# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=106

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 107

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## [How can I "New 3D Event" by command](https://qa.fmod.com/t/how-can-i-new-3d-event-by-command/13740)

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**Author:** [@Xuan](https://qa.fmod.com/u/Xuan)\
**Replies:** 2\
**Last updated:** [March 7, 2018, 1:35pm UTC](https://qa.fmod.com/t/how-can-i-new-3d-event-by-command/13740 "2018-03-07T13:35:36Z")

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How can I “New 3D Event” by command ?Thanks

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## [Quantization Intervals not working](https://qa.fmod.com/t/quantization-intervals-not-working/13744)

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**Author:** [@SamKwok](https://qa.fmod.com/u/SamKwok)\
**Replies:** 7\
**Last updated:** [March 7, 2018, 6:58am UTC](https://qa.fmod.com/t/quantization-intervals-not-working/13744 "2018-03-07T06:58:25Z")

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Hi, I’m new to FMOD and still learning. I’ve made a transition region and set the quantization interval to 1 bar. However there are no grid lines that appear the transitions seem to happen instantly. I’ve set a tempo mar…

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## [How do I trigger an event from another event?](https://qa.fmod.com/t/how-do-i-trigger-an-event-from-another-event/13739)

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**Author:** [@bluecoffe3](https://qa.fmod.com/u/bluecoffe3)\
**Replies:** 3\
**Last updated:** [March 6, 2018, 3:52am UTC](https://qa.fmod.com/t/how-do-i-trigger-an-event-from-another-event/13739 "2018-03-06T03:52:07Z")

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This may be a nob question, apologies if it’s really obvious but I just can’t come around it. I’m trying trigger a layer of music using a sfx event. I tried using snapshot to turn on the music layer in the sfx event but …

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## [Checking the size of built banks](https://qa.fmod.com/t/checking-the-size-of-built-banks/13729)

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**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 1\
**Last updated:** [March 6, 2018, 2:42am UTC](https://qa.fmod.com/t/checking-the-size-of-built-banks/13729 "2018-03-06T02:42:46Z")

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Is there currently a way to do this in the most current version of Fmod? Sometimes I need to see specifics of how much data is being cached into memory with the size of a specific bank file, rather than the amount of mem…

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## [What's persistent switch on master of event](https://qa.fmod.com/t/whats-persistent-switch-on-master-of-event/13734)

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**Author:** [@RSTD](https://qa.fmod.com/u/RSTD)\
**Replies:** 2\
**Last updated:** [March 5, 2018, 9:03am UTC](https://qa.fmod.com/t/whats-persistent-switch-on-master-of-event/13734 "2018-03-05T09:03:23Z")

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Hi, Maybe this is a stupid question, but what’s the purpose of the switch “persistent” on the master of an event? I’ve been using Fmod for more than two years now (currently on 1.10.03), I don’t remember anything like …

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## [Pitching down after Stopping](https://qa.fmod.com/t/pitching-down-after-stopping/13735)

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**Author:** [@Timo1](https://qa.fmod.com/u/Timo1)\
**Replies:** 1\
**Last updated:** [March 5, 2018, 5:24am UTC](https://qa.fmod.com/t/pitching-down-after-stopping/13735 "2018-03-05T05:24:41Z")

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Hi Guys. simple problem, but i just cant get it to work. i have an event. and i want it to fadeout in volume when hitting the stop button. thats easy, with the AHDSR curve on the master. but why wont this work with a…

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## [Loop event is shut down](https://qa.fmod.com/t/loop-event-is-shut-down/13727)

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**Author:** [@Metarules](https://qa.fmod.com/u/Metarules)\
**Replies:** 1\
**Last updated:** [March 4, 2018, 11:51pm UTC](https://qa.fmod.com/t/loop-event-is-shut-down/13727 "2018-03-04T23:51:31Z")

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Hello, I am using FMOD Studio(1.10.03). I found that if about 8 instances of the same oneshot event are playing almost simultaneously, playing loop event is shut down immediately and restored in a couple minutes. How can…

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## [FMOD and underlying DLS Instruments being played by Midi](https://qa.fmod.com/t/fmod-and-underlying-dls-instruments-being-played-by-midi/13724)

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**Author:** [@GranddadGotMojo](https://qa.fmod.com/u/GranddadGotMojo)\
**Replies:** 1\
**Last updated:** [March 2, 2018, 1:41am UTC](https://qa.fmod.com/t/fmod-and-underlying-dls-instruments-being-played-by-midi/13724 "2018-03-02T01:41:25Z")

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I am integrating FMOD in a game (Sansar). Currently I can play a midi file which I assumes is playing the midi file using a DLS instrument. A few questions before I dive into the low level programming: Can you load y…

