# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=12

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**Page:** 13

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## [I want to generate Keys.txt right before building soundbanks is it possible with scripting api?](https://qa.fmod.com/t/i-want-to-generate-keys-txt-right-before-building-soundbanks-is-it-possible-with-scripting-api/23240)

<div class="topic-metadata">

**Author:** [@Ciberus](https://qa.fmod.com/u/Ciberus)\
**Replies:** 1\
**Last updated:** [August 18, 2025, 1:18am UTC](https://qa.fmod.com/t/i-want-to-generate-keys-txt-right-before-building-soundbanks-is-it-possible-with-scripting-api/23240 "2025-08-18T01:18:32Z")

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My filenames quite unique and I want to just generate keys.txt files instead of manually filling them. But looks like I can’t use “fs” in FMOD studio scripts is it possible to run external js script before building banks…

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## [Debug Symbol Request 2.03.06 for UE 5.3](https://qa.fmod.com/t/debug-symbol-request-2-03-06-for-ue-5-3/23069)

<div class="topic-metadata">

**Author:** [@vestman](https://qa.fmod.com/u/vestman)\
**Replies:** 6\
**Last updated:** [August 14, 2025, 1:23am UTC](https://qa.fmod.com/t/debug-symbol-request-2-03-06-for-ue-5-3/23069 "2025-08-14T01:23:31Z")

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Hi! Could we get the debug symbols for fmodL.dll and fmodstudioL.dll for version 2.03.06 for Unreal engine 5.3 for Windows Best Regards /Peter

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## [Confirming FMOD / Unreal 5.6 unit scale relationship](https://qa.fmod.com/t/confirming-fmod-unreal-5-6-unit-scale-relationship/23224)

<div class="topic-metadata">

**Author:** [@2laprod](https://qa.fmod.com/u/2laprod)\
**Replies:** 1\
**Last updated:** [August 12, 2025, 1:04am UTC](https://qa.fmod.com/t/confirming-fmod-unreal-5-6-unit-scale-relationship/23224 "2025-08-12T01:04:43Z")

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Hi everyone, I’m looking to confirm whether the following unit conversions are still accurate when working with FMOD Studio 2.03+ and Unreal Engine 5.6, using Unreal’s default unit settings: 1 FMOD unit = 1 meter 1…

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## [Is there a way to edit recent projects?](https://qa.fmod.com/t/is-there-a-way-to-edit-recent-projects/23222)

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**Author:** [@SonicSurgeon](https://qa.fmod.com/u/SonicSurgeon)\
**Replies:** 2\
**Last updated:** [August 8, 2025, 4:20pm UTC](https://qa.fmod.com/t/is-there-a-way-to-edit-recent-projects/23222 "2025-08-08T16:20:46Z")

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Hi, I use the ‘recent projects’ list from the file menu all the time, as I am jumping between projects regularly. I can see a ‘clear’ button, but is there a way to edit the list? I have a few old/outdated projects I wan…

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## [Tape Scrubbing Effect](https://qa.fmod.com/t/tape-scrubbing-effect/18709)

<div class="topic-metadata">

**Author:** [@vincentoliver](https://qa.fmod.com/u/vincentoliver)\
**Replies:** 8\
**Last updated:** [August 6, 2025, 3:36pm UTC](https://qa.fmod.com/t/tape-scrubbing-effect/18709 "2025-08-06T15:36:21Z")

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Is it possible to achieve a scrubbing effect in FMOD yet? Want it to sound exactly like scrubbing tape. If not, could anyone point me in the direction of any workarounds or code that may help? Thanks!

