# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=114

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**Page:** 115

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## [FMOD::Reverb3D objects have no effect](https://qa.fmod.com/t/fmod-reverb3d-objects-have-no-effect/13115)

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**Author:** [@Jan](https://qa.fmod.com/u/Jan)\
**Replies:** 8\
**Last updated:** [May 2, 2017, 11:25pm UTC](https://qa.fmod.com/t/fmod-reverb3d-objects-have-no-effect/13115 "2017-05-02T23:25:55Z")

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Hi guys I am integrating fmod into an engine and I am now trying to get the environmental effects working. I am a complete noob in regards to audio design, so my understanding of fmod Studio is close to zero, which is p…

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## [Build \> Include Audio File Names Setting](https://qa.fmod.com/t/build-include-audio-file-names-setting/13149)

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**Author:** [@Jan](https://qa.fmod.com/u/Jan)\
**Replies:** 2\
**Last updated:** [May 2, 2017, 5:35am UTC](https://qa.fmod.com/t/build-include-audio-file-names-setting/13149 "2017-05-02T05:35:50Z")

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In fmod studio there is a new setting under “Preferences \> Build” called “Include Audio File Names in Banks”. This checkbox affects the size of the final sound bank. It does, however, not seem to be the same as loading …

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## [Vorbis conversion](https://qa.fmod.com/t/vorbis-conversion/13141)

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**Author:** [@orionye](https://qa.fmod.com/u/orionye)\
**Replies:** 2\
**Last updated:** [April 28, 2017, 8:20am UTC](https://qa.fmod.com/t/vorbis-conversion/13141 "2017-04-28T08:20:43Z")

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Hello, I was wondering how is working the vorbis conversion setting. For example if I apply the vorbis conversion on a folder, does all the files contained in this folder will automatically be converted, or shall i con…

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## [Small UI quirk in 1.9.x vs 1.8.x](https://qa.fmod.com/t/small-ui-quirk-in-1-9-x-vs-1-8-x/13129)

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**Author:** [@jimon.c](https://qa.fmod.com/u/jimon.c)\
**Replies:** 1\
**Last updated:** [April 27, 2017, 5:58am UTC](https://qa.fmod.com/t/small-ui-quirk-in-1-9-x-vs-1-8-x/13129 "2017-04-27T05:58:55Z")

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In our simple game we use one event to master all OST to achieve controlled crossfading and background sounds. That kinda implied using tons of transition regions to achieve going from any loop to any other loop. In 1.8.…

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## [Programmer Getting Errors](https://qa.fmod.com/t/programmer-getting-errors/13138)

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**Author:** [@Viridian](https://qa.fmod.com/u/Viridian)\
**Replies:** 1\
**Last updated:** [April 26, 2017, 10:54pm UTC](https://qa.fmod.com/t/programmer-getting-errors/13138 "2017-04-26T22:54:03Z")

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Hi, So this is definitely a newbie question, but does everyone on the team working on a game need to actually download FMOD Studio? I’m having an issue with a friend where I published the changes to the Unity Collab but…

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## [Multiple Reverb Busses](https://qa.fmod.com/t/multiple-reverb-busses/13135)

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**Author:** [@magomusica](https://qa.fmod.com/u/magomusica)\
**Replies:** 3\
**Last updated:** [April 26, 2017, 5:56am UTC](https://qa.fmod.com/t/multiple-reverb-busses/13135 "2017-04-26T05:56:30Z")

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Is it not possible to create more than the one default global reverb bus? I’ve read things about this within FMOD’s in-engine SDK but it seems impossible to add an additional bus in FMOD Studio. This seems like it should…

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## [FMOD C++ Game Implementation - Popping sounds when live streaming the game](https://qa.fmod.com/t/fmod-c-game-implementation-popping-sounds-when-live-streaming-the-game/13128)

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**Author:** [@bignic](https://qa.fmod.com/u/bignic)\
**Replies:** 6\
**Last updated:** [April 26, 2017, 1:31am UTC](https://qa.fmod.com/t/fmod-c-game-implementation-popping-sounds-when-live-streaming-the-game/13128 "2017-04-26T01:31:34Z")

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Windows/Latest FMOD Studio 1.08/Visual Studio Community 2015 I’ve setting up FMOD at 44,100/22,050 khz, from 1000 to 128 channels but some users still get audio popping issues when they’re live streaming the game, rega…

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## [Setting properties for Visual Studio 2015](https://qa.fmod.com/t/setting-properties-for-visual-studio-2015/13127)

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**Author:** [@jiyongman](https://qa.fmod.com/u/jiyongman)\
**Replies:** 2\
**Last updated:** [April 24, 2017, 8:30am UTC](https://qa.fmod.com/t/setting-properties-for-visual-studio-2015/13127 "2017-04-24T08:30:13Z")

