# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=10

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**Page:** 11

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## [How do you get FMOD Studio licensed?](https://qa.fmod.com/t/how-do-you-get-fmod-studio-licensed/23445)

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**Author:** [@archdrone](https://qa.fmod.com/u/archdrone)\
**Replies:** 0\
**Last updated:** [October 9, 2025, 1:01pm UTC](https://qa.fmod.com/t/how-do-you-get-fmod-studio-licensed/23445 "2025-10-09T13:01:54Z")

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I registered my project but it lists “unlicensed” and no one seems to be responding on the “sales@fmod.com” email.

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## [FMOD Crashing randomly on Mac](https://qa.fmod.com/t/fmod-crashing-randomly-on-mac/23439)

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**Author:** [@AdaLacey](https://qa.fmod.com/u/AdaLacey)\
**Replies:** 1\
**Last updated:** [October 9, 2025, 2:01am UTC](https://qa.fmod.com/t/fmod-crashing-randomly-on-mac/23439 "2025-10-09T02:01:48Z")

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Opened Fmod, opened project, went to add events and assign the assets to the events and Fmod crashed. Any Help on how to rectify this ?? @FMOD\_Aaron

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## [Calling event with a non-used local parameter causes FMOD to report an error](https://qa.fmod.com/t/calling-event-with-a-non-used-local-parameter-causes-fmod-to-report-an-error/23430)

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**Author:** [@norbertweiher](https://qa.fmod.com/u/norbertweiher)\
**Replies:** 1\
**Last updated:** [October 8, 2025, 5:09am UTC](https://qa.fmod.com/t/calling-event-with-a-non-used-local-parameter-causes-fmod-to-report-an-error/23430 "2025-10-08T05:09:36Z")

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Hey community & team FMOD! I am using a couple of events which are shared between characters in my game. In order to personalize these events, I am using local parameters, which are set up in the character Unity prefab. …

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## [Audio 'clicking' on crossfade even though files start at zero](https://qa.fmod.com/t/audio-clicking-on-crossfade-even-though-files-start-at-zero/20353)

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**Author:** [@00justjay](https://qa.fmod.com/u/00justjay)\
**Replies:** 2\
**Last updated:** [October 7, 2025, 3:08pm UTC](https://qa.fmod.com/t/audio-clicking-on-crossfade-even-though-files-start-at-zero/20353 "2025-10-07T15:08:33Z")

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I have been working on a re-sound for a car in Assetto Corsa and have run into a problem where one of the audio files (2k offload) is causing a loud click at the point where the two crossover curves meet. I have triple c…

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## [Steam audio spatializer not working in build](https://qa.fmod.com/t/steam-audio-spatializer-not-working-in-build/23209)

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**Author:** [@basttian94](https://qa.fmod.com/u/basttian94)\
**Replies:** 7\
**Last updated:** [October 6, 2025, 8:07am UTC](https://qa.fmod.com/t/steam-audio-spatializer-not-working-in-build/23209 "2025-10-06T08:07:24Z")

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Hi I’m having a problem with the steam audio spatializer plugin in my project which is for the meta quest 3 device (VR/MR both options will be available). Basically it is working well when I’m on the unity editor, but i…

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## [How does inverted offset on transitions region work?](https://qa.fmod.com/t/how-does-inverted-offset-on-transitions-region-work/23429)

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**Author:** [@Sirevanac](https://qa.fmod.com/u/Sirevanac)\
**Replies:** 1\
**Last updated:** [October 5, 2025, 10:50pm UTC](https://qa.fmod.com/t/how-does-inverted-offset-on-transitions-region-work/23429 "2025-10-05T22:50:32Z")

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As you can see on the video, inverted works as relative. Am I doing something wrong?

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## [Request: Overview 3D Preview Position Lock](https://qa.fmod.com/t/request-overview-3d-preview-position-lock/23419)

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**Author:** [@markkilborn](https://qa.fmod.com/u/markkilborn)\
**Replies:** 1\
**Last updated:** [October 3, 2025, 2:07am UTC](https://qa.fmod.com/t/request-overview-3d-preview-position-lock/23419 "2025-10-03T02:07:04Z")

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When working in FMOD Studio, I like to use the 3D Preview window in the top right to listen to sounds as if they were a certain distance away. Problem is, as I browse through multiple events, the position always resets t…

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## [Sidechain level in the mixer doesn't work in game](https://qa.fmod.com/t/sidechain-level-in-the-mixer-doesnt-work-in-game/21364)

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**Author:** [@sandeben](https://qa.fmod.com/u/sandeben)\
**Replies:** 22\
**Last updated:** [October 3, 2025, 1:50am UTC](https://qa.fmod.com/t/sidechain-level-in-the-mixer-doesnt-work-in-game/21364 "2025-10-03T01:50:28Z")

