# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=103

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**Page:** 104

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## [FMOD error 51 on Samsung S7 EDGE](https://qa.fmod.com/t/fmod-error-51-on-samsung-s7-edge/13982)

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**Author:** [@shadowzaky](https://qa.fmod.com/u/shadowzaky)\
**Replies:** 1\
**Last updated:** [July 9, 2018, 4:34am UTC](https://qa.fmod.com/t/fmod-error-51-on-samsung-s7-edge/13982 "2018-07-09T04:34:12Z")

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Hello, I’m trying to figure out why I keep getting FMOD Error 51 when trying to initialize fmod with a Samsung S7 EDGE running on Android 8.0.0. Here are the logs I receive when looking at the logcat of the device usin…

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## [How to make sound play only once?](https://qa.fmod.com/t/how-to-make-sound-play-only-once/13980)

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**Author:** [@roberto\_sc](https://qa.fmod.com/u/roberto_sc)\
**Replies:** 3\
**Last updated:** [July 6, 2018, 1:59am UTC](https://qa.fmod.com/t/how-to-make-sound-play-only-once/13980 "2018-07-06T01:59:25Z")

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I’m a FMOD beginner, the image probably describes better my question: https://imgur.com/a/0ZfDUS1 I created a “Speed” parameter that is used to modulate the pitch of “LoveBug\_EngineDrive”. Also, and more important, it …

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## [Way to get what assets are being played within an fmod event?](https://qa.fmod.com/t/way-to-get-what-assets-are-being-played-within-an-fmod-event/13960)

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**Author:** [@jlangford](https://qa.fmod.com/u/jlangford)\
**Replies:** 2\
**Last updated:** [July 5, 2018, 4:48pm UTC](https://qa.fmod.com/t/way-to-get-what-assets-are-being-played-within-an-fmod-event/13960 "2018-07-05T16:48:25Z")

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I have an event with a multi sound container and would like to know what asset(s) are being triggered when the event is played. Is there a way of getting this? Thanks

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## [Reverb send attenuation over distance after import from Designer?](https://qa.fmod.com/t/reverb-send-attenuation-over-distance-after-import-from-designer/13979)

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**Author:** [@wandermyz](https://qa.fmod.com/u/wandermyz)\
**Replies:** 1\
**Last updated:** [July 4, 2018, 2:00am UTC](https://qa.fmod.com/t/reverb-send-attenuation-over-distance-after-import-from-designer/13979 "2018-07-04T02:00:18Z")

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I imported my Fmod Designer project to Fmod Studio. I noticed that all the events imported have a “Reverb” Send in each track, which is expected. However, I also find the volume of the Reverb Send has an automation over …

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## [How to switch smoothly from one snapshot to an other ?](https://qa.fmod.com/t/how-to-switch-smoothly-from-one-snapshot-to-an-other/13973)

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**Author:** [@j.lafontaine](https://qa.fmod.com/u/j.lafontaine)\
**Replies:** 2\
**Last updated:** [July 3, 2018, 8:02am UTC](https://qa.fmod.com/t/how-to-switch-smoothly-from-one-snapshot-to-an-other/13973 "2018-07-03T08:02:19Z")

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Hi ! Here’s the situation: There is 2 in-game zones, each one having a different snapshot that alter the same volume. When the character goes from one zone to the other, the game stops the first snapshot and starts th…

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## [Performance question: fire multiple instances of an event, or having it constantly running?](https://qa.fmod.com/t/performance-question-fire-multiple-instances-of-an-event-or-having-it-constantly-running/13975)

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**Author:** [@thomaskresge](https://qa.fmod.com/u/thomaskresge)\
**Replies:** 1\
**Last updated:** [July 2, 2018, 1:34am UTC](https://qa.fmod.com/t/performance-question-fire-multiple-instances-of-an-event-or-having-it-constantly-running/13975 "2018-07-02T01:34:23Z")

