# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=122

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 123

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## [Live Update to Unreal Editor running on another Computer](https://qa.fmod.com/t/live-update-to-unreal-editor-running-on-another-computer/12518)

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**Author:** [@Disc0rdant-Studios](https://qa.fmod.com/u/Disc0rdant-Studios)\
**Replies:** 1\
**Last updated:** [June 7, 2016, 2:00am UTC](https://qa.fmod.com/t/live-update-to-unreal-editor-running-on-another-computer/12518 "2016-06-07T02:00:41Z")

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Hi All, I’m a complete beginner to FMOD and Unreal. I can connect via Live Update on my computer from FMOD to URE both running on my computer by using 'localhost but as the title suggests, is a connection between 2x com…

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## [Failed to load FMOD DLL](https://qa.fmod.com/t/failed-to-load-fmod-dll/12508)

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**Author:** [@studiolecortex](https://qa.fmod.com/u/studiolecortex)\
**Replies:** 6\
**Last updated:** [June 2, 2016, 10:06am UTC](https://qa.fmod.com/t/failed-to-load-fmod-dll/12508 "2016-06-02T10:06:53Z")

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Hello, I followed the instruction to use FMOD in ue4 and now have a plugin that is compiled with the ue4 project that currently targets Win64 and PS4 (Engine sources from Epic’s github). FMOD is loaded and works in the…

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## [Question about Live Update functionality](https://qa.fmod.com/t/question-about-live-update-functionality/12507)

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**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 3\
**Last updated:** [May 31, 2016, 12:47am UTC](https://qa.fmod.com/t/question-about-live-update-functionality/12507 "2016-05-31T00:47:41Z")

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Hi everyone, so I just have a question about how Fmod’s Live Update works, as per observation. I found that when live update was connected and working, I would hop over to Fmod and try to monitor which functions of the …

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## [FMOD 1.08 & Oculus Spatializer Plugin](https://qa.fmod.com/t/fmod-1-08-oculus-spatializer-plugin/12480)

<div class="topic-metadata">

**Author:** [@XoeYumYum](https://qa.fmod.com/u/XoeYumYum)\
**Replies:** 6\
**Last updated:** [May 25, 2016, 7:52am UTC](https://qa.fmod.com/t/fmod-1-08-oculus-spatializer-plugin/12480 "2016-05-25T07:52:49Z")

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I’m having trouble getting the Oculus SP to load in Fmod. I’ve copied the libovfmod.dylib file into the Fmod Plugin folder (in the app contents) as per the instructions. However, when I go into FMOD add effects, it’s now…

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## [Parameter on channelgroups](https://qa.fmod.com/t/parameter-on-channelgroups/12502)

<div class="topic-metadata">

**Author:** [@Glenn\_Sound](https://qa.fmod.com/u/Glenn_Sound)\
**Replies:** 1\
**Last updated:** [May 23, 2016, 4:38am UTC](https://qa.fmod.com/t/parameter-on-channelgroups/12502 "2016-05-23T04:38:57Z")

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Hey, I wondered if there is a way to set a parameter on a channel group as putting it on all the events is quite tedious. The parameter in question is Distance. Thank you.

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## [Stereo music appears to become mono when I put it into FMOD](https://qa.fmod.com/t/stereo-music-appears-to-become-mono-when-i-put-it-into-fmod/12479)

<div class="topic-metadata">

**Author:** [@haydendavenport](https://qa.fmod.com/u/haydendavenport)\
**Replies:** 3\
**Last updated:** [May 18, 2016, 4:01am UTC](https://qa.fmod.com/t/stereo-music-appears-to-become-mono-when-i-put-it-into-fmod/12479 "2016-05-18T04:01:21Z")

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Why does FMOD make Stereo tracks mono when you drag them into FMOD? Should I not use Stereo? If Stereo is fine for music, then how can I change it from mono to stereo? Thanks!