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I have a mixer group for general fire sounds (burning loops), and for fire reignitions (whooshes as fires start up). A sidechain on the latter goes into a compressor on the former, to duck the fire loops when a new fire …

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## [FMOD Studio Transition Timeline Bug](https://qa.fmod.com/t/fmod-studio-transition-timeline-bug/23392)

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**Author:** [@dshodge](https://qa.fmod.com/u/dshodge)\
**Replies:** 1\
**Last updated:** [October 3, 2025, 1:21am UTC](https://qa.fmod.com/t/fmod-studio-transition-timeline-bug/23392 "2025-10-03T01:21:16Z")

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I’ve noticed what seems to be a bug with transition timelines in FMOD Studio 2.02.29. If I create a transition timeline and don’t add a fade in to the destination there is still an audible fade in. This means I can’t fad…

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## [Implementing FMOD Project on Personal Website](https://qa.fmod.com/t/implementing-fmod-project-on-personal-website/23418)

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**Author:** [@Fizz](https://qa.fmod.com/u/Fizz)\
**Replies:** 1\
**Last updated:** [October 2, 2025, 6:32am UTC](https://qa.fmod.com/t/implementing-fmod-project-on-personal-website/23418 "2025-10-02T06:32:49Z")

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Hi FMOD developers and users, I’m trying to build my FMOD project with interactive parameters on my personal website so that viewers can listen to different sections of my music with smooth transitions based on the butt…

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## [Missing vs2022 projects for ps4/switch. They exist for Win](https://qa.fmod.com/t/missing-vs2022-projects-for-ps4-switch-they-exist-for-win/23413)

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**Author:** [@thatgamecompany](https://qa.fmod.com/u/thatgamecompany)\
**Replies:** 3\
**Last updated:** [October 1, 2025, 10:55pm UTC](https://qa.fmod.com/t/missing-vs2022-projects-for-ps4-switch-they-exist-for-win/23413 "2025-10-01T22:55:34Z")

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We are moving to VS22. I see win/vs2022/studio\_api.vcxproj and win/vs2022/core\_api.vcxproj, but that’s it. We need projects for all platforms (ps4/switch) and not just win. Are these planned to be added to fmod? Thes…

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## [Feature Suggestion for Snapshots](https://qa.fmod.com/t/feature-suggestion-for-snapshots/23417)

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**Author:** [@Gmsd](https://qa.fmod.com/u/Gmsd)\
**Replies:** 1\
**Last updated:** [October 1, 2025, 10:39pm UTC](https://qa.fmod.com/t/feature-suggestion-for-snapshots/23417 "2025-10-01T22:39:04Z")

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I just thought of a nice idea imo for snapshots in the mixer view: Right click on a Snapshot in mixer view : \* Create mixer view from scoped in tracks could give an easy and quick view of what’s affected by snapshots …

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## [Copy multiple event paths at once](https://qa.fmod.com/t/copy-multiple-event-paths-at-once/23401)

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**Author:** [@mkvale](https://qa.fmod.com/u/mkvale)\
**Replies:** 3\
**Last updated:** [October 1, 2025, 10:35pm UTC](https://qa.fmod.com/t/copy-multiple-event-paths-at-once/23401 "2025-10-01T22:35:28Z")

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Hey! Including two examples of what I am struggling with. I want to figure out how to copy several event paths in one command. When I select more than one event, copy path vanishes on the right click menu, and all i am…

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## [How to stop looping event instance without affecting other instances](https://qa.fmod.com/t/how-to-stop-looping-event-instance-without-affecting-other-instances/23407)

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**Author:** [@ivyvyx116](https://qa.fmod.com/u/ivyvyx116)\
**Replies:** 3\
**Last updated:** [October 1, 2025, 12:10am UTC](https://qa.fmod.com/t/how-to-stop-looping-event-instance-without-affecting-other-instances/23407 "2025-10-01T00:10:32Z")

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Hi, I’m trying to end a 3D timeline looping event instance attached to an game object, without affecting other instances of the same event. For example, I have multiple characters dancing on the lawn asynch, eaching tri…

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## [Can a nested Event be routed to a different bus?](https://qa.fmod.com/t/can-a-nested-event-be-routed-to-a-different-bus/22069)

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**Author:** [@modulesplusmusic](https://qa.fmod.com/u/modulesplusmusic)\
**Replies:** 2\
**Last updated:** [September 29, 2025, 3:56pm UTC](https://qa.fmod.com/t/can-a-nested-event-be-routed-to-a-different-bus/22069 "2025-09-29T15:56:28Z")

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I’m handling the games music through a single ‘PlayMusic’ event and switching tracks based off parameters. Some of the cutscenes also use a linear SFX track. Originally I thought I could just nest the SFX event in where …

