# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=121

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**Page:** 122

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## [(C#) Calling EventInstance::setCallback with various callbackmasks results in only the last one working](https://qa.fmod.com/t/c-calling-eventinstance-setcallback-with-various-callbackmasks-results-in-only-the-last-one-working/12610)

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**Author:** [@02leeken](https://qa.fmod.com/u/02leeken)\
**Replies:** 2\
**Last updated:** [July 25, 2016, 2:50am UTC](https://qa.fmod.com/t/c-calling-eventinstance-setcallback-with-various-callbackmasks-results-in-only-the-last-one-working/12610 "2016-07-25T02:50:00Z")

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Hello, I’ve been using FMOD Studio for my latest project, and I noticed an odd quirk with the EventInstance::setCallback method. Quick disclaimer, I’m using the C# implementation, so I’m not sure if that changes anythi…

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## [FMOD-Unity 5 Parameter Trigger](https://qa.fmod.com/t/fmod-unity-5-parameter-trigger/12608)

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**Author:** [@seriallab](https://qa.fmod.com/u/seriallab)\
**Replies:** 3\
**Last updated:** [July 22, 2016, 10:58pm UTC](https://qa.fmod.com/t/fmod-unity-5-parameter-trigger/12608 "2016-07-22T22:58:53Z")

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Hello, I am an audio designer and new to C# so please excuse any mistakes I have made in my code. I have a simple first person scene in Unity 5 and I am working on this footstep script so as the camera moves across the…

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## [Multi Sound playing multiple sounds at once?](https://qa.fmod.com/t/multi-sound-playing-multiple-sounds-at-once/12580)

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**Author:** [@ThomasHoey](https://qa.fmod.com/u/ThomasHoey)\
**Replies:** 5\
**Last updated:** [July 22, 2016, 12:37pm UTC](https://qa.fmod.com/t/multi-sound-playing-multiple-sounds-at-once/12580 "2016-07-22T12:37:55Z")

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Hi there, Occasionally with my multi sounds the event is triggering several, sometimes ALL of the sounds I have loaded into it. Does anyone know what the problem might be here? I’m using .ogg files and in the particul…

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## [SetSoftwareFormat does not help in setting the speaker mode!](https://qa.fmod.com/t/setsoftwareformat-does-not-help-in-setting-the-speaker-mode/12606)

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**Author:** [@golghp](https://qa.fmod.com/u/golghp)\
**Replies:** 1\
**Last updated:** [July 21, 2016, 3:44am UTC](https://qa.fmod.com/t/setsoftwareformat-does-not-help-in-setting-the-speaker-mode/12606 "2016-07-21T03:44:49Z")

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Hello, I’m using FMOD in my recent project. I have a dedicated Blaster sound card installed on my system which lets me set the speaker mode in control panel to MONO, STEREO or 5.1. I have both 3D and 2D sounds in the p…

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## [Seek Speed](https://qa.fmod.com/t/seek-speed/12596)

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**Author:** [@GPnicolett](https://qa.fmod.com/u/GPnicolett)\
**Replies:** 3\
**Last updated:** [July 20, 2016, 4:40am UTC](https://qa.fmod.com/t/seek-speed/12596 "2016-07-20T04:40:04Z")

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I’m trying to use “seek speed” to add crossfades to two stereo music tracks with an event. I thought this could be used to force volume automation to occur over a specified amount of time - is this correct? However when …

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## [Feature Request : Tempo automation and Scatterer quantization](https://qa.fmod.com/t/feature-request-tempo-automation-and-scatterer-quantization/12592)

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**Author:** [@Tomavatars](https://qa.fmod.com/u/Tomavatars)\
**Replies:** 8\
**Last updated:** [July 19, 2016, 12:51am UTC](https://qa.fmod.com/t/feature-request-tempo-automation-and-scatterer-quantization/12592 "2016-07-19T00:51:25Z")

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Hi there! I’m currently working on a cool game and I’m thinking of my music system. I would need some features that doesn’t exist yet (or I believe so). I’m asking if it is planned and possible. 1/ I need to automate…

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## [Can't get project to build, "libfmodL.dylib was in manifest but was not produced."](https://qa.fmod.com/t/cant-get-project-to-build-libfmodl-dylib-was-in-manifest-but-was-not-produced/12545)

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**Author:** [@reveracorp](https://qa.fmod.com/u/reveracorp)\
**Replies:** 14\
**Last updated:** [July 15, 2016, 6:12am UTC](https://qa.fmod.com/t/cant-get-project-to-build-libfmodl-dylib-was-in-manifest-but-was-not-produced/12545 "2016-07-15T06:12:02Z")

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I’ve also tried the Tutorial and get the same issue. Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: BUILD FAILED /Volumes/Revera Corp/Projects/WaterPlanet/Binaries/Mac…