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## [Parameter changes quantized](https://qa.fmod.com/t/parameter-changes-quantized/19076)

<div class="topic-metadata">

**Author:** [@shplss](https://qa.fmod.com/u/shplss)\
**Replies:** 7\
**Last updated:** [August 6, 2025, 3:35pm UTC](https://qa.fmod.com/t/parameter-changes-quantized/19076 "2025-08-06T15:35:23Z")

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FMOD 2.02.06 Hey everyone, I was wondering it is possible to have a parameter changed being quantized while being changed over a script; ie, you would changed a parameters but the changed would only have effect at the …

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## [Effect Chains always opened](https://qa.fmod.com/t/effect-chains-always-opened/23153)

<div class="topic-metadata">

**Author:** [@andrybo](https://qa.fmod.com/u/andrybo)\
**Replies:** 5\
**Last updated:** [August 6, 2025, 2:47am UTC](https://qa.fmod.com/t/effect-chains-always-opened/23153 "2025-08-06T02:47:20Z")

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Is there a way to keep the effect chain closed? every time i click on an event they’re open, no matter if I closed them before

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## [Cross fading between sounds i multi og scatter instruments?](https://qa.fmod.com/t/cross-fading-between-sounds-i-multi-og-scatter-instruments/20596)

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**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 8\
**Last updated:** [August 5, 2025, 11:47pm UTC](https://qa.fmod.com/t/cross-fading-between-sounds-i-multi-og-scatter-instruments/20596 "2025-08-05T23:47:04Z")

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Is there a way to crossfade between sounds in a scatter or multi instrument similar to the crossfade transitions on the random containers in Wwise? Right now I either have the option of limiting the instrument to 1 voic…

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## [Surround sound best practices and advice](https://qa.fmod.com/t/surround-sound-best-practices-and-advice/23169)

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**Author:** [@JPackard413](https://qa.fmod.com/u/JPackard413)\
**Replies:** 4\
**Last updated:** [August 5, 2025, 11:44pm UTC](https://qa.fmod.com/t/surround-sound-best-practices-and-advice/23169 "2025-08-05T23:44:41Z")

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I’m wondering if there are some in depth tutorials or someone with experience in creating a 7.1 project in FMOD and UE5. Please excuse me if my terms aren’t correct this is my first time doing surround and with FMOD. W…

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## [Smooth transitions between fmod events (not music)](https://qa.fmod.com/t/smooth-transitions-between-fmod-events-not-music/23210)

<div class="topic-metadata">

**Author:** [@gunazy](https://qa.fmod.com/u/gunazy)\
**Replies:** 2\
**Last updated:** [August 5, 2025, 3:52pm UTC](https://qa.fmod.com/t/smooth-transitions-between-fmod-events-not-music/23210 "2025-08-05T15:52:03Z")

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Hi everyone! I’ve recently started working with FMOD for sound implementation (using UE5). I’m really struggling to figure out how to make smooth transitions between FMOD Events. The thing is, I have 6 character animati…

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## [Is dynamic FX chain reordering possible at runtime?](https://qa.fmod.com/t/is-dynamic-fx-chain-reordering-possible-at-runtime/23201)

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**Author:** [@kretzsch](https://qa.fmod.com/u/kretzsch)\
**Replies:** 7\
**Last updated:** [August 5, 2025, 10:05am UTC](https://qa.fmod.com/t/is-dynamic-fx-chain-reordering-possible-at-runtime/23201 "2025-08-05T10:05:48Z")

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I’m making a game where I want to dynamically change the FX so instead of reverb going into distortion and then chorus I want to route it differently depending on parameters. Is this possible? If not what’d be the best…

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## [Velocity Setting on Timeline Speed?](https://qa.fmod.com/t/velocity-setting-on-timeline-speed/23198)

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**Author:** [@monkdream](https://qa.fmod.com/u/monkdream)\
**Replies:** 3\
**Last updated:** [August 5, 2025, 10:03am UTC](https://qa.fmod.com/t/velocity-setting-on-timeline-speed/23198 "2025-08-05T10:03:59Z")

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Hello everyone, The new velocity seek speed in FMOD Studio 2.03 is fantastic – thanks for that! I have a question that’s been brought up a few times over the years (since at least 2014): why is the timeline speed fixed…

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## [Unity FMOD Cross Scene Audio](https://qa.fmod.com/t/unity-fmod-cross-scene-audio/23212)