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I tested FMOD Studio’s low level API on my PC and worked fine, so this time I’m trying to test the API on my Android phone. I downloaded the Android version from this site and tried to set properties in Visual Studio b…

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## [Multiple Problems with Transition Timelines](https://qa.fmod.com/t/multiple-problems-with-transition-timelines/13117)

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**Author:** [@niu](https://qa.fmod.com/u/niu)\
**Replies:** 6\
**Last updated:** [April 24, 2017, 7:39am UTC](https://qa.fmod.com/t/multiple-problems-with-transition-timelines/13117 "2017-04-24T07:39:49Z")

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Hello, If I double click on a transition after I created it, a little circle appears in the green arrow and most of the times it “freezes” and I can’t click it anymore. Also, if I manage to successfully double-click it…

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## [How do I spread a 3d mono sound based on distance?](https://qa.fmod.com/t/how-do-i-spread-a-3d-mono-sound-based-on-distance/13130)

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**Author:** [@shernandez](https://qa.fmod.com/u/shernandez)\
**Replies:** 4\
**Last updated:** [April 24, 2017, 6:48am UTC](https://qa.fmod.com/t/how-do-i-spread-a-3d-mono-sound-based-on-distance/13130 "2017-04-24T06:48:32Z")

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Hi Folks, Coming from Wwise and I am trying to set a simple 3d ‘fire loop’ sound to spread when you are close to it (0 meter), my distance curve is about 0 to 20 meters. In wwise it’s a simple curve for spread paramete…

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## [How to cut front of sound in editor?](https://qa.fmod.com/t/how-to-cut-front-of-sound-in-editor/12247)

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**Author:** [@koomsie](https://qa.fmod.com/u/koomsie)\
**Replies:** 4\
**Last updated:** [April 21, 2017, 3:40am UTC](https://qa.fmod.com/t/how-to-cut-front-of-sound-in-editor/12247 "2017-04-21T03:40:36Z")

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In the DAW I use you can drag the front part of the clip to resize a clip from the front keeping the sound in place but just trimming the front. FMod studio has similar functionality when you drag from the end of a clip…

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## [Sandbox preview issue](https://qa.fmod.com/t/sandbox-preview-issue/12802)

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**Author:** [@ribsy2](https://qa.fmod.com/u/ribsy2)\
**Replies:** 2\
**Last updated:** [April 20, 2017, 8:45am UTC](https://qa.fmod.com/t/sandbox-preview-issue/12802 "2017-04-20T08:45:54Z")

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Hi there. I am using FMOD Studio 1.08.13 on the mac and have an issue in using the sandbox preview function. Whenever I try to drag a newly created event item into the window from the sandbox event list, I get an error…

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## [Setting event parameters by FMOD in realtime](https://qa.fmod.com/t/setting-event-parameters-by-fmod-in-realtime/13097)

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**Author:** [@dejmil82](https://qa.fmod.com/u/dejmil82)\
**Replies:** 1\
**Last updated:** [April 19, 2017, 6:21am UTC](https://qa.fmod.com/t/setting-event-parameters-by-fmod-in-realtime/13097 "2017-04-19T06:21:06Z")

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Hi. When creating multi sound in fmod studio and setting the tracks to be played randomly, is there a possibility, when that event played in realtime, to obtain what track is picked (played), by setting some parameter in…

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## [Unity how to check if parameter is being changed?](https://qa.fmod.com/t/unity-how-to-check-if-parameter-is-being-changed/13106)

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**Author:** [@andypandy47](https://qa.fmod.com/u/andypandy47)\
**Replies:** 1\
**Last updated:** [April 17, 2017, 10:10pm UTC](https://qa.fmod.com/t/unity-how-to-check-if-parameter-is-being-changed/13106 "2017-04-17T22:10:40Z")

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Hi there I’ve set up an adaptive music system in unity and got some good results however one of the parameters ive set up doenst seem to trigger the transition region even though I’m using the same method for another par…

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## [Batch changes](https://qa.fmod.com/t/batch-changes/13109)

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**Author:** [@SamBoulton146](https://qa.fmod.com/u/SamBoulton146)\
**Replies:** 0\
**Last updated:** [April 14, 2017, 10:29am UTC](https://qa.fmod.com/t/batch-changes/13109 "2017-04-14T10:29:13Z")

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Hi, I have an event that contains 110 multi-sound modules, the purpose for which is character reactions. Naturally, I can’t create a logic node for 110 events. I have 22 modules on 5 audio tracks. 2 parameters: the fir…

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## [Unity Initial Parameter change not fully functioning.](https://qa.fmod.com/t/unity-initial-parameter-change-not-fully-functioning/13105)