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## [Can't get started with FMOD studio API](https://qa.fmod.com/t/cant-get-started-with-fmod-studio-api/12590)

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**Author:** [@ycardaillac](https://qa.fmod.com/u/ycardaillac)\
**Replies:** 2\
**Last updated:** [July 14, 2016, 9:45pm UTC](https://qa.fmod.com/t/cant-get-started-with-fmod-studio-api/12590 "2016-07-14T21:45:43Z")

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Hello, I’am currently facing problem using FMOD Studio API with Raspberry pi, I have downloaded fmodstudioapi10807linux/ , but I just don’t find how to use it… I have FMOD error 51 - Error initializing output device… I…

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## [libfmod.dylib plugins](https://qa.fmod.com/t/libfmod-dylib-plugins/12593)

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**Author:** [@rory](https://qa.fmod.com/u/rory)\
**Replies:** 2\
**Last updated:** [July 14, 2016, 6:18am UTC](https://qa.fmod.com/t/libfmod-dylib-plugins/12593 "2016-07-14T06:18:29Z")

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Im’ tearing my hair out trying to get a plugin that links with libfmod.dylib to be seen by fmod. I had issues on Windows with this but after copying all the required libraries to my plugins folder it worked. I try the sa…

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## [plugins and Unity....](https://qa.fmod.com/t/plugins-and-unity/12591)

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**Author:** [@rory](https://qa.fmod.com/u/rory)\
**Replies:** 2\
**Last updated:** [July 14, 2016, 6:18am UTC](https://qa.fmod.com/t/plugins-and-unity/12591 "2016-07-14T06:18:14Z")

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I can’t seem to get any plugins built using fmodL64\_vc.lib to be recognised in Unity. I keep getting the following error: SystemNotInitializedException: FMOD Studio initialization failed : Loading plugin ‘fmod\_noiseL6…

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## [question regarding multiple plugins in one dll..](https://qa.fmod.com/t/question-regarding-multiple-plugins-in-one-dll/12567)

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**Author:** [@rory](https://qa.fmod.com/u/rory)\
**Replies:** 2\
**Last updated:** [July 12, 2016, 10:15pm UTC](https://qa.fmod.com/t/question-regarding-multiple-plugins-in-one-dll/12567 "2016-07-12T22:15:54Z")

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I’m looking to create a variable number of plugins at run time depending on the existence of external files in my plugin folder. That part is pretty straight forward but I wish to use the same generic callback functions …

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## [DSP::GetUserData() question...](https://qa.fmod.com/t/dsp-getuserdata-question/12578)

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**Author:** [@rory](https://qa.fmod.com/u/rory)\
**Replies:** 6\
**Last updated:** [July 12, 2016, 3:40pm UTC](https://qa.fmod.com/t/dsp-getuserdata-question/12578 "2016-07-12T15:40:18Z")

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Following some advice I received in a previous post I’ve taken a look at the GetUserData() method. I tried adding a call to that function in the fmod\_noise plugin example. I had to add fmodL64\_vc.lib as an additional lib…

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## [how to set the event which both contain 2d & 3d sounds in fmodstudio editor?](https://qa.fmod.com/t/how-to-set-the-event-which-both-contain-2d-3d-sounds-in-fmodstudio-editor/12571)

<div class="topic-metadata">

**Author:** [@allm3](https://qa.fmod.com/u/allm3)\
**Replies:** 3\
**Last updated:** [July 8, 2016, 6:57am UTC](https://qa.fmod.com/t/how-to-set-the-event-which-both-contain-2d-3d-sounds-in-fmodstudio-editor/12571 "2016-07-08T06:57:26Z")

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when I tried to add a parameter to control which sound to play , I found that the 3D attribute is not based on the parent event, and nested event is invalid to add/delete effect of 3d panner to control . As long as the …

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## [Audio for 360° video in FMOD](https://qa.fmod.com/t/audio-for-360-video-in-fmod/12572)

<div class="topic-metadata">

**Author:** [@stelian.s](https://qa.fmod.com/u/stelian.s)\
**Replies:** 2\
**Last updated:** [July 7, 2016, 7:10am UTC](https://qa.fmod.com/t/audio-for-360-video-in-fmod/12572 "2016-07-07T07:10:15Z")

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Hey everyone, I’m working on a 360° video experience and we want to use spatialised audio for it. I was wondering if FMOD allows me to export the final mix in any audio format that YouTube accepts, such as B-Format (Ambi…

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## [Music System - Contain in 1 Event?](https://qa.fmod.com/t/music-system-contain-in-1-event/12562)

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**Author:** [@GPnicolett](https://qa.fmod.com/u/GPnicolett)\
**Replies:** 3\
**Last updated:** [July 6, 2016, 2:36am UTC](https://qa.fmod.com/t/music-system-contain-in-1-event/12562 "2016-07-06T02:36:32Z")