<div class="topic-metadata">

**Author:** [@PlayHistory](https://qa.fmod.com/u/PlayHistory)\
**Replies:** 1\
**Last updated:** [August 5, 2025, 4:26am UTC](https://qa.fmod.com/t/unity-fmod-cross-scene-audio/23212 "2025-08-05T04:26:57Z")

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Hello. I’ve been implementing FMOD into a Unity project, primarily following the lead of the video done by Shaped By Rain Studios. One thing the video does not cover is what are the practices for carrying FMOD values be…

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## [Batch resize to contents length...](https://qa.fmod.com/t/batch-resize-to-contents-length/13209)

<div class="topic-metadata">

**Author:** [@oliwoodt17](https://qa.fmod.com/u/oliwoodt17)\
**Replies:** 5\
**Last updated:** [August 4, 2025, 8:57am UTC](https://qa.fmod.com/t/batch-resize-to-contents-length/13209 "2025-08-04T08:57:31Z")

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For some reason a bunch of events have defaulted to 1 minute in length on the timeline. These events (Multi-sounds) are actually only between 1 and 6 seconds long… Will they register in game as 1 minute long audio files? …

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## [Snapshot in labelled parameter sheet - AHDSR?](https://qa.fmod.com/t/snapshot-in-labelled-parameter-sheet-ahdsr/23213)

<div class="topic-metadata">

**Author:** [@Johanenglund](https://qa.fmod.com/u/Johanenglund)\
**Replies:** 1\
**Last updated:** [August 4, 2025, 6:35am UTC](https://qa.fmod.com/t/snapshot-in-labelled-parameter-sheet-ahdsr/23213 "2025-08-04T06:35:56Z")

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So I presume that the envelope isn’t functioning correctly as the Snapshot isn’t actually triggered when it’s placed on the parameter sheet (labelled), although it swaps between “shots” and does something to the attack. …

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## [FMOD Studio Script to retrieve automation data](https://qa.fmod.com/t/fmod-studio-script-to-retrieve-automation-data/23152)

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**Author:** [@raxersound](https://qa.fmod.com/u/raxersound)\
**Replies:** 4\
**Last updated:** [August 1, 2025, 2:20pm UTC](https://qa.fmod.com/t/fmod-studio-script-to-retrieve-automation-data/23152 "2025-08-01T14:20:42Z")

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I’m trying to generate a .js script to retrieve the information of all the automations inside a FMOD Studio project. This is the script I’ve been working on, but I can’t seem to find the right data. I achieved to retriev…

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## [Fmodstudiocl is barely functional as a command-line tool used in automated builds](https://qa.fmod.com/t/fmodstudiocl-is-barely-functional-as-a-command-line-tool-used-in-automated-builds/22771)

<div class="topic-metadata">

**Author:** [@s-m-k](https://qa.fmod.com/u/s-m-k)\
**Replies:** 3\
**Last updated:** [August 1, 2025, 4:32am UTC](https://qa.fmod.com/t/fmodstudiocl-is-barely-functional-as-a-command-line-tool-used-in-automated-builds/22771 "2025-08-01T04:32:29Z")

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FMOD Studio version 2.02.17 (Linux, Windows, macOS) I believe fmodstudiocl has a serious memory bug and architectural problems. The tool succeeds, but sometimes crashes randomly for no apparent reason, which makes it un…

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## [FMOD Studio being slow and taking minutes to do nearly any action](https://qa.fmod.com/t/fmod-studio-being-slow-and-taking-minutes-to-do-nearly-any-action/23184)

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**Author:** [@madhavraghu](https://qa.fmod.com/u/madhavraghu)\
**Replies:** 6\
**Last updated:** [July 31, 2025, 12:43am UTC](https://qa.fmod.com/t/fmod-studio-being-slow-and-taking-minutes-to-do-nearly-any-action/23184 "2025-07-31T00:43:28Z")

