# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=109

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**Page:** 110

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## [Trigger Cue in a referenced Event](https://qa.fmod.com/t/trigger-cue-in-a-referenced-event/12472)

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**Author:** [@cgd11](https://qa.fmod.com/u/cgd11)\
**Replies:** 3\
**Last updated:** [November 14, 2017, 3:53am UTC](https://qa.fmod.com/t/trigger-cue-in-a-referenced-event/12472 "2017-11-14T03:53:31Z")

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Ey. Thank you for your time in advance! I’ve been looking for imformation about this but I haven’t found anything (nor in the manual, nor in the forum). I would love to know if there is any way of triggering a cue in …

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## [No Audio when APK is built in release mode (FMOD | Android)](https://qa.fmod.com/t/no-audio-when-apk-is-built-in-release-mode-fmod-android/13534)

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**Author:** [@mozartalouis](https://qa.fmod.com/u/mozartalouis)\
**Replies:** 1\
**Last updated:** [November 13, 2017, 5:39am UTC](https://qa.fmod.com/t/no-audio-when-apk-is-built-in-release-mode-fmod-android/13534 "2017-11-13T05:39:50Z")

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I’ve Tried this several times and I can’t seem to find out what the answer is. I’ve done all the steps to get it to build with android and it works great when in debug mode, But as soon as I try to make a release APK, F…

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## [FMOD for ue tutorial - tutorial assets not importing to audio bin or events](https://qa.fmod.com/t/fmod-for-ue-tutorial-tutorial-assets-not-importing-to-audio-bin-or-events/13533)

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**Author:** [@Wise\_L](https://qa.fmod.com/u/Wise_L)\
**Replies:** 1\
**Last updated:** [November 13, 2017, 12:06am UTC](https://qa.fmod.com/t/fmod-for-ue-tutorial-tutorial-assets-not-importing-to-audio-bin-or-events/13533 "2017-11-13T00:06:37Z")

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Im trying to do this tutorial but some of the provided sound files wont import into FMOD. 'An error occurred while copying the following files: D:/Unreal Projects/FMOD tute/Tute Sound Assets/MALE\_VOCALIZATION\_HUH01.WAV…

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## [Does anyone know what the Flatten button does?](https://qa.fmod.com/t/does-anyone-know-what-the-flatten-button-does/13526)

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**Author:** [@Rigfoll](https://qa.fmod.com/u/Rigfoll)\
**Replies:** 1\
**Last updated:** [November 8, 2017, 11:05pm UTC](https://qa.fmod.com/t/does-anyone-know-what-the-flatten-button-does/13526 "2017-11-08T23:05:22Z")

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In the asset tab and Audio Bin there is a button in the bottom right corner that says “Flatten”. I can’t seem to figure out what it does. There is no mention of it in the documentation and I have so far been unable to fi…

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## [I'd like to get / set FMod studio effect params in c++ code](https://qa.fmod.com/t/id-like-to-get-set-fmod-studio-effect-params-in-c-code/13513)

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**Author:** [@SmilegateEnt](https://qa.fmod.com/u/SmilegateEnt)\
**Replies:** 3\
**Last updated:** [November 6, 2017, 4:24am UTC](https://qa.fmod.com/t/id-like-to-get-set-fmod-studio-effect-params-in-c-code/13513 "2017-11-06T04:24:04Z")

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Hi all! First of all, Sorry for my bad english. I’m a beginner as FMOD Studio Programmer My team’s sound designer set some effect params using “FMod Studio tools” ( ex. Fader, 3D Panner min&max distance, roll off ). …

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## [Error setting FMOD Studio setListenerAttributes](https://qa.fmod.com/t/error-setting-fmod-studio-setlistenerattributes/13517)

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**Author:** [@DangerMcD](https://qa.fmod.com/u/DangerMcD)\
**Replies:** 1\
**Last updated:** [November 4, 2017, 10:36pm UTC](https://qa.fmod.com/t/error-setting-fmod-studio-setlistenerattributes/13517 "2017-11-04T22:36:52Z")

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I’m trying to set up the spatializer and am using the following code in my Update: FMOD.Studio.\_3D\_ATTRIBUTES att = new FMOD.Studio.\_3D\_ATTRIBUTES(); att.position.x = camera.X; att.position.y = c…

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## [bank Properties](https://qa.fmod.com/t/bank-properties/13512)

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**Author:** [@aduan](https://qa.fmod.com/u/aduan)\
**Replies:** 2\
**Last updated:** [November 3, 2017, 1:41am UTC](https://qa.fmod.com/t/bank-properties/13512 "2017-11-03T01:41:47Z")

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Hi, Can anyone here help me? It seems that in the BANK tab, i lost the bank property edit window, is it possible to use different converting setting for different banks in Studio 10.1? Thanks!

