# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=104

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**Page:** 105

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## [Multi Instrument to loop only one instrument](https://qa.fmod.com/t/multi-instrument-to-loop-only-one-instrument/13906)

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**Author:** [@ReleaseComb](https://qa.fmod.com/u/ReleaseComb)\
**Replies:** 2\
**Last updated:** [May 30, 2018, 2:22pm UTC](https://qa.fmod.com/t/multi-instrument-to-loop-only-one-instrument/13906 "2018-05-30T14:22:26Z")

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Hey there folks ! Sorry in advance if I overlooked a similar thread here. Here is the situation: I am trying to emulate a firesound (as a trap against ice foes) I have three different fire cracking/burning sounds on …

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## [Programmer Sounds - Adding more than one sound.](https://qa.fmod.com/t/programmer-sounds-adding-more-than-one-sound/13905)

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**Author:** [@facaelectrica](https://qa.fmod.com/u/facaelectrica)\
**Replies:** 4\
**Last updated:** [May 30, 2018, 1:45am UTC](https://qa.fmod.com/t/programmer-sounds-adding-more-than-one-sound/13905 "2018-05-30T01:45:47Z")

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As suggested we are using Programmer Sounds for dialogues and its working well. We are now running into an issue where we want to build sentences out of more than one sound. (e.g. ‘Could you pass me the X’). We have a …

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## [Distance attenuation problems](https://qa.fmod.com/t/distance-attenuation-problems/13896)

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**Author:** [@malinplaysnak](https://qa.fmod.com/u/malinplaysnak)\
**Replies:** 3\
**Last updated:** [May 29, 2018, 11:46pm UTC](https://qa.fmod.com/t/distance-attenuation-problems/13896 "2018-05-29T23:46:51Z")

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I’m having some issues with some of my sounds not attenuating properly in our game. We’re using fmod studio and the latest beta version of unity and I have the oculus sdk set up on many of the sounds. On some sounds it w…

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## [FMOD with Clickteam Fusion 2.5?](https://qa.fmod.com/t/fmod-with-clickteam-fusion-2-5/13898)

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**Author:** [@steveblu](https://qa.fmod.com/u/steveblu)\
**Replies:** 1\
**Last updated:** [May 29, 2018, 3:48am UTC](https://qa.fmod.com/t/fmod-with-clickteam-fusion-2-5/13898 "2018-05-29T03:48:09Z")

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I’m working on a gamejam right now and I was going to see if I could take FMOD for a spin. The programmer is using Clickteam Fusion 2.5 to build the game. I haven’t found any documentation regarding FMOD integration or …

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## [Play loop to end](https://qa.fmod.com/t/play-loop-to-end/13900)

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**Author:** [@danny-1992](https://qa.fmod.com/u/danny-1992)\
**Replies:** 4\
**Last updated:** [May 29, 2018, 12:25am UTC](https://qa.fmod.com/t/play-loop-to-end/13900 "2018-05-29T00:25:43Z")

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Hi, Can someone help please? Im really new to FMOD. I have set up number of loops with parameters. When I turn the knob to play the next loop, it plays from whenever the knob is turned. how do I set it up so the full lo…

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## [Fmod Screensets](https://qa.fmod.com/t/fmod-screensets/13897)

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**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 2\
**Last updated:** [May 28, 2018, 4:03pm UTC](https://qa.fmod.com/t/fmod-screensets/13897 "2018-05-28T16:03:08Z")

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Maybe this is an odd question, but I’m wondering if there’s anyway to set up a custom screenset for Fmod based on having more than one monitor? I’m working from two monitors at the moment and it would be nice if when us…

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## [Transceivers and Receivers](https://qa.fmod.com/t/transceivers-and-receivers/13894)

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**Author:** [@Danette](https://qa.fmod.com/u/Danette)\
**Replies:** 3\
**Last updated:** [May 28, 2018, 1:49am UTC](https://qa.fmod.com/t/transceivers-and-receivers/13894 "2018-05-28T01:49:15Z")

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Hello everyone, I’m new to FMOD and I’m trying to make some kind of procedurally generated audio sources sharing the same event. I assume I have to use the Transceiver effect and apply a Receiver on every new “source” …

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## [were do i start? fmod / raspbeery / escape game](https://qa.fmod.com/t/were-do-i-start-fmod-raspbeery-escape-game/13883)

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**Author:** [@qusax](https://qa.fmod.com/u/qusax)\
**Replies:** 1\
**Last updated:** [May 28, 2018, 1:27am UTC](https://qa.fmod.com/t/were-do-i-start-fmod-raspbeery-escape-game/13883 "2018-05-28T01:27:41Z")

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fmod is really new to me… after a few days i finally have a test line with a few parameter controlled sound effects. That runs well. Now i want to control the parameter from an external source and that’s were i get comp…

