# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=100

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 101

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## [Alternating sounds based on length?](https://qa.fmod.com/t/alternating-sounds-based-on-length/14287)

<div class="topic-metadata">

**Author:** [@Skaven252](https://qa.fmod.com/u/Skaven252)\
**Replies:** 3\
**Last updated:** [January 10, 2019, 11:11pm UTC](https://qa.fmod.com/t/alternating-sounds-based-on-length/14287 "2019-01-10T23:11:39Z")

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Is there a way to alternate between two random variation sets of sounds (let’s say “inhale” and “exhale”) so that the next sound plays immediately after the previous sound ends, even if the variations have different leng…

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## [Integrating hundreds of VO files into FMOD Studio](https://qa.fmod.com/t/integrating-hundreds-of-vo-files-into-fmod-studio/14285)

<div class="topic-metadata">

**Author:** [@crabbydad](https://qa.fmod.com/u/crabbydad)\
**Replies:** 2\
**Last updated:** [January 10, 2019, 4:09pm UTC](https://qa.fmod.com/t/integrating-hundreds-of-vo-files-into-fmod-studio/14285 "2019-01-10T16:09:53Z")

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Major FMOD noob here. For our games, we’ve always relied on a proprietary recording tool for game voice-over (our games have thousands of VO files). Last year we started using FMOD Studio for SFX and music and, this year…

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## [Lost source any decompile possibilities](https://qa.fmod.com/t/lost-source-any-decompile-possibilities/14279)

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**Author:** [@mike44](https://qa.fmod.com/u/mike44)\
**Replies:** 1\
**Last updated:** [January 4, 2019, 5:40am UTC](https://qa.fmod.com/t/lost-source-any-decompile-possibilities/14279 "2019-01-04T05:40:42Z")

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Hi lost, after my PC was hacked, the source files. Any way to decompile .bank and .snd files? Many thanks

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## [Surround Sound w/ FMod Studio + Unity](https://qa.fmod.com/t/surround-sound-w-fmod-studio-unity/14183)

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**Author:** [@kknupp](https://qa.fmod.com/u/kknupp)\
**Replies:** 9\
**Last updated:** [December 26, 2018, 6:32pm UTC](https://qa.fmod.com/t/surround-sound-w-fmod-studio-unity/14183 "2018-12-26T18:32:32Z")

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Hi All, I’m a bit new to surround sound with FMod and Unity. Was wondering if someone could help me out? If I’m doing both stereo and surround for different platforms do I need separate project files or just separate…

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## [What to submit to source control?](https://qa.fmod.com/t/what-to-submit-to-source-control/14262)

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**Author:** [@unvestigate](https://qa.fmod.com/u/unvestigate)\
**Replies:** 2\
**Last updated:** [December 19, 2018, 5:43am UTC](https://qa.fmod.com/t/what-to-submit-to-source-control/14262 "2018-12-19T05:43:31Z")

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Hi there, I have been looking through the docs as well as online for this for a few hours now, but so far I have not had any luck. I just started using FMOD Studio and I am about to submit the project to source control…

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## [Showing all automation?](https://qa.fmod.com/t/showing-all-automation/14232)

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**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 4\
**Last updated:** [December 18, 2018, 8:18am UTC](https://qa.fmod.com/t/showing-all-automation/14232 "2018-12-18T08:18:39Z")

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Hi. I’m currently cleaning up in a project, and I have lots of different “distance” parameters etc and I only want to have on in the game. Im trying to clean up and merge as many distance parameters into as few as possib…

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## [Query: total length of all used audio assets](https://qa.fmod.com/t/query-total-length-of-all-used-audio-assets/14254)

<div class="topic-metadata">

**Author:** [@Skaven252](https://qa.fmod.com/u/Skaven252)\
**Replies:** 3\
**Last updated:** [December 16, 2018, 11:38pm UTC](https://qa.fmod.com/t/query-total-length-of-all-used-audio-assets/14254 "2018-12-16T23:38:32Z")

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As a part of our game project’s certification for Sony they want to know how much (in total length) of which audio codec(s) are used in the game’s assets. Is there a way to query the Asset Bin so that you could get the …

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## [Multiple loop lengths in music?](https://qa.fmod.com/t/multiple-loop-lengths-in-music/14259)

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**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 1\
**Last updated:** [December 16, 2018, 11:31pm UTC](https://qa.fmod.com/t/multiple-loop-lengths-in-music/14259 "2018-12-16T23:31:13Z")

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I have some 8 bars and some 6 bars long loops in my music. What is the best way to set it up so they loop independently? I tried setting the 6 bar loop up in a multi instrument with Async on, but it still restarts every…

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## [When saving, FMOD becomes suspended when writing data to disk](https://qa.fmod.com/t/when-saving-fmod-becomes-suspended-when-writing-data-to-disk/14260)

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**Author:** [@solarexis](https://qa.fmod.com/u/solarexis)\
**Replies:** 1\
**Last updated:** [December 16, 2018, 8:26am UTC](https://qa.fmod.com/t/when-saving-fmod-becomes-suspended-when-writing-data-to-disk/14260 "2018-12-16T08:26:29Z")

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please help. When I try to save anything regardless of which disk it just stops responding and I have to shut it down at task manager. This is a pretty damn heavy straw for this camel right now. please help me.

