# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=101

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 102

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## [How EXACTLY do I use the transceiver plugin?](https://qa.fmod.com/t/how-exactly-do-i-use-the-transceiver-plugin/14168)

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**Author:** [@cormagic](https://qa.fmod.com/u/cormagic)\
**Replies:** 6\
**Last updated:** [November 2, 2018, 12:30am UTC](https://qa.fmod.com/t/how-exactly-do-i-use-the-transceiver-plugin/14168 "2018-11-02T00:30:50Z")

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Hi. I’m trying to set this up in FMOD and through Unity. Been waiting for the updated manual for a year now. So, how does it work? Step by step please. I can’t figure this out. I’m trying to set up water laps in a zone …

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## [Where can I get detailed logs about build failures?](https://qa.fmod.com/t/where-can-i-get-detailed-logs-about-build-failures/14163)

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**Author:** [@Shadoninja](https://qa.fmod.com/u/Shadoninja)\
**Replies:** 2\
**Last updated:** [October 31, 2018, 3:51am UTC](https://qa.fmod.com/t/where-can-i-get-detailed-logs-about-build-failures/14163 "2018-10-31T03:51:24Z")

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My project does not build anymore. It happened when importing a new asset. I just get this error: https://i.imgur.com/IzBYVoR.png How can I diagnose this?

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## [Search for unimported clips doesn't work?](https://qa.fmod.com/t/search-for-unimported-clips-doesnt-work/14134)

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**Author:** [@ws\_robert](https://qa.fmod.com/u/ws_robert)\
**Replies:** 5\
**Last updated:** [October 31, 2018, 2:57am UTC](https://qa.fmod.com/t/search-for-unimported-clips-doesnt-work/14134 "2018-10-31T02:57:01Z")

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Searching in the Assets Tab won’t return unimported clips; it only searches the name of imported clips; am I doing something wrong or is this a bug?

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## [Making separate mixes for TV, Headphones, Home Theater, etc..](https://qa.fmod.com/t/making-separate-mixes-for-tv-headphones-home-theater-etc/13287)

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**Author:** [@SonikSky](https://qa.fmod.com/u/SonikSky)\
**Replies:** 7\
**Last updated:** [October 30, 2018, 5:53pm UTC](https://qa.fmod.com/t/making-separate-mixes-for-tv-headphones-home-theater-etc/13287 "2018-10-30T17:53:20Z")

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Hi guys, I had asked this a while ago, but still haven’t honed in on exactly what it is that I need to do to make this functional. I’m also curious if anyone has some suggestions for best practices when optimizing the m…

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## [Max instance - is it networked?](https://qa.fmod.com/t/max-instance-is-it-networked/14055)

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**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 8\
**Last updated:** [October 29, 2018, 11:21am UTC](https://qa.fmod.com/t/max-instance-is-it-networked/14055 "2018-10-29T11:21:39Z")

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Lets say I have a fast weapon shooting. I want to enable “stealing”, so whenever it shoots a new bullet, it stops the tail of the old sound, and uses that voice to play the start of the new sound instead. By doing that…

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## [How do I mute or disable FMOD so that iTunes music will play? \[iOS\]](https://qa.fmod.com/t/how-do-i-mute-or-disable-fmod-so-that-itunes-music-will-play-ios/14161)

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**Author:** [@bluegiraffe](https://qa.fmod.com/u/bluegiraffe)\
**Replies:** 2\
**Last updated:** [October 25, 2018, 8:14pm UTC](https://qa.fmod.com/t/how-do-i-mute-or-disable-fmod-so-that-itunes-music-will-play-ios/14161 "2018-10-25T20:14:32Z")

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On iOS, whenever a user launches our app or switches to it, the background music is stopped. Is there a way to prevent this in FMOD? We’re using the C++ FMOD::Studio API in our own engine. We’re not using another way to …

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## [Assign FMOD Event to Sound Class in UE4](https://qa.fmod.com/t/assign-fmod-event-to-sound-class-in-ue4/14148)

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**Author:** [@dassoop](https://qa.fmod.com/u/dassoop)\
**Replies:** 3\
**Last updated:** [October 24, 2018, 3:11am UTC](https://qa.fmod.com/t/assign-fmod-event-to-sound-class-in-ue4/14148 "2018-10-24T03:11:20Z")

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Is there a way to set the Sound Classes for FMOD Events that I’m missing? I’ve looked in all the conventional places and can’t find it. Thank you!