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## [Missing files](https://qa.fmod.com/t/missing-files/12463)

<div class="topic-metadata">

**Author:** [@Glenn\_Sound](https://qa.fmod.com/u/Glenn_Sound)\
**Replies:** 9\
**Last updated:** [May 18, 2016, 2:05am UTC](https://qa.fmod.com/t/missing-files/12463 "2016-05-18T02:05:23Z")

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Hey, I got missing files. Is there a way to get them back into the audiobin? I do have the originals but when I put them back in, they create new assets in the audiobin rather than replace the missing files.

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## [Exclude/bypass a platform dependent plugin](https://qa.fmod.com/t/exclude-bypass-a-platform-dependent-plugin/12496)

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**Author:** [@anon91142318](https://qa.fmod.com/u/anon91142318)\
**Replies:** 1\
**Last updated:** [May 18, 2016, 1:57am UTC](https://qa.fmod.com/t/exclude-bypass-a-platform-dependent-plugin/12496 "2016-05-18T01:57:01Z")

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I am working on a project that will be delivered on two different platforms (PC + PS4 - FMOD 1.08.02). I am using a plugin that only works on PC, while I need to ignore it for the PS4 build. Is there a way to exclude/b…

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## [Replace Files on 1.08](https://qa.fmod.com/t/replace-files-on-1-08/12493)

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**Author:** [@kauelemos](https://qa.fmod.com/u/kauelemos)\
**Replies:** 4\
**Last updated:** [May 17, 2016, 8:15pm UTC](https://qa.fmod.com/t/replace-files-on-1-08/12493 "2016-05-17T20:15:57Z")

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Hello, I’m looking for on 1.08 version the feature of replace audio files like 1.07! I’m trying to replace files with the same name directly on the folder but they missed reference inside the event! When I tried to rena…

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## [\[BUG\] Perforce Integration on OSX](https://qa.fmod.com/t/bug-perforce-integration-on-osx/12471)

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**Author:** [@kylawl](https://qa.fmod.com/u/kylawl)\
**Replies:** 11\
**Last updated:** [May 13, 2016, 5:16pm UTC](https://qa.fmod.com/t/bug-perforce-integration-on-osx/12471 "2016-05-13T17:16:36Z")

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We’re using studio 1.08.02 In OSX Yosemite, When using the Legacy Perforce integration, we are unable to type in a username, the user box is locked out. The integration automatically infers the username from the current…

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## [Fmod Scripts](https://qa.fmod.com/t/fmod-scripts/12381)

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**Author:** [@Tomavatars](https://qa.fmod.com/u/Tomavatars)\
**Replies:** 5\
**Last updated:** [May 13, 2016, 4:41pm UTC](https://qa.fmod.com/t/fmod-scripts/12381 "2016-05-13T16:41:20Z")

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Hey there! Is there an Fmod scripts bank somewhere or does some people are able to share/sell there scripts? I’m not a programmer and I would love to enhance my Fmod experience with scripts as ADSR batch on multiple mo…

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## [Performance efficiency when use Voribs on IpadMini1](https://qa.fmod.com/t/performance-efficiency-when-use-voribs-on-ipadmini1/12491)

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**Author:** [@zuoan0818](https://qa.fmod.com/u/zuoan0818)\
**Replies:** 1\
**Last updated:** [May 13, 2016, 4:37am UTC](https://qa.fmod.com/t/performance-efficiency-when-use-voribs-on-ipadmini1/12491 "2016-05-13T04:37:09Z")

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Hi everybody, I got a performance problem,I ask for your help! It is about the fmod performance on Ipad Mini 1 (other higher machine don’t have too much problem!).When we use Xcode’s TimeProfiler instrument to debug ou…

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## [Profiler - Mixer in API Mode](https://qa.fmod.com/t/profiler-mixer-in-api-mode/12478)

