# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=102

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 103

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## [Asynchronous and Cut options](https://qa.fmod.com/t/asynchronous-and-cut-options/13445)

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**Author:** [@Koca](https://qa.fmod.com/u/Koca)\
**Replies:** 4\
**Last updated:** [September 3, 2018, 12:43am UTC](https://qa.fmod.com/t/asynchronous-and-cut-options/13445 "2018-09-03T00:43:27Z")

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Hello, can you explain or point me to some info on these options and what to they do? Thanks

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## [Scatterer instrument presets](https://qa.fmod.com/t/scatterer-instrument-presets/14071)

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**Author:** [@Koca](https://qa.fmod.com/u/Koca)\
**Replies:** 1\
**Last updated:** [August 30, 2018, 1:12am UTC](https://qa.fmod.com/t/scatterer-instrument-presets/14071 "2018-08-30T01:12:21Z")

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Hello, Maybe you can add a preset function to scatterer instrument. They can be easily copy/pasted but this might be easy feature for you guys to implement. So i think it\`s worth saying. Cheers Koča

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## [Find references for events using an effect.](https://qa.fmod.com/t/find-references-for-events-using-an-effect/14063)

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**Author:** [@Bradgentle](https://qa.fmod.com/u/Bradgentle)\
**Replies:** 2\
**Last updated:** [August 26, 2018, 10:13pm UTC](https://qa.fmod.com/t/find-references-for-events-using-an-effect/14063 "2018-08-26T22:13:28Z")

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HEya, Just wondering if there is a way of searching for all events that use a certain effect on them… For example, what if I wanted to find all events that use a reverb effect in it, or all events containing a spaciali…

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## [Fmod Studio Streaming Limit?](https://qa.fmod.com/t/fmod-studio-streaming-limit/14059)

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**Author:** [@wandermyz](https://qa.fmod.com/u/wandermyz)\
**Replies:** 1\
**Last updated:** [August 24, 2018, 7:11am UTC](https://qa.fmod.com/t/fmod-studio-streaming-limit/14059 "2018-08-24T07:11:58Z")

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In Fmod Designer we could set maximum streaming number for each bank. I could not find similar settings in Fmod Studio. However, I did notice that if I try to play a lot of streaming sound at the same time, many of them …

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## [Old version of Fmod](https://qa.fmod.com/t/old-version-of-fmod/14062)

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**Author:** [@sonicthehedgehog](https://qa.fmod.com/u/sonicthehedgehog)\
**Replies:** 1\
**Last updated:** [August 24, 2018, 12:58am UTC](https://qa.fmod.com/t/old-version-of-fmod/14062 "2018-08-24T00:58:54Z")

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Hi, I am trying to make a sound mod of a game that uses FMod. Looking at the header of the .fev file I see “RIFF FEV FMT” but no mention of what version of Fmod it was built with. How can I determine which version of Fm…

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## [Virus detected when installing FMOD Studio fmodstudio11008win64-installer.exe](https://qa.fmod.com/t/virus-detected-when-installing-fmod-studio-fmodstudio11008win64-installer-exe/14060)

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**Author:** [@irvinching](https://qa.fmod.com/u/irvinching)\
**Replies:** 1\
**Last updated:** [August 24, 2018, 12:57am UTC](https://qa.fmod.com/t/virus-detected-when-installing-fmod-studio-fmodstudio11008win64-installer-exe/14060 "2018-08-24T00:57:45Z")

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Hi guys, I am new to FMod, when I install 11008 which I downloaded from FMod.com, I get a ransomware warning from AVG. Do you guys see the same thing? Should I be worried? Thank you.

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## [It's so slowy in output a wave file.](https://qa.fmod.com/t/its-so-slowy-in-output-a-wave-file/14053)

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**Author:** [@cydf123fxg](https://qa.fmod.com/u/cydf123fxg)\
**Replies:** 1\
**Last updated:** [August 23, 2018, 5:57am UTC](https://qa.fmod.com/t/its-so-slowy-in-output-a-wave-file/14053 "2018-08-23T05:57:00Z")

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It’s so slowy in output a wave file.How to output into a wave file?

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## [Change anim based event Fmod](https://qa.fmod.com/t/change-anim-based-event-fmod/14057)

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**Author:** [@samoraes](https://qa.fmod.com/u/samoraes)\
**Replies:** 1\
**Last updated:** [August 23, 2018, 1:27am UTC](https://qa.fmod.com/t/change-anim-based-event-fmod/14057 "2018-08-23T01:27:44Z")

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I would like to create an event inside Fmod where I can get inside the engine as output to set the anim, but the parameters I saw are input-only, how should I get the value based on the sound?

