# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=108

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 109

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## [Removing event orientation](https://qa.fmod.com/t/removing-event-orientation/13596)

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**Author:** [@Flyover](https://qa.fmod.com/u/Flyover)\
**Replies:** 4\
**Last updated:** [December 28, 2017, 12:38am UTC](https://qa.fmod.com/t/removing-event-orientation/13596 "2017-12-28T00:38:10Z")

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Hi, I have an engine sound for a vehicle that can turn 180 degrees rapidly in one spot. I noticed that every time it turns around the engine sound gets this weird effect. I tried changing the built in parameters to see w…

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## [Significant Audio Corruption](https://qa.fmod.com/t/significant-audio-corruption/13607)

<div class="topic-metadata">

**Author:** [@02leeken](https://qa.fmod.com/u/02leeken)\
**Replies:** 4\
**Last updated:** [December 28, 2017, 12:21am UTC](https://qa.fmod.com/t/significant-audio-corruption/13607 "2017-12-28T00:21:23Z")

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Hello, We’re using FMOD for our game, but we noticed that occasionally the audio player would corrupt entirely, and all SFX would no longer play properly. In order for the audio to work again, you have to close and res…

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## [Loading mode of files on AudioTables](https://qa.fmod.com/t/loading-mode-of-files-on-audiotables/13606)

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**Author:** [@yihoe1](https://qa.fmod.com/u/yihoe1)\
**Replies:** 3\
**Last updated:** [December 27, 2017, 11:16pm UTC](https://qa.fmod.com/t/loading-mode-of-files-on-audiotables/13606 "2017-12-27T23:16:54Z")

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Hi, I think ‘programmersound and audiotable’ is very nice feature especially for localizing character voices. But I don’t understand why there is no option such as ‘streaming’ on AudioTable or each files on AudioTable. …

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## [Slow Motion/Pitch Shift Effect](https://qa.fmod.com/t/slow-motion-pitch-shift-effect/13601)

<div class="topic-metadata">

**Author:** [@DangerMcD](https://qa.fmod.com/u/DangerMcD)\
**Replies:** 1\
**Last updated:** [December 20, 2017, 10:35am UTC](https://qa.fmod.com/t/slow-motion-pitch-shift-effect/13601 "2017-12-20T10:35:01Z")

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What would be the best way to go about a slow motion effect where I can slow down all of the sounds in a bus or event? I came across this answer: http://www.fmod.org/questions/question/setting-global-pitch-via-codescrip…

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## [Open FMod project using Scripts](https://qa.fmod.com/t/open-fmod-project-using-scripts/13597)

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**Author:** [@dominique\_faure](https://qa.fmod.com/u/dominique_faure)\
**Replies:** 1\
**Last updated:** [December 19, 2017, 5:35am UTC](https://qa.fmod.com/t/open-fmod-project-using-scripts/13597 "2017-12-19T05:35:47Z")

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Hi, We are currently in the process to upgrade FModDesigners to FModStudio, FModStudio is able to load and upgrade the solutions correctly, but we have more than 1000 solutions to upgrade. We want to use the scripting…

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## [Audio record & playback](https://qa.fmod.com/t/audio-record-playback/13590)

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**Author:** [@MPGKatz](https://qa.fmod.com/u/MPGKatz)\
**Replies:** 1\
**Last updated:** [December 19, 2017, 3:55am UTC](https://qa.fmod.com/t/audio-record-playback/13590 "2017-12-19T03:55:00Z")

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Hello, We’re currently working on a VR application where we’d like to capture the player’s voice via microphone and have it played back in real-time, ideally with reverb and spatialization. I couldn’t find anything in …

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## [All sounds stop playing, when i start 9 instances of a sound effect](https://qa.fmod.com/t/all-sounds-stop-playing-when-i-start-9-instances-of-a-sound-effect/13581)

<div class="topic-metadata">

**Author:** [@lakibuk](https://qa.fmod.com/u/lakibuk)\
**Replies:** 4\
**Last updated:** [December 14, 2017, 9:38pm UTC](https://qa.fmod.com/t/all-sounds-stop-playing-when-i-start-9-instances-of-a-sound-effect/13581 "2017-12-14T21:38:10Z")

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I am starting 9 sound effects (EventInstances) in one frame. This is causing FMOD to stop all sounds currently playing. Why does this happen and how to prevent it? Here’s a video of what’s happening. When the explosio…

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## [Low Api vs studio compability](https://qa.fmod.com/t/low-api-vs-studio-compability/13586)

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**Author:** [@Guest8](https://qa.fmod.com/u/Guest8)\
**Replies:** 1\
**Last updated:** [December 13, 2017, 1:09am UTC](https://qa.fmod.com/t/low-api-vs-studio-compability/13586 "2017-12-13T01:09:05Z")

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Hello. New User herr so sorry for noobyness :slight\_smile: im gonna work on a game that uses fmod 1.9. It has been under development for some time now and now im gonna do sound design for it. Fmod studio havent been u…

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## [Voice Languages](https://qa.fmod.com/t/voice-languages/13566)

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**Author:** [@RedMiller](https://qa.fmod.com/u/RedMiller)\
**Replies:** 6\
**Last updated:** [December 12, 2017, 3:15pm UTC](https://qa.fmod.com/t/voice-languages/13566 "2017-12-12T15:15:07Z")

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Does Fmod support audio in different laguages? And from the game you can select which one should be loaded and played?