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**Author:** [@Damien](https://qa.fmod.com/u/Damien)\
**Replies:** 1\
**Last updated:** [May 13, 2016, 3:15am UTC](https://qa.fmod.com/t/profiler-mixer-in-api-mode/12478 "2016-05-13T03:15:52Z")

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Hello When I am using the profiler in API Mode On, I can hear the triggered sounds (with something like a second of latency) but the changes I make in the editor windows doesn’t have any effect, and the mixer is not wor…

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## [problem showing 7.1 panner](https://qa.fmod.com/t/problem-showing-7-1-panner/12482)

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**Author:** [@fmodwan](https://qa.fmod.com/u/fmodwan)\
**Replies:** 2\
**Last updated:** [May 8, 2016, 12:42pm UTC](https://qa.fmod.com/t/problem-showing-7-1-panner/12482 "2016-05-08T12:42:06Z")

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Ok here is my problem : I have a sound card with 8 outputs in WASAPI mode in FMOD studio (latest 1.08.03) It is set in 7.1 in windows configuration panel. My master panner or whatever panner is only showing 5.1 distri…

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## [Region Waveforms vs. Pitching/Updating Audio Files](https://qa.fmod.com/t/region-waveforms-vs-pitching-updating-audio-files/12461)

<div class="topic-metadata">

**Author:** [@JesseLyon](https://qa.fmod.com/u/JesseLyon)\
**Replies:** 5\
**Last updated:** [May 5, 2016, 12:57am UTC](https://qa.fmod.com/t/region-waveforms-vs-pitching-updating-audio-files/12461 "2016-05-05T00:57:29Z")

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Hey guys, I’m not sure if this is “As Designed” feature, but just wanted to point out something that’s been an issue for us. When changing the pitch of a sound region that exists on an Event track, the waveform and regi…

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## [Sandbox - Session saving feature!](https://qa.fmod.com/t/sandbox-session-saving-feature/12069)

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**Author:** [@mzsd](https://qa.fmod.com/u/mzsd)\
**Replies:** 4\
**Last updated:** [May 5, 2016, 12:48am UTC](https://qa.fmod.com/t/sandbox-session-saving-feature/12069 "2016-05-05T00:48:54Z")

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The Sandbox is really handy feature in the Studio. But the impossibility to save your results is very inconvenient. I am already using it to test different schemes of events intercommunication and behaviour but I have …

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## [Where is the Format tab in the prefrences menu?](https://qa.fmod.com/t/where-is-the-format-tab-in-the-prefrences-menu/12474)

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**Author:** [@romerosdaniel](https://qa.fmod.com/u/romerosdaniel)\
**Replies:** 1\
**Last updated:** [April 30, 2016, 3:54am UTC](https://qa.fmod.com/t/where-is-the-format-tab-in-the-prefrences-menu/12474 "2016-04-30T03:54:32Z")

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I used to be able to format my session into stereo instead of 5.1 through the format tab in the preferences menu, but now that option isn’t available. Any reason why? Also, why do my sounds have better quality (louder a…

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## [New Transceiver plugin](https://qa.fmod.com/t/new-transceiver-plugin/12399)

<div class="topic-metadata">

**Author:** [@GianniRicciardi](https://qa.fmod.com/u/GianniRicciardi)\
**Replies:** 3\
**Last updated:** [April 29, 2016, 5:50pm UTC](https://qa.fmod.com/t/new-transceiver-plugin/12399 "2016-04-29T17:50:06Z")

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It looks like a fantastic plugins has been added to FMOD Studio, but I can’t find any documentation of its correct use. I’m talking about “Transceiver”. If I understand well, it can route audio signal from an event to a…

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## [Mono output of stereo sounds within multi sound event module](https://qa.fmod.com/t/mono-output-of-stereo-sounds-within-multi-sound-event-module/12076)

<div class="topic-metadata">

**Author:** [@simon](https://qa.fmod.com/u/simon)\
**Replies:** 6\
**Last updated:** [April 29, 2016, 12:53am UTC](https://qa.fmod.com/t/mono-output-of-stereo-sounds-within-multi-sound-event-module/12076 "2016-04-29T00:53:52Z")