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## [Trying to lose directionality of 3D sound when inside minimum distance](https://qa.fmod.com/t/trying-to-lose-directionality-of-3d-sound-when-inside-minimum-distance/14056)

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**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 3\
**Last updated:** [August 22, 2018, 12:03am UTC](https://qa.fmod.com/t/trying-to-lose-directionality-of-3d-sound-when-inside-minimum-distance/14056 "2018-08-22T00:03:37Z")

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I’m trying to simulate the effect of a 3D sound essentially ‘becoming’ 2D when I am inside the minimum distance of the sound and trying to simulate this effect in the Fmod Sandbox mode - however it seems even when I am w…

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## [Using FMOD to trigger events in game?](https://qa.fmod.com/t/using-fmod-to-trigger-events-in-game/14049)

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**Author:** [@Shadoninja](https://qa.fmod.com/u/Shadoninja)\
**Replies:** 5\
**Last updated:** [August 20, 2018, 4:47am UTC](https://qa.fmod.com/t/using-fmod-to-trigger-events-in-game/14049 "2018-08-20T04:47:31Z")

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Is there an effective workflow for doing this?

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## [Using scripts to trigger parameters in Unity](https://qa.fmod.com/t/using-scripts-to-trigger-parameters-in-unity/14043)

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**Author:** [@dlofthouse](https://qa.fmod.com/u/dlofthouse)\
**Replies:** 1\
**Last updated:** [August 17, 2018, 1:02am UTC](https://qa.fmod.com/t/using-scripts-to-trigger-parameters-in-unity/14043 "2018-08-17T01:02:56Z")

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Hi, I’m using a plugin called Panoply to create an interactive graphic novel for my Masters project. As it only uses cameras and no player characters I’m having difficulty figuring out how to trigger parameters using sc…

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## [FMOD studio and Unity 2017.4.7f1](https://qa.fmod.com/t/fmod-studio-and-unity-2017-4-7f1/14045)

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**Author:** [@Apheo](https://qa.fmod.com/u/Apheo)\
**Replies:** 1\
**Last updated:** [August 17, 2018, 12:33am UTC](https://qa.fmod.com/t/fmod-studio-and-unity-2017-4-7f1/14045 "2018-08-17T00:33:10Z")

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Hello, Im in a time rush with a project and have some problems with integrating FMOD with Unity. We use Unity 2017.4.7f1 and in fmod documentation it says: “The Integration will work with all versions of Unity 5 up to …

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## [Sounds stuttering and missing in build (works in editor)](https://qa.fmod.com/t/sounds-stuttering-and-missing-in-build-works-in-editor/14034)

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**Author:** [@runevision](https://qa.fmod.com/u/runevision)\
**Replies:** 4\
**Last updated:** [August 14, 2018, 3:47pm UTC](https://qa.fmod.com/t/sounds-stuttering-and-missing-in-build-works-in-editor/14034 "2018-08-14T15:47:38Z")

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I’m using Unity with FMOD Studio integration and Resonance Audio plug-in (for FMOD Studio). In the editor (Windows and Mac) the audio works fine, but in built players (standalone for Windows and Mac) some sound is stutt…

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## [Triggering sounds at cursor location during looping section](https://qa.fmod.com/t/triggering-sounds-at-cursor-location-during-looping-section/14019)

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**Author:** [@DeclanBell93](https://qa.fmod.com/u/DeclanBell93)\
**Replies:** 3\
**Last updated:** [August 6, 2018, 2:23am UTC](https://qa.fmod.com/t/triggering-sounds-at-cursor-location-during-looping-section/14019 "2018-08-06T02:23:33Z")

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Hi All, Not sure the title describes this perfect but I’m very new to FMOD and am struggling with some terminology. Bare with me! The situation: I have numerous Scatterer Sounds over several audio tracks which loop e…

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## [System::update Crash](https://qa.fmod.com/t/system-update-crash/14026)

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**Author:** [@ChezJfrey](https://qa.fmod.com/u/ChezJfrey)\
**Replies:** 4\
**Last updated:** [August 5, 2018, 7:02pm UTC](https://qa.fmod.com/t/system-update-crash/14026 "2018-08-05T19:02:50Z")

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Using FMOD 1.10.7 7/4/2018 Low Level API in C++ Recently started having some random crashes during -\>update(); doesn’t happen often. Three examples from the Windows Event log: Unhandled exception at 0x000007FED62DD1B…

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## [Problems when Split Binary](https://qa.fmod.com/t/problems-when-split-binary/14015)

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**Author:** [@Masterre](https://qa.fmod.com/u/Masterre)\
**Replies:** 1\
**Last updated:** [July 27, 2018, 4:19am UTC](https://qa.fmod.com/t/problems-when-split-binary/14015 "2018-07-27T04:19:22Z")

