# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=111

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 112

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## [Trigger Zones not Functioning](https://qa.fmod.com/t/trigger-zones-not-functioning/13360)

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**Author:** [@bgallaghermusic](https://qa.fmod.com/u/bgallaghermusic)\
**Replies:** 8\
**Last updated:** [August 30, 2017, 12:32am UTC](https://qa.fmod.com/t/trigger-zones-not-functioning/13360 "2017-08-30T00:32:15Z")

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Hey guys and gals, I’m having trouble with some trigger zones in Unity. I’m using the Google Spatial Audio plugins in FMOD and want to change the occlusion parameter to make an ambience track go mostly quiet when the pl…

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## [Looping multi sounds](https://qa.fmod.com/t/looping-multi-sounds/13387)

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**Author:** [@brunonlubas](https://qa.fmod.com/u/brunonlubas)\
**Replies:** 1\
**Last updated:** [August 29, 2017, 4:16am UTC](https://qa.fmod.com/t/looping-multi-sounds/13387 "2017-08-29T04:16:51Z")

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Hi there! Normally the loop region causes to randomly select the sound upon repetition. Is there a way to make loop regions stick to a specific sound out of a multi? To sum up, I would like the process to look like thi…

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## [Use of both 44.1kHz and 48kHz](https://qa.fmod.com/t/use-of-both-44-1khz-and-48khz/13384)

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**Author:** [@brentonius1](https://qa.fmod.com/u/brentonius1)\
**Replies:** 3\
**Last updated:** [August 29, 2017, 2:08am UTC](https://qa.fmod.com/t/use-of-both-44-1khz-and-48khz/13384 "2017-08-29T02:08:20Z")

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Just wondering if using samples from two different sample rates is going to be a problem. The music is all 44.1 and the sound effects are all 48. Is this going to cause problems down the road? Everything does seem to …

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## [html5 bank opening issue](https://qa.fmod.com/t/html5-bank-opening-issue/13382)

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**Author:** [@Lucile\_C](https://qa.fmod.com/u/Lucile_C)\
**Replies:** 0\
**Last updated:** [August 25, 2017, 9:18pm UTC](https://qa.fmod.com/t/html5-bank-opening-issue/13382 "2017-08-25T21:18:19Z")

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Hi ! We’ve been considering using Fmod in a web mobile project to have some nice interactive sound, but the sound designer and I (programmer) have been having some compatibility issues. I just picked up one of the prov…

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## [FMOD project size](https://qa.fmod.com/t/fmod-project-size/13372)

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**Author:** [@RoryWalker](https://qa.fmod.com/u/RoryWalker)\
**Replies:** 5\
**Last updated:** [August 24, 2017, 8:53am UTC](https://qa.fmod.com/t/fmod-project-size/13372 "2017-08-24T08:53:44Z")

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Hi there, I’m working on a full game for which my FMOD project is now exceeding 8GB. This is despite the fact that the Audio Assets only add up to around 1.5 GB. Is there any way to clean up or cut back the total size…

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## [Access a list of sounds in an audio table](https://qa.fmod.com/t/access-a-list-of-sounds-in-an-audio-table/13374)

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**Author:** [@drew.becker](https://qa.fmod.com/u/drew.becker)\
**Replies:** 1\
**Last updated:** [August 24, 2017, 2:37am UTC](https://qa.fmod.com/t/access-a-list-of-sounds-in-an-audio-table/13374 "2017-08-24T02:37:10Z")

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Hi, Using the FMOD Studio API I can get a list of EventDescriptions, Strings, Banks, VCAs, etc. Is there a way I can get a list of sound keys that exist in an AudioTable? I’d like to get a list of keys that are valid …

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## [Delay playback as an absolute number, not a range, that can be automated.](https://qa.fmod.com/t/delay-playback-as-an-absolute-number-not-a-range-that-can-be-automated/13371)

<div class="topic-metadata">

**Author:** [@Bradgentle](https://qa.fmod.com/u/Bradgentle)\
**Replies:** 2\
**Last updated:** [August 23, 2017, 3:47am UTC](https://qa.fmod.com/t/delay-playback-as-an-absolute-number-not-a-range-that-can-be-automated/13371 "2017-08-23T03:47:27Z")

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Hey Peeps, So i’m trying to link a parameter called “offset” to a programmer sound module, that can be automated to delay the actual start time of the clip being played. The Start offset doesn’t do what I want, nor does…

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## [Programmer Sound Help](https://qa.fmod.com/t/programmer-sound-help/13192)

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**Author:** [@KarateKidzz](https://qa.fmod.com/u/KarateKidzz)\
**Replies:** 5\
**Last updated:** [August 22, 2017, 6:09am UTC](https://qa.fmod.com/t/programmer-sound-help/13192 "2017-08-22T06:09:33Z")

