# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=119

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 120

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## [Question about Licensing](https://qa.fmod.com/t/question-about-licensing/12747)

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**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 1\
**Last updated:** [October 13, 2016, 9:32pm UTC](https://qa.fmod.com/t/question-about-licensing/12747 "2016-10-13T21:32:37Z")

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I’m curious to know where Fmod’s documentation or info lies in regards to using Fmod in a commercially available product? Are there stipulations such as - project generates such and such revenue, use of Fmod has to be i…

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## [Is there a way to randomize playlists in several multi sound in a same way? Like Random Seed.](https://qa.fmod.com/t/is-there-a-way-to-randomize-playlists-in-several-multi-sound-in-a-same-way-like-random-seed/12744)

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**Author:** [@sZXZ](https://qa.fmod.com/u/sZXZ)\
**Replies:** 1\
**Last updated:** [October 12, 2016, 11:29pm UTC](https://qa.fmod.com/t/is-there-a-way-to-randomize-playlists-in-several-multi-sound-in-a-same-way-like-random-seed/12744 "2016-10-12T23:29:20Z")

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I have 12 tracks for every note and change pitch based on user input And if i do that it plays different multi sound with different sound with different pitch So can i connect this multi sounds in some way? Like random…

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## [PS4 SDK 4.0 binaries](https://qa.fmod.com/t/ps4-sdk-4-0-binaries/12737)

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**Author:** [@Kyoril](https://qa.fmod.com/u/Kyoril)\
**Replies:** 2\
**Last updated:** [October 10, 2016, 12:18am UTC](https://qa.fmod.com/t/ps4-sdk-4-0-binaries/12737 "2016-10-10T00:18:38Z")

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Hi, since UE4 will move on to sdk 4.0 soon (4.14), I wanted to ask if you could release the binaries (libs) which are linked against that ps4 sdk version, because I was only to find ones linked against sdk 3.5. Thanks …

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## [FMOD Studio: Tempo Marker not changing ruler to bars](https://qa.fmod.com/t/fmod-studio-tempo-marker-not-changing-ruler-to-bars/12670)

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**Author:** [@modsquad](https://qa.fmod.com/u/modsquad)\
**Replies:** 3\
**Last updated:** [October 6, 2016, 11:52pm UTC](https://qa.fmod.com/t/fmod-studio-tempo-marker-not-changing-ruler-to-bars/12670 "2016-10-06T23:52:48Z")

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Hi, Total noob here, just getting through the tutorial. The title sums it up: when I “Add Tempo Marker” to the logic track, my Timeline ruler does not switch from timecode to bars. I keep trying with a brand new project…

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## [Natural Decay & Reverberation Tails & Post-Exit](https://qa.fmod.com/t/natural-decay-reverberation-tails-post-exit/12701)

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**Author:** [@jokerred](https://qa.fmod.com/u/jokerred)\
**Replies:** 7\
**Last updated:** [October 6, 2016, 10:26pm UTC](https://qa.fmod.com/t/natural-decay-reverberation-tails-post-exit/12701 "2016-10-06T22:26:25Z")

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Hey everyone, I haven’t been able to find an Fmod tutorial that discusses how to smoothly play back music loops so as to contain the natural decay and reverberation overtop of the next loop in the music. I am referring…

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## [Whenever I try and import a large number of files fmod studio crashes?](https://qa.fmod.com/t/whenever-i-try-and-import-a-large-number-of-files-fmod-studio-crashes/12721)

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**Author:** [@elijahlucian](https://qa.fmod.com/u/elijahlucian)\
**Replies:** 3\
**Last updated:** [October 3, 2016, 11:29pm UTC](https://qa.fmod.com/t/whenever-i-try-and-import-a-large-number-of-files-fmod-studio-crashes/12721 "2016-10-03T23:29:40Z")

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So I am trying to create an environment with highly randomized events. However whenever I try and import more that 15 files fmod studio crashes, I thought I would try a workaround where I copy to the folder first, then…

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## [Edit AT9 files](https://qa.fmod.com/t/edit-at9-files/12728)

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**Author:** [@g.a.u](https://qa.fmod.com/u/g.a.u)\
**Replies:** 1\
**Last updated:** [October 3, 2016, 10:09pm UTC](https://qa.fmod.com/t/edit-at9-files/12728 "2016-10-03T22:09:48Z")

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Can i import and edit/resize/rebuild AT9 files with Fmod ?

