# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=123

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**Page:** 124

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## [AT9 on PSVita](https://qa.fmod.com/t/at9-on-psvita/12419)

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**Author:** [@sickhead](https://qa.fmod.com/u/sickhead)\
**Replies:** 3\
**Last updated:** [March 31, 2016, 10:58pm UTC](https://qa.fmod.com/t/at9-on-psvita/12419 "2016-03-31T22:58:04Z")

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We’re having trouble loading AT9 on PSVita. It looks like it is trying to use a bunch of different codecs and failing… including this error: FMOD Error: - -file: e:\\jk\\workspace\\Build\_\_1.6rel\_\_API\_PSVita\\lowlevel\_api\\s…

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## [How to fix "The project could not be loaded as it contains no root project object." error?](https://qa.fmod.com/t/how-to-fix-the-project-could-not-be-loaded-as-it-contains-no-root-project-object-error/12421)

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**Author:** [@thuan](https://qa.fmod.com/u/thuan)\
**Replies:** 1\
**Last updated:** [March 31, 2016, 7:03am UTC](https://qa.fmod.com/t/how-to-fix-the-project-could-not-be-loaded-as-it-contains-no-root-project-object-error/12421 "2016-03-31T07:03:00Z")

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When attempting to opening a fspro, Studio pops up an error dialog saying “The project could not be loaded as it contains no root project object.”. What does this mean and how do I fix it?

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## [Mixer-\>new group not working.](https://qa.fmod.com/t/mixer-new-group-not-working/12416)

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**Author:** [@gbsr](https://qa.fmod.com/u/gbsr)\
**Replies:** 3\
**Last updated:** [March 31, 2016, 1:17am UTC](https://qa.fmod.com/t/mixer-new-group-not-working/12416 "2016-03-31T01:17:04Z")

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I think I’ve found a bug but I’m not sure. When working on a game for a gamejam I was about to live mix the events, and this happened. Selecting my event and going route to new group and the event can still be heard but…

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## [Automatic Fades and Resource Costs?](https://qa.fmod.com/t/automatic-fades-and-resource-costs/12410)

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**Author:** [@haydendavenport](https://qa.fmod.com/u/haydendavenport)\
**Replies:** 5\
**Last updated:** [March 30, 2016, 12:40am UTC](https://qa.fmod.com/t/automatic-fades-and-resource-costs/12410 "2016-03-30T00:40:11Z")

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Hey, I’m using FMOD for the first time for a game and the programmer is concerned about how expensive FMOD is. Basically I have a volume slider that goes from 0 to 1, and whenever the character is in combat I want the s…

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## [Could I change volumes of Fmod within Unity?](https://qa.fmod.com/t/could-i-change-volumes-of-fmod-within-unity/12414)

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**Author:** [@istochnikov](https://qa.fmod.com/u/istochnikov)\
**Replies:** 2\
**Last updated:** [March 29, 2016, 8:29am UTC](https://qa.fmod.com/t/could-i-change-volumes-of-fmod-within-unity/12414 "2016-03-29T08:29:49Z")

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Hi folks! I’m doing some noises in Fmod, and the guy of Unity ask me if it is possible to change my volumes in unity and How? By script I suppose. Can anyone give me any advice? Regards!!

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## [FMOD studio API 3D looking up.](https://qa.fmod.com/t/fmod-studio-api-3d-looking-up/12408)

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**Author:** [@hitech](https://qa.fmod.com/u/hitech)\
**Replies:** 1\
**Last updated:** [March 28, 2016, 11:30pm UTC](https://qa.fmod.com/t/fmod-studio-api-3d-looking-up/12408 "2016-03-28T23:30:44Z")

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Many of our players are having issues when looking straight up with sounds becoming erratic or stopping. Is there a possible gimmble lock issue or divide by zero issue with the up case in the 3d api? We are using studi…

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## [\[SOLVED\] How to show more lanes in logic tracks](https://qa.fmod.com/t/solved-how-to-show-more-lanes-in-logic-tracks/12397)

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**Author:** [@plumum](https://qa.fmod.com/u/plumum)\
**Replies:** 3\
**Last updated:** [March 24, 2016, 3:19pm UTC](https://qa.fmod.com/t/solved-how-to-show-more-lanes-in-logic-tracks/12397 "2016-03-24T15:19:32Z")

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Hello, I can’t expand the width of the logic tracks. I can only see one lane. I would like to place transition regions on a different lane and visually monitor multiple lanes. I have tried to slide down the main tracks…