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## [Fmod failed to initailze the selected device](https://qa.fmod.com/t/fmod-failed-to-initailze-the-selected-device/13893)

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**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 2\
**Last updated:** [May 25, 2018, 8:26pm UTC](https://qa.fmod.com/t/fmod-failed-to-initailze-the-selected-device/13893 "2018-05-25T20:26:31Z")

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Having some issues with audio drivers in Fmod that just started popping up for the first time - if I switch from my DAW screen to Fmod, I cant play events or hear any sound? When I go into Fmod’s preferences, it says ‘f…

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## [\[Unreal\] Streaming audio threading issue](https://qa.fmod.com/t/unreal-streaming-audio-threading-issue/13873)

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**Author:** [@BT2142](https://qa.fmod.com/u/BT2142)\
**Replies:** 2\
**Last updated:** [May 21, 2018, 11:07am UTC](https://qa.fmod.com/t/unreal-streaming-audio-threading-issue/13873 "2018-05-21T11:07:35Z")

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Hi, I am using FMOD to play streaming audio from net in unreal engine. However when a stream is buffering the game thread is affected and hangs… As i know FMOD is handeling its own threads, i was wondering if i can fix …

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## [Fmod Plugin not showing up](https://qa.fmod.com/t/fmod-plugin-not-showing-up/13885)

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**Author:** [@sysex89](https://qa.fmod.com/u/sysex89)\
**Replies:** 1\
**Last updated:** [May 21, 2018, 1:30am UTC](https://qa.fmod.com/t/fmod-plugin-not-showing-up/13885 "2018-05-21T01:30:54Z")

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I’m trying to integrate cabbage audio into FMod studio but the plugins exported from Cabbage are not showing up. Console shows this: 13:55:36 fmod\_os\_misc.cpp(794), FMOD\_OS\_Library\_Load(): LoadLibrary failed to open ‘D…

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## [Syncing the time marker on the main and nested event](https://qa.fmod.com/t/syncing-the-time-marker-on-the-main-and-nested-event/13877)

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**Author:** [@nomtunes](https://qa.fmod.com/u/nomtunes)\
**Replies:** 2\
**Last updated:** [May 17, 2018, 1:02am UTC](https://qa.fmod.com/t/syncing-the-time-marker-on-the-main-and-nested-event/13877 "2018-05-17T01:02:41Z")

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Hello, Newbie here. I’m configuring a track inside an event. There are 2 time marker, the big one outside the nested event and the smaller one inside the nested event. However, when i drag around the big one, the smalle…

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## [SetParameterValue is applied not immediatley](https://qa.fmod.com/t/setparametervalue-is-applied-not-immediatley/13880)

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**Author:** [@Metarules](https://qa.fmod.com/u/Metarules)\
**Replies:** 1\
**Last updated:** [May 16, 2018, 9:49am UTC](https://qa.fmod.com/t/setparametervalue-is-applied-not-immediatley/13880 "2018-05-16T09:49:01Z")

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Hello, using FMOD Studio API I faced a problem in the following situation. In our game when we need to reload game we show loading screen and stop and release all playing looping events in fading manner. Since loading ha…

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## [Install FMOD Studio silently](https://qa.fmod.com/t/install-fmod-studio-silently/13869)

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**Author:** [@mfitzy](https://qa.fmod.com/u/mfitzy)\
**Replies:** 2\
**Last updated:** [May 14, 2018, 12:37am UTC](https://qa.fmod.com/t/install-fmod-studio-silently/13869 "2018-05-14T00:37:22Z")

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Is there a way to run the FMOD Studio installer silently/unattended? I can’t seem to find any documentation, and the usual command-line switches don’t produce any results.

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## [BusNotFoundException: FMOD Studio bus not found 'bus:/' (Newbie to game audio)](https://qa.fmod.com/t/busnotfoundexception-fmod-studio-bus-not-found-bus-newbie-to-game-audio/12955)

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**Author:** [@cocamycola89](https://qa.fmod.com/u/cocamycola89)\
**Replies:** 4\
**Last updated:** [May 3, 2018, 10:59pm UTC](https://qa.fmod.com/t/busnotfoundexception-fmod-studio-bus-not-found-bus-newbie-to-game-audio/12955 "2018-05-03T22:59:07Z")

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Hello, I am a sound designer who is trying to make my way into game work on a hobby basis. I am using the Viking Village tutorial and once I add my Sudio event Emitter to script to the torches and try to play the game I…

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## [sidechain ok in fmod, not in game](https://qa.fmod.com/t/sidechain-ok-in-fmod-not-in-game/13853)

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**Author:** [@orionye](https://qa.fmod.com/u/orionye)\
**Replies:** 1\
**Last updated:** [May 3, 2018, 3:35am UTC](https://qa.fmod.com/t/sidechain-ok-in-fmod-not-in-game/13853 "2018-05-03T03:35:10Z")