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Hi, I’m trying to implement some programmer sounds into my work but can’t seem to get the code working. I’m using http://www.fmod.org/documentation/#content/generated/engine\_new\_unity/script\_example\_programmersounds.ht…

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## [2d sounds panning](https://qa.fmod.com/t/2d-sounds-panning/13369)

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**Author:** [@lakibuk](https://qa.fmod.com/u/lakibuk)\
**Replies:** 3\
**Last updated:** [August 21, 2017, 11:34pm UTC](https://qa.fmod.com/t/2d-sounds-panning/13369 "2017-08-21T23:34:10Z")

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Is it possible to make 2d sounds with panning? For example: first explosion: only on left speaker second: only on right speaker How can this be achieved in FMOD ?

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## [Can a fade out be added to a sound that's been stopped due to a polyphony count?](https://qa.fmod.com/t/can-a-fade-out-be-added-to-a-sound-thats-been-stopped-due-to-a-polyphony-count/13365)

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**Author:** [@NotVeryLoud](https://qa.fmod.com/u/NotVeryLoud)\
**Replies:** 1\
**Last updated:** [August 21, 2017, 7:55am UTC](https://qa.fmod.com/t/can-a-fade-out-be-added-to-a-sound-thats-been-stopped-due-to-a-polyphony-count/13365 "2017-08-21T07:55:25Z")

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When a sound is stopped (or stolen) due to polyphony count with a “Steal Oldest” instruction, does that “oldest” sound simply stop immediately when the newest sound is triggered? And if so, is there a way to add a fade o…

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## [Snapshot sounds not working for newbie](https://qa.fmod.com/t/snapshot-sounds-not-working-for-newbie/13368)

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**Author:** [@alwarrensurfs](https://qa.fmod.com/u/alwarrensurfs)\
**Replies:** 2\
**Last updated:** [August 21, 2017, 6:31am UTC](https://qa.fmod.com/t/snapshot-sounds-not-working-for-newbie/13368 "2017-08-21T06:31:08Z")

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Hi there, I am trying to build a working knowledge of how FMOD Studio works and am using the Getting Started Guide. I am trying to play a Snapshot I created based on the Examples.fspro file project. I have followed the …

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## [Entry Point Not Found](https://qa.fmod.com/t/entry-point-not-found/13339)

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**Author:** [@KarateKidzz](https://qa.fmod.com/u/KarateKidzz)\
**Replies:** 9\
**Last updated:** [August 21, 2017, 6:00am UTC](https://qa.fmod.com/t/entry-point-not-found/13339 "2017-08-21T06:00:12Z")

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The studio I’m working with have most of their game code in Class Libraries in Visual Studio. This code can’t access FMOD as the code is already compiled so we’re trying to add FMOD to the solution. It’s kind of okay bu…

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## [EventNotFound Error but event is not being requested](https://qa.fmod.com/t/eventnotfound-error-but-event-is-not-being-requested/13359)

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**Author:** [@bgallaghermusic](https://qa.fmod.com/u/bgallaghermusic)\
**Replies:** 2\
**Last updated:** [August 21, 2017, 5:24am UTC](https://qa.fmod.com/t/eventnotfound-error-but-event-is-not-being-requested/13359 "2017-08-21T05:24:56Z")

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Hi all, I’m having the issue that FMOD seems to be looking for an event from the project on several game objects that aren’t asking for it. Some don’t have anything to do with sound. I deleted the event from the project…

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## [FMOD Not Playing Some Sounds](https://qa.fmod.com/t/fmod-not-playing-some-sounds/13355)

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**Author:** [@SamBoulton146](https://qa.fmod.com/u/SamBoulton146)\
**Replies:** 2\
**Last updated:** [August 15, 2017, 1:34am UTC](https://qa.fmod.com/t/fmod-not-playing-some-sounds/13355 "2017-08-15T01:34:03Z")

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Hi All, I have been trying to create some simple events today but FMOD seems very selective in what it wants to play back and I can’t fathom out why. Hopefully you can help me. I have a few multi-sound modules but only…

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## [Unity integration error](https://qa.fmod.com/t/unity-integration-error/13344)

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**Author:** [@bryceaudio](https://qa.fmod.com/u/bryceaudio)\
**Replies:** 1\
**Last updated:** [August 8, 2017, 2:12am UTC](https://qa.fmod.com/t/unity-integration-error/13344 "2017-08-08T02:12:33Z")

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Hi, I’ve been working with FMod on this project for a while now and it’s been fine - until today. I’m getting this error: type is not a supported string value UnityEditor.SerializedProperty:get\_stringValue() FMODUni…

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## [Parameter to drive Spawn Intensity in FMOD Studio?](https://qa.fmod.com/t/parameter-to-drive-spawn-intensity-in-fmod-studio/13337)