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## [Looping event stops](https://qa.fmod.com/t/looping-event-stops/14151)

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**Author:** [@Metarules](https://qa.fmod.com/u/Metarules)\
**Replies:** 2\
**Last updated:** [October 22, 2018, 1:26am UTC](https://qa.fmod.com/t/looping-event-stops/14151 "2018-10-22T01:26:59Z")

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Hello. I am trying to cope with the following problem. I have a looping event in game that plays always and it is like complex texture has several tracks inside it. Sometimes I catch FMOD\_STUDIO\_EVENT\_CALLBACK\_SOUND\_STOP…

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## [adding DSP Plugin causes crash](https://qa.fmod.com/t/adding-dsp-plugin-causes-crash/14147)

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**Author:** [@atillacsa](https://qa.fmod.com/u/atillacsa)\
**Replies:** 1\
**Last updated:** [October 17, 2018, 8:10am UTC](https://qa.fmod.com/t/adding-dsp-plugin-causes-crash/14147 "2018-10-17T08:10:49Z")

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I wrote a simple DSP bitcrush effect, it loads in FMOD Studio, I can see it in the effects. The problem is, if I don’t comment out a piece from my code, it crashes instantly when trying to add the effect: FMOD\_RESULT F\_…

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## [Custom DSP plugin not showing up](https://qa.fmod.com/t/custom-dsp-plugin-not-showing-up/14146)

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**Author:** [@atillacsa](https://qa.fmod.com/u/atillacsa)\
**Replies:** 1\
**Last updated:** [October 16, 2018, 10:52am UTC](https://qa.fmod.com/t/custom-dsp-plugin-not-showing-up/14146 "2018-10-16T10:52:51Z")

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I made a custom dsp plugin for FMOD, built it into a DLL and put it into my “AppData\\Local\\FMOD Studio\\Plugins” folder… I tried with 32bit, 64bit DLLs, but nothing worked, it doesn’t show up under Plug-in Effects in FMOD…

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## [Discrepancies in HTML5 fmod studio builds of 1.10.01 vs 1.10.08/09 (maybe others)](https://qa.fmod.com/t/discrepancies-in-html5-fmod-studio-builds-of-1-10-01-vs-1-10-08-09-maybe-others/14140)

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**Author:** [@jimon.c](https://qa.fmod.com/u/jimon.c)\
**Replies:** 3\
**Last updated:** [October 16, 2018, 5:04am UTC](https://qa.fmod.com/t/discrepancies-in-html5-fmod-studio-builds-of-1-10-01-vs-1-10-08-09-maybe-others/14140 "2018-10-16T05:04:46Z")

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Hi, I’m trying to update fmod in my game and hitting weird problems. My game has everything in one bank, and doesn’t seem to be doing anything controversial :slight\_smile: I do use pitch shifter and some other dsp’s, s…

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## [How to return from where we came by using transition region](https://qa.fmod.com/t/how-to-return-from-where-we-came-by-using-transition-region/14137)

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**Author:** [@AlexVaulin](https://qa.fmod.com/u/AlexVaulin)\
**Replies:** 2\
**Last updated:** [October 15, 2018, 7:56am UTC](https://qa.fmod.com/t/how-to-return-from-where-we-came-by-using-transition-region/14137 "2018-10-15T07:56:38Z")

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Hello! Let’s say we have two compositions “no-battle” and “battle” music themes. I have transition region to battle theme that trigger every time when we encounter and fight an enemy. Is it possible to create a transit…

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## [SteamVR Interaction System prefabs + FMOD](https://qa.fmod.com/t/steamvr-interaction-system-prefabs-fmod/14139)

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**Author:** [@noizgirl](https://qa.fmod.com/u/noizgirl)\
**Replies:** 1\
**Last updated:** [October 15, 2018, 2:27am UTC](https://qa.fmod.com/t/steamvr-interaction-system-prefabs-fmod/14139 "2018-10-15T02:27:02Z")

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is there an easy way to swap out the Unity AudioSource/Clips for FMOD in the prefabs found in the Interaction System?

