# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=112

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**Page:** 113

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## [Decreasing Memory](https://qa.fmod.com/t/decreasing-memory/13315)

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**Author:** [@dsorce](https://qa.fmod.com/u/dsorce)\
**Replies:** 5\
**Last updated:** [July 27, 2017, 1:11am UTC](https://qa.fmod.com/t/decreasing-memory/13315 "2017-07-27T01:11:53Z")

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I’m currently trying mitigate a memory issue. When i play the game from designer it uses 127 megs. I’ve opened the session in Studio and now the game uses 827 megs. My assumption is that the streaming sounds are NOT bein…

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## [Can't get any sound on iphone7s](https://qa.fmod.com/t/cant-get-any-sound-on-iphone7s/13296)

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**Author:** [@w2moon](https://qa.fmod.com/u/w2moon)\
**Replies:** 10\
**Last updated:** [July 25, 2017, 2:01am UTC](https://qa.fmod.com/t/cant-get-any-sound-on-iphone7s/13296 "2017-07-25T02:01:30Z")

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None of the examples of 1.09 api can work on my iphone7s, and i can play music with other app. Here’s a log of them. \[LOG\] System::create : Header version = 1.09.06. Current version = 1.09.06. …

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## [Microphone input stuttering on older generation Macs](https://qa.fmod.com/t/microphone-input-stuttering-on-older-generation-macs/13295)

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**Author:** [@aaronwalwyn](https://qa.fmod.com/u/aaronwalwyn)\
**Replies:** 1\
**Last updated:** [July 24, 2017, 1:40am UTC](https://qa.fmod.com/t/microphone-input-stuttering-on-older-generation-macs/13295 "2017-07-24T01:40:43Z")

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I am using the FMOD API integrated with Unity to do realtime audio recording and playback in unity3d. The aim of our FMOD code is to record the audio and pass small chunks (10 - 20ms) to other parts of the code to be pro…

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## [Grouping audio tracks from different events to apply same effects etc](https://qa.fmod.com/t/grouping-audio-tracks-from-different-events-to-apply-same-effects-etc/12447)

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**Author:** [@TheLovelySlug](https://qa.fmod.com/u/TheLovelySlug)\
**Replies:** 3\
**Last updated:** [July 24, 2017, 1:25am UTC](https://qa.fmod.com/t/grouping-audio-tracks-from-different-events-to-apply-same-effects-etc/12447 "2017-07-24T01:25:39Z")

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Is it possible to ‘group’ specific audio tracks from different events so that I can easily apply the same effects and levels etc to them simultaneously? Cheers, Alex

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## [ChannelGroup::setMixMatrix Mono -\> 5.1, not working as expected](https://qa.fmod.com/t/channelgroup-setmixmatrix-mono-5-1-not-working-as-expected/13305)

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**Author:** [@sperryrand](https://qa.fmod.com/u/sperryrand)\
**Replies:** 2\
**Last updated:** [July 24, 2017, 12:20am UTC](https://qa.fmod.com/t/channelgroup-setmixmatrix-mono-5-1-not-working-as-expected/13305 "2017-07-24T00:20:22Z")

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Hi, I’m having trouble with the ChannelGroup::setMixMatrix method. I would like to patch a Mono sound through to different speakers on a 5.1 setup. I’m working in Unity in C#, with a Studio Event. I retrieve the Chan…

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## [Sub events Overiding parents](https://qa.fmod.com/t/sub-events-overiding-parents/13291)

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**Author:** [@shernandez](https://qa.fmod.com/u/shernandez)\
**Replies:** 4\
**Last updated:** [July 19, 2017, 7:31am UTC](https://qa.fmod.com/t/sub-events-overiding-parents/13291 "2017-07-19T07:31:21Z")

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Hello! I am new to Fmod (coming from wwise) and I tried to understand behaviours of the sound engine in my case I wanted to know what happened If you create multiple events sound (nested event) within an event and that …

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## [Preview event with Programmer Sounds](https://qa.fmod.com/t/preview-event-with-programmer-sounds/13294)

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**Author:** [@liquidblasted](https://qa.fmod.com/u/liquidblasted)\
**Replies:** 3\
**Last updated:** [July 19, 2017, 5:12am UTC](https://qa.fmod.com/t/preview-event-with-programmer-sounds/13294 "2017-07-19T05:12:10Z")

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Hi, is there any possible way to preview event with Programmer Sounds? To be able to hear any changes you make with event’s effects and parameters, at least with one of the sounds from Audio Table, assigned to that even…