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**Author:** [@SonikSky](https://qa.fmod.com/u/SonikSky)\
**Replies:** 4\
**Last updated:** [August 7, 2017, 7:11am UTC](https://qa.fmod.com/t/parameter-to-drive-spawn-intensity-in-fmod-studio/13337 "2017-08-07T07:11:17Z")

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Hi, In FMOD Designer, I used to use the Spawn Intensity effect to control how frequent an event would trigger. This is no longer an option in Studio, are there any suggestions on how to best create a similar behavior? R…

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## [Getting Multiple Errors When Integrating FMOD Project into Unity Game - Please Help](https://qa.fmod.com/t/getting-multiple-errors-when-integrating-fmod-project-into-unity-game-please-help/13336)

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**Author:** [@VintageOrigins](https://qa.fmod.com/u/VintageOrigins)\
**Replies:** 4\
**Last updated:** [August 7, 2017, 12:02am UTC](https://qa.fmod.com/t/getting-multiple-errors-when-integrating-fmod-project-into-unity-game-please-help/13336 "2017-08-07T00:02:40Z")

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I am working on a game in Unity 5.5.2 but when I try to import my FMOD project I get 999+ errors all along the lines of the following: BankLoadException: FMOD Studio could not load bank ‘/Users/Hazel/Documents/MSc SOUND…

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## [FMOD with Hololens](https://qa.fmod.com/t/fmod-with-hololens/12499)

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**Author:** [@splatatat](https://qa.fmod.com/u/splatatat)\
**Replies:** 2\
**Last updated:** [August 6, 2017, 9:59pm UTC](https://qa.fmod.com/t/fmod-with-hololens/12499 "2017-08-06T21:59:29Z")

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Hi, I’m fairly new to fmod integration. Does anyone have any experience with Hololens? Any snags or tricks that might save some time? Thank you! Any basic info would be helpful!

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## [Multiple Reverb Sends within group track?](https://qa.fmod.com/t/multiple-reverb-sends-within-group-track/13338)

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**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 4\
**Last updated:** [August 5, 2017, 8:53pm UTC](https://qa.fmod.com/t/multiple-reverb-sends-within-group-track/13338 "2017-08-05T20:53:24Z")

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In Studio 01.08.12, I was experimenting and testing is out and I’m wondering if it’s possible - Is there a way to send different levels of “Send” amount from individual event tracks in the mixer to an overriding Snapsho…

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## [Fmod Reverb being Cut off](https://qa.fmod.com/t/fmod-reverb-being-cut-off/13334)

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**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 1\
**Last updated:** [August 4, 2017, 2:25am UTC](https://qa.fmod.com/t/fmod-reverb-being-cut-off/13334 "2017-08-04T02:25:33Z")

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Working in Fmod Studio 01.08.12 and noticing a weird issue where a reverb with a long decay time is fading away/‘cuting out’ before it naturally should? I have trigger zones or boxes for the reverb placed in my Unity le…

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## [Smooth direction change](https://qa.fmod.com/t/smooth-direction-change/13329)

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**Author:** [@vancymoon](https://qa.fmod.com/u/vancymoon)\
**Replies:** 7\
**Last updated:** [August 3, 2017, 12:38pm UTC](https://qa.fmod.com/t/smooth-direction-change/13329 "2017-08-03T12:38:36Z")

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For a 3D event, is there a way to control the Built-in Parameter ‘Direction’ to change from one value to another smoothly (continuously)? I know that for a user-defined parameter, we can use the Seek Speed the achieve t…

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## [1.09.06 Multi Sound playing 2 sounds at the same time - Bug?](https://qa.fmod.com/t/1-09-06-multi-sound-playing-2-sounds-at-the-same-time-bug/13324)

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**Author:** [@paulojgames](https://qa.fmod.com/u/paulojgames)\
**Replies:** 6\
**Last updated:** [August 3, 2017, 9:04am UTC](https://qa.fmod.com/t/1-09-06-multi-sound-playing-2-sounds-at-the-same-time-bug/13324 "2017-08-03T09:04:55Z")

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Hello, I’ve recently upgraded to version 1.09.06 and have noticed that a Multi Sound that contains more than one sound will sometimes play 2 of those sounds at the same time. Is this a bug? I don’t remember this happeni…

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## [Bank Load Exception ".strings.bank"](https://qa.fmod.com/t/bank-load-exception-strings-bank/13327)

<div class="topic-metadata">

**Author:** [@KarateKidzz](https://qa.fmod.com/u/KarateKidzz)\
**Replies:** 3\
**Last updated:** [August 3, 2017, 12:53am UTC](https://qa.fmod.com/t/bank-load-exception-strings-bank/13327 "2017-08-03T00:53:52Z")

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To preface this, the studio I’m working with are using Visual Studio and the file pdb2mdb.exe to convert the code to dll’s or to mono debug files (?). I’m not sure on the exact methods but I do know that this VS solution…