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## [Startup crash on Linux](https://qa.fmod.com/t/startup-crash-on-linux/14127)

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**Author:** [@Ryuten](https://qa.fmod.com/u/Ryuten)\
**Replies:** 1\
**Last updated:** [October 9, 2018, 10:50pm UTC](https://qa.fmod.com/t/startup-crash-on-linux/14127 "2018-10-09T22:50:21Z")

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Hello, we are using Unity 2018.1.9f1, FMOD Studio 1.10.00. Our game builds and runs on Windows, but we have a problem with Linux build (on Ubuntu-18.04.1). Build has no errors, but after app launch, there appears unit…

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## [How to resize a timeline length in an event - FMOD Studio 1.10.05](https://qa.fmod.com/t/how-to-resize-a-timeline-length-in-an-event-fmod-studio-1-10-05/14125)

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**Author:** [@zwolfiez](https://qa.fmod.com/u/zwolfiez)\
**Replies:** 1\
**Last updated:** [October 5, 2018, 1:01am UTC](https://qa.fmod.com/t/how-to-resize-a-timeline-length-in-an-event-fmod-studio-1-10-05/14125 "2018-10-05T01:01:38Z")

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This has probably been asked before, but I can’t find the answer, so hopefully someone can point it out to me. Is there a way to change the size of the event timeline? I don’t need something 30 seconds long for an even…

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## [Bug in 1.10.08 (Mac) on Multi Instruments playlist with looping entries](https://qa.fmod.com/t/bug-in-1-10-08-mac-on-multi-instruments-playlist-with-looping-entries/14122)

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**Author:** [@furuide](https://qa.fmod.com/u/furuide)\
**Replies:** 3\
**Last updated:** [October 3, 2018, 11:38pm UTC](https://qa.fmod.com/t/bug-in-1-10-08-mac-on-multi-instruments-playlist-with-looping-entries/14122 "2018-10-03T23:38:43Z")

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Hi, after updating to 1.10.08, one of my events that has a looping Multi Instrument playlist no longer works properly. It’s a simple Multi Instrument playlist with two entries, the first of which plays only once and th…

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## [Documentation on Fmod Studio effects?](https://qa.fmod.com/t/documentation-on-fmod-studio-effects/14123)

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**Author:** [@wandermyz](https://qa.fmod.com/u/wandermyz)\
**Replies:** 2\
**Last updated:** [October 2, 2018, 5:35pm UTC](https://qa.fmod.com/t/documentation-on-fmod-studio-effects/14123 "2018-10-02T17:35:02Z")

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I failed to find a detailed documentation on all the Fmod Studio effects. For example, I hope some documentation could help answer me these questions on Multiband EQ: What does the “(A)” mean in “Freq. (A)”? What does…

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## [Concurrently Using Multiple Projects](https://qa.fmod.com/t/concurrently-using-multiple-projects/14118)

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**Author:** [@lkj](https://qa.fmod.com/u/lkj)\
**Replies:** 2\
**Last updated:** [October 1, 2018, 11:59pm UTC](https://qa.fmod.com/t/concurrently-using-multiple-projects/14118 "2018-10-01T23:59:29Z")

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Hey guys :smiley: Consider a situation where we have a single server running FMOD system, and multiple client applications each running their own content concurrently. The client applications will be developed by multip…

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## [What is included in banks?](https://qa.fmod.com/t/what-is-included-in-banks/14119)