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I have a question as to what is better, performance-wise, for an event (or if it doesn’t matter either way and to implement things the way we find easiest for our project). The event in question involves repeating a soun…

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## [Async multi/single instruments behave differently with quantization](https://qa.fmod.com/t/async-multi-single-instruments-behave-differently-with-quantization/13957)

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**Author:** [@wandermyz](https://qa.fmod.com/u/wandermyz)\
**Replies:** 3\
**Last updated:** [July 2, 2018, 1:02am UTC](https://qa.fmod.com/t/async-multi-single-instruments-behave-differently-with-quantization/13957 "2018-07-02T01:02:37Z")

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I’m trying to make music stingers that align to beats. The way I’m doing it is to create a parameter “stinger” on the music, and put an async instrument that covers value 0.5 ~ 1 in the “stinger” parameter sheet. I set t…

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## [Play Event Backwards](https://qa.fmod.com/t/play-event-backwards/13970)

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**Author:** [@matiaslizana](https://qa.fmod.com/u/matiaslizana)\
**Replies:** 1\
**Last updated:** [June 29, 2018, 5:55am UTC](https://qa.fmod.com/t/play-event-backwards/13970 "2018-06-29T05:55:32Z")

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I want to know if it’s possible to play an event backwards, like Unity pitch negative value functionality. Is there any update about that? Thanks

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## [Can 3rd party users use Fmod studio to create musical content packs for our software?](https://qa.fmod.com/t/can-3rd-party-users-use-fmod-studio-to-create-musical-content-packs-for-our-software/13968)

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**Author:** [@iliasb](https://qa.fmod.com/u/iliasb)\
**Replies:** 1\
**Last updated:** [June 28, 2018, 12:42am UTC](https://qa.fmod.com/t/can-3rd-party-users-use-fmod-studio-to-create-musical-content-packs-for-our-software/13968 "2018-06-28T00:42:39Z")

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Hi! We’re releasing a multimedia A/V performance application this year, for which we want to encourage our 3rd party users to create music/sound content packs, using FMOD Studio. Obviously we use FMOD internally to load…

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## [Audio Output: Dolby Digital & DTS](https://qa.fmod.com/t/audio-output-dolby-digital-dts/13966)

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**Author:** [@PM7419](https://qa.fmod.com/u/PM7419)\
**Replies:** 1\
**Last updated:** [June 27, 2018, 6:57am UTC](https://qa.fmod.com/t/audio-output-dolby-digital-dts/13966 "2018-06-27T06:57:30Z")

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Hi, I am not finding any documentation about what FMOD Studio is outputting on different platforms in regards to different surround formats like Dolby Digital and DTS. Does FMOD Studio provides always a PCM signal in 7…

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## [FMOD Studio Lowlevel Issue](https://qa.fmod.com/t/fmod-studio-lowlevel-issue/13964)

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**Author:** [@harshsiloiya98](https://qa.fmod.com/u/harshsiloiya98)\
**Replies:** 2\
**Last updated:** [June 27, 2018, 5:09am UTC](https://qa.fmod.com/t/fmod-studio-lowlevel-issue/13964 "2018-06-27T05:09:41Z")

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I’ve been trying to implement FMOD Studio Lowlevel API in a project. When the getNumDrivers function is called, I get the correct number of drivers but while calling the getDriverInfo function, I get FMOD\_RESULT as – FMO…

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## [Fmod Studio API - How to play in a specific soundcard](https://qa.fmod.com/t/fmod-studio-api-how-to-play-in-a-specific-soundcard/13963)

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**Author:** [@marcelomanzo](https://qa.fmod.com/u/marcelomanzo)\
**Replies:** 3\
**Last updated:** [June 27, 2018, 2:30am UTC](https://qa.fmod.com/t/fmod-studio-api-how-to-play-in-a-specific-soundcard/13963 "2018-06-27T02:30:49Z")