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Hello! I’m in the process of creating a music sytem for an Indie Game created in Unity. It’s my first attempt to use FMOD Studio to create an interactive score. I have a bunch of questions. I’m not a programmer, though I…

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## [FMOD\_PLUGINLIST](https://qa.fmod.com/t/fmod-pluginlist/12563)

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**Author:** [@rory](https://qa.fmod.com/u/rory)\
**Replies:** 1\
**Last updated:** [July 4, 2016, 11:36am UTC](https://qa.fmod.com/t/fmod-pluginlist/12563 "2016-07-04T11:36:16Z")

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I’m looking at creating multiple plugins definitions in a single file. I thought I could try modifying the simple noise plugin to see how it works but I’m not getting multiple plugins listed in fmod. Perhaps I am doing s…

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## [Can't get 5.1 audio out of FMOD Studio](https://qa.fmod.com/t/cant-get-5-1-audio-out-of-fmod-studio/12544)

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**Author:** [@sbnewsom](https://qa.fmod.com/u/sbnewsom)\
**Replies:** 2\
**Last updated:** [June 27, 2016, 5:04am UTC](https://qa.fmod.com/t/cant-get-5-1-audio-out-of-fmod-studio/12544 "2016-06-27T05:04:53Z")

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A bit of info about the setup first. I use onboard realtek audio. I’m using individual audio jacks for sound (Dedicated: Center/Sub, Front L/R, Rear L/R). Everything works well with the 5.1 setup and windows recognizes i…

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## [SKID](https://qa.fmod.com/t/skid/12531)

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**Author:** [@subeffect22](https://qa.fmod.com/u/subeffect22)\
**Replies:** 4\
**Last updated:** [June 24, 2016, 3:55pm UTC](https://qa.fmod.com/t/skid/12531 "2016-06-24T15:55:36Z")

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Hello everyone! I’m new in the forum. I’m trying to create a sound for drifting inside a video game machine. I wanted to ask for help regarding paramatri to insert in fmod to create precisely a degummed. I need the type …

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## [API plugins examples not showing up in FMOD studio](https://qa.fmod.com/t/api-plugins-examples-not-showing-up-in-fmod-studio/12540)

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**Author:** [@rory](https://qa.fmod.com/u/rory)\
**Replies:** 3\
**Last updated:** [June 23, 2016, 9:16am UTC](https://qa.fmod.com/t/api-plugins-examples-not-showing-up-in-fmod-studio/12540 "2016-06-23T09:16:10Z")

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I’ve just downloaded the FMOD API, built the plugin examples. Copied fmod\_noiseL.dll and fmod\_noiseL64.dll into the fmod plugins folder. Opened FMOD. Created a new audio track. Right-clicked on the track, Add Plugin-Soun…

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## [Feature request: "self compression" in group channel](https://qa.fmod.com/t/feature-request-self-compression-in-group-channel/12513)

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**Author:** [@m0nkey](https://qa.fmod.com/u/m0nkey)\
**Replies:** 6\
**Last updated:** [June 23, 2016, 5:25am UTC](https://qa.fmod.com/t/feature-request-self-compression-in-group-channel/12513 "2016-06-23T05:25:20Z")

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Hey guys, Everyone knows the side-chine compression to enhance the “side” track(channel). Similarly, we assume a situation that I wanna enhance or emphasize the current voice among the mix and damp the rest just in one c…

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## [User Created Params Automation](https://qa.fmod.com/t/user-created-params-automation/11592)

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**Author:** [@Pravusjif](https://qa.fmod.com/u/Pravusjif)\
**Replies:** 5\
**Last updated:** [June 23, 2016, 1:09am UTC](https://qa.fmod.com/t/user-created-params-automation/11592 "2016-06-23T01:09:21Z")

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Hello, Is it possible to automate a user created parameter along the timeline? In the same way you can automate the volume of an audio track inside an event. The idea is to have the audio make an effect on several asp…

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## [FMOD and UE4](https://qa.fmod.com/t/fmod-and-ue4/12539)

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**Author:** [@janettealle](https://qa.fmod.com/u/janettealle)\
**Replies:** 1\
**Last updated:** [June 22, 2016, 1:43am UTC](https://qa.fmod.com/t/fmod-and-ue4/12539 "2016-06-22T01:43:39Z")

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Hi! I have Fmod Studio 1.08.05 and UE 4.12.3 AND I am unable to use them together. I downloaded the plugin but i think that maybe it’s not in the folder where it should be. I’m using a Mac, where should the plugin folde…

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## [Dialogue System Q.](https://qa.fmod.com/t/dialogue-system-q/12530)