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## [LFO DSP](https://qa.fmod.com/t/lfo-dsp/12725)

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**Author:** [@JesseLyon](https://qa.fmod.com/u/JesseLyon)\
**Replies:** 4\
**Last updated:** [October 3, 2016, 5:45pm UTC](https://qa.fmod.com/t/lfo-dsp/12725 "2016-10-03T17:45:43Z")

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Hey FMOD, are there any plans to introduce a DSP oscillator that could be used for modulating FMOD parameters? I think this would be very useful, to have some simple waveforms (sine, square, triangle, sawtooth) with fre…

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## [createStream using FMOD\_OPENMEMORY on PS4 crashes](https://qa.fmod.com/t/createstream-using-fmod-openmemory-on-ps4-crashes/12716)

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**Author:** [@adamsporka](https://qa.fmod.com/u/adamsporka)\
**Replies:** 1\
**Last updated:** [October 3, 2016, 12:19am UTC](https://qa.fmod.com/t/createstream-using-fmod-openmemory-on-ps4-crashes/12716 "2016-10-03T00:19:52Z")

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Hi, I’m trying to call createStream on PS4. The call results in a crash. Visual Studio reports “Segmentation violation encountered at in libfmod.prx”. I’m using PS4 SDK 3.5. I made sure the data I was passing were an i…

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## [\[Idea\] Fmod Parameter format](https://qa.fmod.com/t/idea-fmod-parameter-format/12718)

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**Author:** [@yihoe1](https://qa.fmod.com/u/yihoe1)\
**Replies:** 1\
**Last updated:** [September 28, 2016, 1:36am UTC](https://qa.fmod.com/t/idea-fmod-parameter-format/12718 "2016-09-28T01:36:45Z")

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Hi, Fmod parameter is very useful for dynamic audio changes. We can design veriable sound according to many game condition changes. Today, I just thought that Why can I use only float format parameters? There are so…

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## [I am a total noob when it comes to Fmod. I would like to know where you recommend starting.](https://qa.fmod.com/t/i-am-a-total-noob-when-it-comes-to-fmod-i-would-like-to-know-where-you-recommend-starting/12704)

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**Author:** [@elijahlucian](https://qa.fmod.com/u/elijahlucian)\
**Replies:** 1\
**Last updated:** [September 27, 2016, 12:53am UTC](https://qa.fmod.com/t/i-am-a-total-noob-when-it-comes-to-fmod-i-would-like-to-know-where-you-recommend-starting/12704 "2016-09-27T00:53:05Z")

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I am a musician and voiceover artist that has been interested in learning a bit more about the engines behind the audio. Is it free to learn this software? Which software do I need? Just the studio version?

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## [Change pitch in VR](https://qa.fmod.com/t/change-pitch-in-vr/12715)

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**Author:** [@simpar](https://qa.fmod.com/u/simpar)\
**Replies:** 1\
**Last updated:** [September 27, 2016, 12:47am UTC](https://qa.fmod.com/t/change-pitch-in-vr/12715 "2016-09-27T00:47:21Z")

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Hi! I’m having issues making a torch welding sound great in VR (unity). If I create a pitch modulation and a automation in fmod, it totally destroys the welding if welding it slow. Same thing if I move a drawer slow or …

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## [Getting sounds as byte\[\] from Bank C#](https://qa.fmod.com/t/getting-sounds-as-byte-from-bank-c/12711)

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**Author:** [@JSmith8888](https://qa.fmod.com/u/JSmith8888)\
**Replies:** 1\
**Last updated:** [September 26, 2016, 12:11am UTC](https://qa.fmod.com/t/getting-sounds-as-byte-from-bank-c/12711 "2016-09-26T00:11:56Z")

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Hey, I’m wondering if there’s a way to get the ogg audio sounds inside my bank as a byte\[\] in C#. I know the wrapper exists and I’ve had a look at most of the functions, I just can’t work out how to get the actual soun…

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## [Getting access to a groups send through code](https://qa.fmod.com/t/getting-access-to-a-groups-send-through-code/12713)

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**Author:** [@SlaskPrask](https://qa.fmod.com/u/SlaskPrask)\
**Replies:** 1\
**Last updated:** [September 25, 2016, 11:51pm UTC](https://qa.fmod.com/t/getting-access-to-a-groups-send-through-code/12713 "2016-09-25T23:51:53Z")

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Hi, is it somehow possible to get the sends of a bus group using code? checked both the studio api and low level system but can’t get anything to work.

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## [Does fmod studio have shortcut keys?](https://qa.fmod.com/t/does-fmod-studio-have-shortcut-keys/12709)

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**Author:** [@elijahlucian](https://qa.fmod.com/u/elijahlucian)\
**Replies:** 1\
**Last updated:** [September 22, 2016, 11:50pm UTC](https://qa.fmod.com/t/does-fmod-studio-have-shortcut-keys/12709 "2016-09-22T23:50:37Z")

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Does fmod studio have shortcut keys?