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This problem occured in my project when I updated FMOD studio to the latest version. I have a multi sound event module (I see it as a parent module) which contains various event sounds (child modules) that are stereo mus…

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## [FMOD fails to initialize on iOS after shutting down then quickly restarting app](https://qa.fmod.com/t/fmod-fails-to-initialize-on-ios-after-shutting-down-then-quickly-restarting-app/12464)

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**Author:** [@smarison](https://qa.fmod.com/u/smarison)\
**Replies:** 5\
**Last updated:** [April 28, 2016, 9:31pm UTC](https://qa.fmod.com/t/fmod-fails-to-initialize-on-ios-after-shutting-down-then-quickly-restarting-app/12464 "2016-04-28T21:31:20Z")

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On iOS, we’re running into a failure for FMOD to initialize…the code is roughly this: FMOD::Studio::System::create(&mSystem); mSystem-\>getLowLevelSystem(&mLowLevelSystem); mLowLevelSystem-\>setFileSystem(...); mLowLevelS…

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## [what's the use of the ghost cursor](https://qa.fmod.com/t/whats-the-use-of-the-ghost-cursor/12459)

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**Author:** [@plumum](https://qa.fmod.com/u/plumum)\
**Replies:** 1\
**Last updated:** [April 22, 2016, 9:06am UTC](https://qa.fmod.com/t/whats-the-use-of-the-ghost-cursor/12459 "2016-04-22T09:06:49Z")

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Hello, Can someone tell me how to use the ghost cursor. Right now it’s more a pain then a help in my attempt to familiarise myself with the logic track. It keeps popping up somewhere in the timeline and forces a playbac…

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## [Create a single sound loop where the end crossfades with the beginning](https://qa.fmod.com/t/create-a-single-sound-loop-where-the-end-crossfades-with-the-beginning/12456)

<div class="topic-metadata">

**Author:** [@ericzinda](https://qa.fmod.com/u/ericzinda)\
**Replies:** 1\
**Last updated:** [April 21, 2016, 1:38am UTC](https://qa.fmod.com/t/create-a-single-sound-loop-where-the-end-crossfades-with-the-beginning/12456 "2016-04-21T01:38:57Z")

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I’ve read through this Q&A and many other sites and can’t seem to figure out how to do something I thought would be very common in games: I have a single sound file that I want to play as a time locked loop. It needs to…

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## [FMOD automatically check for updates?](https://qa.fmod.com/t/fmod-automatically-check-for-updates/12306)

<div class="topic-metadata">

**Author:** [@TheLovelySlug](https://qa.fmod.com/u/TheLovelySlug)\
**Replies:** 3\
**Last updated:** [April 18, 2016, 4:52pm UTC](https://qa.fmod.com/t/fmod-automatically-check-for-updates/12306 "2016-04-18T16:52:41Z")

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Hi all, It appears that there isn’t a function built into FMOD Studio to allow you to automatically check for updates? I think this would be a great feature as updates are so frequent right now. Is there any way to be…

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## [Creating groups of dynamically selected music playlists and allowing users to customize music playlist...](https://qa.fmod.com/t/creating-groups-of-dynamically-selected-music-playlists-and-allowing-users-to-customize-music-playlist/12445)

<div class="topic-metadata">

**Author:** [@SonikSky](https://qa.fmod.com/u/SonikSky)\
**Replies:** 6\
**Last updated:** [April 18, 2016, 6:59am UTC](https://qa.fmod.com/t/creating-groups-of-dynamically-selected-music-playlists-and-allowing-users-to-customize-music-playlist/12445 "2016-04-18T06:59:30Z")

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Currently, I have two parameters called Intensity (which picks the sound module based on intensity of the music, 0-1-2-3) and another one called Playlist, which is a 1-12 that determines which playlist to play from… I’m…

