# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=110

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 111

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## [Mixer View Limit](https://qa.fmod.com/t/mixer-view-limit/13470)

<div class="topic-metadata">

**Author:** [@SeparatistAudio](https://qa.fmod.com/u/SeparatistAudio)\
**Replies:** 2\
**Last updated:** [September 28, 2017, 9:18am UTC](https://qa.fmod.com/t/mixer-view-limit/13470 "2017-09-28T09:18:48Z")

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Hi Guys, Whats the limit on the number of mixer views I can have please? got a complex project on the go seem to have lost the little plus button at the top of the mixer. think I might have run out. would be great to kn…

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## [FMOD\_STUDIO\_LOAD\_MEMORY\_POINT and memory lifetime](https://qa.fmod.com/t/fmod-studio-load-memory-point-and-memory-lifetime/13441)

<div class="topic-metadata">

**Author:** [@Jan](https://qa.fmod.com/u/Jan)\
**Replies:** 2\
**Last updated:** [September 27, 2017, 9:05am UTC](https://qa.fmod.com/t/fmod-studio-load-memory-point-and-memory-lifetime/13441 "2017-09-27T09:05:27Z")

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I am using loadBankMemory with FMOD\_STUDIO\_LOAD\_MEMORY\_POINT to prevent an unnecessary copy when loading sound banks. To quote the fmod documentation: "FMOD\_STUDIO\_LOAD\_MEMORY\_POINT This differs from FMOD\_STUDIO\_LOAD\_…

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## [FMOD Studio version 1.10 does not want to run the program 32-bit in Windows XP](https://qa.fmod.com/t/fmod-studio-version-1-10-does-not-want-to-run-the-program-32-bit-in-windows-xp/13462)

<div class="topic-metadata">

**Author:** [@krdrt5367](https://qa.fmod.com/u/krdrt5367)\
**Replies:** 2\
**Last updated:** [September 26, 2017, 11:35pm UTC](https://qa.fmod.com/t/fmod-studio-version-1-10-does-not-want-to-run-the-program-32-bit-in-windows-xp/13462 "2017-09-26T23:35:23Z")

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Does not want to run the program 32-bit in Windows XP. Sorry for the program opened my project. Thanks!

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## [Chat system with voice changer](https://qa.fmod.com/t/chat-system-with-voice-changer/13464)

<div class="topic-metadata">

**Author:** [@serge.mikhael](https://qa.fmod.com/u/serge.mikhael)\
**Replies:** 1\
**Last updated:** [September 25, 2017, 11:18pm UTC](https://qa.fmod.com/t/chat-system-with-voice-changer/13464 "2017-09-25T23:18:03Z")

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So, I need to create a voice chatting system for a VR game (HTC & Oculus) in which the player have a filter for his voice depending on which character he choses. (everyone can talk to everyone / based on distance, so i n…

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## ["The version number of this file format is not supported."](https://qa.fmod.com/t/the-version-number-of-this-file-format-is-not-supported/13455)

<div class="topic-metadata">

**Author:** [@jacobalmond](https://qa.fmod.com/u/jacobalmond)\
**Replies:** 4\
**Last updated:** [September 25, 2017, 8:38am UTC](https://qa.fmod.com/t/the-version-number-of-this-file-format-is-not-supported/13455 "2017-09-25T08:38:53Z")

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Hi All, I just installed version 1.10 of FMOD Studio (loving the look of the new features!), and opened my project. FMOD asked me whether I wanted to migrate the project to the new version, which I did. Now, when I cli…

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## [Unity integration](https://qa.fmod.com/t/unity-integration/13453)

<div class="topic-metadata">

**Author:** [@bearly\_music](https://qa.fmod.com/u/bearly_music)\
**Replies:** 1\
**Last updated:** [September 22, 2017, 6:01am UTC](https://qa.fmod.com/t/unity-integration/13453 "2017-09-22T06:01:02Z")

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Hi there, I’m trying to work on the Viking Village level, using the most recent Fmod Studio and Unity 5.0, however, as soon as I run the integration package I get the following error; Assets/Plugins/FMOD/RuntimeUtils.c…