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## [Play Tracks Simultaneously on Transition Regions](https://qa.fmod.com/t/play-tracks-simultaneously-on-transition-regions/13288)

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**Author:** [@matiaslizana](https://qa.fmod.com/u/matiaslizana)\
**Replies:** 2\
**Last updated:** [July 17, 2017, 8:31am UTC](https://qa.fmod.com/t/play-tracks-simultaneously-on-transition-regions/13288 "2017-07-17T08:31:03Z")

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Hi, I’m working with transition regions on music tracks. I want to make a transition between two loops, but on the transition, I want to fade out the first loop, and fade in the second loop simultaneously. But I get this…

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## [Loop on single sound module?](https://qa.fmod.com/t/loop-on-single-sound-module/13292)

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**Author:** [@shernandez](https://qa.fmod.com/u/shernandez)\
**Replies:** 4\
**Last updated:** [July 17, 2017, 7:57am UTC](https://qa.fmod.com/t/loop-on-single-sound-module/13292 "2017-07-17T07:57:00Z")

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Hello! I wondered why a single sound has the option to be set to loop on the deck but when enabled it does not loop ? What is this useful for and what’s the difference between that and the loop region option? I am bit c…

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## [Looping 2 sounds with different lengths at the same time](https://qa.fmod.com/t/looping-2-sounds-with-different-lengths-at-the-same-time/13276)

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**Author:** [@nizio](https://qa.fmod.com/u/nizio)\
**Replies:** 4\
**Last updated:** [July 17, 2017, 1:35am UTC](https://qa.fmod.com/t/looping-2-sounds-with-different-lengths-at-the-same-time/13276 "2017-07-17T01:35:55Z")

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Just a quick question - how can I loop two sounds at the same time in one event if their length is not the same? I want to this so the transition between the end and the beginnig of each loop won’t be so audible as they …

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## [Ambisonics and FMOD](https://qa.fmod.com/t/ambisonics-and-fmod/12650)

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**Author:** [@sassota](https://qa.fmod.com/u/sassota)\
**Replies:** 15\
**Last updated:** [July 16, 2017, 9:55pm UTC](https://qa.fmod.com/t/ambisonics-and-fmod/12650 "2017-07-16T21:55:24Z")

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Is it possible to add ambisonics (b-format files) support? at least a playback system… tks

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## [Parameters modules overlapping](https://qa.fmod.com/t/parameters-modules-overlapping/13281)

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**Author:** [@Tomavatars](https://qa.fmod.com/u/Tomavatars)\
**Replies:** 3\
**Last updated:** [July 12, 2017, 7:39am UTC](https://qa.fmod.com/t/parameters-modules-overlapping/13281 "2017-07-12T07:39:02Z")

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Hello there. I have a question about parameters, and it is quite urgent as we’ll ship our game soon. On this video you can see that I have sound modules in a parameter section. What I wan’t to do is playing randomly s…

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## [Buying Sounds without credit card](https://qa.fmod.com/t/buying-sounds-without-credit-card/13277)

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**Author:** [@Philipp](https://qa.fmod.com/u/Philipp)\
**Replies:** 1\
**Last updated:** [July 10, 2017, 1:56am UTC](https://qa.fmod.com/t/buying-sounds-without-credit-card/13277 "2017-07-10T01:56:21Z")

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How can i buy sounds without credit card? thx

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## [Suggestions for implementing Charged Weapon Sound in-game](https://qa.fmod.com/t/suggestions-for-implementing-charged-weapon-sound-in-game/13275)

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**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 1\
**Last updated:** [July 10, 2017, 12:00am UTC](https://qa.fmod.com/t/suggestions-for-implementing-charged-weapon-sound-in-game/13275 "2017-07-10T00:00:46Z")

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Hey guys, I’m working on a project where a charged sound for a certain weapon is supposed to be called from an FMOD event into Unity when the mouse button is held down. Right now, the trigger behaviour is such that not …

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## [Fmod Studio Migration Problem](https://qa.fmod.com/t/fmod-studio-migration-problem/13260)

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**Author:** [@5Bitsgames](https://qa.fmod.com/u/5Bitsgames)\
**Replies:** 1\
**Last updated:** [July 3, 2017, 11:44pm UTC](https://qa.fmod.com/t/fmod-studio-migration-problem/13260 "2017-07-03T23:44:28Z")

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Hi Guys, We are contacting you to ask your help concerning a major bug we encoutered with latest version of Fmod Studio. We released a game in 2014 called DeadCore on Steam using Fmod studio 1.04. We partnered with co…

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## [How to Quantise to global clock in Unity?](https://qa.fmod.com/t/how-to-quantise-to-global-clock-in-unity/13258)