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Hello, I’m very familiar with the fmodex and know how the setdriver works. I’ve started a new project using the studio api, and I can’t get the api to play sounds in a soundcard that is not the default. Using ObjectPa…

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## [Callback on markers in wave file instead of destination marker?](https://qa.fmod.com/t/callback-on-markers-in-wave-file-instead-of-destination-marker/13955)

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**Author:** [@wandermyz](https://qa.fmod.com/u/wandermyz)\
**Replies:** 1\
**Last updated:** [June 26, 2018, 6:19am UTC](https://qa.fmod.com/t/callback-on-markers-in-wave-file-instead-of-destination-marker/13955 "2018-06-26T06:19:39Z")

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I used the following code to listen to marker callbacks: FMOD\_STUDIO\_EVENT\_CALLBACK\_TYPE callbackMask = FMOD\_STUDIO\_EVENT\_CALLBACK\_CREATED | FMOD\_STUDIO\_EVENT\_CALLBACK\_STARTED | FMOD\_STUDIO\_EVENT\_CALLBACK\_START\_FAILED …

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## [Questions about Programmer Instrument](https://qa.fmod.com/t/questions-about-programmer-instrument/13961)

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**Author:** [@abrasounds](https://qa.fmod.com/u/abrasounds)\
**Replies:** 3\
**Last updated:** [June 26, 2018, 4:41am UTC](https://qa.fmod.com/t/questions-about-programmer-instrument/13961 "2018-06-26T04:41:00Z")

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Hi, I’m a music composer and sound designer and I have some questions regarding the Programmer Instrument. I heard that using it is the best way to allow players to mod the game, but I couldn’t find much info regarding …

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## [How can I get callback when an async sound with quantization triggered?](https://qa.fmod.com/t/how-can-i-get-callback-when-an-async-sound-with-quantization-triggered/13956)

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**Author:** [@wandermyz](https://qa.fmod.com/u/wandermyz)\
**Replies:** 3\
**Last updated:** [June 25, 2018, 3:46am UTC](https://qa.fmod.com/t/how-can-i-get-callback-when-an-async-sound-with-quantization-triggered/13956 "2018-06-25T03:46:17Z")

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I’m trying to create music stingers that align well with the BGM bars, and visual effect that aligns with such stingers. I need to know when such music stinger actually happens, as it is quantized to bars. Currently, I’…

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## [Profiler not recording anomalous event from Unity](https://qa.fmod.com/t/profiler-not-recording-anomalous-event-from-unity/13959)

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**Author:** [@Bradgentle](https://qa.fmod.com/u/Bradgentle)\
**Replies:** 1\
**Last updated:** [June 24, 2018, 10:11pm UTC](https://qa.fmod.com/t/profiler-not-recording-anomalous-event-from-unity/13959 "2018-06-24T22:11:47Z")

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Heya peeps, I’ve had a problem for a while with some events that have a 3D object spacializer effect on it, that will play as if it has no distance parameter and no Distance attenuation settings. The odd part is that t…

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## [Difference between FMOD Studio and FMOD Studio API](https://qa.fmod.com/t/difference-between-fmod-studio-and-fmod-studio-api/11373)

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**Author:** [@brian\_zhao](https://qa.fmod.com/u/brian_zhao)\
**Replies:** 6\
**Last updated:** [June 24, 2018, 10:34am UTC](https://qa.fmod.com/t/difference-between-fmod-studio-and-fmod-studio-api/11373 "2018-06-24T10:34:26Z")

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hi im a newer to FMOD.im learning FMOD and got some questions: 1.How can i define a “listener” in FMOD Studio, not in FMOD Studio API? 2.i have two sound card in my PC, how do i specify one sound card to play my creat…

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## [Playing sounds in specific channels using Studio API](https://qa.fmod.com/t/playing-sounds-in-specific-channels-using-studio-api/13949)

