# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=116

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 117

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## [Sync failure on Android devices](https://qa.fmod.com/t/sync-failure-on-android-devices/12958)

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**Author:** [@ThomasHoey](https://qa.fmod.com/u/ThomasHoey)\
**Replies:** 1\
**Last updated:** [February 20, 2017, 2:41am UTC](https://qa.fmod.com/t/sync-failure-on-android-devices/12958 "2017-02-20T02:41:30Z")

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Hi there, My soundtrack slips out of sync over the course of a session on Android devices. I think it’s related to fps dropping below 30 when there’s a lot of action on screen. It also occurs on more adept devices too. …

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## [switching from fmodex to new low-level libraries](https://qa.fmod.com/t/switching-from-fmodex-to-new-low-level-libraries/12989)

<div class="topic-metadata">

**Author:** [@maxreason](https://qa.fmod.com/u/maxreason)\
**Replies:** 1\
**Last updated:** [February 20, 2017, 12:40am UTC](https://qa.fmod.com/t/switching-from-fmodex-to-new-low-level-libraries/12989 "2017-02-20T00:40:49Z")

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Since the old fmodex API was eliminated, I’ve been developing with the old low-level files that I’ve had on my computer. I just moved everything over to a new linux mint 18.1 system, installed the latest low-level stuff…

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## [Plugins custom Presets is it possible to load and save?](https://qa.fmod.com/t/plugins-custom-presets-is-it-possible-to-load-and-save/12983)

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**Author:** [@neocoregames](https://qa.fmod.com/u/neocoregames)\
**Replies:** 1\
**Last updated:** [February 20, 2017, 12:28am UTC](https://qa.fmod.com/t/plugins-custom-presets-is-it-possible-to-load-and-save/12983 "2017-02-20T00:28:26Z")

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Hi, Please create Studio Plugins to save and load presets and organize. I want my own presets for the reverb and eq settings. SNapshot for a preset is not a good idea. And if i use reverb and select default presets, th…

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## [Radom Crash in Fmod](https://qa.fmod.com/t/radom-crash-in-fmod/12988)

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**Author:** [@happybooming](https://qa.fmod.com/u/happybooming)\
**Replies:** 1\
**Last updated:** [February 19, 2017, 11:41pm UTC](https://qa.fmod.com/t/radom-crash-in-fmod/12988 "2017-02-19T23:41:10Z")

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We use compiled fmod studio from the src “fmodstudiosrc\_10810” in our game. And we met random crash in fmod with the call stack: xx.exe!FMOD::EventInstanceContainer::~EventInstanceContainer(void) xx.exe!FMOD::BasicR…

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## [Startup program crashes in Windows XP](https://qa.fmod.com/t/startup-program-crashes-in-windows-xp/12982)

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**Author:** [@krdrt5367](https://qa.fmod.com/u/krdrt5367)\
**Replies:** 1\
**Last updated:** [February 17, 2017, 12:55am UTC](https://qa.fmod.com/t/startup-program-crashes-in-windows-xp/12982 "2017-02-17T00:55:12Z")

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Startup program crashes in version 1.09. Previous version 1.08 in Windows XP, please HELP.

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## [Yellow events.](https://qa.fmod.com/t/yellow-events/12978)

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**Author:** [@yihoe1](https://qa.fmod.com/u/yihoe1)\
**Replies:** 2\
**Last updated:** [February 16, 2017, 2:44am UTC](https://qa.fmod.com/t/yellow-events/12978 "2017-02-16T02:44:09Z")

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Hi, I immigrated my fmod project from 10815 to 10901. And I found some events have some YELLOW sub events. These events work quite well though. But I have a question, “What means yellow colored track?”

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## [UI Scaling Bug](https://qa.fmod.com/t/ui-scaling-bug/12980)

<div class="topic-metadata">

**Author:** [@Destroid](https://qa.fmod.com/u/Destroid)\
**Replies:** 1\
**Last updated:** [February 16, 2017, 1:44am UTC](https://qa.fmod.com/t/ui-scaling-bug/12980 "2017-02-16T01:44:15Z")

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Hello. When I try to use Mixer or Snapshots windows, UI scaling doesn’t work properly - knobs and other titles are moving out their places. And I can’t properly change the size of windows - their borders just moving out…

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## [How to build a single bank in scripts](https://qa.fmod.com/t/how-to-build-a-single-bank-in-scripts/12974)

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**Author:** [@dwbclz2000](https://qa.fmod.com/u/dwbclz2000)\
**Replies:** 1\
**Last updated:** [February 15, 2017, 2:15am UTC](https://qa.fmod.com/t/how-to-build-a-single-bank-in-scripts/12974 "2017-02-15T02:15:06Z")