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## [Does FMOD Studio event can't control channel in code directly?](https://qa.fmod.com/t/does-fmod-studio-event-cant-control-channel-in-code-directly/13580)

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**Author:** [@SmilegateEnt](https://qa.fmod.com/u/SmilegateEnt)\
**Replies:** 3\
**Last updated:** [December 12, 2017, 12:41am UTC](https://qa.fmod.com/t/does-fmod-studio-event-cant-control-channel-in-code-directly/13580 "2017-12-12T00:41:38Z")

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Hi all! I made 2d / 3d 3ound event in FMOD Studio and play in my codes. Because sounds was declicked, I want to set ChannelControl::setVolumeRamp() as false. But when I trying, I can’t get ChannelControl instance from…

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## [FMOD Studio Build Error](https://qa.fmod.com/t/fmod-studio-build-error/13585)

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**Author:** [@johnw009](https://qa.fmod.com/u/johnw009)\
**Replies:** 1\
**Last updated:** [December 11, 2017, 10:42pm UTC](https://qa.fmod.com/t/fmod-studio-build-error/13585 "2017-12-11T22:42:56Z")

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Hi, I’m getting a weird error when building my platforms all of a sudden. I get a “External encoder dynamic library not found” on new events that I created. I’ve been trying to research this error with no luck. Any h…

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## [Stuttering and Pops Glitches in Music on PS4 build](https://qa.fmod.com/t/stuttering-and-pops-glitches-in-music-on-ps4-build/13573)

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**Author:** [@brentonius1](https://qa.fmod.com/u/brentonius1)\
**Replies:** 2\
**Last updated:** [December 10, 2017, 11:41pm UTC](https://qa.fmod.com/t/stuttering-and-pops-glitches-in-music-on-ps4-build/13573 "2017-12-10T23:41:03Z")

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Hi there, We just built the game for PS4. And we are using both AT9 and non AT9 audio. We are experiencing heavy glitches and popping audio when playing the game. It sounds like the music is slowling down, and poppin…

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## [Missing files?](https://qa.fmod.com/t/missing-files/13575)

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**Author:** [@Jaudatus](https://qa.fmod.com/u/Jaudatus)\
**Replies:** 4\
**Last updated:** [December 8, 2017, 12:38am UTC](https://qa.fmod.com/t/missing-files/13575 "2017-12-08T00:38:35Z")

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Hello there, I am really new to fmod. One of our customers gave me a fmod project for sound design in unity. When I open up the fmod project I can see that files are missing but the missing files are created new in the …

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## [Quick copy Parameter Values](https://qa.fmod.com/t/quick-copy-parameter-values/13572)

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**Author:** [@dsorce](https://qa.fmod.com/u/dsorce)\
**Replies:** 1\
**Last updated:** [December 6, 2017, 5:39am UTC](https://qa.fmod.com/t/quick-copy-parameter-values/13572 "2017-12-06T05:39:22Z")

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Is there a way you copy Parameter Values from 1 event to another? (we got a problem of 4 different parameters sharing the same name)

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## [Scattered Sound Module Random Panning?](https://qa.fmod.com/t/scattered-sound-module-random-panning/13248)

<div class="topic-metadata">

**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 6\
**Last updated:** [December 4, 2017, 12:46am UTC](https://qa.fmod.com/t/scattered-sound-module-random-panning/13248 "2017-12-04T00:46:33Z")

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Is there a way to turn this off with the scatterer sound? I ask because I still would still like some 3D panning on my sound in-game, handled by FMOD’s 3D Panner effect, but I dont want random panning on the objects ins…

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## [Change preset parameter values in-game (or change initial parameter value)](https://qa.fmod.com/t/change-preset-parameter-values-in-game-or-change-initial-parameter-value/13569)

<div class="topic-metadata">

**Author:** [@thomaskresge](https://qa.fmod.com/u/thomaskresge)\
**Replies:** 1\
**Last updated:** [December 4, 2017, 12:11am UTC](https://qa.fmod.com/t/change-preset-parameter-values-in-game-or-change-initial-parameter-value/13569 "2017-12-04T00:11:45Z")