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## [Is FMOD studio 32 bit dll Large Address Aware Compatible?](https://qa.fmod.com/t/is-fmod-studio-32-bit-dll-large-address-aware-compatible/13722)

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**Author:** [@Mane6](https://qa.fmod.com/u/Mane6)\
**Replies:** 2\
**Last updated:** [February 27, 2018, 6:01am UTC](https://qa.fmod.com/t/is-fmod-studio-32-bit-dll-large-address-aware-compatible/13722 "2018-02-27T06:01:30Z")

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We need compatibility with 32 bit operating systems, but we’re loading in a ton of data at once and streaming from disk is not really an option (we need extremely high responsiveness with the art and music, it’s a fighti…

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## [how to modify voice using fmod for android ?](https://qa.fmod.com/t/how-to-modify-voice-using-fmod-for-android/12685)

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**Author:** [@fmod1](https://qa.fmod.com/u/fmod1)\
**Replies:** 5\
**Last updated:** [February 26, 2018, 10:59pm UTC](https://qa.fmod.com/t/how-to-modify-voice-using-fmod-for-android/12685 "2018-02-26T22:59:00Z")

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Basically, I’m trying to build an Android app that will take a stream voice signal from the mic and adds some effects to it (like a voice changer app. so as you speak your voice will be pitched down for example). so, is…

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## [Can't set probability for transition regions?](https://qa.fmod.com/t/cant-set-probability-for-transition-regions/13033)

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**Author:** [@KarlFlodin](https://qa.fmod.com/u/KarlFlodin)\
**Replies:** 5\
**Last updated:** [February 20, 2018, 11:19pm UTC](https://qa.fmod.com/t/cant-set-probability-for-transition-regions/13033 "2018-02-20T23:19:33Z")

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So I have a music event where I want to randomize transitions to different markers. The way I understood to do this is that I stack several transition regions and then from bottom up I set their probability to be lower …

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## [Lower Priority Events Are Voice Stealing Highest Priority Events](https://qa.fmod.com/t/lower-priority-events-are-voice-stealing-highest-priority-events/13711)

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**Author:** [@JustinFrench](https://qa.fmod.com/u/JustinFrench)\
**Replies:** 2\
**Last updated:** [February 20, 2018, 1:37am UTC](https://qa.fmod.com/t/lower-priority-events-are-voice-stealing-highest-priority-events/13711 "2018-02-20T01:37:20Z")

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Have a number of dialogue events that are set to a variety of priorities based on whether they should voice steal from each other or not. Currently it seems that the priority system on our dialogue group and sub groups …

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## [Parameter trigger for an event-called by code](https://qa.fmod.com/t/parameter-trigger-for-an-event-called-by-code/13705)

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**Author:** [@CactusBear](https://qa.fmod.com/u/CactusBear)\
**Replies:** 2\
**Last updated:** [February 19, 2018, 1:17am UTC](https://qa.fmod.com/t/parameter-trigger-for-an-event-called-by-code/13705 "2018-02-19T01:17:52Z")

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I’m making a test/demo game in Unity to learn Fmod, and in order to make the steps audible in a 3rd person character, I inserted them via events in the animations. For which I made/my friend helped me make/my friend made…

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## [Are there more vehicle sounds out there?](https://qa.fmod.com/t/are-there-more-vehicle-sounds-out-there/13707)

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**Author:** [@nerdares](https://qa.fmod.com/u/nerdares)\
**Replies:** 1\
**Last updated:** [February 18, 2018, 10:52pm UTC](https://qa.fmod.com/t/are-there-more-vehicle-sounds-out-there/13707 "2018-02-18T22:52:31Z")

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I’m no professional at recording vehicle sounds, but is there a place where FMOD provides the necessary vehicle sounds for a car engine, with different rpm ranged sounds. The sounds need to be similar to the setup as th…

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## [Modding tools access, replacing sound](https://qa.fmod.com/t/modding-tools-access-replacing-sound/13689)

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**Author:** [@bartekM](https://qa.fmod.com/u/bartekM)\
**Replies:** 2\
**Last updated:** [February 16, 2018, 7:57pm UTC](https://qa.fmod.com/t/modding-tools-access-replacing-sound/13689 "2018-02-16T19:57:56Z")

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Hi In our game we plan to add modding tools for players. Now i’m starting to thinking how it will works. We want to give players possibility of replacing original sounds for sounds imported by them. How would it be poss…

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## [Driving sounds?](https://qa.fmod.com/t/driving-sounds/13700)