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studio.project.build(param) I don’t know how to fill the ‘param’ and where can I found the scripting API for scripts/\*.js

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## [Recreating Decay & Tuning effectsof the 808 Drummachine](https://qa.fmod.com/t/recreating-decay-tuning-effectsof-the-808-drummachine/12970)

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**Author:** [@florianf](https://qa.fmod.com/u/florianf)\
**Replies:** 1\
**Last updated:** [February 13, 2017, 11:49pm UTC](https://qa.fmod.com/t/recreating-decay-tuning-effectsof-the-808-drummachine/12970 "2017-02-13T23:49:00Z")

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Hello guys, I try to recreate the decay/snappy and the tuning/tone effects of the famous drummachine Roland TR-808 in FMOD but after checking all parameters of the EQ and Reberb Effect Panel I can’t find the right param…

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## [OCULUS and Unity "fmod studio.exe is taking a while to load"](https://qa.fmod.com/t/oculus-and-unity-fmod-studio-exe-is-taking-a-while-to-load/12965)

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**Author:** [@cormagic](https://qa.fmod.com/u/cormagic)\
**Replies:** 1\
**Last updated:** [February 13, 2017, 10:21pm UTC](https://qa.fmod.com/t/oculus-and-unity-fmod-studio-exe-is-taking-a-while-to-load/12965 "2017-02-13T22:21:23Z")

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Has anyone ever gotten this message? I’m running FMOD Studio with Unity and using an Oculus rift. I was using the VIVE before with no such issues. As long as I have FMOD running, I get this message and can’t see anything…

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## [Profiler only showing 30seconds of session in timeline](https://qa.fmod.com/t/profiler-only-showing-30seconds-of-session-in-timeline/12971)

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**Author:** [@kevinmartinez](https://qa.fmod.com/u/kevinmartinez)\
**Replies:** 2\
**Last updated:** [February 13, 2017, 5:25pm UTC](https://qa.fmod.com/t/profiler-only-showing-30seconds-of-session-in-timeline/12971 "2017-02-13T17:25:06Z")

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Hello! My first post here… I’ve been trying to find an answer to a problem that I’ve had since I started using the profiler (a couple of weeks a ago) with no luck. So I connect to the game successfully with and can rec…

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## [Retrieve low level system from studio / Linux, Mac / python](https://qa.fmod.com/t/retrieve-low-level-system-from-studio-linux-mac-python/12966)

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**Author:** [@Eimal](https://qa.fmod.com/u/Eimal)\
**Replies:** 1\
**Last updated:** [February 13, 2017, 1:28am UTC](https://qa.fmod.com/t/retrieve-low-level-system-from-studio-linux-mac-python/12966 "2017-02-13T01:28:13Z")

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hey all, I am using python ctypes to work with fmod studio libs. Trying to retrieve the Low Level System from the studio system with Studio::System::getLowLevelSystem - which works perfectly on Mac OS, but I am getting…

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## [Importing files directly from Basehead](https://qa.fmod.com/t/importing-files-directly-from-basehead/12962)

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**Author:** [@Soundsbyjohan](https://qa.fmod.com/u/Soundsbyjohan)\
**Replies:** 6\
**Last updated:** [February 12, 2017, 11:38pm UTC](https://qa.fmod.com/t/importing-files-directly-from-basehead/12962 "2017-02-12T23:38:56Z")

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Hi, I’m having some problems with sounds imported directly from Basehead into FMOD. When I drag the sounds into the audio bin in FMOD there is no sound when played. Only when I use compression while auditioning there is…

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## [FMOD.io payments](https://qa.fmod.com/t/fmod-io-payments/12968)

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**Author:** [@Scigor](https://qa.fmod.com/u/Scigor)\
**Replies:** 1\
**Last updated:** [February 10, 2017, 12:45am UTC](https://qa.fmod.com/t/fmod-io-payments/12968 "2017-02-10T00:45:27Z")

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Is it possible to make payments on Fmod.io with PayPal instead of a credit card?

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## ['Object reference not set to an instance of an object' using 'trigger Enter' Play event](https://qa.fmod.com/t/object-reference-not-set-to-an-instance-of-an-object-using-trigger-enter-play-event/12960)

<div class="topic-metadata">

**Author:** [@Bassdrummer](https://qa.fmod.com/u/Bassdrummer)\
**Replies:** 1\
**Last updated:** [February 6, 2017, 6:02am UTC](https://qa.fmod.com/t/object-reference-not-set-to-an-instance-of-an-object-using-trigger-enter-play-event/12960 "2017-02-06T06:02:40Z")

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Hey all! Using Unity for the first time to implement some work i’ve been doing in FMOD. Following tutorials has been great, BUT, i cannot use the studio event emitter to trigger sounds and every time I try to attach a …