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Hello, I am using the latest FMOD Studio version, 2.03.08, on mac. Most actions in FMOD cause the program to become unresponsive for around a minute or more while the cursor pinwheel spins. For example, I create a new e…

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## [Setting Up FMOD/Perforce Issues](https://qa.fmod.com/t/setting-up-fmod-perforce-issues/23164)

<div class="topic-metadata">

**Author:** [@paw5105](https://qa.fmod.com/u/paw5105)\
**Replies:** 3\
**Last updated:** [July 28, 2025, 7:36am UTC](https://qa.fmod.com/t/setting-up-fmod-perforce-issues/23164 "2025-07-28T07:36:07Z")

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Hello, I am trying to set up a new FMOD project and integrate with perforce. While following the instructions provided on the "Using source control page, I am encountering a few errors that I have not been able to find …

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## [Sandbox: Trigger Zones for parameters](https://qa.fmod.com/t/sandbox-trigger-zones-for-parameters/23143)

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**Author:** [@ScoringStageEU](https://qa.fmod.com/u/ScoringStageEU)\
**Replies:** 1\
**Last updated:** [July 28, 2025, 12:17am UTC](https://qa.fmod.com/t/sandbox-trigger-zones-for-parameters/23143 "2025-07-28T00:17:38Z")

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a feature wish for the FMOD SANDBOX. I wish I could use trigger zones to trigger events and distance options to test used parameters. f.e. I am entering a circle zone = music starts The closer I get to the center of …

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## [Fmod designer error](https://qa.fmod.com/t/fmod-designer-error/23195)

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**Author:** [@tapaz\_19](https://qa.fmod.com/u/tapaz_19)\
**Replies:** 1\
**Last updated:** [July 27, 2025, 10:35pm UTC](https://qa.fmod.com/t/fmod-designer-error/23195 "2025-07-27T22:35:14Z")

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Dear FMOD Support Team, My name is Aaron, and I’ve recently gained access to FMOD Designer for a project I’m working on. However, as soon as I launch the program, I encounter an unknown error. Additionally, once inside…

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## [gvraudio.dll ERR\_FILE\_NOTFOUND](https://qa.fmod.com/t/gvraudio-dll-err-file-notfound/13066)

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**Author:** [@petermulheron](https://qa.fmod.com/u/petermulheron)\
**Replies:** 9\
**Last updated:** [July 22, 2025, 11:49pm UTC](https://qa.fmod.com/t/gvraudio-dll-err-file-notfound/13066 "2025-07-22T23:49:44Z")

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Hey, so I’m on Mac 10.11.5 in Unity 5.5.2f1 and FMOD 1.09.03 with the same integration package, I’ve put gvraudio in the plugin list in FMOD settings as detailed in this thread. http://www.fmod.org/questions/question/us…

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## [Refreshing externally trimmed audio file resizes trimmed single instrument](https://qa.fmod.com/t/refreshing-externally-trimmed-audio-file-resizes-trimmed-single-instrument/23135)

<div class="topic-metadata">

**Author:** [@aaronabt](https://qa.fmod.com/u/aaronabt)\
**Replies:** 3\
**Last updated:** [July 22, 2025, 4:56am UTC](https://qa.fmod.com/t/refreshing-externally-trimmed-audio-file-resizes-trimmed-single-instrument/23135 "2025-07-22T04:56:41Z")

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I had an audio file of about 21s length and used it in a single instrument which I resized, so it only plays the first few seconds of that audio file. Now that I’m optimizing bank sizes, I trimmed lots of files like thi…

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## [Sandbox events not playing on project reload. v2.02.10](https://qa.fmod.com/t/sandbox-events-not-playing-on-project-reload-v2-02-10/22337)

<div class="topic-metadata">

**Author:** [@BeatTherapy](https://qa.fmod.com/u/BeatTherapy)\
**Replies:** 4\
**Last updated:** [July 22, 2025, 4:42am UTC](https://qa.fmod.com/t/sandbox-events-not-playing-on-project-reload-v2-02-10/22337 "2025-07-22T04:42:50Z")