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**Author:** [@jojojo](https://qa.fmod.com/u/jojojo)\
**Replies:** 2\
**Last updated:** [October 1, 2018, 3:36pm UTC](https://qa.fmod.com/t/what-is-included-in-banks/14119 "2018-10-01T15:36:42Z")

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So I read the documentation about banks and that they include all data (including sample data) that are associated with them. Is this true? Because my fmod-project is around 600 MB, the Master Bank (my only bank) is onl…

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## [Can I change menu colors?](https://qa.fmod.com/t/can-i-change-menu-colors/14111)

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**Author:** [@vlater](https://qa.fmod.com/u/vlater)\
**Replies:** 4\
**Last updated:** [September 27, 2018, 4:04am UTC](https://qa.fmod.com/t/can-i-change-menu-colors/14111 "2018-09-27T04:04:14Z")

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Hello, Is there a way to change menu colors?. Having black color font on dark gray background is really difficult to see. I have vision problems and this makes it almost impossible to read the menu. Can I edit some sett…

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## [How to create the FMOD\_STUDIO\_EVENTDESCRIPTION array for use in FMOD\_Studio\_Bank\_GetEventList() (FMOD Studio C API)](https://qa.fmod.com/t/how-to-create-the-fmod-studio-eventdescription-array-for-use-in-fmod-studio-bank-geteventlist-fmod-studio-c-api/14110)

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**Author:** [@jimmcgowan](https://qa.fmod.com/u/jimmcgowan)\
**Replies:** 4\
**Last updated:** [September 26, 2018, 6:53am UTC](https://qa.fmod.com/t/how-to-create-the-fmod-studio-eventdescription-array-for-use-in-fmod-studio-bank-geteventlist-fmod-studio-c-api/14110 "2018-09-26T06:53:37Z")

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I have loaded a bank and want to iterate through all the events it contains. From the documentation, it looks like I should use FMOD\_Studio\_Bank\_GetEventCount() to get the count of the events and use this count to creat…

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## [Changing between sounds at specific percentage of file length](https://qa.fmod.com/t/changing-between-sounds-at-specific-percentage-of-file-length/14112)

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**Author:** [@OdaTilset](https://qa.fmod.com/u/OdaTilset)\
**Replies:** 2\
**Last updated:** [September 24, 2018, 12:11pm UTC](https://qa.fmod.com/t/changing-between-sounds-at-specific-percentage-of-file-length/14112 "2018-09-24T12:11:11Z")

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Hello, I’m still very new to using FMOD, so this might be a pretty basic question. We have a door that opens when you pull a lever, and if you pull it again it can start closing mid-animation. What we want to do, is m…

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## [Build creation files generation](https://qa.fmod.com/t/build-creation-files-generation/14096)

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**Author:** [@ghiboz](https://qa.fmod.com/u/ghiboz)\
**Replies:** 5\
**Last updated:** [September 20, 2018, 2:01am UTC](https://qa.fmod.com/t/build-creation-files-generation/14096 "2018-09-20T02:01:09Z")

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hi all I have a question: when I make a build event (ie: the examples.fspro project) I have these files: Master Bank.bank Master Bank.strings.bank Music.bank Sfx.bank Vehicles.bank VO.bank for the music, sfx, vehicle…

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## [FMOD UE4 Changing audio on the same time, how to lower the BGM when SFX playing and using FMOD on C++ UE4](https://qa.fmod.com/t/fmod-ue4-changing-audio-on-the-same-time-how-to-lower-the-bgm-when-sfx-playing-and-using-fmod-on-c-ue4/14030)

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**Author:** [@Vu5e](https://qa.fmod.com/u/Vu5e)\
**Replies:** 4\
**Last updated:** [September 19, 2018, 2:07pm UTC](https://qa.fmod.com/t/fmod-ue4-changing-audio-on-the-same-time-how-to-lower-the-bgm-when-sfx-playing-and-using-fmod-on-c-ue4/14030 "2018-09-19T14:07:34Z")

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Hello there everyone on FMOD communities. First time here and FMOD really helps me but anyways I got two questions to ask. First question :- I got two audio (which is a SFX), one is normal and the other one is distort…