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## [Building events for both Oculus Spatializer and the 3D Panner](https://qa.fmod.com/t/building-events-for-both-oculus-spatializer-and-the-3d-panner/13320)

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**Author:** [@drew.becker](https://qa.fmod.com/u/drew.becker)\
**Replies:** 3\
**Last updated:** [August 1, 2017, 5:33am UTC](https://qa.fmod.com/t/building-events-for-both-oculus-spatializer-and-the-3d-panner/13320 "2017-08-01T05:33:23Z")

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Hello, I am needing to have support for both the Oculus Spatializer and the 3D Panner as a switchable audio setting within the game for headphone and speaker use. As the Oculus Spatializer requires that the 3D Panner be…

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## [auto-simulator](https://qa.fmod.com/t/auto-simulator/13301)

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**Author:** [@atsspro](https://qa.fmod.com/u/atsspro)\
**Replies:** 1\
**Last updated:** [July 31, 2017, 10:22pm UTC](https://qa.fmod.com/t/auto-simulator/13301 "2017-07-31T22:22:14Z")

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Greetings! I work in college, and students do an auto-simulator. I do an auto-simulator and I want to build in FMOD STUDIO. Help me will make a plug-in which to accept commands from a simulator and to convert them in…

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## [numSamples in FMOD\_DSP\_METERING\_INFO. How to change it?](https://qa.fmod.com/t/numsamples-in-fmod-dsp-metering-info-how-to-change-it/13318)

<div class="topic-metadata">

**Author:** [@sperryrand](https://qa.fmod.com/u/sperryrand)\
**Replies:** 2\
**Last updated:** [July 28, 2017, 3:45pm UTC](https://qa.fmod.com/t/numsamples-in-fmod-dsp-metering-info-how-to-change-it/13318 "2017-07-28T15:45:18Z")

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Is it possible to change the number of samples over which RMS is calculated, when using DSP::getMeteringInfo? MM

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## [Connect To Game over Internet.](https://qa.fmod.com/t/connect-to-game-over-internet/13319)

<div class="topic-metadata">

**Author:** [@teo.liz.oli](https://qa.fmod.com/u/teo.liz.oli)\
**Replies:** 1\
**Last updated:** [July 28, 2017, 2:02am UTC](https://qa.fmod.com/t/connect-to-game-over-internet/13319 "2017-07-28T02:02:23Z")

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I work with a company in another country, we are working with Unreal Engine and we would like to connect Fmod and Unreal to use the profiler, and also so I could mix the game. Is it possible to use “connect to game” bet…

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## [DSP metering - Head or Tail?](https://qa.fmod.com/t/dsp-metering-head-or-tail/13317)

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**Author:** [@sperryrand](https://qa.fmod.com/u/sperryrand)\
**Replies:** 1\
**Last updated:** [July 27, 2017, 8:26pm UTC](https://qa.fmod.com/t/dsp-metering-head-or-tail/13317 "2017-07-27T20:26:09Z")

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Hi, A quick question, (which i’m sure the answer to which is somewhere in the docs)… If I want to get the final output volume levels of a channel, do I setMeteringEnabled on the Head or Tail of the DSP chain? Thanks i…

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## [Music is distorting when placed into the timeline, but it's fine when previewing](https://qa.fmod.com/t/music-is-distorting-when-placed-into-the-timeline-but-its-fine-when-previewing/13310)

<div class="topic-metadata">

**Author:** [@haydendavenport](https://qa.fmod.com/u/haydendavenport)\
**Replies:** 12\
**Last updated:** [July 27, 2017, 9:33am UTC](https://qa.fmod.com/t/music-is-distorting-when-placed-into-the-timeline-but-its-fine-when-previewing/13310 "2017-07-27T09:33:23Z")

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Anyone know why this is happening? I bounced out the audio with -1.0db headroom. It sounds nice and loud outside of FMOD and within the preview in the Audio Bin, but when I actually put it in the timeline of an event, it…

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## [Playback issues with Fmod 1.09.04 on mac (imac and mac book pro)](https://qa.fmod.com/t/playback-issues-with-fmod-1-09-04-on-mac-imac-and-mac-book-pro/13293)

<div class="topic-metadata">

**Author:** [@shernandez](https://qa.fmod.com/u/shernandez)\
**Replies:** 9\
**Last updated:** [July 27, 2017, 2:47am UTC](https://qa.fmod.com/t/playback-issues-with-fmod-1-09-04-on-mac-imac-and-mac-book-pro/13293 "2017-07-27T02:47:48Z")

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Hi guys, I have problems with Fmod version on mac (I tried on an imac and on my mac book pro) when loading project, it’s bad inconsistant playback issues. When I load a project sometimes the playback button does not re…

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