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I’m using the sandbox to trigger live sounds, and when I reload the project, none of them seem to play anymore. Was working ok on my desktop I thought. I can get them to work if I re-drag the events in… but saving, clos…

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## [Keep instrument playing across transition timeline?](https://qa.fmod.com/t/keep-instrument-playing-across-transition-timeline/23173)

<div class="topic-metadata">

**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 1\
**Last updated:** [July 22, 2025, 4:31am UTC](https://qa.fmod.com/t/keep-instrument-playing-across-transition-timeline/23173 "2025-07-22T04:31:42Z")

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In a music event, I have an event instrument that I just want to keep playing while a transition timeline happens and after it is done, but currently I am not able to do that. Can anyone help? What currently happens M…

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## [Problem syncing snapshot instrument with asynchronous programmer instrument](https://qa.fmod.com/t/problem-syncing-snapshot-instrument-with-asynchronous-programmer-instrument/23167)

<div class="topic-metadata">

**Author:** [@bsanderson](https://qa.fmod.com/u/bsanderson)\
**Replies:** 3\
**Last updated:** [July 21, 2025, 1:42pm UTC](https://qa.fmod.com/t/problem-syncing-snapshot-instrument-with-asynchronous-programmer-instrument/23167 "2025-07-21T13:42:24Z")

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Hi, I followed your instructions in this post, and it works perfectly in F mod Studio. I’m able to have the music bus ducked while a programmer instrument is playing back a voice line. However, it doesn’t work when I pl…

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## [How to create a fsb3 file?](https://qa.fmod.com/t/how-to-create-a-fsb3-file/23154)

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**Author:** [@tapaz\_19](https://qa.fmod.com/u/tapaz_19)\
**Replies:** 3\
**Last updated:** [July 21, 2025, 12:45am UTC](https://qa.fmod.com/t/how-to-create-a-fsb3-file/23154 "2025-07-21T00:45:00Z")

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Dear FMOD Team, My name is Aaron, and I’m currently working on a project that requires using audio files in the FSB3 format, compatible with an older version of your FMOD audio engine (FMOD Ex). I am reaching out to as…

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## [How can I make it work with Git?](https://qa.fmod.com/t/how-can-i-make-it-work-with-git/23162)

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**Author:** [@marcikaa78](https://qa.fmod.com/u/marcikaa78)\
**Replies:** 1\
**Last updated:** [July 18, 2025, 2:32am UTC](https://qa.fmod.com/t/how-can-i-make-it-work-with-git/23162 "2025-07-18T02:32:18Z")

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I wanted to enable version control for FMOD studio, but I didn’t see a Git option. Can someone recommend me a workaround?

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## [Sending bools etc (non float) to fmod via unreal?](https://qa.fmod.com/t/sending-bools-etc-non-float-to-fmod-via-unreal/23161)

<div class="topic-metadata">

**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 1\
**Last updated:** [July 18, 2025, 1:40am UTC](https://qa.fmod.com/t/sending-bools-etc-non-float-to-fmod-via-unreal/23161 "2025-07-18T01:40:47Z")

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In unreal I can only use floats. Is there any way to use anything else? I can get stuff working of course, since everything can be a float, even a bool, but would be nice anyhow, to be able to set the correct paramet…

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## [VCA at low level cuts out sound](https://qa.fmod.com/t/vca-at-low-level-cuts-out-sound/23158)

<div class="topic-metadata">

**Author:** [@bsanderson](https://qa.fmod.com/u/bsanderson)\
**Replies:** 3\
**Last updated:** [July 18, 2025, 12:25am UTC](https://qa.fmod.com/t/vca-at-low-level-cuts-out-sound/23158 "2025-07-18T00:25:24Z")

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I’m having a problem with a VCA used for menu music level control in a game, in that when the level is set low enough, the sound completely cuts out. The level is still high enough so that you can hear the music clearly …

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