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Hi there, I have an issue with my sidechain. My “Vocal” group ,containing lots of programmer instruments, is sidechaining the “Music” group . When i try my sidechain in fmod, it’s all working fine (In the purpose of h…

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## [Xbox Banks and Bits](https://qa.fmod.com/t/xbox-banks-and-bits/13850)

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**Author:** [@AlecB](https://qa.fmod.com/u/AlecB)\
**Replies:** 1\
**Last updated:** [May 3, 2018, 12:08am UTC](https://qa.fmod.com/t/xbox-banks-and-bits/13850 "2018-05-03T00:08:48Z")

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If a 48Khz/24bit wav file is added to the Audio Bin and built in an Xbox bank, does it need to first be dithered and set to 16bit? Would the bank building process handle this?

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## [asset info rebuild.](https://qa.fmod.com/t/asset-info-rebuild/13828)

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**Author:** [@dsorce](https://qa.fmod.com/u/dsorce)\
**Replies:** 5\
**Last updated:** [May 2, 2018, 1:25am UTC](https://qa.fmod.com/t/asset-info-rebuild/13828 "2018-05-02T01:25:54Z")

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FMOD Studio v. 1.09.06 is there a way to rebuild asset information. in the assets tab i have folders that do not exist in the explorer window. I have events referencing those files/folder that do not exist.

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## [interrogation mark ???  on my event](https://qa.fmod.com/t/interrogation-mark-on-my-event/13810)

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**Author:** [@fredosz](https://qa.fmod.com/u/fredosz)\
**Replies:** 3\
**Last updated:** [May 1, 2018, 8:19am UTC](https://qa.fmod.com/t/interrogation-mark-on-my-event/13810 "2018-05-01T08:19:40Z")

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hello In my Unreal content browser, I have always Interrogation mark (?)on my event or snapshot and I can not nothing to do … sorry for my english So i must always submitt manualy in Perforce please help

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## [Are there situations where the GUID path must be used?](https://qa.fmod.com/t/are-there-situations-where-the-guid-path-must-be-used/13839)

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**Author:** [@capybara](https://qa.fmod.com/u/capybara)\
**Replies:** 3\
**Last updated:** [April 30, 2018, 2:15am UTC](https://qa.fmod.com/t/are-there-situations-where-the-guid-path-must-be-used/13839 "2018-04-30T02:15:32Z")

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Hi, We’re using FMOD\_STUDIO\_TIMELINE\_BEAT\_PROPERTIES on a Nested Event, and when we use the event path to make this call, the API can’t locate the event. However, when we use the GUID, it finds the nested event without…

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## [Pitch change & looping](https://qa.fmod.com/t/pitch-change-looping/13843)

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**Author:** [@voodooace](https://qa.fmod.com/u/voodooace)\
**Replies:** 1\
**Last updated:** [April 30, 2018, 12:13am UTC](https://qa.fmod.com/t/pitch-change-looping/13843 "2018-04-30T00:13:38Z")

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I have an event requires looping (background music), and the event will be modulated by a pitch changing parameter. My problem is the increase of pitch will reduce event’s playtime (shorter in seconds), but the event its…

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## [Split Screen Multiplayer. 4 listeners. Only one is working](https://qa.fmod.com/t/split-screen-multiplayer-4-listeners-only-one-is-working/13844)

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**Author:** [@vashima](https://qa.fmod.com/u/vashima)\
**Replies:** 1\
**Last updated:** [April 29, 2018, 10:48pm UTC](https://qa.fmod.com/t/split-screen-multiplayer-4-listeners-only-one-is-working/13844 "2018-04-29T22:48:44Z")

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Hello FMOD community! I have been working on a local multiplayer game and can not get additional listeners to “hear” any events. I’ve set the number of listeners to 4 and each player has its own listener component with i…

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## [Scripting: How To Add Effect Before Volume, Change Output Of Return And Create Parameter](https://qa.fmod.com/t/scripting-how-to-add-effect-before-volume-change-output-of-return-and-create-parameter/13841)

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**Author:** [@KarateKidzz](https://qa.fmod.com/u/KarateKidzz)\
**Replies:** 2\
**Last updated:** [April 27, 2018, 4:33pm UTC](https://qa.fmod.com/t/scripting-how-to-add-effect-before-volume-change-output-of-return-and-create-parameter/13841 "2018-04-27T16:33:19Z")

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Hi, I’ve started using FMOD Studio’s scripting functionality and have hit some brick walls with certain functions. Those are: Add a reverb effect before the fader Changing the bus output to the master output (mono to …

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## [Implementing a forest environment in UE4](https://qa.fmod.com/t/implementing-a-forest-environment-in-ue4/13831)