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## [Lost work](https://qa.fmod.com/t/lost-work/13514)

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**Author:** [@James.h](https://qa.fmod.com/u/James.h)\
**Replies:** 1\
**Last updated:** [November 3, 2017, 12:18am UTC](https://qa.fmod.com/t/lost-work/13514 "2017-11-03T00:18:02Z")

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I have a project that I accidentally deleted the wrong assets in the audio bin. I closed FMOD and did not save so I could recover yet when I re-opened the project they are still not there as if it went ahead and saved an…

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## [Unity 5.6.3f1 FMOD 1.10 not working](https://qa.fmod.com/t/unity-5-6-3f1-fmod-1-10-not-working/13510)

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**Author:** [@romerosdaniel](https://qa.fmod.com/u/romerosdaniel)\
**Replies:** 1\
**Last updated:** [November 2, 2017, 11:27am UTC](https://qa.fmod.com/t/unity-5-6-3f1-fmod-1-10-not-working/13510 "2017-11-02T11:27:23Z")

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I’ve just updated my FMOD 1.08 to 1.10. When I made the fmod build and loaded up my unity project (I have the FMOD settings set to Project in Unity) I have no sound and get this error: “FMOD Studio: Encounterd Error: ER…

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## [Reverb wet signal maintaining the 3D position of an event](https://qa.fmod.com/t/reverb-wet-signal-maintaining-the-3d-position-of-an-event/13508)

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**Author:** [@jacobalmond](https://qa.fmod.com/u/jacobalmond)\
**Replies:** 3\
**Last updated:** [November 1, 2017, 10:32pm UTC](https://qa.fmod.com/t/reverb-wet-signal-maintaining-the-3d-position-of-an-event/13508 "2017-11-01T22:32:25Z")

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Hi All, I’ve been digging through some previous questions here and have found a couple which I believe could address (or at least touch on) what I am trying to achieve, however, for whatever reason I’m just struggling t…

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## [FMOD 1.10 building bank after removing or reassigning an event from Master Bank causes error](https://qa.fmod.com/t/fmod-1-10-building-bank-after-removing-or-reassigning-an-event-from-master-bank-causes-error/13505)

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**Author:** [@AlecB](https://qa.fmod.com/u/AlecB)\
**Replies:** 1\
**Last updated:** [November 1, 2017, 4:31am UTC](https://qa.fmod.com/t/fmod-1-10-building-bank-after-removing-or-reassigning-an-event-from-master-bank-causes-error/13505 "2017-11-01T04:31:04Z")

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After removing an event from the master bank and attempting to build banks the follow error is shown. This also occurs if any event’s bank is reassigned: Failed to build bank “Master Bank” due the following error: Error…

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## [About the quality in FMOD SoundBank Generator](https://qa.fmod.com/t/about-the-quality-in-fmod-soundbank-generator/13501)

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**Author:** [@ssdjxl](https://qa.fmod.com/u/ssdjxl)\
**Replies:** 3\
**Last updated:** [October 26, 2017, 4:18am UTC](https://qa.fmod.com/t/about-the-quality-in-fmod-soundbank-generator/13501 "2017-10-26T04:18:28Z")

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Hello,I am novice at the fmod. My computer system is window 10. I tried writing a new tool which can change the sound from the .bank in a game. This .bank is composed of .fev and .fsb. If I want to change the sound,…

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## [Issue with Scatterer Sound - Fmod 01.09.06](https://qa.fmod.com/t/issue-with-scatterer-sound-fmod-01-09-06/13500)

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**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 3\
**Last updated:** [October 23, 2017, 11:19pm UTC](https://qa.fmod.com/t/issue-with-scatterer-sound-fmod-01-09-06/13500 "2017-10-23T23:19:10Z")

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Hey guys, I’m having a strange issue where a scatterer sound module on a parameter track is not playing when called into game, I’ve got 2 tracks in the event and on the parameter, one is being called while the other is n…

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## [Event will only play once - can't be deleted](https://qa.fmod.com/t/event-will-only-play-once-cant-be-deleted/13499)

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**Author:** [@Vanulla\_Ace](https://qa.fmod.com/u/Vanulla_Ace)\
**Replies:** 2\
**Last updated:** [October 23, 2017, 7:45am UTC](https://qa.fmod.com/t/event-will-only-play-once-cant-be-deleted/13499 "2017-10-23T07:45:30Z")

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After converting our audio project to the latest release of FMOD Studio 1.10 a 3D audio event has begun acting strangely. It can only be played once, both in FMOD Studio itself, and in UE4 (Which we’re using). After tha…

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## [Split Screen: Panning specific listeners](https://qa.fmod.com/t/split-screen-panning-specific-listeners/13497)

