# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=113

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 114

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## [Defining a Relative Path for Studio Project](https://qa.fmod.com/t/defining-a-relative-path-for-studio-project/13225)

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**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 3\
**Last updated:** [June 12, 2017, 4:59am UTC](https://qa.fmod.com/t/defining-a-relative-path-for-studio-project/13225 "2017-06-12T04:59:43Z")

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I was wondering if any of you had the answer to this. I have an FMOD project I’m trying to integrate with Unity, but the team I am working with are using Github to sync up all our changes over online. I was wondering i…

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## [How can a Multi-Sound Module play next event without retriggering via cursor?](https://qa.fmod.com/t/how-can-a-multi-sound-module-play-next-event-without-retriggering-via-cursor/13212)

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**Author:** [@SonikSky](https://qa.fmod.com/u/SonikSky)\
**Replies:** 5\
**Last updated:** [June 8, 2017, 7:37am UTC](https://qa.fmod.com/t/how-can-a-multi-sound-module-play-next-event-without-retriggering-via-cursor/13212 "2017-06-08T07:37:51Z")

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Right now I have multi-sound module that will not play the next audio in the multi-sound. The Loop Region keeps the cursor active over the multi-sound module. Ideally, I’d like to have the loop region keep the cursor on…

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## [Cannot drag and drop audio files from FMOD.io](https://qa.fmod.com/t/cannot-drag-and-drop-audio-files-from-fmod-io/13222)

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**Author:** [@richard\_simms](https://qa.fmod.com/u/richard_simms)\
**Replies:** 1\
**Last updated:** [June 8, 2017, 3:43am UTC](https://qa.fmod.com/t/cannot-drag-and-drop-audio-files-from-fmod-io/13222 "2017-06-08T03:43:00Z")

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Sometimes when trying to drag and drop audio files from an FMOD.io account, the drag and drop feature doesn’t work. The cursor does not change appearance and cannot add audio files into an FMOD Studio project.

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## [Interactive Dialogue](https://qa.fmod.com/t/interactive-dialogue/13221)

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**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 1\
**Last updated:** [June 8, 2017, 12:57am UTC](https://qa.fmod.com/t/interactive-dialogue/13221 "2017-06-08T00:57:34Z")

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Hey guys, I’m trying to do something with my dialogue was wondering if I could get some help - Basically I have a one shot event that needs to play when triggered by the game, it’s a dialogue event. But it switchs betw…

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## [1.09.04 Ui bugs](https://qa.fmod.com/t/1-09-04-ui-bugs/13171)

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**Author:** [@Tomavatars](https://qa.fmod.com/u/Tomavatars)\
**Replies:** 19\
**Last updated:** [June 8, 2017, 12:15am UTC](https://qa.fmod.com/t/1-09-04-ui-bugs/13171 "2017-06-08T00:15:59Z")

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Hey there. I’m using Fmod 1.09.04 on two different projects on Mac, and it seems that there are multiple workflow bugs. 1/ : This one is really annoying, as when I launch play with keyboard or icon, the event wont play…

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## [How to detatch Listener from Camera in UE4](https://qa.fmod.com/t/how-to-detatch-listener-from-camera-in-ue4/13216)

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**Author:** [@GPnicolett](https://qa.fmod.com/u/GPnicolett)\
**Replies:** 1\
**Last updated:** [June 5, 2017, 5:21am UTC](https://qa.fmod.com/t/how-to-detatch-listener-from-camera-in-ue4/13216 "2017-06-05T05:21:10Z")

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Can anyone walk me through this or point me towards a resource? I need to place the FMOD audio listener at a fixed point on a map. Can this be done via Studio and UE4 blueprints or will I need my programmer to sort this…

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## [Best way to add ambient sound in Unity?](https://qa.fmod.com/t/best-way-to-add-ambient-sound-in-unity/13213)

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**Author:** [@romerosdaniel](https://qa.fmod.com/u/romerosdaniel)\
**Replies:** 2\
**Last updated:** [June 5, 2017, 4:30am UTC](https://qa.fmod.com/t/best-way-to-add-ambient-sound-in-unity/13213 "2017-06-05T04:30:55Z")

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Hey you guys, I’m trying to find the best way to add ambience to my map, but I’m running into a phasing and audio-volume jump problem. I go over everything in this video to make things easy for you to understand: https…

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## [Where are all event GUIDs stored?](https://qa.fmod.com/t/where-are-all-event-guids-stored/13215)

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**Author:** [@caiorosisca](https://qa.fmod.com/u/caiorosisca)\
**Replies:** 1\
**Last updated:** [June 5, 2017, 2:23am UTC](https://qa.fmod.com/t/where-are-all-event-guids-stored/13215 "2017-06-05T02:23:08Z")