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**Author:** [@nerdares](https://qa.fmod.com/u/nerdares)\
**Replies:** 6\
**Last updated:** [February 14, 2018, 5:08am UTC](https://qa.fmod.com/t/driving-sounds/13700 "2018-02-14T05:08:58Z")

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Hello everyone! I hope someone here is familiar with FMOD studio and Unreal Engine 4 workflow. I’ve been following a video tutorial by the creators and they provided and example Fmod project. Here’s the link, just downl…

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## [Do you use a control surface, if so tell us about it!](https://qa.fmod.com/t/do-you-use-a-control-surface-if-so-tell-us-about-it/10525)

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**Author:** [@brett](https://qa.fmod.com/u/brett)\
**Replies:** 26\
**Last updated:** [February 12, 2018, 12:27pm UTC](https://qa.fmod.com/t/do-you-use-a-control-surface-if-so-tell-us-about-it/10525 "2018-02-12T12:27:25Z")

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We’re interested to know what surfaces you use, and what your experience is with using a control surface with the Studio preview. We have a comprehensive mapping supported and more functionality will be included on this…

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## [How to convert regular Events into Nested Events?](https://qa.fmod.com/t/how-to-convert-regular-events-into-nested-events/13702)

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**Author:** [@gatodenieve](https://qa.fmod.com/u/gatodenieve)\
**Replies:** 2\
**Last updated:** [February 12, 2018, 6:44am UTC](https://qa.fmod.com/t/how-to-convert-regular-events-into-nested-events/13702 "2018-02-12T06:44:17Z")

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Recently i’ve come to face a limitation (AFAIK) within FMOD Studio. If i have, for instance, an Event which has a nested event and then I move it to Top Level (via right clic\> Move to Top Level), how does one move that …

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## [Perforce integration possibilites for several sound designers in one project](https://qa.fmod.com/t/perforce-integration-possibilites-for-several-sound-designers-in-one-project/11809)

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**Author:** [@IvnOs](https://qa.fmod.com/u/IvnOs)\
**Replies:** 7\
**Last updated:** [February 12, 2018, 4:20am UTC](https://qa.fmod.com/t/perforce-integration-possibilites-for-several-sound-designers-in-one-project/11809 "2018-02-12T04:20:06Z")

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Hi. We have 5 people in our sound team so: Is it possible to checkout events in one project? Or maybe it is possible to merge projects? Also is there any documentation on organizing workflow between Perforce and Fmod …

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## [Is it possible to use two instances of a Condition with different values?](https://qa.fmod.com/t/is-it-possible-to-use-two-instances-of-a-condition-with-different-values/13701)

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**Author:** [@NotVeryLoud](https://qa.fmod.com/u/NotVeryLoud)\
**Replies:** 2\
**Last updated:** [February 12, 2018, 2:33am UTC](https://qa.fmod.com/t/is-it-possible-to-use-two-instances-of-a-condition-with-different-values/13701 "2018-02-12T02:33:00Z")

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My Event has a parameter with four value states, 1 thru 4. Let’s call the parameter, “Emotion”. I want to create a playback condition that results from a value of 1 OR a value of 4 being true. In the “Add Conditions” w…

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## [How do I match am event GUID with it's Event Editor common name?](https://qa.fmod.com/t/how-do-i-match-am-event-guid-with-its-event-editor-common-name/13699)

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**Author:** [@NotVeryLoud](https://qa.fmod.com/u/NotVeryLoud)\
**Replies:** 2\
**Last updated:** [February 8, 2018, 10:05pm UTC](https://qa.fmod.com/t/how-do-i-match-am-event-guid-with-its-event-editor-common-name/13699 "2018-02-08T22:05:18Z")

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I inherited an FMOD studio project from a prior audio contractor. They have volume automation occurring within a snapshot that I want to delete. (I’m new to snapshots, by the way). But I’m having difficulty tracking down…

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## [Changing asset names and folders in a Unity integrated project](https://qa.fmod.com/t/changing-asset-names-and-folders-in-a-unity-integrated-project/13564)

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**Author:** [@Flyover](https://qa.fmod.com/u/Flyover)\
**Replies:** 5\
**Last updated:** [February 8, 2018, 9:20am UTC](https://qa.fmod.com/t/changing-asset-names-and-folders-in-a-unity-integrated-project/13564 "2018-02-08T09:20:16Z")

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Hi, I’m working on a project in Fmod Studio which has been integrated in Unity. Unfortunately, some assets should be renamed and reorganised, so what’s the most painless way to do so?