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## [Multiple projects](https://qa.fmod.com/t/multiple-projects/12224)

<div class="topic-metadata">

**Author:** [@hitech](https://qa.fmod.com/u/hitech)\
**Replies:** 5\
**Last updated:** [April 18, 2016, 12:59am UTC](https://qa.fmod.com/t/multiple-projects/12224 "2016-04-18T00:59:50Z")

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Can I run multiple banks if I create a system for each bank? Is there any work around? This is a large issue for us because we were planing on letting users modify there sounds. Dale

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## [ffmpegsumo.dll error in FMOD Studio 1.08](https://qa.fmod.com/t/ffmpegsumo-dll-error-in-fmod-studio-1-08/12446)

<div class="topic-metadata">

**Author:** [@flec8](https://qa.fmod.com/u/flec8)\
**Replies:** 2\
**Last updated:** [April 15, 2016, 4:56pm UTC](https://qa.fmod.com/t/ffmpegsumo-dll-error-in-fmod-studio-1-08/12446 "2016-04-15T16:56:31Z")

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I’ve noticed these errors appear on console log upon launch after an upgrade to 1.08: 14:39:50 Error loading plugin C:/Program Files/FMOD SoundSystem/FMOD Studio 1.08.00/Plugins/qtwebengine/ffmpegsumo.dll: Error loading…

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## [Removing 3D Panner](https://qa.fmod.com/t/removing-3d-panner/12322)

<div class="topic-metadata">

**Author:** [@oliran](https://qa.fmod.com/u/oliran)\
**Replies:** 6\
**Last updated:** [April 13, 2016, 2:31am UTC](https://qa.fmod.com/t/removing-3d-panner/12322 "2016-04-13T02:31:36Z")

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I’m trying to remove the 3D Panner but I can’t figure out how to do this. Right clicking or pressing delete doesn’t do anything. I’m on Mac and using 1.07.07 build 72710. Thanks!

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## [How to get UE4 to retrieve pitch & volume data of an event.](https://qa.fmod.com/t/how-to-get-ue4-to-retrieve-pitch-volume-data-of-an-event/12432)

<div class="topic-metadata">

**Author:** [@TheLovelySlug](https://qa.fmod.com/u/TheLovelySlug)\
**Replies:** 2\
**Last updated:** [April 11, 2016, 11:48am UTC](https://qa.fmod.com/t/how-to-get-ue4-to-retrieve-pitch-volume-data-of-an-event/12432 "2016-04-11T11:48:37Z")

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Hi all, This question relates to FMOD Studio & UE4. We have a robot character in UE4 and we would like to make it so that the colour and intensity of the light on the robot follows/matches the pitch and volume of the V…

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## [c++/CLI Wrapper](https://qa.fmod.com/t/c-cli-wrapper/12435)

<div class="topic-metadata">

**Author:** [@Tom1](https://qa.fmod.com/u/Tom1)\
**Replies:** 3\
**Last updated:** [April 8, 2016, 7:49am UTC](https://qa.fmod.com/t/c-cli-wrapper/12435 "2016-04-08T07:49:43Z")

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Hi, I’ve built some code in C++ using FMOD. For building a GUI around it, I’m trying to make a wrapper class that should make a DLL out of the code that can be reused in CLR. However, I get an error C1189, telling me t…

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## [FMOD Project browser and OSX tags](https://qa.fmod.com/t/fmod-project-browser-and-osx-tags/12407)

<div class="topic-metadata">

**Author:** [@whatisvalis1](https://qa.fmod.com/u/whatisvalis1)\
**Replies:** 1\
**Last updated:** [April 1, 2016, 4:59am UTC](https://qa.fmod.com/t/fmod-project-browser-and-osx-tags/12407 "2016-04-01T04:59:46Z")

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Fmod’s file browser (open project / import audio file) cannot display folders that are grouped using OSX 10.11 Tags

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