "2026-07-15T13:58:14Z")

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I have the following idea and like to read what you think. Imagine a 3 lanes game. One lane in the upper part of the screen, a middle lane and a lower lane at the bottom. Three Sound-Objects (red, green, blue) move fro…

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## [Feature Request: Unique effect names in the Editor](https://qa.fmod.com/t/feature-request-unique-effect-names-in-the-editor/23187)

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**Author:** [@MikkelFMod](https://qa.fmod.com/u/MikkelFMod)\
**Replies:** 3\
**Last updated:** [July 15, 2026, 7:10am UTC](https://qa.fmod.com/t/feature-request-unique-effect-names-in-the-editor/23187 "2026-07-15T07:10:52Z")

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It’s difficult to memorize and keep track of which effect I use for what. A naming feature or a number suffix for multiple effects of the same type would be greatly appreciated. :+1:

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## [Need some help to under the builtin sample : Radio Station](https://qa.fmod.com/t/need-some-help-to-under-the-builtin-sample-radio-station/24394)

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**Author:** [@MichaelY](https://qa.fmod.com/u/MichaelY)\
**Replies:** 1\
**Last updated:** [July 15, 2026, 7:06am UTC](https://qa.fmod.com/t/need-some-help-to-under-the-builtin-sample-radio-station/24394 "2026-07-15T07:06:52Z")

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Hi there, I am new to FMOD ,and I am indie developer. I need some help to under the buitin Example project : Music / Radio station . I don’t see where configs the login of switching using ‘freq’ parameter , can some…

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## [Audio Table Sound Variations](https://qa.fmod.com/t/audio-table-sound-variations/24389)

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**Author:** [@vladislavzh](https://qa.fmod.com/u/vladislavzh)\
**Replies:** 2\
**Last updated:** [July 13, 2026, 5:20pm UTC](https://qa.fmod.com/t/audio-table-sound-variations/24389 "2026-07-13T17:20:59Z")

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I am currently using a programmer instrument both for story dialogues and for regular NPC barks. While dialogues don’t require any randomization, barks usually have multiple variants e.g. taunt\_01, taunt\_02, taunt\_03 and…

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## [7.4.1. mixer flow question (Resonance Audio)](https://qa.fmod.com/t/7-4-1-mixer-flow-question-resonance-audio/24380)

<div class="topic-metadata">

**Author:** [@ScoringStageEU](https://qa.fmod.com/u/ScoringStageEU)\
**Replies:** 4\
**Last updated:** [July 13, 2026, 2:03am UTC](https://qa.fmod.com/t/7-4-1-mixer-flow-question-resonance-audio/24380 "2026-07-13T02:03:33Z")

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Now I am a bit confused. I try to implement a 7.1.4. sound setup which will be used in UNITY or UNREAL. In my test I setup a voice event and added the RESONANCE AUDIO SOURCE as an FX to it (1). I set the position (2) a…

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## [Set trigger behavior for individula instruments within a scatterers playlist](https://qa.fmod.com/t/set-trigger-behavior-for-individula-instruments-within-a-scatterers-playlist/24388)

<div class="topic-metadata">

**Author:** [@lincolnennis](https://qa.fmod.com/u/lincolnennis)\
**Replies:** 1\
**Last updated:** [July 8, 2026, 2:16am UTC](https://qa.fmod.com/t/set-trigger-behavior-for-individula-instruments-within-a-scatterers-playlist/24388 "2026-07-08T02:16:36Z")

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Hi there! Was hoping to get help here with a scatterer instrument for ambience, I havent found similar threads but sure I cannot be the only one with this issue. Basically, I want to set the trigger behavior of individua…

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