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## [Cues and other ways to trigger](https://qa.fmod.com/t/cues-and-other-ways-to-trigger/11964)

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**Author:** [@Micha](https://qa.fmod.com/u/Micha)\
**Replies:** 6\
**Last updated:** [September 21, 2016, 6:41am UTC](https://qa.fmod.com/t/cues-and-other-ways-to-trigger/11964 "2016-09-21T06:41:23Z")

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Hey there, so, the only 2 ways to influence what’s happening in my events from the engine, right? change a parameter send a cue / keyoff And every event can only have 1 cue, correct? (Because it says “A” on the butto…

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## [Build single bank/single platform](https://qa.fmod.com/t/build-single-bank-single-platform/12689)

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**Author:** [@JesseLyon](https://qa.fmod.com/u/JesseLyon)\
**Replies:** 3\
**Last updated:** [September 19, 2016, 1:27am UTC](https://qa.fmod.com/t/build-single-bank-single-platform/12689 "2016-09-19T01:27:34Z")

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Just curious if theres a way to build a specific bank for a single platform? I would assume right clicking a bank in the Banks window and building would only build the selected bank, but it seems to build everything. …

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## [Multi-Sound randomizer question](https://qa.fmod.com/t/multi-sound-randomizer-question/12700)

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**Author:** [@matthew.tracy](https://qa.fmod.com/u/matthew.tracy)\
**Replies:** 1\
**Last updated:** [September 19, 2016, 12:29am UTC](https://qa.fmod.com/t/multi-sound-randomizer-question/12700 "2016-09-19T00:29:17Z")

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New to FMOD, trying to figure out if this is possible: I have multiple sound effects of various lengths as well as multiple transitions of various lengths. Currently I have them all thrown into a multi-sound module with…

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## [Can't Figure Out How Pickup in Music Example Works](https://qa.fmod.com/t/cant-figure-out-how-pickup-in-music-example-works/12693)

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**Author:** [@jokerred](https://qa.fmod.com/u/jokerred)\
**Replies:** 2\
**Last updated:** [September 16, 2016, 7:34pm UTC](https://qa.fmod.com/t/cant-figure-out-how-pickup-in-music-example-works/12693 "2016-09-16T19:34:22Z")

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Hi there, I am looking at the Examples Project that came with Fmod Studio. I am unsure if I am experiencing bugs here, or if my newness to the program is making me miss something obvious about implementation. I have a…

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## [How to specify the reverb object dimensions?](https://qa.fmod.com/t/how-to-specify-the-reverb-object-dimensions/12697)

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**Author:** [@golghp](https://qa.fmod.com/u/golghp)\
**Replies:** 2\
**Last updated:** [September 16, 2016, 7:10pm UTC](https://qa.fmod.com/t/how-to-specify-the-reverb-object-dimensions/12697 "2016-09-16T19:10:40Z")

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Hi, I’m using FMOD to create a reverb environment. This how I create a reverb environment using FMOD: FMOD::Reverb3D \*lReverb; m\_pSystem-\>createReverb3D(&lReverb); FMOD\_REVERB\_PROPERTIES lProperties = FMOD\_PRESET\_CA…

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## [Several Listeners](https://qa.fmod.com/t/several-listeners/12692)

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**Author:** [@GibbonsTheLegend](https://qa.fmod.com/u/GibbonsTheLegend)\
**Replies:** 3\
**Last updated:** [September 16, 2016, 1:03am UTC](https://qa.fmod.com/t/several-listeners/12692 "2016-09-16T01:03:56Z")

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Hello. I’m developing sound in a top-down roguelike in Unity using FMOD studio. Is there any way to have two listeners, each one receiving only one set of events? One of them for the overall sound in the middle of the…

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## [Reverb / Mixer Snapshot Ambient Zone Low Pass Filter in Unreal Engine 4](https://qa.fmod.com/t/reverb-mixer-snapshot-ambient-zone-low-pass-filter-in-unreal-engine-4/12630)

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**Author:** [@cj.allen321](https://qa.fmod.com/u/cj.allen321)\
**Replies:** 3\
**Last updated:** [September 15, 2016, 4:04am UTC](https://qa.fmod.com/t/reverb-mixer-snapshot-ambient-zone-low-pass-filter-in-unreal-engine-4/12630 "2016-09-15T04:04:15Z")

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Hi everyone, I’m having a bit of a problem when attempting to stop the LPF affecting an ambient zone being applied in UE4 via an audio volume enabling a mixer snapshot with the UE4 reverb functionality. With no LPF on …

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## [Dialog system with FMOD](https://qa.fmod.com/t/dialog-system-with-fmod/12690)

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**Author:** [@funbites](https://qa.fmod.com/u/funbites)\
**Replies:** 2\
**Last updated:** [September 14, 2016, 4:58pm UTC](https://qa.fmod.com/t/dialog-system-with-fmod/12690 "2016-09-14T16:58:18Z")