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## [Possible Bug: Automator.addAutomationCurve Not Accepting Parameter Argument](https://qa.fmod.com/t/possible-bug-automator-addautomationcurve-not-accepting-parameter-argument/13845)

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**Author:** [@KarateKidzz](https://qa.fmod.com/u/KarateKidzz)\
**Replies:** 5\
**Last updated:** [December 13, 2018, 1:20am UTC](https://qa.fmod.com/t/possible-bug-automator-addautomationcurve-not-accepting-parameter-argument/13845 "2018-12-13T01:20:11Z")

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Hi, I’m trying to set up an automation curve to a parameter. Calling effect.addAutomator(effect.properties.level) works as expected. However, when calling automator.addAutomationCurve(parameter), it returns an error of…

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## [Platform exclusion vs unused assets?](https://qa.fmod.com/t/platform-exclusion-vs-unused-assets/14249)

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**Author:** [@Skaven252](https://qa.fmod.com/u/Skaven252)\
**Replies:** 1\
**Last updated:** [December 13, 2018, 12:41am UTC](https://qa.fmod.com/t/platform-exclusion-vs-unused-assets/14249 "2018-12-13T00:41:15Z")

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I’ve found the “Exclude All Platforms” option as a convenient way to keep different options available within an event while iterating on the game, as a way to enable and disable different “versions” of the implementation…

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## [Snapshot that Applies Lowpass as Camera Zooms Out](https://qa.fmod.com/t/snapshot-that-applies-lowpass-as-camera-zooms-out/14243)

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**Author:** [@Infestient](https://qa.fmod.com/u/Infestient)\
**Replies:** 1\
**Last updated:** [December 10, 2018, 11:29pm UTC](https://qa.fmod.com/t/snapshot-that-applies-lowpass-as-camera-zooms-out/14243 "2018-12-10T23:29:23Z")

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I’m trying to create a snapshot that adds a lowpass filter gradually as the camera zooms out. What I have right now works within FMOD. When I audition one sound and play the snapshot, the sound changes as you play with…

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## [How does two parameters affecting the same effect work?](https://qa.fmod.com/t/how-does-two-parameters-affecting-the-same-effect-work/14235)

<div class="topic-metadata">

**Author:** [@KarateKidzz](https://qa.fmod.com/u/KarateKidzz)\
**Replies:** 2\
**Last updated:** [December 7, 2018, 12:18pm UTC](https://qa.fmod.com/t/how-does-two-parameters-affecting-the-same-effect-work/14235 "2018-12-07T12:18:21Z")

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If I’m automating a lowpass cutoff from two parameters (say distance and direction), how does the final cutoff get calculated? From experimenting with it, it seems only one parameter controls the cutoff at once, but the…

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## [Scatterer Instrument Pan Randomization](https://qa.fmod.com/t/scatterer-instrument-pan-randomization/14190)

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**Author:** [@mauruiz](https://qa.fmod.com/u/mauruiz)\
**Replies:** 2\
**Last updated:** [November 12, 2018, 7:11pm UTC](https://qa.fmod.com/t/scatterer-instrument-pan-randomization/14190 "2018-11-12T19:11:34Z")

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Hi! I’m feeling super stupid, but here it goes: Is there a way to random change the pan of a scatter instrument every time it plays a sound on its list, when the Max and Min Scatter Distance are set both to 0, on a 2D …

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## [Decrease total timeline length](https://qa.fmod.com/t/decrease-total-timeline-length/14233)

<div class="topic-metadata">

**Author:** [@VIDEN](https://qa.fmod.com/u/VIDEN)\
**Replies:** 1\
**Last updated:** [December 5, 2018, 2:27pm UTC](https://qa.fmod.com/t/decrease-total-timeline-length/14233 "2018-12-05T14:27:41Z")

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So I accidentally did something that made the total timeline length way to long. How do i decrease it? Picture for illustration:

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## [Programmer Sound vs. Event Sound for FX Dialogues](https://qa.fmod.com/t/programmer-sound-vs-event-sound-for-fx-dialogues/14222)