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## [Transitions within Transitions](https://qa.fmod.com/t/transitions-within-transitions/13681)

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**Author:** [@antobrez](https://qa.fmod.com/u/antobrez)\
**Replies:** 7\
**Last updated:** [February 5, 2018, 3:08am UTC](https://qa.fmod.com/t/transitions-within-transitions/13681 "2018-02-05T03:08:23Z")

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I am not a beginner I am an intermediate. I wish to be able to transition (at any stage) to the ‘death sequence’ we’ll say, but I also have transitions within the current sequence… I can’t seem to transition to the Deat…

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## [Loop autopitch audio](https://qa.fmod.com/t/loop-autopitch-audio/13674)

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**Author:** [@mike4](https://qa.fmod.com/u/mike4)\
**Replies:** 7\
**Last updated:** [February 5, 2018, 12:24am UTC](https://qa.fmod.com/t/loop-autopitch-audio/13674 "2018-02-05T00:24:04Z")

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Hi I want to loop an audio and use autopitch modulation. But this gives some repeating wave alike sound. How to avoid such? Many thanks

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## [FMOD\_ERR\_MEMORY value of FMOD\_RESULT returned when calling set3DAttributes(...)](https://qa.fmod.com/t/fmod-err-memory-value-of-fmod-result-returned-when-calling-set3dattributes/13669)

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**Author:** [@adamsporka](https://qa.fmod.com/u/adamsporka)\
**Replies:** 3\
**Last updated:** [February 5, 2018, 12:17am UTC](https://qa.fmod.com/t/fmod-err-memory-value-of-fmod-result-returned-when-calling-set3dattributes/13669 "2018-02-05T00:17:43Z")

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Hello all, I was wondering if I could ask for help. I have been trying to figure out why the following behavior happens: FMOD runs in our title for several hours with thousands of events, CreateSounds, streamed audio, …

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## [Average Loudness from Profiler Session Unity/FMOD 1.09.08](https://qa.fmod.com/t/average-loudness-from-profiler-session-unity-fmod-1-09-08/13692)

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**Author:** [@millertone](https://qa.fmod.com/u/millertone)\
**Replies:** 2\
**Last updated:** [February 4, 2018, 11:58pm UTC](https://qa.fmod.com/t/average-loudness-from-profiler-session-unity-fmod-1-09-08/13692 "2018-02-04T23:58:30Z")

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Hello There, Is it possible to see the average loudness of a complete Profiler session? I’m connecting to Unity 5.6.3, using FMOD Studio 1.09.08. Thanks, Matt

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## [Controlling volume in the master track for looping segments.](https://qa.fmod.com/t/controlling-volume-in-the-master-track-for-looping-segments/13684)

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**Author:** [@Benni](https://qa.fmod.com/u/Benni)\
**Replies:** 4\
**Last updated:** [February 4, 2018, 11:40pm UTC](https://qa.fmod.com/t/controlling-volume-in-the-master-track-for-looping-segments/13684 "2018-02-04T23:40:53Z")

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I have an Event which has 3 looping segments in it. Each segment introduces one more audio track and at the end of each segment they can all transition to each other. MusicPhase is my parameter and when it = 1, segment …

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## [WebGL](https://qa.fmod.com/t/webgl/13687)

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**Author:** [@mword0975](https://qa.fmod.com/u/mword0975)\
**Replies:** 4\
**Last updated:** [February 4, 2018, 2:44am UTC](https://qa.fmod.com/t/webgl/13687 "2018-02-04T02:44:00Z")

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Just transitioning a commercial project to webGL now and am hoping to get a copy of the current build that supports this(FMOD-webGL). If that is not possible then can someone help me figure out how to use directives to t…

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## [APPCRASH  c000001d MSVCR120.dll](https://qa.fmod.com/t/appcrash-c000001d-msvcr120-dll/13673)

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**Author:** [@Chris312](https://qa.fmod.com/u/Chris312)\
**Replies:** 5\
**Last updated:** [February 2, 2018, 5:57am UTC](https://qa.fmod.com/t/appcrash-c000001d-msvcr120-dll/13673 "2018-02-02T05:57:17Z")

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fmod studio 1.10.02 crashed every time when i was trying to run it. how can i slove the question？

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## [When does the Studio::EventDescription::getLength return 0?](https://qa.fmod.com/t/when-does-the-studio-getlength-return-0/12277)

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**Author:** [@wubugui](https://qa.fmod.com/u/wubugui)\
**Replies:** 5\
**Last updated:** [February 2, 2018, 5:46am UTC](https://qa.fmod.com/t/when-does-the-studio-getlength-return-0/12277 "2018-02-02T05:46:01Z")

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Sometimes,the function returns 0,but obviously the event timeline length is not 0. ERRCHECK( explosionDescription-\>loadSampleData() ); ERRCHECK(system-\>flushCommands()); ERRCHECK(explosionDescription-\>isStream(&ss)); FM…

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