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I’m working on a project made with Unity and I would like to call all my events from code using the GUID value, so I don’t have problems it the path changes later on. For that I want to write a class with constants rela…

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## [FMOD 'Import Bank' missing in Unity](https://qa.fmod.com/t/fmod-import-bank-missing-in-unity/13217)

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**Author:** [@shauny.jang](https://qa.fmod.com/u/shauny.jang)\
**Replies:** 1\
**Last updated:** [June 4, 2017, 10:13pm UTC](https://qa.fmod.com/t/fmod-import-bank-missing-in-unity/13217 "2017-06-04T22:13:05Z")

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Hello, I am using Unity 5.5.2f1 and with FMOD 1.09.94 integration. I am trying to figure out how to update the bank in Unity. I searched online, and I noticed that there should be an option under FMOD menu saying ‘Import…

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## [Custom attenuation Curves?](https://qa.fmod.com/t/custom-attenuation-curves/13208)

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**Author:** [@GPnicolett](https://qa.fmod.com/u/GPnicolett)\
**Replies:** 2\
**Last updated:** [June 1, 2017, 5:54pm UTC](https://qa.fmod.com/t/custom-attenuation-curves/13208 "2017-06-01T17:54:35Z")

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The project I’m working on has a fixed camera Isometric viewpoint. I have a foley event tied to their animations in UE4. NPC Characters walk past this camera on the street below, but because the perspective has the road…

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## [Automate Min/Max Distance Attenuation?](https://qa.fmod.com/t/automate-min-max-distance-attenuation/13207)

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**Author:** [@kknupp](https://qa.fmod.com/u/kknupp)\
**Replies:** 1\
**Last updated:** [June 1, 2017, 6:24am UTC](https://qa.fmod.com/t/automate-min-max-distance-attenuation/13207 "2017-06-01T06:24:02Z")

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Hi everyone, I’m looking for a solution for a multiple camera angle problem for the game i’m working on. We have 2 Camera positions that we shift between. 1. Follow cam 2. Far Away. It’s making it impossible to properl…

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## [Is parameter randomization even?](https://qa.fmod.com/t/is-parameter-randomization-even/12951)

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**Author:** [@gianmarco.leone](https://qa.fmod.com/u/gianmarco.leone)\
**Replies:** 3\
**Last updated:** [May 26, 2017, 12:57am UTC](https://qa.fmod.com/t/is-parameter-randomization-even/12951 "2017-05-26T00:57:58Z")

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Hello, I’m currently implementing a system to randomly choose a marker jump based on a parameter which is randomly modulated. What I get is that while playing the event everything seems to work: the jump go randomly to …

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## [Unity Integration 2 - Different settings interface from Documentation](https://qa.fmod.com/t/unity-integration-2-different-settings-interface-from-documentation/13034)

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**Author:** [@tsulkoske](https://qa.fmod.com/u/tsulkoske)\
**Replies:** 4\
**Last updated:** [May 24, 2017, 11:07pm UTC](https://qa.fmod.com/t/unity-integration-2-different-settings-interface-from-documentation/13034 "2017-05-24T23:07:52Z")

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So, I successfully integrated FMOD 1.09 with Unity 5.4.3, but the settings bar does not have the same options as shown in the latest tutorials and documentation. i.e. there is no ‘Project’ tab, ‘single build platform’ t…

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## [GVR plugins](https://qa.fmod.com/t/gvr-plugins/13043)

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**Author:** [@vicentereis](https://qa.fmod.com/u/vicentereis)\
**Replies:** 9\
**Last updated:** [May 23, 2017, 4:13am UTC](https://qa.fmod.com/t/gvr-plugins/13043 "2017-05-23T04:13:21Z")

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Hi! I’ve tried to use gvr plugins placing the gvr listener at the master bus. I’ve followed every steps on the documentation. Sounds great, but when I try to create a group bus with some events that uses gvr source I ca…

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## [Scatterer Sound Modules & Ambience](https://qa.fmod.com/t/scatterer-sound-modules-ambience/13195)

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**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 6\
**Last updated:** [May 23, 2017, 1:35am UTC](https://qa.fmod.com/t/scatterer-sound-modules-ambience/13195 "2017-05-23T01:35:10Z")

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Just a simple implementation question about setting up this kind of behaviour. If I have a scatterer sound with say 4 or 5 different stereo ambience tracks in the playlist of the module, How can I then have Fmod seamle…

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## [UE4 Sequencer Support?](https://qa.fmod.com/t/ue4-sequencer-support/13191)