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**Author:** [@marcelomanzo](https://qa.fmod.com/u/marcelomanzo)\
**Replies:** 2\
**Last updated:** [June 23, 2018, 7:24pm UTC](https://qa.fmod.com/t/playing-sounds-in-specific-channels-using-studio-api/13949 "2018-06-23T19:24:13Z")

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Hello, I’ve been using the low level api for a while mainly to play sounds in specific channels, for example, some sounds are played in the center channel (only) others in the subwoofer and left for example. One of my …

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## [Stopping all sounds.](https://qa.fmod.com/t/stopping-all-sounds/13954)

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**Author:** [@rontt](https://qa.fmod.com/u/rontt)\
**Replies:** 4\
**Last updated:** [June 21, 2018, 4:38am UTC](https://qa.fmod.com/t/stopping-all-sounds/13954 "2018-06-21T04:38:30Z")

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I want to be able to stop all the sounds playing in the game, but I don’t want it to stop the music. Currently, I have all effects going through a VCA to control volume and all music going through another VCA (voice wil…

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## [How can I set an initial value for a event parameter?](https://qa.fmod.com/t/how-can-i-set-an-initial-value-for-a-event-parameter/13941)

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**Author:** [@wandermyz](https://qa.fmod.com/u/wandermyz)\
**Replies:** 2\
**Last updated:** [June 20, 2018, 6:38am UTC](https://qa.fmod.com/t/how-can-i-set-an-initial-value-for-a-event-parameter/13941 "2018-06-20T06:38:15Z")

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I have a parameter ranges from (0, 1) and with a seek speed of 0.01/s. In the game, I wrote code to set it to 0.5. It seems the parameter always starts from 0, and seek up to 0.5 gradually. However I want it to start f…

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## [How can I find my own questions from this QA page?](https://qa.fmod.com/t/how-can-i-find-my-own-questions-from-this-qa-page/13940)

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**Author:** [@wandermyz](https://qa.fmod.com/u/wandermyz)\
**Replies:** 1\
**Last updated:** [June 20, 2018, 1:26am UTC](https://qa.fmod.com/t/how-can-i-find-my-own-questions-from-this-qa-page/13940 "2018-06-20T01:26:44Z")

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I wanted to see if anyone has answered my question. But how can I search for my own questions?

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## [Regarding the FMOD.io individual sounds effects license...](https://qa.fmod.com/t/regarding-the-fmod-io-individual-sounds-effects-license/13952)

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**Author:** [@testing123321](https://qa.fmod.com/u/testing123321)\
**Replies:** 1\
**Last updated:** [June 19, 2018, 12:56am UTC](https://qa.fmod.com/t/regarding-the-fmod-io-individual-sounds-effects-license/13952 "2018-06-19T00:56:17Z")

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Let’s say I do buy a few individual sound effects from FMOD.io, but I do NOT use FMOD Studio or it’s plugins in my indie game production, instead use other editing software or use the sounds as they are in my game. Do I …

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## [Get parameter name using the scripting API](https://qa.fmod.com/t/get-parameter-name-using-the-scripting-api/13951)

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**Author:** [@apk](https://qa.fmod.com/u/apk)\
**Replies:** 1\
**Last updated:** [June 18, 2018, 6:07am UTC](https://qa.fmod.com/t/get-parameter-name-using-the-scripting-api/13951 "2018-06-18T06:07:31Z")

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I have a number of files I want to import to my project, and the main difficulty lies in setting up parameters for each track based on a configuration file. I create my parameters like this: const parameters = \[“A”, “B”…

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## [How to specify FMOD\_LOWMEM with Studio high-level API?](https://qa.fmod.com/t/how-to-specify-fmod-lowmem-with-studio-high-level-api/13929)

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**Author:** [@wandermyz](https://qa.fmod.com/u/wandermyz)\
**Replies:** 1\
**Last updated:** [June 13, 2018, 11:44pm UTC](https://qa.fmod.com/t/how-to-specify-fmod-lowmem-with-studio-high-level-api/13929 "2018-06-13T23:44:02Z")