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Hi, We’re developing our game with Unity and using Fmod studio as our audio middleware. When we split the binary on Android, FMOD will not load any banks and there will be an error that no bank was found in the obb fil…

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## ["FMOD Studio could not load bank" error](https://qa.fmod.com/t/fmod-studio-could-not-load-bank-error/14009)

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**Author:** [@Systolique](https://qa.fmod.com/u/Systolique)\
**Replies:** 1\
**Last updated:** [July 23, 2018, 5:15am UTC](https://qa.fmod.com/t/fmod-studio-could-not-load-bank-error/14009 "2018-07-23T05:15:50Z")

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Hello, Opening Unity with my previously working fmod build now says : “BankLoadException : FMOD Studio could not load bank ’ E:\\WORK\\gamename\\FMOD\\buildpath\\Build\\bankname.bank’ : ERR\_PLUGIN\_MISSING : A requested outpu…

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## [Recreating "Oriental Situation" Example Music Project -TRANSITIONS-](https://qa.fmod.com/t/recreating-oriental-situation-example-music-project-transitions/14005)

<div class="topic-metadata">

**Author:** [@DeclanBell93](https://qa.fmod.com/u/DeclanBell93)\
**Replies:** 2\
**Last updated:** [July 20, 2018, 12:48am UTC](https://qa.fmod.com/t/recreating-oriental-situation-example-music-project-transitions/14005 "2018-07-20T00:48:40Z")

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Hi! My problem: I’m trying to create a piece similar to the “Oriental Situation” example project. I have 3 Phases of music and 3 levels of intensity. The running order is Phase 1 (Loop) \> Transition 1 (Once) \> Phase 2 …

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## [Dolby Atmos support](https://qa.fmod.com/t/dolby-atmos-support/13159)

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**Author:** [@henglon](https://qa.fmod.com/u/henglon)\
**Replies:** 13\
**Last updated:** [July 19, 2018, 12:24am UTC](https://qa.fmod.com/t/dolby-atmos-support/13159 "2018-07-19T00:24:42Z")

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hi Currently building a Unity demo project using FMod to play audio thru a Dolby ATmos hardware & speaker How do I get FMod to output in Dolby Atmos? Right now I am only seeing a multi-channel output. Or do I need to …

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## [Multi Instrument loops + transitions not working](https://qa.fmod.com/t/multi-instrument-loops-transitions-not-working/13852)

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**Author:** [@Llilyh](https://qa.fmod.com/u/Llilyh)\
**Replies:** 3\
**Last updated:** [July 18, 2018, 8:49pm UTC](https://qa.fmod.com/t/multi-instrument-loops-transitions-not-working/13852 "2018-07-18T20:49:23Z")

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Hi, I haven’t used FMOD in a while and I’m a bit confused, so here is what I’m trying to achieve: Phase 1 (loop) \> Transition 1 (once) \> Phase 2 (loop) \> Transition 2 (once) \> Phase 3 (loop) A parameter “team\_score” g…

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## [Group Parameter Control](https://qa.fmod.com/t/group-parameter-control/14003)

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**Author:** [@gmoses](https://qa.fmod.com/u/gmoses)\
**Replies:** 2\
**Last updated:** [July 18, 2018, 6:38pm UTC](https://qa.fmod.com/t/group-parameter-control/14003 "2018-07-18T18:38:16Z")

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I am currently in the process of creating an event to control multiple layers that are dependent on the players location or state. The goal here is to have a single piece of music (per major area) that adapts to whatever…

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## [Hide Markers](https://qa.fmod.com/t/hide-markers/14002)

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**Author:** [@anteevy](https://qa.fmod.com/u/anteevy)\
**Replies:** 2\
**Last updated:** [July 18, 2018, 9:49am UTC](https://qa.fmod.com/t/hide-markers/14002 "2018-07-18T09:49:24Z")

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Hi! We’re using markers to annotate our music tracks, which is used by the game to act on the current state of the music. For example, we have a marker every beat that has the name of the harmony/key of the music. The g…

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## [How to change Seek Speed in realtime??](https://qa.fmod.com/t/how-to-change-seek-speed-in-realtime/12368)

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**Author:** [@m0nkey](https://qa.fmod.com/u/m0nkey)\
**Replies:** 5\
**Last updated:** [July 17, 2018, 3:14am UTC](https://qa.fmod.com/t/how-to-change-seek-speed-in-realtime/12368 "2018-07-17T03:14:25Z")

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Hey there, Is there a API to change the seek speed of parameters??? This is my situation: I had two track to playback simultaneously, one low intensive and one high, the low track will play all the time, and when the c…