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**Author:** [@s.krntz](https://qa.fmod.com/u/s.krntz)\
**Replies:** 1\
**Last updated:** [June 17, 2016, 4:14am UTC](https://qa.fmod.com/t/dialogue-system-q/12530 "2016-06-17T04:14:17Z")

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Can someone help me further understand the programmer sound example provided in the examples project for FMOD v.1.08.02 (Character folder \> Radio folder \> Command Event) as it relates to callback systems for swapping lin…

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## [Fmod and Unreal 4.10 Live Connect](https://qa.fmod.com/t/fmod-and-unreal-4-10-live-connect/12506)

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**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 9\
**Last updated:** [June 10, 2016, 3:27am UTC](https://qa.fmod.com/t/fmod-and-unreal-4-10-live-connect/12506 "2016-06-10T03:27:44Z")

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Hey everyone, having some trouble connecting Fmod with Unreal Editor live on my Mac system, first I got an error message that my game needed to be running on unreal, so I had it running. Then when I pressed connect to “l…

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## [Transition Region Quantization Offset](https://qa.fmod.com/t/transition-region-quantization-offset/12529)

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**Author:** [@weaselxr](https://qa.fmod.com/u/weaselxr)\
**Replies:** 1\
**Last updated:** [June 10, 2016, 12:31am UTC](https://qa.fmod.com/t/transition-region-quantization-offset/12529 "2016-06-10T00:31:10Z")

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Is it possible to offset the quantization of a transition region? I have a loop that I want to transition to another loop at the end of any 4 bar phrase, but the loop doesn’t start until measure 26 (so it should transit…

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## [FMOD:: Ambient sound attenuation due to environment change](https://qa.fmod.com/t/fmod-ambient-sound-attenuation-due-to-environment-change/12524)

<div class="topic-metadata">

**Author:** [@golghp](https://qa.fmod.com/u/golghp)\
**Replies:** 2\
**Last updated:** [June 9, 2016, 2:27pm UTC](https://qa.fmod.com/t/fmod-ambient-sound-attenuation-due-to-environment-change/12524 "2016-06-09T14:27:42Z")

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Hi all, Right now I’m working on using FMOD with the purpose of game audio design. I’m trying to figure out how to simulate game environment blender considering audio aspects. what I’m aiming to do is to attenuate one…

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## [How to create streaming instances of FMOD Events in code](https://qa.fmod.com/t/how-to-create-streaming-instances-of-fmod-events-in-code/12519)

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**Author:** [@metaphysician](https://qa.fmod.com/u/metaphysician)\
**Replies:** 1\
**Last updated:** [June 9, 2016, 8:07am UTC](https://qa.fmod.com/t/how-to-create-streaming-instances-of-fmod-events-in-code/12519 "2016-06-09T08:07:35Z")

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hi folks! i’m not sure i’ve seen this exact situation come up… i was wondering if there’s a way to set the output of a particular event in the API so that it comes out as a stream independent of the global mixer? this m…

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## [Setting global pitch via code/script](https://qa.fmod.com/t/setting-global-pitch-via-code-script/12520)

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**Author:** [@Adam\_Gejdos](https://qa.fmod.com/u/Adam_Gejdos)\
**Replies:** 1\
**Last updated:** [June 9, 2016, 6:30am UTC](https://qa.fmod.com/t/setting-global-pitch-via-code-script/12520 "2016-06-09T06:30:24Z")

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Hi, We’re just switching over to fmodStudio from fmod Ex/Designer. One thing we used to do was set a pitch on an entire Category ie when going into “slow motion” mode pitch the Voice and Foley categories down. Is ther…

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## [Events with snapshots not being released](https://qa.fmod.com/t/events-with-snapshots-not-being-released/12512)

<div class="topic-metadata">

**Author:** [@jlangford](https://qa.fmod.com/u/jlangford)\
**Replies:** 4\
**Last updated:** [June 8, 2016, 2:37am UTC](https://qa.fmod.com/t/events-with-snapshots-not-being-released/12512 "2016-06-08T02:37:00Z")

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We have a mixer bus with a few insert effects (HPF & a LPF, a delay and a reverb). We created a mixer snapshot with only that bus scoped in. When the snapshot is then included in an event and the event is triggered ingam…

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## [Global Occlusion Settings](https://qa.fmod.com/t/global-occlusion-settings/12515)

<div class="topic-metadata">

**Author:** [@tavis](https://qa.fmod.com/u/tavis)\
**Replies:** 2\
**Last updated:** [June 7, 2016, 8:07am UTC](https://qa.fmod.com/t/global-occlusion-settings/12515 "2016-06-07T08:07:26Z")

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My question in short - does FMOD Studio have any global occlusion settings like Wwise does here? http://docs.cryengine.com/pages/viewpage.action?pageId=23308261 Long question: I’m using Fmod Studio with CryEngine 5, w…

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