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I’m trying to understand FMOD\_LOWMEM as mentioned here https://www.fmod.com/resources/documentation-api?page=content/generated/overview/memorysaving.html#/ “The FMOD\_LOWMEM flag is used for users wanting to shave some …

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## [Loading banks from different projects](https://qa.fmod.com/t/loading-banks-from-different-projects/11675)

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**Author:** [@Alessandro\_Piva](https://qa.fmod.com/u/Alessandro_Piva)\
**Replies:** 4\
**Last updated:** [June 5, 2018, 8:21pm UTC](https://qa.fmod.com/t/loading-banks-from-different-projects/11675 "2018-06-05T20:21:53Z")

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Hi, in our game we want to support modding, so we would like to give players the ability to provide their own banks and GUIDs files that we load on the fly. We provide modders a sample Studio project to work on, from wh…

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## [Changing Speed of Audio Without Altering Pitch](https://qa.fmod.com/t/changing-speed-of-audio-without-altering-pitch/13903)

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**Author:** [@EvanRComposer](https://qa.fmod.com/u/EvanRComposer)\
**Replies:** 3\
**Last updated:** [June 4, 2018, 5:59am UTC](https://qa.fmod.com/t/changing-speed-of-audio-without-altering-pitch/13903 "2018-06-04T05:59:47Z")

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I am trying to make a system where a looped region of audio can be sped up based on the parameter ‘speed’. I have tried to alter the pitch of the audio track, thereby speeding it up, and then cancel out the rise in pitch…

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## [Volume Controls with GVR](https://qa.fmod.com/t/volume-controls-with-gvr/13916)

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**Author:** [@Pelle](https://qa.fmod.com/u/Pelle)\
**Replies:** 1\
**Last updated:** [June 4, 2018, 12:53am UTC](https://qa.fmod.com/t/volume-controls-with-gvr/13916 "2018-06-04T00:53:44Z")

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Hi, I’m trying to implement volume controls in our game. I have several groups that are on two separate buses : Voices and SFX. I noticed on the mixer that my buses are bypassed for every event that contains a GVR Sourc…

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## [Splitscreen multiplayer problem!](https://qa.fmod.com/t/splitscreen-multiplayer-problem/13918)

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**Author:** [@Trioceros](https://qa.fmod.com/u/Trioceros)\
**Replies:** 1\
**Last updated:** [June 4, 2018, 12:24am UTC](https://qa.fmod.com/t/splitscreen-multiplayer-problem/13918 "2018-06-04T00:24:25Z")

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Hey guys :)! So I am at the moment working on audio with Fmod + Unity for a game with some with some friends. When you go past certain objects in the game at high speed, you’re supposed to hear a passing object “swoosh” …

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## [Downloading FMOD.io sounds](https://qa.fmod.com/t/downloading-fmod-io-sounds/13912)

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**Author:** [@BirdInTheCity](https://qa.fmod.com/u/BirdInTheCity)\
**Replies:** 1\
**Last updated:** [June 1, 2018, 12:37am UTC](https://qa.fmod.com/t/downloading-fmod-io-sounds/13912 "2018-06-01T00:37:00Z")

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I’ve ordered nearly 100 sound effects from FMOD.io, and I’m currently dragging and dropping each one individually to my Assets folder, which is terribly inefficient. Is there a “download all” button? There’s got to be a…

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## [End marker updates?](https://qa.fmod.com/t/end-marker-updates/13908)

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**Author:** [@AlecB](https://qa.fmod.com/u/AlecB)\
**Replies:** 2\
**Last updated:** [May 30, 2018, 5:05pm UTC](https://qa.fmod.com/t/end-marker-updates/13908 "2018-05-30T17:05:01Z")

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Hello, I was curious if there are any plans or new workarounds within recent releases which address playing a sound when an event is stopped. Currently I’m aware that there exists the rather cryptic process of adding a…

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