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**Author:** [@Ashgard](https://qa.fmod.com/u/Ashgard)\
**Replies:** 2\
**Last updated:** [December 4, 2018, 8:41pm UTC](https://qa.fmod.com/t/programmer-sound-vs-event-sound-for-fx-dialogues/14222 "2018-12-04T20:41:01Z")

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Hi, On a project that had dialogue lines and dialogue FX like when enemies got hit, killed or just said random dialogue lines I didn’t know whether to use the programmer sounds to control those or separate events. At th…

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## [Bank files throwing "do not exist on disk" and  with perforce integration](https://qa.fmod.com/t/bank-files-throwing-do-not-exist-on-disk-and-with-perforce-integration/13849)

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**Author:** [@dassoop](https://qa.fmod.com/u/dassoop)\
**Replies:** 4\
**Last updated:** [December 3, 2018, 5:39am UTC](https://qa.fmod.com/t/bank-files-throwing-do-not-exist-on-disk-and-with-perforce-integration/13849 "2018-12-03T05:39:29Z")

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As I understand the Event files are always meant to show the ? mark as they are read from the bank files. How ever my bank files also show ? and are unable to load onto perforce unless manually added. Also when I’ve tri…

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## [Setting up locations for track play within a single FMOD event](https://qa.fmod.com/t/setting-up-locations-for-track-play-within-a-single-fmod-event/14228)

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**Author:** [@Jeff\_Nay](https://qa.fmod.com/u/Jeff_Nay)\
**Replies:** 6\
**Last updated:** [December 3, 2018, 5:23am UTC](https://qa.fmod.com/t/setting-up-locations-for-track-play-within-a-single-fmod-event/14228 "2018-12-03T05:23:06Z")

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I want to be able to split up the play locations for an event by track. This way I could sync several tracks inside of one event, but set each track’s individual play location within UE4. Possible?

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## [Fade in one music track to another in loop](https://qa.fmod.com/t/fade-in-one-music-track-to-another-in-loop/14215)

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**Author:** [@AlexVaulin](https://qa.fmod.com/u/AlexVaulin)\
**Replies:** 2\
**Last updated:** [November 29, 2018, 9:36am UTC](https://qa.fmod.com/t/fade-in-one-music-track-to-another-in-loop/14215 "2018-11-29T09:36:13Z")

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Hello! Let’s say you have two states in game: battle\_phase\_one and battle\_phase\_two. I have a music track for the first phase and I would like to emphasize it with a second track witch contain percussion when a second b…

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## [Snapshot Instrument cannot fade Group if the Event is not part of said Group](https://qa.fmod.com/t/snapshot-instrument-cannot-fade-group-if-the-event-is-not-part-of-said-group/14209)

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**Author:** [@rubenbergshoeff](https://qa.fmod.com/u/rubenbergshoeff)\
**Replies:** 2\
**Last updated:** [November 28, 2018, 7:26am UTC](https://qa.fmod.com/t/snapshot-instrument-cannot-fade-group-if-the-event-is-not-part-of-said-group/14209 "2018-11-28T07:26:49Z")

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Hey all, For a new project I’m working on I figured I’d try my hand at snapshot control from within the tracks using snapshot instruments. This would be great as I can fade in and out groups based on current audio playi…

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## [Add Random No Repeat](https://qa.fmod.com/t/add-random-no-repeat/14216)

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**Author:** [@krdrt5367](https://qa.fmod.com/u/krdrt5367)\
**Replies:** 1\
**Last updated:** [November 28, 2018, 4:54am UTC](https://qa.fmod.com/t/add-random-no-repeat/14216 "2018-11-28T04:54:45Z")

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A randomized does not contain duplicates multi instrument playlist modes, and missing click “Random No Repeat”. :frowning:

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## [Crossfading start and end of a loop?](https://qa.fmod.com/t/crossfading-start-and-end-of-a-loop/14210)

<div class="topic-metadata">

**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 1\
**Last updated:** [November 26, 2018, 12:48am UTC](https://qa.fmod.com/t/crossfading-start-and-end-of-a-loop/14210 "2018-11-26T00:48:09Z")

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Is it possible to make a loop crossfade between the start and beginning? I found this video showing a workaround that I don’t really understand – so maybe there’s a simpler way? :slight\_smile: https://www.youtube.com/wa…

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## [Implementing FMOD Studio API on Andriod](https://qa.fmod.com/t/implementing-fmod-studio-api-on-andriod/14180)

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**Author:** [@jangoisbaddest](https://qa.fmod.com/u/jangoisbaddest)\
**Replies:** 1\
**Last updated:** [November 13, 2018, 4:23am UTC](https://qa.fmod.com/t/implementing-fmod-studio-api-on-andriod/14180 "2018-11-13T04:23:57Z")