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## [Analyzing whole song at once](https://qa.fmod.com/t/analyzing-whole-song-at-once/13446)

<div class="topic-metadata">

**Author:** [@grixm](https://qa.fmod.com/u/grixm)\
**Replies:** 1\
**Last updated:** [September 22, 2017, 4:48am UTC](https://qa.fmod.com/t/analyzing-whole-song-at-once/13446 "2017-09-22T04:48:34Z")

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Hi, I am using fmod in a timeline-based editor program, and so when the user loads some audio, I want to analyze it for FFT and loudness data and display it in the timeline across the whole song. As far as I understands…

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## [3D sound is not correct.](https://qa.fmod.com/t/3d-sound-is-not-correct/13411)

<div class="topic-metadata">

**Author:** [@lisenlin](https://qa.fmod.com/u/lisenlin)\
**Replies:** 1\
**Last updated:** [September 21, 2017, 6:54am UTC](https://qa.fmod.com/t/3d-sound-is-not-correct/13411 "2017-09-21T06:54:40Z")

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Hi Guys, In the old FMOD, we are able to put NULL to ignore orientation when set 3DAttributes : FMOD\_RESULT res = m\_Event-\>set3DAttributes( reinterpret\_cast\< const FMOD\_VECTOR \* \>( &a\_Position ), reinterpret\_cast\< c…

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## [Auto check out files with perforce](https://qa.fmod.com/t/auto-check-out-files-with-perforce/13436)

<div class="topic-metadata">

**Author:** [@choba](https://qa.fmod.com/u/choba)\
**Replies:** 2\
**Last updated:** [September 21, 2017, 4:36am UTC](https://qa.fmod.com/t/auto-check-out-files-with-perforce/13436 "2017-09-21T04:36:30Z")

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Hi, I’m having some trouble with FMOD Studio and Perforce. When I try to save something, FMOD Studio complains about missing write permissions to various MetaData files. Perforce is setup in FMOD, so I thought it automa…

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## [Event and Bank](https://qa.fmod.com/t/event-and-bank/13434)

<div class="topic-metadata">

**Author:** [@Guest7](https://qa.fmod.com/u/Guest7)\
**Replies:** 5\
**Last updated:** [September 21, 2017, 4:22am UTC](https://qa.fmod.com/t/event-and-bank/13434 "2017-09-21T04:22:02Z")

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I have just first use Fmod Studio,so I have some questions: What is event and bank? 2.And what’s the relationship between them? 3.If a bank can contain more than one event? thank you

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## [I have separated a video clip from its audio. How to make sure they play in sync?](https://qa.fmod.com/t/i-have-separated-a-video-clip-from-its-audio-how-to-make-sure-they-play-in-sync/13433)

<div class="topic-metadata">

**Author:** [@sergeaudio](https://qa.fmod.com/u/sergeaudio)\
**Replies:** 1\
**Last updated:** [September 19, 2017, 2:28am UTC](https://qa.fmod.com/t/i-have-separated-a-video-clip-from-its-audio-how-to-make-sure-they-play-in-sync/13433 "2017-09-19T02:28:44Z")

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Video playing on an object (a kiosk, say). I have an FMOD emmiter on it that is playing the audio for the video. I want both to Start() as simultaneously as possible from first frame. Code?

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## [Delay over Bluetooth with Fmod api 1.09.06 on android](https://qa.fmod.com/t/delay-over-bluetooth-with-fmod-api-1-09-06-on-android/13421)

<div class="topic-metadata">

**Author:** [@talpa](https://qa.fmod.com/u/talpa)\
**Replies:** 6\
**Last updated:** [September 18, 2017, 5:09am UTC](https://qa.fmod.com/t/delay-over-bluetooth-with-fmod-api-1-09-06-on-android/13421 "2017-09-18T05:09:47Z")

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hi, sorry for my English, im developed car engine sound in Fmod Studio … right now im using the build in car engine sound from the examples from Vehicles integrated to my android app… im having a audio delay of 2-3 …

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## [Loop sound in unity](https://qa.fmod.com/t/loop-sound-in-unity/13439)

<div class="topic-metadata">

**Author:** [@Guest7](https://qa.fmod.com/u/Guest7)\
**Replies:** 1\
**Last updated:** [September 18, 2017, 1:14am UTC](https://qa.fmod.com/t/loop-sound-in-unity/13439 "2017-09-18T01:14:22Z")

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If I want to play a sound，I can do like this: FMOD.Studio.EventInstance instance = RuntimeManager.CreateInstance(soundPath); instance.start(); But,how do I loop a sound in unity with FMOD API?