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**Author:** [@pgstudio](https://qa.fmod.com/u/pgstudio)\
**Replies:** 2\
**Last updated:** [April 27, 2018, 1:09pm UTC](https://qa.fmod.com/t/implementing-a-forest-environment-in-ue4/13831 "2018-04-27T13:09:16Z")

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Hi guys, I’ve been working with FMOD for some time doing some dynamic music and some sound implementation for smaller games but now i’m on a bigger 3D project in Unreal engine. I already did (for studying) some environ…

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## [Can't play .webm file with NX Multimedia lib and FMOD on NX](https://qa.fmod.com/t/cant-play-webm-file-with-nx-multimedia-lib-and-fmod-on-nx/13829)

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**Author:** [@lisenlin](https://qa.fmod.com/u/lisenlin)\
**Replies:** 4\
**Last updated:** [April 25, 2018, 11:07pm UTC](https://qa.fmod.com/t/cant-play-webm-file-with-nx-multimedia-lib-and-fmod-on-nx/13829 "2018-04-25T23:07:06Z")

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Hi guys, I use the NX MoviePlayerSimple to play a webm movie ( video: VP8, audio: Vorbis) , it is working correctly, but after I linked FMOD lib and added some codes to create FMOD system, the audio decoder of Mu…

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## [jumping to timeline markers from code without using milliseconds](https://qa.fmod.com/t/jumping-to-timeline-markers-from-code-without-using-milliseconds/13827)

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**Author:** [@jenkamusic](https://qa.fmod.com/u/jenkamusic)\
**Replies:** 1\
**Last updated:** [April 24, 2018, 4:37am UTC](https://qa.fmod.com/t/jumping-to-timeline-markers-from-code-without-using-milliseconds/13827 "2018-04-24T04:37:33Z")

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Hi, I was wondering if it is possible to jump to a specific timeline marker from code, using the timeline marker name (the string) instead of having to write in the specific milliseconds. Setting the specific milliseco…

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## [Snapshot to mute audio is applied but doesn't work](https://qa.fmod.com/t/snapshot-to-mute-audio-is-applied-but-doesnt-work/13821)

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**Author:** [@Metarules](https://qa.fmod.com/u/Metarules)\
**Replies:** 3\
**Last updated:** [April 23, 2018, 3:05pm UTC](https://qa.fmod.com/t/snapshot-to-mute-audio-is-applied-but-doesnt-work/13821 "2018-04-23T15:05:35Z")

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Hello! Using snapshots for muting/unmuting audio I found the following case. Snapshot muting audio in fading manner works fine. But snaphot muting audio immediately works from time to time, moreover when I start this sna…

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## [Allow Sound to Fade Out when Scatterer Spawn Steals Voice](https://qa.fmod.com/t/allow-sound-to-fade-out-when-scatterer-spawn-steals-voice/13832)

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**Author:** [@burnum](https://qa.fmod.com/u/burnum)\
**Replies:** 1\
**Last updated:** [April 23, 2018, 1:26am UTC](https://qa.fmod.com/t/allow-sound-to-fade-out-when-scatterer-spawn-steals-voice/13832 "2018-04-23T01:26:26Z")

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I’ve got 3 events: A, B, C. A & B each have play one looping sound (Each has one track, one Single Instrument, and one Loop Region matching the Instrument region). The master track has AHDSR on the volume so when I stop…

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## [Conflict between FMOD and NX multimedia.nso lib](https://qa.fmod.com/t/conflict-between-fmod-and-nx-multimedia-nso-lib/13817)

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**Author:** [@lisenlin](https://qa.fmod.com/u/lisenlin)\
**Replies:** 3\
**Last updated:** [April 19, 2018, 5:46am UTC](https://qa.fmod.com/t/conflict-between-fmod-and-nx-multimedia-nso-lib/13817 "2018-04-19T05:46:39Z")

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Hi Guys, We implemented multimedia.nso lib to play movie and FMOD to play other sounds for our games on NX( NXSDK: 5.4, FMOD Studio SDK: 10.04), they will be working correctly if we make our games to Executable App…

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## [Masterbank Mixer (multiple projects)](https://qa.fmod.com/t/masterbank-mixer-multiple-projects/13805)

<div class="topic-metadata">

**Author:** [@axelbellinder](https://qa.fmod.com/u/axelbellinder)\
**Replies:** 3\
**Last updated:** [April 17, 2018, 8:41pm UTC](https://qa.fmod.com/t/masterbank-mixer-multiple-projects/13805 "2018-04-17T20:41:52Z")

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Hi! :slight\_smile: I have a master project where I have designed the mixer for the entire game. Sfx, Amb Music, Side chain setup etc. When I create new content I’ve created them in separate projects. I now wonder if it…

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