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FMOD Studio 1.10.01 Now that we have preset parameters, is it possible to make global changes to this preset in-game? By that I mean I have multiple events that use the same parameter; is it possible for the game to jus…

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## [Relatively change volume on multiple events](https://qa.fmod.com/t/relatively-change-volume-on-multiple-events/13561)

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**Author:** [@liquidblasted](https://qa.fmod.com/u/liquidblasted)\
**Replies:** 4\
**Last updated:** [November 30, 2017, 8:57am UTC](https://qa.fmod.com/t/relatively-change-volume-on-multiple-events/13561 "2017-11-30T08:57:00Z")

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Hi, for the example, I have 2 events: 1st with -10db master volume 2nd with -15db master volume and I need lower all of them to the same amount of -5db relatively in FMOD Studio 1.08 it was possible to select them b…

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## [Profiler not working in API mode](https://qa.fmod.com/t/profiler-not-working-in-api-mode/13206)

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**Author:** [@threefields](https://qa.fmod.com/u/threefields)\
**Replies:** 3\
**Last updated:** [November 29, 2017, 11:00pm UTC](https://qa.fmod.com/t/profiler-not-working-in-api-mode/13206 "2017-11-29T23:00:55Z")

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Hello, I am struggling to get the FMOD Studio profiler to playback in API mode. It works fine if API mode is turned off but if I click the API button and then press play I always get silence. The way I understand it s…

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## [Addon Development for FMOD Studio](https://qa.fmod.com/t/addon-development-for-fmod-studio/13560)

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**Author:** [@flyboyaces](https://qa.fmod.com/u/flyboyaces)\
**Replies:** 3\
**Last updated:** [November 27, 2017, 11:28pm UTC](https://qa.fmod.com/t/addon-development-for-fmod-studio/13560 "2017-11-27T23:28:36Z")

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Hi everybody, I am working on an addon to make use of X-Plane 11’s new feature to use FMOD with aircraft. What this addon is meant to do is to convert soundpacks designed for Microsoft Flight Simulator X and convert the…

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## [Transition timeline time signature / tempo are incorrect](https://qa.fmod.com/t/transition-timeline-time-signature-tempo-are-incorrect/13557)

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**Author:** [@tenfour](https://qa.fmod.com/u/tenfour)\
**Replies:** 2\
**Last updated:** [November 26, 2017, 11:45pm UTC](https://qa.fmod.com/t/transition-timeline-time-signature-tempo-are-incorrect/13557 "2017-11-26T23:45:52Z")

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I am unable to form my transitions correctly because transition timelines are not using the tempo I’ve specified. How do I ensure my transition timeline is using a specified tempo/time sig? Steps to repro: Create a ne…

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## [fmod studio API and mono developer in linux](https://qa.fmod.com/t/fmod-studio-api-and-mono-developer-in-linux/13554)

<div class="topic-metadata">

**Author:** [@keeganjm](https://qa.fmod.com/u/keeganjm)\
**Replies:** 0\
**Last updated:** [November 24, 2017, 4:23pm UTC](https://qa.fmod.com/t/fmod-studio-api-and-mono-developer-in-linux/13554 "2017-11-24T16:23:27Z")

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I added the so binaries to /user/lib directory and reran sudo ldconfig. How can I get mono to see these files in references ? When I edit the config in mono it wants a dll to associate with the so file.

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## [FMOD::Studio::System::loadBankMemory randomly fails with FMOD\_ERR\_INVALID\_PARAM, despite seemingly being passed the same parameters](https://qa.fmod.com/t/fmod-loadbankmemory-randomly-fails-with-fmod-err-invalid-param-despite-seemingly-being-passed-the-same-parameters/13551)

<div class="topic-metadata">

**Author:** [@FredrikSvantesson](https://qa.fmod.com/u/FredrikSvantesson)\
**Replies:** 6\
**Last updated:** [November 23, 2017, 10:03am UTC](https://qa.fmod.com/t/fmod-loadbankmemory-randomly-fails-with-fmod-err-invalid-param-despite-seemingly-being-passed-the-same-parameters/13551 "2017-11-23T10:03:18Z")

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Issue was due to me misunderstanding and 32-byte aligning buffer size rather than the actual memory address. Issue resolved.