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## [Can't find event Macro, searched dock when Event and/or container selected)](https://qa.fmod.com/t/cant-find-event-macro-searched-dock-when-event-and-or-container-selected/13438)

<div class="topic-metadata">

**Author:** [@antobrez](https://qa.fmod.com/u/antobrez)\
**Replies:** 1\
**Last updated:** [September 18, 2017, 12:29am UTC](https://qa.fmod.com/t/cant-find-event-macro-searched-dock-when-event-and-or-container-selected/13438 "2017-09-18T00:29:23Z")

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Hi guys, For some reason (my own ignorance) I Can’t find ‘Macro Event’ on the Dock. Just for reference: The Event and/or container has been selected and I have searched the top right corner of the dock. Thanks Anthon…

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## [Crash in handleEventPositionChange](https://qa.fmod.com/t/crash-in-handleeventpositionchange/13442)

<div class="topic-metadata">

**Author:** [@sickhead](https://qa.fmod.com/u/sickhead)\
**Replies:** 1\
**Last updated:** [September 16, 2017, 9:39am UTC](https://qa.fmod.com/t/crash-in-handleeventpositionchange/13442 "2017-09-16T09:39:05Z")

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We’re getting a crash on PS4 and the top of the callstack looks like this: libfmodstudio.prx!FMOD::BusInstance::handleEventPositionChange(FMOD\_DSP\_PARAMETER\_3DATTRIBUTES const&, FMOD\_DSP\_PARAMETER\_3DATTRIBUTES\_MULTI con…

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## [Are Fmod Studio banks encrypted?](https://qa.fmod.com/t/are-fmod-studio-banks-encrypted/13401)

<div class="topic-metadata">

**Author:** [@jvd](https://qa.fmod.com/u/jvd)\
**Replies:** 3\
**Last updated:** [September 14, 2017, 11:20pm UTC](https://qa.fmod.com/t/are-fmod-studio-banks-encrypted/13401 "2017-09-14T23:20:09Z")

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Are Fmod Studio banks encrypted? If not, is it possible? Cheers, Jeff

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## [How to read into profiler measures?](https://qa.fmod.com/t/how-to-read-into-profiler-measures/13426)

<div class="topic-metadata">

**Author:** [@IVIarsu](https://qa.fmod.com/u/IVIarsu)\
**Replies:** 1\
**Last updated:** [September 14, 2017, 12:48am UTC](https://qa.fmod.com/t/how-to-read-into-profiler-measures/13426 "2017-09-14T00:48:40Z")

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Hi, I currently work on a game using Unreal Engine + Fmod and I want to track cpu consumption. I used fmod and ue profiling tools but i am not sure how to interpret the results. On fmod profiler: All values are in % b…

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## [How can I get an event in a loop to play until it is finished AND retrigger, if the event is longer than the loop?](https://qa.fmod.com/t/how-can-i-get-an-event-in-a-loop-to-play-until-it-is-finished-and-retrigger-if-the-event-is-longer-than-the-loop/13422)

<div class="topic-metadata">

**Author:** [@ericzinda](https://qa.fmod.com/u/ericzinda)\
**Replies:** 3\
**Last updated:** [September 12, 2017, 2:03pm UTC](https://qa.fmod.com/t/how-can-i-get-an-event-in-a-loop-to-play-until-it-is-finished-and-retrigger-if-the-event-is-longer-than-the-loop/13422 "2017-09-12T14:03:49Z")