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**Author:** [@Bassdrummer](https://qa.fmod.com/u/Bassdrummer)\
**Replies:** 1\
**Last updated:** [July 2, 2017, 10:40pm UTC](https://qa.fmod.com/t/how-to-quantise-to-global-clock-in-unity/13258 "2017-07-02T22:40:32Z")

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Hi All, I’m trying to create a music game on the vive that uses loops set to 140. then the player uses gestures to create a melody over the top. At the moment I’ve divided the scale into separate events that are linked…

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## [FMOD Error: Can't find named sound waves](https://qa.fmod.com/t/fmod-error-cant-find-named-sound-waves/13259)

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**Author:** [@dsorce](https://qa.fmod.com/u/dsorce)\
**Replies:** 1\
**Last updated:** [June 28, 2017, 11:57pm UTC](https://qa.fmod.com/t/fmod-error-cant-find-named-sound-waves/13259 "2017-06-28T23:57:31Z")

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any one run into this error. Some sounds seemed to just stop.

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## [Transition stuck in a loop](https://qa.fmod.com/t/transition-stuck-in-a-loop/13249)

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**Author:** [@TimoTPF](https://qa.fmod.com/u/TimoTPF)\
**Replies:** 2\
**Last updated:** [June 28, 2017, 1:26am UTC](https://qa.fmod.com/t/transition-stuck-in-a-loop/13249 "2017-06-28T01:26:19Z")

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Hi, I’ve been working through the Viking Village tutorial and am having problems with the adaptive music section. I have a transition set up to move to the chorus when the chorus parameter is set to 1 but when it transit…

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## [Error 21 when Building PS4 Banks - Libatrac.dll is where it should be?](https://qa.fmod.com/t/error-21-when-building-ps4-banks-libatrac-dll-is-where-it-should-be/13255)

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**Author:** [@chrisjdarcy](https://qa.fmod.com/u/chrisjdarcy)\
**Replies:** 1\
**Last updated:** [June 28, 2017, 12:45am UTC](https://qa.fmod.com/t/error-21-when-building-ps4-banks-libatrac-dll-is-where-it-should-be/13255 "2017-06-28T00:45:04Z")

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Everytime I’ve tried to export banks for PS4 I get an error 21, stating that: “(Could not load encoder library ‘libatrac9.dll’, possibly a 32bit library, please copy it from the Sony PS4 SDK to the application directory…

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## [Could FMOD Sync Random In a Multiplayer Game](https://qa.fmod.com/t/could-fmod-sync-random-in-a-multiplayer-game/13247)

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**Author:** [@human890209](https://qa.fmod.com/u/human890209)\
**Replies:** 1\
**Last updated:** [June 26, 2017, 12:54am UTC](https://qa.fmod.com/t/could-fmod-sync-random-in-a-multiplayer-game/13247 "2017-06-26T00:54:12Z")

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Hi, I started to learn FMOD yesterday, so I’m totally a Newbie. I want to use FMOD to improve my Unity game’s audio effect. FMOD seems to handle a lot of Logic and Effect work outside Unity which will save me a lot of …

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## [realtime stitching](https://qa.fmod.com/t/realtime-stitching/11386)

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**Author:** [@c0diq](https://qa.fmod.com/u/c0diq)\
**Replies:** 5\
**Last updated:** [June 25, 2017, 3:24am UTC](https://qa.fmod.com/t/realtime-stitching/11386 "2017-06-25T03:24:35Z")

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In fmodex previous version, there was a realtime stitching example. It allows to dynamically with code, create gapless sentences using sub sounds. I can’t make this work using latest fmodstudio low level api. The setS…

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## [Failed to write bank "xxx" because the build file is locked](https://qa.fmod.com/t/failed-to-write-bank-xxx-because-the-build-file-is-locked/13242)

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**Author:** [@dsorce](https://qa.fmod.com/u/dsorce)\
**Replies:** 9\
**Last updated:** [June 23, 2017, 4:07am UTC](https://qa.fmod.com/t/failed-to-write-bank-xxx-because-the-build-file-is-locked/13242 "2017-06-23T04:07:47Z")

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I’m trying to build desktop version and i get this error. Which stops me from building FMOD Studio 1.09.05

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## [Please Allow Crossfading within Transition Timelines](https://qa.fmod.com/t/please-allow-crossfading-within-transition-timelines/13243)

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**Author:** [@GPnicolett](https://qa.fmod.com/u/GPnicolett)\
**Replies:** 1\
**Last updated:** [June 21, 2017, 1:07am UTC](https://qa.fmod.com/t/please-allow-crossfading-within-transition-timelines/13243 "2017-06-21T01:07:36Z")