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## [Syncing Snapshot Instrument w/ Asynchronous Instrument](https://qa.fmod.com/t/syncing-snapshot-instrument-w-asynchronous-instrument/14100)

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**Author:** [@Wilhelm\_Scream](https://qa.fmod.com/u/Wilhelm_Scream)\
**Replies:** 2\
**Last updated:** [September 17, 2018, 4:31pm UTC](https://qa.fmod.com/t/syncing-snapshot-instrument-w-asynchronous-instrument/14100 "2018-09-17T16:31:38Z")

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Hello all. I would like to have a snapshot instrument active whenever a certain event is playing. Problem is, the event only contains one track, an asynchronous instrument (a programmer instrument, if you think it matte…

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## [Transition between 2 adjacent clips causes a click](https://qa.fmod.com/t/transition-between-2-adjacent-clips-causes-a-click/14095)

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**Author:** [@rick.baksteen](https://qa.fmod.com/u/rick.baksteen)\
**Replies:** 4\
**Last updated:** [September 13, 2018, 6:45am UTC](https://qa.fmod.com/t/transition-between-2-adjacent-clips-causes-a-click/14095 "2018-09-13T06:45:23Z")

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Hi all, Excuse my terminology, I’m just starting in FMOD so I may not get everything right. I’m trying to create an event for a foghorn that can be controlled by the player. I created a sample in Cubase which consists …

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## [Different ways to upload FMOD into P4V(perforce) and Unreal. What's your preferred method?](https://qa.fmod.com/t/different-ways-to-upload-fmod-into-p4v-perforce-and-unreal-whats-your-preferred-method/14090)

<div class="topic-metadata">

**Author:** [@dassoop](https://qa.fmod.com/u/dassoop)\
**Replies:** 4\
**Last updated:** [September 10, 2018, 5:00am UTC](https://qa.fmod.com/t/different-ways-to-upload-fmod-into-p4v-perforce-and-unreal-whats-your-preferred-method/14090 "2018-09-10T05:00:39Z")

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How do you personally do it? I was using FMOD through Unreal then uploading to Perforce for a few months, but now that there will be 2 of us working with FMOD we’re a bit confused on the different ways of connecting to …

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## [Double Click on Tempo Marker not working?](https://qa.fmod.com/t/double-click-on-tempo-marker-not-working/13857)

<div class="topic-metadata">

**Author:** [@Chris.Shutt](https://qa.fmod.com/u/Chris.Shutt)\
**Replies:** 6\
**Last updated:** [September 4, 2018, 7:25pm UTC](https://qa.fmod.com/t/double-click-on-tempo-marker-not-working/13857 "2018-09-04T19:25:58Z")

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Hi, I’m fairly new to FMOD. I’ve added a Tempo Marker and I want to change it from the default 120 bpm to 100 bpm. My understanding is that I just need to double-click on the Tempo Marker to edit it but when I double-cl…

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## [Failed to encode bank](https://qa.fmod.com/t/failed-to-encode-bank/14080)

<div class="topic-metadata">

**Author:** [@Krederik](https://qa.fmod.com/u/Krederik)\
**Replies:** 1\
**Last updated:** [September 4, 2018, 5:57am UTC](https://qa.fmod.com/t/failed-to-encode-bank/14080 "2018-09-04T05:57:10Z")

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Hi gang! I have a huge problem getting FMOD to built for PS4. First of all, it took way too long to find info on the libatrac9.dll you’ll need for the AT9 encoding format (why don’t you put that in the manual?), secondl…

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## [Asynchronous and Cut options](https://qa.fmod.com/t/asynchronous-and-cut-options/13445)

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**Author:** [@Koca](https://qa.fmod.com/u/Koca)\
**Replies:** 4\
**Last updated:** [September 3, 2018, 12:43am UTC](https://qa.fmod.com/t/asynchronous-and-cut-options/13445 "2018-09-03T00:43:27Z")

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Hello, can you explain or point me to some info on these options and what to they do? Thanks

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