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I have a complicated event (the “Music Event”) that implements dynamic music. It plays forever, looping and jumping around randomly so as not to repeat. I have another complicated event (the “Jungle Event”) that is cre…

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## [Sound almost mutes other one](https://qa.fmod.com/t/sound-almost-mutes-other-one/13416)

<div class="topic-metadata">

**Author:** [@makcau](https://qa.fmod.com/u/makcau)\
**Replies:** 3\
**Last updated:** [September 12, 2017, 12:24am UTC](https://qa.fmod.com/t/sound-almost-mutes-other-one/13416 "2017-09-12T00:24:59Z")

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Hello, guys. As title says, I have some troubles playing back multiple sounds. I have mp3 music playing and if I start my sound effect during it, the music gets almost silent until sound effect ends. I use ‘Mixvibes U-M…

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## [Preserving the formants while pitch-shifting](https://qa.fmod.com/t/preserving-the-formants-while-pitch-shifting/13410)

<div class="topic-metadata">

**Author:** [@dfhagai](https://qa.fmod.com/u/dfhagai)\
**Replies:** 4\
**Last updated:** [September 11, 2017, 2:58am UTC](https://qa.fmod.com/t/preserving-the-formants-while-pitch-shifting/13410 "2017-09-11T02:58:13Z")

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Hi, Is it possible? I’m building a car engine and I’m using the auto-pitch modulator. It doesn’t really sound natural to say the least, because it move the formants along with the fundamental… Any ideas how to overco…

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## [FMOD scripting to modify an effect in every Event](https://qa.fmod.com/t/fmod-scripting-to-modify-an-effect-in-every-event/13409)

<div class="topic-metadata">

**Author:** [@Pelle](https://qa.fmod.com/u/Pelle)\
**Replies:** 4\
**Last updated:** [September 8, 2017, 8:19am UTC](https://qa.fmod.com/t/fmod-scripting-to-modify-an-effect-in-every-event/13409 "2017-09-08T08:19:13Z")

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Hi, I’m trying to create a script with the low level api that process every event and set Bypass=true for a specific effect. I need to make a build for PS4 and I can’t have the OculusSpatializer effect attached to my e…

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## [Can I change FMOD default so it always open Stereo audio tracks?](https://qa.fmod.com/t/can-i-change-fmod-default-so-it-always-open-stereo-audio-tracks/13405)

<div class="topic-metadata">

**Author:** [@dfhagai](https://qa.fmod.com/u/dfhagai)\
**Replies:** 2\
**Last updated:** [September 7, 2017, 5:56am UTC](https://qa.fmod.com/t/can-i-change-fmod-default-so-it-always-open-stereo-audio-tracks/13405 "2017-09-07T05:56:29Z")

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Hi, Can it be done? Thanks :slight\_smile: HD

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## [Can not get a DSPConnection from the Compressor DSP in Master Channel Group](https://qa.fmod.com/t/can-not-get-a-dspconnection-from-the-compressor-dsp-in-master-channel-group/13406)

<div class="topic-metadata">

**Author:** [@lisenlin](https://qa.fmod.com/u/lisenlin)\
**Replies:** 2\
**Last updated:** [September 7, 2017, 1:59am UTC](https://qa.fmod.com/t/can-not-get-a-dspconnection-from-the-compressor-dsp-in-master-channel-group/13406 "2017-09-07T01:59:39Z")

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Hi Guys, After we upgraded FMOD api to FMOD Studio 1.09.06, we have some issue about it. I created a Compressor DSP and added it to Master Channel Group, but I failed to get the DSPConnection with the codes below, th…

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## [Marker Frozen](https://qa.fmod.com/t/marker-frozen/13404)

<div class="topic-metadata">

**Author:** [@dalegge](https://qa.fmod.com/u/dalegge)\
**Replies:** 1\
**Last updated:** [September 6, 2017, 1:04am UTC](https://qa.fmod.com/t/marker-frozen/13404 "2017-09-06T01:04:03Z")

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FMOD Studio 1.09.06 Windows 10 I have taken a screen shot but it doesn’t show that the cursor. I’m trying to right click on it and nothing happens. I can on the first one labeled ‘Exploring the Field’ but not the one ‘…