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## [Envelopment in Spatializer not spreaded enough?](https://qa.fmod.com/t/envelopment-in-spatializer-not-spreaded-enough/13996)

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**Author:** [@wandermyz](https://qa.fmod.com/u/wandermyz)\
**Replies:** 3\
**Last updated:** [July 17, 2018, 1:56am UTC](https://qa.fmod.com/t/envelopment-in-spatializer-not-spreaded-enough/13996 "2018-07-17T01:56:03Z")

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A re-post of my follow-up in question http://www.fmod.org/questions/question/whats-the-alternative-of-3d-spread-in-studio/, just to draw some attention… It seems the effect of envelopment in Studio is kind of different …

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## [What's the alternative of 3D Spread in Studio ?](https://qa.fmod.com/t/whats-the-alternative-of-3d-spread-in-studio/13946)

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**Author:** [@wandermyz](https://qa.fmod.com/u/wandermyz)\
**Replies:** 5\
**Last updated:** [July 13, 2018, 7:40am UTC](https://qa.fmod.com/t/whats-the-alternative-of-3d-spread-in-studio/13946 "2018-07-13T07:40:37Z")

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I’m moving from Fmod Ex. We used to specify 3D Spread of a sound by calling channel-\>set3DSpread. It turns out that in Fmod Studio, if I call channelGroup-\>set3DSpread where that event has a stereo sound source, I’ll ge…

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## [3D sound position scattered sounds](https://qa.fmod.com/t/3d-sound-position-scattered-sounds/13987)

<div class="topic-metadata">

**Author:** [@mike4](https://qa.fmod.com/u/mike4)\
**Replies:** 3\
**Last updated:** [July 12, 2018, 3:52am UTC](https://qa.fmod.com/t/3d-sound-position-scattered-sounds/13987 "2018-07-12T03:52:28Z")

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Hi sound intervals are not working with scattered sounds. Also how to set 3d sound positions. I want the scattered from all directions. http://i68.tinypic.com/mv26o9.png Thanks

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## [Dowloaded new version file got flagged as troyan](https://qa.fmod.com/t/dowloaded-new-version-file-got-flagged-as-troyan/13988)

<div class="topic-metadata">

**Author:** [@Koca](https://qa.fmod.com/u/Koca)\
**Replies:** 3\
**Last updated:** [July 11, 2018, 4:39pm UTC](https://qa.fmod.com/t/dowloaded-new-version-file-got-flagged-as-troyan/13988 "2018-07-11T16:39:58Z")

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Hello, i just downloaded a new version file and windows moved it to quarantine before even unpacked. It says that category is Trojan "This program is dangerous and executes commands from an attacker. Anybody had this i…

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## [FMOD getEvent hangs for multiple seconds](https://qa.fmod.com/t/fmod-getevent-hangs-for-multiple-seconds/13990)

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**Author:** [@Niad](https://qa.fmod.com/u/Niad)\
**Replies:** 1\
**Last updated:** [July 11, 2018, 4:30am UTC](https://qa.fmod.com/t/fmod-getevent-hangs-for-multiple-seconds/13990 "2018-07-11T04:30:27Z")

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In my game I’m having an issue where occasionally, FMOD::Studio::EventDescription::getEvent () will not immediately return. I’ve seen these hangs take anywhere from 100ms to 4000ms(4 seconds). It only happens when many…

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## [Having SFX sounds muted, virtualization issue perhaps?](https://qa.fmod.com/t/having-sfx-sounds-muted-virtualization-issue-perhaps/13904)

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**Author:** [@mpascual](https://qa.fmod.com/u/mpascual)\
**Replies:** 5\
**Last updated:** [July 10, 2018, 8:18am UTC](https://qa.fmod.com/t/having-sfx-sounds-muted-virtualization-issue-perhaps/13904 "2018-07-10T08:18:36Z")

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Hi We’re running into some issues in our project where certain sounds are being muted, probably due to playing too many sounds. We’re currently working on Windows and using FMOD 1.10.02. FMOD Studio is being initialize…

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## [Resampling for different platforms](https://qa.fmod.com/t/resampling-for-different-platforms/13984)

<div class="topic-metadata">

**Author:** [@rontt](https://qa.fmod.com/u/rontt)\
**Replies:** 3\
**Last updated:** [July 10, 2018, 6:02am UTC](https://qa.fmod.com/t/resampling-for-different-platforms/13984 "2018-07-10T06:02:01Z")

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The sounds in my game are at all different sample rates/formats (22K,44K,96K,wav,ogg,etc) depending on the source they came from. When I build the bank files for the Desktop, they all get converted to .ogg files, but do…

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