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**Author:** [@Snoopy20111](https://qa.fmod.com/u/Snoopy20111)\
**Replies:** 3\
**Last updated:** [October 22, 2017, 11:59pm UTC](https://qa.fmod.com/t/split-screen-panning-specific-listeners/13497 "2017-10-22T23:59:50Z")

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Howdy all, I’m working in FMOD on a two-player split-screen competitive game in Unity. In our first builds thus far we’ve simply played most of the sounds as simply 2D events, or otherwise superimposed on each other; I …

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## [Why do Banks expand after building?](https://qa.fmod.com/t/why-do-banks-expand-after-building/13283)

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**Author:** [@AlecB](https://qa.fmod.com/u/AlecB)\
**Replies:** 9\
**Last updated:** [October 20, 2017, 12:05am UTC](https://qa.fmod.com/t/why-do-banks-expand-after-building/13283 "2017-10-20T00:05:02Z")

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Currently, if you build a bank it expands its list of contained events. It’s a pain if you’re attempting to iterate on content by building, tuning then building again. You need to scroll up through all the events in a b…

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## [Choppy, stuttering sound in a game](https://qa.fmod.com/t/choppy-stuttering-sound-in-a-game/13495)

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**Author:** [@mangohaze37](https://qa.fmod.com/u/mangohaze37)\
**Replies:** 0\
**Last updated:** [October 17, 2017, 8:18am UTC](https://qa.fmod.com/t/choppy-stuttering-sound-in-a-game/13495 "2017-10-17T08:18:07Z")

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Hi all! We’ve recently released a game using Unity3d engine and Fmod Studio. We’ve been receiving a number of bug reports from people who experience their sound and music stuttering. There is a tendency for this proble…

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## [Can you create a Parameter without making it a Preset?](https://qa.fmod.com/t/can-you-create-a-parameter-without-making-it-a-preset/13493)

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**Author:** [@AlecB](https://qa.fmod.com/u/AlecB)\
**Replies:** 1\
**Last updated:** [October 17, 2017, 4:07am UTC](https://qa.fmod.com/t/can-you-create-a-parameter-without-making-it-a-preset/13493 "2017-10-17T04:07:23Z")

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After migrating our FMOD Studio project from 1.09.05 to 1.10 we’re seeing an enormous list of presets. One for each of our event parameters and effects. I had assumed this was just part of the migration process. However…

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## [Failing to control parameter in collision event](https://qa.fmod.com/t/failing-to-control-parameter-in-collision-event/13482)

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**Author:** [@sergeaudio](https://qa.fmod.com/u/sergeaudio)\
**Replies:** 1\
**Last updated:** [October 13, 2017, 3:59am UTC](https://qa.fmod.com/t/failing-to-control-parameter-in-collision-event/13482 "2017-10-13T03:59:10Z")

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In an emmitter on ball game object, I have a music hit triggering on ball collision (“bumps”). I want it to fade this emitter out once I am close to a certain game oblect. I have an event parameter (toEndbumps) controll…

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## [Looping Automation on Mix Snapshot Timeline](https://qa.fmod.com/t/looping-automation-on-mix-snapshot-timeline/13491)

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**Author:** [@JesseLyon](https://qa.fmod.com/u/JesseLyon)\
**Replies:** 2\
**Last updated:** [October 12, 2017, 11:32pm UTC](https://qa.fmod.com/t/looping-automation-on-mix-snapshot-timeline/13491 "2017-10-12T23:32:40Z")

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Hi there, I am trying to loop some mix channel effect automation that I have applied to a Snapshot Timeline track in the Mixer panel. Theres currently no way I can see of looping in this panel, so I created a new Event …

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## [It is hard to give a title to this problem](https://qa.fmod.com/t/it-is-hard-to-give-a-title-to-this-problem/13489)

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**Author:** [@tuann91](https://qa.fmod.com/u/tuann91)\
**Replies:** 1\
**Last updated:** [October 10, 2017, 11:12pm UTC](https://qa.fmod.com/t/it-is-hard-to-give-a-title-to-this-problem/13489 "2017-10-10T23:12:21Z")

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Hello everyone, So, my problem is simple to explain but unfortunately I did not found the solution yet, that is why I am asking you for help :). I am doing sound design for a mobile game using FMOD Studio 1.09.06. Every…

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## [GVR Sounds stop playing when user looks up](https://qa.fmod.com/t/gvr-sounds-stop-playing-when-user-looks-up/13377)

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**Author:** [@bgallaghermusic](https://qa.fmod.com/u/bgallaghermusic)\
**Replies:** 13\
**Last updated:** [October 6, 2017, 3:33am UTC](https://qa.fmod.com/t/gvr-sounds-stop-playing-when-user-looks-up/13377 "2017-10-06T03:33:06Z")