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**Author:** [@ThomasHoey](https://qa.fmod.com/u/ThomasHoey)\
**Replies:** 2\
**Last updated:** [April 12, 2017, 4:39pm UTC](https://qa.fmod.com/t/unity-initial-parameter-change-not-fully-functioning/13105 "2017-04-12T16:39:18Z")

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Hi I’ve got two parameters set up in fmod to change from normal state to boss music and to trigger a “second level” Boss music fades out normal music and triggers then fades in the boss music. Second level moves first…

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## [One Shot Event won't Stop playing in Unity](https://qa.fmod.com/t/one-shot-event-wont-stop-playing-in-unity/13100)

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**Author:** [@John.Wilton](https://qa.fmod.com/u/John.Wilton)\
**Replies:** 1\
**Last updated:** [April 11, 2017, 4:03am UTC](https://qa.fmod.com/t/one-shot-event-wont-stop-playing-in-unity/13100 "2017-04-11T04:03:39Z")

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I’m fairly new to FMOD Studio, and I was wondering if someone can help me out. I’ve created two, one shot events (swing and bite) that is suppose to trigger a sound as a enemy takes damage. Within the two events I have…

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## [Unity parameter change triggering from one function but not the other, cant figure out why. Please help!](https://qa.fmod.com/t/unity-parameter-change-triggering-from-one-function-but-not-the-other-cant-figure-out-why-please-help/13102)

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**Author:** [@andypandy47](https://qa.fmod.com/u/andypandy47)\
**Replies:** 0\
**Last updated:** [April 10, 2017, 4:39pm UTC](https://qa.fmod.com/t/unity-parameter-change-triggering-from-one-function-but-not-the-other-cant-figure-out-why-please-help/13102 "2017-04-10T16:39:22Z")

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Hi there, Im just simply trying to change a parameter with, public void Death() { musicEv.setParameterValue(“Death”, 1f); //returning null on this line } However it is returning a null reference exception and I c…

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## [Survival Shooter Unity 5 Footsteps](https://qa.fmod.com/t/survival-shooter-unity-5-footsteps/12828)

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**Author:** [@DDAUDIOSOLUTIONS](https://qa.fmod.com/u/DDAUDIOSOLUTIONS)\
**Replies:** 3\
**Last updated:** [April 10, 2017, 4:29pm UTC](https://qa.fmod.com/t/survival-shooter-unity-5-footsteps/12828 "2017-04-10T16:29:03Z")

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Hi everyone. I try to follow the tutorial of sykora to integrate FMOD in Survival Shooter, but he is not clear in some parts. I try to sound the footsteps in the player, but i don’t understant why not work. I did find …

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## [Multiple FMOD Listeners in Unity](https://qa.fmod.com/t/multiple-fmod-listeners-in-unity/12405)

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**Author:** [@barno95](https://qa.fmod.com/u/barno95)\
**Replies:** 2\
**Last updated:** [April 6, 2017, 12:45pm UTC](https://qa.fmod.com/t/multiple-fmod-listeners-in-unity/12405 "2017-04-06T12:45:39Z")

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Hi guys, i’m currently working on a two player game, that requires two different streams of audio for each player. I’m working with FMOD studio for all the implementation, and i’m wondering how I’d go about routing two …

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## [Occlusion with FMOD Studio](https://qa.fmod.com/t/occlusion-with-fmod-studio/13082)

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**Author:** [@Simy\_Sams](https://qa.fmod.com/u/Simy_Sams)\
**Replies:** 3\
**Last updated:** [April 6, 2017, 3:59am UTC](https://qa.fmod.com/t/occlusion-with-fmod-studio/13082 "2017-04-06T03:59:38Z")

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I am testing out FMOD and I’m having difficulty getting occlusion working. I can generate an occlusion ratio for the sounds within the engine already so I do not need geometry support or anything like that. I’d just li…

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## [Start Offset is rather working like an End Offset](https://qa.fmod.com/t/start-offset-is-rather-working-like-an-end-offset/13047)

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**Author:** [@Yannic](https://qa.fmod.com/u/Yannic)\
**Replies:** 2\
**Last updated:** [April 5, 2017, 6:26pm UTC](https://qa.fmod.com/t/start-offset-is-rather-working-like-an-end-offset/13047 "2017-04-05T18:26:14Z")

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Hi, I just started using FMOD, with Unity integration. And I’ve followed the viking village tutorial and thought to get right into it. So I made a project, an event, added an asset, gave it a loop region, and gave it a …

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## [Help with some logic, please - nesting](https://qa.fmod.com/t/help-with-some-logic-please-nesting/13083)