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Hi! I am trying to build a dialog system with FMOD integrated with Unity, and i need to play thousands sounds of speech. How can i make it the best way? Do I have to create a event for each file? It wouldn’t let my proj…

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## [FMOD\_ERR\_FILE\_COULDNOTSEEK on FMOD::System::create(&system)](https://qa.fmod.com/t/fmod-err-file-couldnotseek-on-fmod-create-system/12686)

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**Author:** [@JulianSull](https://qa.fmod.com/u/JulianSull)\
**Replies:** 2\
**Last updated:** [September 12, 2016, 7:05am UTC](https://qa.fmod.com/t/fmod-err-file-couldnotseek-on-fmod-create-system/12686 "2016-09-12T07:05:59Z")

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I’m trying to simply create an FMOD Studio System in FMOD Studio for C++ but I’m getting an error: FMOD::Studio::System \*mSystemStudio = 0; FMOD\_ERROR\_CHECK(FMOD::Studio::System::create(&mSystemStudio)); That will re…

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## [Keep getting the error "fmod studio project does not contain any built data" in Unity.](https://qa.fmod.com/t/keep-getting-the-error-fmod-studio-project-does-not-contain-any-built-data-in-unity/12688)

<div class="topic-metadata">

**Author:** [@Bradgentle](https://qa.fmod.com/u/Bradgentle)\
**Replies:** 1\
**Last updated:** [September 12, 2016, 1:35am UTC](https://qa.fmod.com/t/keep-getting-the-error-fmod-studio-project-does-not-contain-any-built-data-in-unity/12688 "2016-09-12T01:35:18Z")

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Hi peeps, just wondering if anyone knows what this is trying to do? the error reads"fmod studio project does not contain any built data" there is definitely built data for the project, and it’s working fine in editor f…

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## [Optimal setDSPBufferSize parameters for PSVita](https://qa.fmod.com/t/optimal-setdspbuffersize-parameters-for-psvita/12675)

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**Author:** [@Dismiss](https://qa.fmod.com/u/Dismiss)\
**Replies:** 4\
**Last updated:** [September 8, 2016, 4:53pm UTC](https://qa.fmod.com/t/optimal-setdspbuffersize-parameters-for-psvita/12675 "2016-09-08T16:53:22Z")

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I’m hearing some crackle when playing ordinary one-shot sound effects like a button press. I have experimented with setDSPBufferSize to different values and can certainly make the crackling -worse- doing this, but… what …

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## [FMOD HTTP Live Streaming](https://qa.fmod.com/t/fmod-http-live-streaming/12679)

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**Author:** [@m0nkey](https://qa.fmod.com/u/m0nkey)\
**Replies:** 1\
**Last updated:** [September 6, 2016, 1:50am UTC](https://qa.fmod.com/t/fmod-http-live-streaming/12679 "2016-09-06T01:50:12Z")

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Hi there, There seems to be a low-level API solution for HIS. That’s should be better and easy to use to implement a studio API(or make some sort of HIS recorder plugin for FMOD Studio editor)for it since more and more…

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## [I hear a compression or limitation](https://qa.fmod.com/t/i-hear-a-compression-or-limitation/12677)

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**Author:** [@johnnyisgood1](https://qa.fmod.com/u/johnnyisgood1)\
**Replies:** 1\
**Last updated:** [September 5, 2016, 12:15am UTC](https://qa.fmod.com/t/i-hear-a-compression-or-limitation/12677 "2016-09-05T00:15:04Z")

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Hello, I’m using Fmod Studio and I can hear something that compress or limit the sound somewhere… Any way to get rid of it ?

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## [Mixer window to high](https://qa.fmod.com/t/mixer-window-to-high/12673)

<div class="topic-metadata">

**Author:** [@FrancescoLasa](https://qa.fmod.com/u/FrancescoLasa)\
**Replies:** 2\
**Last updated:** [August 31, 2016, 9:11am UTC](https://qa.fmod.com/t/mixer-window-to-high/12673 "2016-08-31T09:11:11Z")

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Hi, I started use FMOD Studio 1.08.10 64bit on windows 10. Everything is ok but the Mixer window is to high for my screen, and the Deck panel doesn’t appear completely. The strange thing is that this mistake is only pres…

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## [Sound volume decreases if other sound is played](https://qa.fmod.com/t/sound-volume-decreases-if-other-sound-is-played/12671)

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**Author:** [@danielhaitink](https://qa.fmod.com/u/danielhaitink)\
**Replies:** 2\
**Last updated:** [August 30, 2016, 10:15am UTC](https://qa.fmod.com/t/sound-volume-decreases-if-other-sound-is-played/12671 "2016-08-30T10:15:46Z")

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Hi, I am implementing FMOD Studio into our game engine. However, I have a problem with sounds. Say our ambience is playing, and I take a gun and fire it. The audio from the ambience will decrease very noticably in vol…

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