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**Author:** [@GPnicolett](https://qa.fmod.com/u/GPnicolett)\
**Replies:** 1\
**Last updated:** [May 21, 2017, 11:32pm UTC](https://qa.fmod.com/t/ue4-sequencer-support/13191 "2017-05-21T23:32:17Z")

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Wondering if sequencer support has been added yet…I found a couple threads from 7-8 months ago requesting it but haven’t seen followup. Looking briefly at UE4 it looks like the sequencer audio track does not see FMOD ev…

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## [Long reverb tails get cut only in groups (Unity)](https://qa.fmod.com/t/long-reverb-tails-get-cut-only-in-groups-unity/13176)

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**Author:** [@Rubrik](https://qa.fmod.com/u/Rubrik)\
**Replies:** 5\
**Last updated:** [May 17, 2017, 11:02am UTC](https://qa.fmod.com/t/long-reverb-tails-get-cut-only-in-groups-unity/13176 "2017-05-17T11:02:35Z")

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I have a problem since I updated Fmod to 09.2 In unity, if I have an event sent to a group with a long reverb, the tail of the reverb gets brutally cut after a while. This doesn’t happen if the reverb is directly in th…

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## [Footstep Foley Implementation](https://qa.fmod.com/t/footstep-foley-implementation/13164)

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**Author:** [@kknupp](https://qa.fmod.com/u/kknupp)\
**Replies:** 4\
**Last updated:** [May 15, 2017, 9:45am UTC](https://qa.fmod.com/t/footstep-foley-implementation/13164 "2017-05-15T09:45:47Z")

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Hey Everyone, I’m about to start implementing multiple footstep materials into FMod Studio and was wondering if anyone has tips on best implementing practices? It’ll be walk, run, jump, hop, slide. Thanks, Kristi

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## [GVR Audio Room Destroys Spatialization](https://qa.fmod.com/t/gvr-audio-room-destroys-spatialization/13079)

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**Author:** [@bgallaghermusic](https://qa.fmod.com/u/bgallaghermusic)\
**Replies:** 5\
**Last updated:** [May 12, 2017, 8:25pm UTC](https://qa.fmod.com/t/gvr-audio-room-destroys-spatialization/13079 "2017-05-12T20:25:51Z")

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Hey guys and gals, I’m using the GVR Spatial Audio set and am mostly pleased with the results but for some reason when I add the FMOD GVR Audio Room script to my project it destroys the spatialization of all the objects…

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## [Multisound Index Reference](https://qa.fmod.com/t/multisound-index-reference/13169)

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**Author:** [@Bradgentle](https://qa.fmod.com/u/Bradgentle)\
**Replies:** 3\
**Last updated:** [May 12, 2017, 5:06am UTC](https://qa.fmod.com/t/multisound-index-reference/13169 "2017-05-12T05:06:34Z")

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Just wondering if there is a way I can reference a list inside a multi? I see that there are now “A”, “B”,“C” etc. next to each sound in a multi. Would love to be able to use this “A” to tell the mutli to play this samp…

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## [Workaround for 'ducking' gameplay audio during dialogue using Google VR plugin?](https://qa.fmod.com/t/workaround-for-ducking-gameplay-audio-during-dialogue-using-google-vr-plugin/13170)

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**Author:** [@MLTimK](https://qa.fmod.com/u/MLTimK)\
**Replies:** 3\
**Last updated:** [May 12, 2017, 12:31am UTC](https://qa.fmod.com/t/workaround-for-ducking-gameplay-audio-during-dialogue-using-google-vr-plugin/13170 "2017-05-12T00:31:14Z")

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I’m transitioning an existing project to use the new Google VR spatialisation plugin. Prior to now, we’ve ducked gameplay sounds and music when dialogue plays by sidechaining from a “Dialogue” group, connected to compres…

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## [Sounds stopped unexpectatly](https://qa.fmod.com/t/sounds-stopped-unexpectatly/13168)

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**Author:** [@Hrasko](https://qa.fmod.com/u/Hrasko)\
**Replies:** 3\
**Last updated:** [May 11, 2017, 11:30pm UTC](https://qa.fmod.com/t/sounds-stopped-unexpectatly/13168 "2017-05-11T23:30:45Z")

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I’m using 64 voices, FMOD v 1.06.11 and Unity 4.06. Even though we have 64 voice limit, sometimes we hear some interruptions: the sound is “dead” for some frames and continues like nothing happened. FPS stayed at 30~40…

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## [Error Saving file hooked up to P4v](https://qa.fmod.com/t/error-saving-file-hooked-up-to-p4v/13167)

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**Author:** [@kknupp](https://qa.fmod.com/u/kknupp)\
**Replies:** 2\
**Last updated:** [May 11, 2017, 12:28am UTC](https://qa.fmod.com/t/error-saving-file-hooked-up-to-p4v/13167 "2017-05-11T00:28:53Z")