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Unless I’m mistaken, it’s currently not possible to have two tracks crossfade over eachother within a transition timeline. I’ve read the posts that explain why this is difficult to implement; but from a musical standpoi…

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## [VST plugin](https://qa.fmod.com/t/vst-plugin/13234)

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**Author:** [@Tom1](https://qa.fmod.com/u/Tom1)\
**Replies:** 3\
**Last updated:** [June 20, 2017, 5:25am UTC](https://qa.fmod.com/t/vst-plugin/13234 "2017-06-20T05:25:17Z")

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Hi, I’ve created a VST plugin that I’d like to use in FMOD studio. Can I import it in FMOD studio and - if so - how ? Kind regards, Tom

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## [\#unassigned in Nested Event](https://qa.fmod.com/t/unassigned-in-nested-event/13240)

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**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 1\
**Last updated:** [June 19, 2017, 12:59am UTC](https://qa.fmod.com/t/unassigned-in-nested-event/13240 "2017-06-19T00:59:45Z")

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Just curious as to what this means in Fmod - I have a #unassigned in my Nested Event module of a referenced event, but it plays and works as it should in Fmod, by the way it sounds. You also get #unassigned if a sound …

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## [Issue with Multisound Module Looping](https://qa.fmod.com/t/issue-with-multisound-module-looping/13235)

<div class="topic-metadata">

**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 1\
**Last updated:** [June 16, 2017, 12:37am UTC](https://qa.fmod.com/t/issue-with-multisound-module-looping/13235 "2017-06-16T00:37:07Z")

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Just as the title says, Im having some issue with the loop of a multisound module. The behaviour I was looking for is when I adjust a loop region bounds for the sounds in the multisound playlist to trigger as the loop r…

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## [Using GVR Plugin in Unity for VR/Non VR game](https://qa.fmod.com/t/using-gvr-plugin-in-unity-for-vr-non-vr-game/13231)

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**Author:** [@EnyxStudios](https://qa.fmod.com/u/EnyxStudios)\
**Replies:** 2\
**Last updated:** [June 15, 2017, 3:18am UTC](https://qa.fmod.com/t/using-gvr-plugin-in-unity-for-vr-non-vr-game/13231 "2017-06-15T03:18:50Z")

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Hello. We are building a game in Unity that works in both VR and Non VR mode on PSVR, Oculus, and Vive. I have a question about using Spatial Audio created in FMOD Studio in games that switch between VR and Non VR modes.…

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## [GVR with FMOD Distorted Noise](https://qa.fmod.com/t/gvr-with-fmod-distorted-noise/13214)

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**Author:** [@bgallaghermusic](https://qa.fmod.com/u/bgallaghermusic)\
**Replies:** 10\
**Last updated:** [June 14, 2017, 12:00am UTC](https://qa.fmod.com/t/gvr-with-fmod-distorted-noise/13214 "2017-06-14T00:00:42Z")

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Hi all, I’m using the GVR Plugins with FMOD in Unity and in one scene they playback with extreme distortion. It sounds like a stereo crackling noise layered over the whole 3D mix. When I disable the sounds and enable th…

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## [Assigning Events to Sub Mixes and Sub Mixes to VCAs](https://qa.fmod.com/t/assigning-events-to-sub-mixes-and-sub-mixes-to-vcas/13156)

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**Author:** [@kknupp](https://qa.fmod.com/u/kknupp)\
**Replies:** 7\
**Last updated:** [June 12, 2017, 11:08pm UTC](https://qa.fmod.com/t/assigning-events-to-sub-mixes-and-sub-mixes-to-vcas/13156 "2017-06-12T23:08:56Z")

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Hi Everyone, I’m getting my session set up for the first time and want to be able to set up a signal path that’s audio event --\> Defined Group (ex: Dialogue, Ambi, SX) --\> Master Track I’m unfamiliar with all the steps…

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## [How to get an event's priority?](https://qa.fmod.com/t/how-to-get-an-events-priority/13218)

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**Author:** [@kabraxis](https://qa.fmod.com/u/kabraxis)\
**Replies:** 1\
**Last updated:** [June 12, 2017, 10:53pm UTC](https://qa.fmod.com/t/how-to-get-an-events-priority/13218 "2017-06-12T22:53:58Z")

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Hello, We’re looking for a a solution where we can get an event’s priority which set in Studio tool. But provided getPriority function returns -1, which apparently means “use Studio value”. Is there a way to access tha…

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