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## [Trigger Music Stinger in time w/ underlying looping music](https://qa.fmod.com/t/trigger-music-stinger-in-time-w-underlying-looping-music/23403)

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**Author:** [@BreakwaterGamesLLC](https://qa.fmod.com/u/BreakwaterGamesLLC)\
**Replies:** 1\
**Last updated:** [September 29, 2025, 4:35am UTC](https://qa.fmod.com/t/trigger-music-stinger-in-time-w-underlying-looping-music/23403 "2025-09-29T04:35:56Z")

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Hi, I’m using FMOD -Studio 2.02.26 This seems like a simple thing but I’m stumped. I have a section in my game where I need a looping piece of music to play, during this section of the game there will be visuals that p…

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## [Strings file not generated for new banks](https://qa.fmod.com/t/strings-file-not-generated-for-new-banks/23402)

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**Author:** [@wanucha](https://qa.fmod.com/u/wanucha)\
**Replies:** 1\
**Last updated:** [September 29, 2025, 4:09am UTC](https://qa.fmod.com/t/strings-file-not-generated-for-new-banks/23402 "2025-09-29T04:09:52Z")

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I’m new to fmod and I’m trying to integrate it into our project. I created a new project Created new bank Added new event with single sound, assigned to the new bank Save, build Bank file is generated, strings.bank is …

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## [Several virtual voices causing audio to stutters + possible solutions?](https://qa.fmod.com/t/several-virtual-voices-causing-audio-to-stutters-possible-solutions/23395)

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**Author:** [@thommazk](https://qa.fmod.com/u/thommazk)\
**Replies:** 2\
**Last updated:** [September 29, 2025, 3:41am UTC](https://qa.fmod.com/t/several-virtual-voices-causing-audio-to-stutters-possible-solutions/23395 "2025-09-29T03:41:41Z")

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Hello! I’m working on an ARPG game and am currently trying to fix and optimise some performance issues regarding the idle sounds of enemies when there are several of them close to the player. The idleWalk event is asso…

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## [Support for other VSC](https://qa.fmod.com/t/support-for-other-vsc/21519)

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**Author:** [@SpecterFXXK](https://qa.fmod.com/u/SpecterFXXK)\
**Replies:** 6\
**Last updated:** [September 29, 2025, 12:48am UTC](https://qa.fmod.com/t/support-for-other-vsc/21519 "2025-09-29T00:48:13Z")

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Greetings, looking to see when FMOD Studio will support other VCS besides Perforce, SVN and Team Foundation Server. Would love to have support for Unity Version control system (UVCS) formally called PlasticSCM, Diversio…

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## [2.03.09 Debug Symbol Request](https://qa.fmod.com/t/2-03-09-debug-symbol-request/23396)

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**Author:** [@radioteque](https://qa.fmod.com/u/radioteque)\
**Replies:** 1\
**Last updated:** [September 25, 2025, 8:22am UTC](https://qa.fmod.com/t/2-03-09-debug-symbol-request/23396 "2025-09-25T08:22:48Z")

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Hey all, I’d like to request fmod.dll and fmodstudio.dll v2.03.09 debug symbol (.pdb) files Thank you, Zack

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## [Not able to live connect to other computer on same network](https://qa.fmod.com/t/not-able-to-live-connect-to-other-computer-on-same-network/22234)

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**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 10\
**Last updated:** [September 25, 2025, 6:53am UTC](https://qa.fmod.com/t/not-able-to-live-connect-to-other-computer-on-same-network/22234 "2025-09-25T06:53:34Z")

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Hi, I’m trying to live connect from FMOD on my Mac to Unity running on a PC. The computers are both on the same wifi network (I have the game running when trying to connect, both computers are on the 5 GHz wifi if that …

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## [Scripting：how can I import the asset folder by script？](https://qa.fmod.com/t/scripting-how-can-i-import-the-asset-folder-by-script/19579)

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**Author:** [@muxiao1994](https://qa.fmod.com/u/muxiao1994)\
**Replies:** 7\
**Last updated:** [September 25, 2025, 5:01am UTC](https://qa.fmod.com/t/scripting-how-can-i-import-the-asset-folder-by-script/19579 "2025-09-25T05:01:47Z")

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var audiofile = studio.project.workspace.masterAssetFolder.getAsset(“sfx\_char\_skill01\_blast\_r01.wav”) audiofile.setAssetPath(“sfx/sfx\_char\_skill01\_blast\_r01.wav”) I used the codes to set audiofile folder, but the fol…

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## [Best practice regarding FMOD source control branching](https://qa.fmod.com/t/best-practice-regarding-fmod-source-control-branching/19529)