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Hey there! I have a really neat sound bank set up in Studio, and now I want to implement it in a rudimentary Andriod app. So I looked at the documentation (yes, the Android-specific startup guide) and used Andriod Studi…

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## [Including Studio files in the example codes for commercial video lectures](https://qa.fmod.com/t/including-studio-files-in-the-example-codes-for-commercial-video-lectures/14191)

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**Author:** [@jmhong](https://qa.fmod.com/u/jmhong)\
**Replies:** 1\
**Last updated:** [November 11, 2018, 10:40pm UTC](https://qa.fmod.com/t/including-studio-files-in-the-example-codes-for-commercial-video-lectures/14191 "2018-11-11T22:40:14Z")

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Hi, I SELL video lectures on c++ programming. I like to use FMOD in my lecture on a couple sound play tutorials. My first attempt was encouraging students to download FMOD studio in your webpage, which appears very i…

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## [Recording and saving a profiler session as a wav file?](https://qa.fmod.com/t/recording-and-saving-a-profiler-session-as-a-wav-file/14186)

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**Author:** [@jenkamusic](https://qa.fmod.com/u/jenkamusic)\
**Replies:** 2\
**Last updated:** [November 9, 2018, 7:44am UTC](https://qa.fmod.com/t/recording-and-saving-a-profiler-session-as-a-wav-file/14186 "2018-11-09T07:44:17Z")

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Hi, I was wondering if it is somehow possible to export a recorded session from the profiler to a wav file from FMOD studio.

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## [FMOD Studio - stop whole event after programmer sound ends.](https://qa.fmod.com/t/fmod-studio-stop-whole-event-after-programmer-sound-ends/14182)

<div class="topic-metadata">

**Author:** [@bilejkluk](https://qa.fmod.com/u/bilejkluk)\
**Replies:** 2\
**Last updated:** [November 8, 2018, 4:11pm UTC](https://qa.fmod.com/t/fmod-studio-stop-whole-event-after-programmer-sound-ends/14182 "2018-11-08T16:11:56Z")

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Hello! Im trying to build a programmer sound event for voiceovers. Main idea is that it should be radio brodcast with lot of glitches etc. I have audiotable with different parts of voiceovers with different lenghts. I…

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## [Failed to rename asset error](https://qa.fmod.com/t/failed-to-rename-asset-error/14173)

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**Author:** [@GPnicolett](https://qa.fmod.com/u/GPnicolett)\
**Replies:** 5\
**Last updated:** [November 8, 2018, 12:40am UTC](https://qa.fmod.com/t/failed-to-rename-asset-error/14173 "2018-11-08T00:40:20Z")

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I’m diving back into an older project, and suddenly getting “Failed to rename asset” errors whenever I try to organize or make any changes to assets in the Asset List. What usually happens is I get that error, a show de…

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## [What does the checkmark and the arrows mean?](https://qa.fmod.com/t/what-does-the-checkmark-and-the-arrows-mean/14178)

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**Author:** [@williamchyr](https://qa.fmod.com/u/williamchyr)\
**Replies:** 1\
**Last updated:** [November 7, 2018, 2:24am UTC](https://qa.fmod.com/t/what-does-the-checkmark-and-the-arrows-mean/14178 "2018-11-07T02:24:18Z")

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Shown here: https://i.imgur.com/cciZbdx.png

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## [Parameters changes not affecting transitions](https://qa.fmod.com/t/parameters-changes-not-affecting-transitions/14172)

<div class="topic-metadata">

**Author:** [@SonicBDP](https://qa.fmod.com/u/SonicBDP)\
**Replies:** 1\
**Last updated:** [November 6, 2018, 10:42pm UTC](https://qa.fmod.com/t/parameters-changes-not-affecting-transitions/14172 "2018-11-06T22:42:45Z")

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I’ve been working on a 3-part spell sound (start, loop, end) and the transitions work properly in Studio when played individually (set the parameter in studio, play, stop, set parameter, play), but real-time changes to t…

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## [Splitting Audio Programatically](https://qa.fmod.com/t/splitting-audio-programatically/14165)

<div class="topic-metadata">

**Author:** [@cjserio](https://qa.fmod.com/u/cjserio)\
**Replies:** 6\
**Last updated:** [November 3, 2018, 11:32am UTC](https://qa.fmod.com/t/splitting-audio-programatically/14165 "2018-11-03T11:32:11Z")

</div>

What is the right way to create an FMOD low-level channel group hierarchy where a signal is split, goes down two separate signal paths, and is then mixed together? Ideally we’d create a single channelGroup and then add i…

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