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I’m having issues with the connection of P4v and Fmod Studio. After successfully setting up my P4v to FMod, I check out the project file, make a few changes and hit save and am hit with an error message telling me I don’…

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## [Event Direction and Orientations](https://qa.fmod.com/t/event-direction-and-orientations/13166)

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**Author:** [@cjserio](https://qa.fmod.com/u/cjserio)\
**Replies:** 5\
**Last updated:** [May 10, 2017, 4:29am UTC](https://qa.fmod.com/t/event-direction-and-orientations/13166 "2017-05-10T04:29:27Z")

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I have an engine that is the main event in my app. The engine was recorded with 4 microphones. One in front, behind and on each side. I have 4 tracks to my main “Engine” event…one for each direction that was recorded. W…

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## [Fmod Integration with Perforce and Unity](https://qa.fmod.com/t/fmod-integration-with-perforce-and-unity/12794)

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**Author:** [@MikeMartinAudio](https://qa.fmod.com/u/MikeMartinAudio)\
**Replies:** 3\
**Last updated:** [May 10, 2017, 12:35am UTC](https://qa.fmod.com/t/fmod-integration-with-perforce-and-unity/12794 "2017-05-10T00:35:58Z")

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Hey all! I’m currently working on a group project and we’re using Perforce for version control. I understand how to get Fmod working in Unity with the integration package, but when I added Perforce into the equation I bo…

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## [Error (51) FMOD\_ERR\_OUTPUT\_INIT, no default playback device?](https://qa.fmod.com/t/error-51-fmod-err-output-init-no-default-playback-device/13148)

<div class="topic-metadata">

**Author:** [@tauld](https://qa.fmod.com/u/tauld)\
**Replies:** 12\
**Last updated:** [May 8, 2017, 4:39am UTC](https://qa.fmod.com/t/error-51-fmod-err-output-init-no-default-playback-device/13148 "2017-05-08T04:39:58Z")

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Some of our customers are reporting the error FMOD\_ERR\_OUTPUT\_INIT, which doesn’t give a lot of help. I have received a DxDiag report from one of them and it appears that there was no default playback device. I’m not sur…

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## [FMOD save to disk](https://qa.fmod.com/t/fmod-save-to-disk/13161)

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**Author:** [@fanmingyi](https://qa.fmod.com/u/fanmingyi)\
**Replies:** 1\
**Last updated:** [May 8, 2017, 12:19am UTC](https://qa.fmod.com/t/fmod-save-to-disk/13161 "2017-05-08T00:19:54Z")

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In android, you must set the 'system - \> setOutput (FMOD\_OUTPUTTYPE\_OPENSL)'To the recording,But I need to save this recording so I want sytem - \> setOutput (FMOD\_OUTPUTTYPE\_WAVWRITER). How do you resolve the two conflic…

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## [How to Play 2D sound with Sub/LFE assignment?](https://qa.fmod.com/t/how-to-play-2d-sound-with-sub-lfe-assignment/13153)

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**Author:** [@SonikSky](https://qa.fmod.com/u/SonikSky)\
**Replies:** 5\
**Last updated:** [May 5, 2017, 2:09am UTC](https://qa.fmod.com/t/how-to-play-2d-sound-with-sub-lfe-assignment/13153 "2017-05-05T02:09:54Z")

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When I play 2D sounds, it places them in the L-R speakers only. Is there a way to get a 2D sound to play in the LFE? Right now, I’m currently using it as a 3D sound with all speakers disabled except for the Left, Right …

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## [Basic Audio Implementation Questions](https://qa.fmod.com/t/basic-audio-implementation-questions/13155)

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**Author:** [@kknupp](https://qa.fmod.com/u/kknupp)\
**Replies:** 2\
**Last updated:** [May 4, 2017, 6:17pm UTC](https://qa.fmod.com/t/basic-audio-implementation-questions/13155 "2017-05-04T18:17:36Z")

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Hi Folks, quick basic question for everyone. How do I switch an already created event from 3D to 2D or vice versa ? Thanks, Kristi

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## [NEED HELP WITH FMOD](https://qa.fmod.com/t/need-help-with-fmod/13146)

<div class="topic-metadata">

**Author:** [@fernando](https://qa.fmod.com/u/fernando)\
**Replies:** 3\
**Last updated:** [May 4, 2017, 9:57am UTC](https://qa.fmod.com/t/need-help-with-fmod/13146 "2017-05-04T09:57:07Z")

</div>

Hii can someone help me how do i import fl studio intrumental project to fmod ?

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