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**Author:** [@magrotten](https://qa.fmod.com/u/magrotten)\
**Replies:** 4\
**Last updated:** [December 3, 2022, 7:33pm UTC](https://qa.fmod.com/t/best-practice-regarding-fmod-source-control-branching/19529 "2022-12-03T19:33:52Z")

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Hi folks, I’m working with a coder via Git/Sourcetree who is adamant that the .fspro project file should be fully exposed in the same repository alongside the game/engine files (and therefore the .fspro file exists sepa…

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## [Drawbacks of setting Quality to 1% in Build Preferences?](https://qa.fmod.com/t/drawbacks-of-setting-quality-to-1-in-build-preferences/19654)

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**Author:** [@DriveSafely](https://qa.fmod.com/u/DriveSafely)\
**Replies:** 2\
**Last updated:** [December 21, 2022, 1:35am UTC](https://qa.fmod.com/t/drawbacks-of-setting-quality-to-1-in-build-preferences/19654 "2022-12-21T01:35:12Z")

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In the FMOD Studio Preferences window, there is a Build tab with an encoding setting. If I set the “Quality” to 1% and build my banks, the bank file size is considerably smaller than when built with the default Quality s…

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## [Voicelines matched to varying music BPM](https://qa.fmod.com/t/voicelines-matched-to-varying-music-bpm/19649)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 2\
**Last updated:** [January 15, 2023, 4:07am UTC](https://qa.fmod.com/t/voicelines-matched-to-varying-music-bpm/19649 "2023-01-15T04:07:37Z")

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So, I have an event with a long list of voicelines, and a delay effect, which will only be activated at particular moments of gameplay, when there will be high intensity music. The delay effect needs to change to match …

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## [File(s) not on client error FMOD Source Control P4V](https://qa.fmod.com/t/file-s-not-on-client-error-fmod-source-control-p4v/20040)

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**Author:** [@Sternfalke](https://qa.fmod.com/u/Sternfalke)\
**Replies:** 6\
**Last updated:** [April 12, 2023, 11:45am UTC](https://qa.fmod.com/t/file-s-not-on-client-error-fmod-source-control-p4v/20040 "2023-04-12T11:45:22Z")

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Hey there! I want to setup my FMOD project with our Perforce and followed the documentation for that. in 13.1.1 under 7. it says "Select “File \> Source Control \> Sync Latest, Merge, and Commit…” but when I do that I get …

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## [Set event instance channel group](https://qa.fmod.com/t/set-event-instance-channel-group/20221)

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**Author:** [@lucernal](https://qa.fmod.com/u/lucernal)\
**Replies:** 2\
**Last updated:** [May 16, 2023, 5:31am UTC](https://qa.fmod.com/t/set-event-instance-channel-group/20221 "2023-05-16T05:31:09Z")

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I’m working on a game where the SFX for each room are assigned to a group so we can adjust the mix of each as you move from room to room. For example, we’d want the footsteps for an NPC in an adjacent room to be assigne…

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## [Nested Event behaviour](https://qa.fmod.com/t/nested-event-behaviour/20361)

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**Author:** [@Mike87i](https://qa.fmod.com/u/Mike87i)\
**Replies:** 2\
**Last updated:** [July 1, 2023, 3:54pm UTC](https://qa.fmod.com/t/nested-event-behaviour/20361 "2023-07-01T15:54:01Z")

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I’m having to rely on an sdk built in v1.80.12, so I understand if this issue might be severely outdated, if in fact it is an issue. The behavior of the same sample seems different if placed as a single sound or within …

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## [Mastering audio within FMod - how to prevent clipping](https://qa.fmod.com/t/mastering-audio-within-fmod-how-to-prevent-clipping/20359)

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**Author:** [@prdk21](https://qa.fmod.com/u/prdk21)\
**Replies:** 4\
**Last updated:** [July 4, 2023, 5:40pm UTC](https://qa.fmod.com/t/mastering-audio-within-fmod-how-to-prevent-clipping/20359 "2023-07-04T17:40:39Z")

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Hi guys, I am extremely new to FMod so I apologize if this is an elementary question. However, if there is reading material on this subject please send it my way! Question: -I am used to mastering and exporting all o…

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## [Local Parameter fail to "Hold Value During Playback"](https://qa.fmod.com/t/local-parameter-fail-to-hold-value-during-playback/23381)

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**Author:** [@andrybo](https://qa.fmod.com/u/andrybo)\
**Replies:** 2\
**Last updated:** [September 22, 2025, 4:12am UTC](https://qa.fmod.com/t/local-parameter-fail-to-hold-value-during-playback/23381 "2025-09-22T04:12:44Z")

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On a project I’ve mad the Global parameter that automates a local one witch is set to “Hold Value During Playback”. That was working fine, then we had upgraded to 2.03.07 and the local parameter seems to not hold the va…

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