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We have a VR game in development and in one room where there are many sound sources, they stop playing when the user looks up. As part of the game involves the user looking straight up at something, this is obviously a b…

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## [readData reading garbage the first few thousand bytes](https://qa.fmod.com/t/readdata-reading-garbage-the-first-few-thousand-bytes/13477)

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**Author:** [@grixm](https://qa.fmod.com/u/grixm)\
**Replies:** 1\
**Last updated:** [October 4, 2017, 5:44am UTC](https://qa.fmod.com/t/readdata-reading-garbage-the-first-few-thousand-bytes/13477 "2017-10-04T05:44:43Z")

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Hi, I’m using readData to decode files for offline analysis of FFT etc. But I have a problem with this function. I tried decoding a small chunk, about 2000 samples, but I only read what seemed like garbage, either random…

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## [A couple suggestions](https://qa.fmod.com/t/a-couple-suggestions/13476)

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**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 2\
**Last updated:** [October 3, 2017, 8:41pm UTC](https://qa.fmod.com/t/a-couple-suggestions/13476 "2017-10-03T20:41:39Z")

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Hey guys, I’m not sure if this is the place for it, but I thought I’d offer a couple suggestions about the program to Firelight Technologies. If these solutions already exist in a newer version of the software or if I h…

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## [Accessing and positioning nested events](https://qa.fmod.com/t/accessing-and-positioning-nested-events/13475)

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**Author:** [@drew.becker](https://qa.fmod.com/u/drew.becker)\
**Replies:** 1\
**Last updated:** [October 2, 2017, 4:01am UTC](https://qa.fmod.com/t/accessing-and-positioning-nested-events/13475 "2017-10-02T04:01:47Z")

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Hello, We recently switched our game to FMOD Studio from previously using another audio engine. The combat portion of the game is turned-based, contains no visuals components or animation, and has all of the audio posit…

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## [Sound occlusion](https://qa.fmod.com/t/sound-occlusion/13472)

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**Author:** [@Koca](https://qa.fmod.com/u/Koca)\
**Replies:** 1\
**Last updated:** [October 2, 2017, 3:54am UTC](https://qa.fmod.com/t/sound-occlusion/13472 "2017-10-02T03:54:13Z")

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Hello, one more question What is the best way to make sound occlusion between rooms? I am having problems beacuse sound is spreading though walls and objects. Thanks

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## [Crossfade nested events and parameter](https://qa.fmod.com/t/crossfade-nested-events-and-parameter/13469)

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**Author:** [@orionye](https://qa.fmod.com/u/orionye)\
**Replies:** 3\
**Last updated:** [October 1, 2017, 10:52pm UTC](https://qa.fmod.com/t/crossfade-nested-events-and-parameter/13469 "2017-10-01T22:52:09Z")

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Hi, I have some questions about fmod possibilities: http://zupimages.net/up/17/39/p1k9.jpg For the example I’ve created an event called Daytime . The parameter goes from 0 to 24 hour. If in the code we call for param…

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## [mobile build distortion](https://qa.fmod.com/t/mobile-build-distortion/13420)

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**Author:** [@chengzhier](https://qa.fmod.com/u/chengzhier)\
**Replies:** 10\
**Last updated:** [October 1, 2017, 10:28pm UTC](https://qa.fmod.com/t/mobile-build-distortion/13420 "2017-10-01T22:28:36Z")

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Hello, Sorry my English is not well. The question is: Our iOS game 's sounds build by Desktop mode is OK,but build by Mobile mode is distortion. The setting of two mode is same, we can’t find the problem from where. P…

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## [Question about banks](https://qa.fmod.com/t/question-about-banks/13471)

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**Author:** [@Koca](https://qa.fmod.com/u/Koca)\
**Replies:** 1\
**Last updated:** [October 1, 2017, 9:58pm UTC](https://qa.fmod.com/t/question-about-banks/13471 "2017-10-01T21:58:26Z")

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Hello, i was wondering what is the recommended banks limit? I am working on project that will have lots of enemy types that might appear together or individual during the game, so i was thinking of making separate banks…

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## [Html5 fmod optimisation (smartphones)](https://qa.fmod.com/t/html5-fmod-optimisation-smartphones/13466)

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**Author:** [@Lucile\_C](https://qa.fmod.com/u/Lucile_C)\
**Replies:** 7\
**Last updated:** [September 28, 2017, 11:27pm UTC](https://qa.fmod.com/t/html5-fmod-optimisation-smartphones/13466 "2017-09-28T23:27:09Z")

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Hi! Back here again. So, it seems like what we are doing with our sound banks is really CPU heavy for smartphones. The sounds stutter quite a lot everytime we call a change of parameter value… We tried playing with the…

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