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**Author:** [@SamBoulton146](https://qa.fmod.com/u/SamBoulton146)\
**Replies:** 2\
**Last updated:** [April 5, 2017, 2:15pm UTC](https://qa.fmod.com/t/help-with-some-logic-please-nesting/13083 "2017-04-05T14:15:42Z")

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Hi All, I haven’t used FMOD for quite a while so need a bit of help with some logic if possible. Basically, I have created two parameters for Material and Strength. The player can throw items and it will change the so…

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## [Best way to make a radio?](https://qa.fmod.com/t/best-way-to-make-a-radio/13072)

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**Author:** [@KarateKidzz](https://qa.fmod.com/u/KarateKidzz)\
**Replies:** 1\
**Last updated:** [April 3, 2017, 2:58am UTC](https://qa.fmod.com/t/best-way-to-make-a-radio/13072 "2017-04-03T02:58:59Z")

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Hi, I’ve been wondering -and trying- to find the best way to make a radio ‘station’ within FMOD. I’ve been trying to make something similar to what they have in Fallout where they’ll play some songs, then the DJ will sp…

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## [Automatic Folder Update?](https://qa.fmod.com/t/automatic-folder-update/13068)

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**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 2\
**Last updated:** [April 1, 2017, 12:17am UTC](https://qa.fmod.com/t/automatic-folder-update/13068 "2017-04-01T00:17:10Z")

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I’m not sure if I’m doing something wrong in Fmod, but this was something I noticed, I couldn’t get a project to update the file directory or repository for my assets every time that folder was updated and I opened my Fm…

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## [Feature request: "Avoid repeating last X Played" and "Max instances per game object"](https://qa.fmod.com/t/feature-request-avoid-repeating-last-x-played-and-max-instances-per-game-object/13067)

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**Author:** [@PeterSFX](https://qa.fmod.com/u/PeterSFX)\
**Replies:** 3\
**Last updated:** [March 31, 2017, 12:07am UTC](https://qa.fmod.com/t/feature-request-avoid-repeating-last-x-played-and-max-instances-per-game-object/13067 "2017-03-31T00:07:45Z")

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I’m surprised that FMOD does not have 2 common features that are in Wwise. MultiSound randomistation: in FMOD we do not have “Avoid repeating last X played” Max Instances: in FMOD we can not choose max instances per ga…

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## [Failed To Build Bank/Encode Bank 1.09.01](https://qa.fmod.com/t/failed-to-build-bank-encode-bank-1-09-01/13075)

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**Author:** [@s.krntz](https://qa.fmod.com/u/s.krntz)\
**Replies:** 1\
**Last updated:** [March 30, 2017, 12:19am UTC](https://qa.fmod.com/t/failed-to-build-bank-encode-bank-1-09-01/13075 "2017-03-30T00:19:51Z")

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I’m using FMOD Studio 1.09.01 and the plugin for UE 4.15.1. When I build the banks in FMOD, I receive the following two messages: Failed to write bank “Master Bank” because the build file is locked (note: I then tried …

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## [Cannot get audio files from fmod.io into Studio.](https://qa.fmod.com/t/cannot-get-audio-files-from-fmod-io-into-studio/13073)

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**Author:** [@ArtFromCode](https://qa.fmod.com/u/ArtFromCode)\
**Replies:** 1\
**Last updated:** [March 29, 2017, 3:09am UTC](https://qa.fmod.com/t/cannot-get-audio-files-from-fmod-io-into-studio/13073 "2017-03-29T03:09:03Z")

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No matter what I do, I cannot seem to get the sounds from fmod.io into my project. I tried changing the sound driver and dragging everywhere, and nothing works. Can anybody tell me what I’m doing wrong?

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## [Randomize multisound to never play same sound twice in a row?](https://qa.fmod.com/t/randomize-multisound-to-never-play-same-sound-twice-in-a-row/13062)

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**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 3\
**Last updated:** [March 27, 2017, 12:03am UTC](https://qa.fmod.com/t/randomize-multisound-to-never-play-same-sound-twice-in-a-row/13062 "2017-03-27T00:03:49Z")

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Just like I ask in my question, how can I achieve this? I would like all sounds to trigger randomly, but I dont want to hear the same one twice in a row.

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## [Increase Buses in increments in UE4](https://qa.fmod.com/t/increase-buses-in-increments-in-ue4/13058)

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**Author:** [@stevejlane](https://qa.fmod.com/u/stevejlane)\
**Replies:** 5\
**Last updated:** [March 23, 2017, 11:20pm UTC](https://qa.fmod.com/t/increase-buses-in-increments-in-ue4/13058 "2017-03-23T23:20:02Z")

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Hi I would like to be able to use a key input in UE4 to increase and decrease the volume of an FMOD bus in stages - ie: press Q to increase 1dB, and A to decrease 1dB. In UE4 there is a node available for non FMOD even…

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