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## [FMOD Events using Oculus Spatializer plugin stop playing](https://qa.fmod.com/t/fmod-events-using-oculus-spatializer-plugin-stop-playing/12938)

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**Author:** [@Jaytheway](https://qa.fmod.com/u/Jaytheway)\
**Replies:** 2\
**Last updated:** [February 2, 2017, 3:31am UTC](https://qa.fmod.com/t/fmod-events-using-oculus-spatializer-plugin-stop-playing/12938 "2017-02-02T03:31:07Z")

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Hi, After awhile FMOD events that are using Oculus Spatialization plugin, stop playing. FMOD profiler registring correct number of event being played, but the audio levels are absent (-80). Screenshot attached. After d…

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## [Edited Assets into a Multi Sound?](https://qa.fmod.com/t/edited-assets-into-a-multi-sound/12949)

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**Author:** [@rickmorris](https://qa.fmod.com/u/rickmorris)\
**Replies:** 2\
**Last updated:** [January 31, 2017, 2:10pm UTC](https://qa.fmod.com/t/edited-assets-into-a-multi-sound/12949 "2017-01-31T14:10:13Z")

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Is there a way to take a sound file that was split up into multiple pieces on an audio track, and send those to a Multi Sound container?.. or do I have to create separate files on another editor? If not, it would be a g…

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## [Handling large voiced Dialogue database with FMOD](https://qa.fmod.com/t/handling-large-voiced-dialogue-database-with-fmod/12940)

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**Author:** [@JustinFrench](https://qa.fmod.com/u/JustinFrench)\
**Replies:** 3\
**Last updated:** [January 29, 2017, 11:38pm UTC](https://qa.fmod.com/t/handling-large-voiced-dialogue-database-with-fmod/12940 "2017-01-29T23:38:55Z")

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Hi, I’m wondering if anyone has put together a tutorial on how to handle large amounts of dialogue (localized in several different languages) with FMOD and Unity? I’ve read that using programmer sounds is the way forwa…

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## ["getTimelinePosition" function not working correctly](https://qa.fmod.com/t/gettimelineposition-function-not-working-correctly/12939)

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**Author:** [@ThomasParrish](https://qa.fmod.com/u/ThomasParrish)\
**Replies:** 1\
**Last updated:** [January 27, 2017, 12:34am UTC](https://qa.fmod.com/t/gettimelineposition-function-not-working-correctly/12939 "2017-01-27T00:34:43Z")

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Hi, For my project, we are using the getTimelinePosition function to feed the background music position to a parameter of another event. It seems, however, that getTimelinePosition does not account for anything you have…

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## [Managing Pitch Shift Plugin CPU resources](https://qa.fmod.com/t/managing-pitch-shift-plugin-cpu-resources/12944)

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**Author:** [@JesseLyon](https://qa.fmod.com/u/JesseLyon)\
**Replies:** 3\
**Last updated:** [January 26, 2017, 11:30pm UTC](https://qa.fmod.com/t/managing-pitch-shift-plugin-cpu-resources/12944 "2017-01-26T23:30:46Z")

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I have a question related to this one asked a while back… http://www.fmod.org/questions/question/automating-plugin-bypass/ Im attempting to use the Pitch Shift plugin on one of our Main Busses, but only need it active …

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## [Randomized wait time before looping.](https://qa.fmod.com/t/randomized-wait-time-before-looping/12936)

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**Author:** [@Hpepe4](https://qa.fmod.com/u/Hpepe4)\
**Replies:** 3\
**Last updated:** [January 24, 2017, 11:18pm UTC](https://qa.fmod.com/t/randomized-wait-time-before-looping/12936 "2017-01-24T23:18:36Z")

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Hey, I’m working with a simple music track for a small game. I can easily figure out how to loop it, but what I want to incorporate is a pause, silence, or delay, before restarting the loop and I want the amount of time…

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## [Viking Village tutorial integration problem](https://qa.fmod.com/t/viking-village-tutorial-integration-problem/12931)

<div class="topic-metadata">

**Author:** [@bb\_sounds](https://qa.fmod.com/u/bb_sounds)\
**Replies:** 1\
**Last updated:** [January 17, 2017, 10:41pm UTC](https://qa.fmod.com/t/viking-village-tutorial-integration-problem/12931 "2017-01-17T22:41:16Z")

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Hi there, I begun following the tutorial on implementing audio into the viking village and I cant seem to integrate FMOD with unity. I have followed every step to when I try to connect my FMOD project to my Unity projec…

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## [Sidechaining between Events](https://qa.fmod.com/t/sidechaining-between-events/12669)

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**Author:** [@kamolesku](https://qa.fmod.com/u/kamolesku)\
**Replies:** 4\
**Last updated:** [January 16, 2017, 12:20am UTC](https://qa.fmod.com/t/sidechaining-between-events/12669 "2017-01-16T00:20:34Z")