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## [FMOD.io inaccesible!](https://qa.fmod.com/t/fmod-io-inaccesible/13545)

<div class="topic-metadata">

**Author:** [@Drekinn](https://qa.fmod.com/u/Drekinn)\
**Replies:** 2\
**Last updated:** [November 21, 2017, 12:58am UTC](https://qa.fmod.com/t/fmod-io-inaccesible/13545 "2017-11-21T00:58:28Z")

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I’ve just installed FMOD Studio for the first time. I want to browse/purchase audio files via FMOD.io, but I cannot find any reference to FMOD.io anywhere: both the FMOD.io menu and Audio Bin window FMOD.io tab are compl…

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## [Validation issue](https://qa.fmod.com/t/validation-issue/13543)

<div class="topic-metadata">

**Author:** [@Koca](https://qa.fmod.com/u/Koca)\
**Replies:** 1\
**Last updated:** [November 20, 2017, 2:40am UTC](https://qa.fmod.com/t/validation-issue/13543 "2017-11-20T02:40:08Z")

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Hello, i recently switched my project to 1.10 and since than, the button on the bottom “Validation Required” is lit yellow. If i go File - Validate project it comes up with no errors. If i click on Validation Required…

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## [Limiting what the Profiler captures](https://qa.fmod.com/t/limiting-what-the-profiler-captures/13544)

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**Author:** [@jacobalmond](https://qa.fmod.com/u/jacobalmond)\
**Replies:** 1\
**Last updated:** [November 20, 2017, 1:57am UTC](https://qa.fmod.com/t/limiting-what-the-profiler-captures/13544 "2017-11-20T01:57:42Z")

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Hi all, I notice when hitting record on the Profiler and booting my game, the Profiler automatically starts adding tracks for every event which fires. Is there anyway of specifically telling the Profiler to only capture…

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## [How to disable 3d panning with 3D Sound?](https://qa.fmod.com/t/how-to-disable-3d-panning-with-3d-sound/13540)

<div class="topic-metadata">

**Author:** [@SmilegateEnt](https://qa.fmod.com/u/SmilegateEnt)\
**Replies:** 1\
**Last updated:** [November 17, 2017, 3:41am UTC](https://qa.fmod.com/t/how-to-disable-3d-panning-with-3d-sound/13540 "2017-11-17T03:41:06Z")

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Hi all! My sound team’s designer made 3d sound events in FMOD Studio Tools. In my situation, I’ll have to make 2d local sound with 3d sound events because lots of events are made annoy to managing events( in my project…

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## [Duration of a programmer sound](https://qa.fmod.com/t/duration-of-a-programmer-sound/13503)

<div class="topic-metadata">

**Author:** [@Pelle](https://qa.fmod.com/u/Pelle)\
**Replies:** 6\
**Last updated:** [November 16, 2017, 5:52pm UTC](https://qa.fmod.com/t/duration-of-a-programmer-sound/13503 "2017-11-16T17:52:46Z")

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Hi, I need to know how long is a programmer sound that i’m playing. For this purpouse I’ve built a XML parser (I’m working with unity) that process all the file in the /Metadata/AudioFile and extract the length of every…

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## [FMOD 1.09 audio off sync (works fine in 1.10)](https://qa.fmod.com/t/fmod-1-09-audio-off-sync-works-fine-in-1-10/13541)

<div class="topic-metadata">

**Author:** [@romerosdaniel](https://qa.fmod.com/u/romerosdaniel)\
**Replies:** 4\
**Last updated:** [November 15, 2017, 11:30pm UTC](https://qa.fmod.com/t/fmod-1-09-audio-off-sync-works-fine-in-1-10/13541 "2017-11-15T23:30:46Z")

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Hey you guys. So, I’m getting some major off sync in my 1.09 FMOD session. In my music event, I’ve laid down all my loops I’d like to implement on separate tracks, but the thing is, when I press play, the loops are not p…

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## [Distinguishing FMOD\_STUDIO\_EVENT\_CALLBACK\_STOPPED callbacks](https://qa.fmod.com/t/distinguishing-fmod-studio-event-callback-stopped-callbacks/13531)

<div class="topic-metadata">

**Author:** [@jbgben](https://qa.fmod.com/u/jbgben)\
**Replies:** 1\
**Last updated:** [November 15, 2017, 2:07am UTC](https://qa.fmod.com/t/distinguishing-fmod-studio-event-callback-stopped-callbacks/13531 "2017-11-15T02:07:08Z")

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Is there a way to distinguish when a FMOD\_STUDIO\_EVENT\_CALLBACK\_STOPPED callback happens due to having stop() called, and when it is called due to reaching the end of the timeline? I have code that I only want to fire wh…

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## [Generating .bank from the command line](https://qa.fmod.com/t/generating-bank-from-the-command-line/13532)

<div class="topic-metadata">

**Author:** [@jbgben](https://qa.fmod.com/u/jbgben)\
**Replies:** 1\
**Last updated:** [November 14, 2017, 4:27am UTC](https://qa.fmod.com/t/generating-bank-from-the-command-line/13532 "2017-11-14T04:27:26Z")

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A question about this was asked 3 years ago, but I thought I’d ask this here. We are transitioning to FMOD Studio from a system that loaded .oggs directly. We would like to use FMOD Studio exclusively, we do not want to…

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