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## [General advice on using FMOD Studio for multiplayer](https://qa.fmod.com/t/general-advice-on-using-fmod-studio-for-multiplayer/13394)

<div class="topic-metadata">

**Author:** [@jacobalmond](https://qa.fmod.com/u/jacobalmond)\
**Replies:** 2\
**Last updated:** [September 5, 2017, 2:44pm UTC](https://qa.fmod.com/t/general-advice-on-using-fmod-studio-for-multiplayer/13394 "2017-09-05T14:44:31Z")

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Hi All, I’m currently working on an multiplayer game using Unreal. I’m trying to create a system which will prioritise sounds based on their importance to the player, and also dynamically mix those sounds to keep every…

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## [fmod.log warnings](https://qa.fmod.com/t/fmod-log-warnings/13280)

<div class="topic-metadata">

**Author:** [@jschaumloeffel](https://qa.fmod.com/u/jschaumloeffel)\
**Replies:** 5\
**Last updated:** [September 4, 2017, 2:00am UTC](https://qa.fmod.com/t/fmod-log-warnings/13280 "2017-09-04T02:00:31Z")

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Hey there, I’m working with FMOD Studio 10901 and Unity 5.5.0f3 and have at the moment following issue: In the fmod.log I’m getting hundreds of this warnings: \[WRN\] PlaylistInstrumentInstance::startFullLengthHook : A…

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## [FMOD 1.08 for UE4.18](https://qa.fmod.com/t/fmod-1-08-for-ue4-18/13395)

<div class="topic-metadata">

**Author:** [@aramshahbazians](https://qa.fmod.com/u/aramshahbazians)\
**Replies:** 1\
**Last updated:** [September 3, 2017, 11:52pm UTC](https://qa.fmod.com/t/fmod-1-08-for-ue4-18/13395 "2017-09-03T23:52:34Z")

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Hi, will there be a new version of FMOD 1.08 after the 1.08.20 that supports the integration with Unreal Engine 4.18? I’m asking because we are having problems converting the project to FMOD 1.09. Cheers, Aram

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## [Will FMOD support arm64 Linux?](https://qa.fmod.com/t/will-fmod-support-arm64-linux/13390)

<div class="topic-metadata">

**Author:** [@zhiyb](https://qa.fmod.com/u/zhiyb)\
**Replies:** 1\
**Last updated:** [September 1, 2017, 5:13am UTC](https://qa.fmod.com/t/will-fmod-support-arm64-linux/13390 "2017-09-01T05:13:38Z")

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Hi, I’m working on a project based on an arm64/aarch64 platform, runs Linux. I would like to have FMOD support for it, or at least the Low Level Programmer API. Is this possible?

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## [Profiler Shows no Parameters](https://qa.fmod.com/t/profiler-shows-no-parameters/13392)

<div class="topic-metadata">

**Author:** [@bgallaghermusic](https://qa.fmod.com/u/bgallaghermusic)\
**Replies:** 1\
**Last updated:** [September 1, 2017, 1:06am UTC](https://qa.fmod.com/t/profiler-shows-no-parameters/13392 "2017-09-01T01:06:19Z")

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I’m trying to troubleshoot a parameter event that’s not responding but my Profiler doesn’t seem to want to show me that there are any parameters on any of my events. Is this normal? I’m using the GVR plugin set in my pr…

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## [Preventing copyrighted music from being captured by GameDVR](https://qa.fmod.com/t/preventing-copyrighted-music-from-being-captured-by-gamedvr/13386)

<div class="topic-metadata">

**Author:** [@lisenlin](https://qa.fmod.com/u/lisenlin)\
**Replies:** 15\
**Last updated:** [August 31, 2017, 10:10pm UTC](https://qa.fmod.com/t/preventing-copyrighted-music-from-being-captured-by-gamedvr/13386 "2017-08-31T22:10:33Z")

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Hi Guys, I have a problem about automatically mute game music, I tested the low level sample codes (output\_ports), it works fines. But I want to play sound with eventInstance, so I wrote some codes to your studio sam…

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