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Hello, I am working in UE 4.12 with FMOD 1.08. How to make sidechaning compresion (or voulume) between events? I got one event and it is playing in a loop and I got another event which is triggered from time to time. …

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## [Recording from Stereo Mix and microphone simultaneously](https://qa.fmod.com/t/recording-from-stereo-mix-and-microphone-simultaneously/12927)

<div class="topic-metadata">

**Author:** [@tauld](https://qa.fmod.com/u/tauld)\
**Replies:** 11\
**Last updated:** [January 14, 2017, 6:57am UTC](https://qa.fmod.com/t/recording-from-stereo-mix-and-microphone-simultaneously/12927 "2017-01-14T06:57:05Z")

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I’ve just implemented audio recording for the purpose of merging the Stereo Mix output with captured video to produce a complete movie of gameplay. I create a new FMOD::Sound and then use FMOD::System::recordStart to wr…

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## [FMOD Studio not working on Android 6.0.1?](https://qa.fmod.com/t/fmod-studio-not-working-on-android-6-0-1/12928)

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**Author:** [@Salamanders](https://qa.fmod.com/u/Salamanders)\
**Replies:** 3\
**Last updated:** [January 13, 2017, 12:35am UTC](https://qa.fmod.com/t/fmod-studio-not-working-on-android-6-0-1/12928 "2017-01-13T00:35:35Z")

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After updating my phone (Galaxy S7 Edge) to Android 6.0.1 there is no longer any sound in my Android build, whereas the Unity Editor works just fine. Are there any known issues with the latest FMOD Studio and 6.0.1, or a…

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## [Audio for Unity 5: Viking Village footsteps and Music](https://qa.fmod.com/t/audio-for-unity-5-viking-village-footsteps-and-music/12922)

<div class="topic-metadata">

**Author:** [@Neil\_Pickles](https://qa.fmod.com/u/Neil_Pickles)\
**Replies:** 1\
**Last updated:** [January 11, 2017, 12:42am UTC](https://qa.fmod.com/t/audio-for-unity-5-viking-village-footsteps-and-music/12922 "2017-01-11T00:42:08Z")

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Hi This material is great so cool you’re doing these now. I have a couple of issues though. No matter how may ways I try and import the custom script download for the footsteps, I find that even if it ends up correctly…

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## [combining FMOD projects](https://qa.fmod.com/t/combining-fmod-projects/12926)

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**Author:** [@mightypants](https://qa.fmod.com/u/mightypants)\
**Replies:** 0\
**Last updated:** [January 10, 2017, 10:03pm UTC](https://qa.fmod.com/t/combining-fmod-projects/12926 "2017-01-10T22:03:31Z")

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I’ve got a project I’m working on where the composer and I will be working in two different FMOD Studio files, and I’m looking for suggestions on how to combine them at various points in development. (I’ve pushed to hav…

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## [Fmod Studio Music System](https://qa.fmod.com/t/fmod-studio-music-system/12888)

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**Author:** [@JoaoSerina](https://qa.fmod.com/u/JoaoSerina)\
**Replies:** 4\
**Last updated:** [January 10, 2017, 9:24am UTC](https://qa.fmod.com/t/fmod-studio-music-system/12888 "2017-01-10T09:24:14Z")

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Greetings, I am currently working on a game on Unity3D and I have seen the tutorials on how to create interactive music system. These videos all use just one “track”. On the game I’m working, the soundtrack has severa…

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## [Altrering parameters within studio](https://qa.fmod.com/t/altrering-parameters-within-studio/12878)

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**Author:** [@Famout](https://qa.fmod.com/u/Famout)\
**Replies:** 3\
**Last updated:** [January 10, 2017, 4:34am UTC](https://qa.fmod.com/t/altrering-parameters-within-studio/12878 "2017-01-10T04:34:56Z")

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Been going about watching tutorials and generally learning how to use FMOD studio instead of the low level c++ API and have run into a issue. I have set up a multi sound of music to play constantly, with a parameter tha…

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## [FMOD Studio and API working together](https://qa.fmod.com/t/fmod-studio-and-api-working-together/12919)

<div class="topic-metadata">

**Author:** [@Prosthesis](https://qa.fmod.com/u/Prosthesis)\
**Replies:** 1\
**Last updated:** [January 10, 2017, 12:08am UTC](https://qa.fmod.com/t/fmod-studio-and-api-working-together/12919 "2017-01-10T00:08:56Z")

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Hi There, What’s the expected way/process for work done in FMOD studio to be incorporated in a code base? I hope that makes sense. I’m new to FMOD and audio work/processes in general so I don’t understand how the two ut…

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