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## [Footstep surface types using Snapshots](https://qa.fmod.com/t/footstep-surface-types-using-snapshots/12392)

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**Author:** [@Gfennell](https://qa.fmod.com/u/Gfennell)\
**Replies:** 17\
**Last updated:** [March 24, 2016, 3:55am UTC](https://qa.fmod.com/t/footstep-surface-types-using-snapshots/12392 "2016-03-24T03:55:10Z")

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Hey guys, I’m making an Unreal project for my Honours degree integrating FMOD. One thing I’m having trouble with is different footstep surface sounds, I managed to get two working - wooden floor and carpet and I could t…

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## [Is there a way to evaluate if an event is playing via c#?](https://qa.fmod.com/t/is-there-a-way-to-evaluate-if-an-event-is-playing-via-c/12403)

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**Author:** [@gbsr](https://qa.fmod.com/u/gbsr)\
**Replies:** 1\
**Last updated:** [March 23, 2016, 11:52pm UTC](https://qa.fmod.com/t/is-there-a-way-to-evaluate-if-an-event-is-playing-via-c/12403 "2016-03-23T23:52:33Z")

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Asked this on the Facebook group with no success. Figured I was gonna ask here as well. Copy/paste: Asking here since it’s unity-specific rather than FMOD specific: Is there a way to evaluate is an event has finished …

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## [How do I create reusable "templates" for Sound settings?](https://qa.fmod.com/t/how-do-i-create-reusable-templates-for-sound-settings/12401)

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**Author:** [@Arcus](https://qa.fmod.com/u/Arcus)\
**Replies:** 6\
**Last updated:** [March 23, 2016, 6:14pm UTC](https://qa.fmod.com/t/how-do-i-create-reusable-templates-for-sound-settings/12401 "2016-03-23T18:14:21Z")

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So, you know how in Ableton, you can save stuff to a rack and easily recall it from the sidebar for later? How do you do this in FMOD Studio? For example, say I make a Scatterer Sound that has settings that are optimiz…

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## [ASIO](https://qa.fmod.com/t/asio/12391)

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**Author:** [@sunfeel](https://qa.fmod.com/u/sunfeel)\
**Replies:** 4\
**Last updated:** [March 22, 2016, 5:15am UTC](https://qa.fmod.com/t/asio/12391 "2016-03-22T05:15:32Z")

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Presonus Audiobox iTow i can find my device drive in the ASIO menu, but everytime i closed the Preferences window …nothing happend,and when i open the window again,the Output Device menu still showing “No Sound”…

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## [Feature Request: Render master](https://qa.fmod.com/t/feature-request-render-master/12393)

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**Author:** [@gbsr](https://qa.fmod.com/u/gbsr)\
**Replies:** 1\
**Last updated:** [March 21, 2016, 2:11am UTC](https://qa.fmod.com/t/feature-request-render-master/12393 "2016-03-21T02:11:00Z")

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Well, since FMOD with the release of 1.08 suddenly became a very VERY convenient sound-designing tool I have a feature request: be able to export the master audio from an event as an audio-file. Two reasons for this: fi…

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## [Snapshot transitions](https://qa.fmod.com/t/snapshot-transitions/12390)

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**Author:** [@vojtanedved](https://qa.fmod.com/u/vojtanedved)\
**Replies:** 1\
**Last updated:** [March 18, 2016, 5:47pm UTC](https://qa.fmod.com/t/snapshot-transitions/12390 "2016-03-18T17:47:46Z")

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When a snapshot is activated, it is activated immediately. Is there a possibility to set “seek speed” to a snapshot?

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## [Build preferences project platforms list is blank](https://qa.fmod.com/t/build-preferences-project-platforms-list-is-blank/12386)

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**Author:** [@jtw62074](https://qa.fmod.com/u/jtw62074)\
**Replies:** 7\
**Last updated:** [March 17, 2016, 7:47pm UTC](https://qa.fmod.com/t/build-preferences-project-platforms-list-is-blank/12386 "2016-03-17T19:47:33Z")

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I’ve just upgraded from 1.05 to 1.08 and am not able to build banks again. It tells me to set up the project platforms in the build preferences, but I can’t because it’s blank. Why is it blank?

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## [Play a pitchcurve automation based on parameter condition](https://qa.fmod.com/t/play-a-pitchcurve-automation-based-on-parameter-condition/12383)

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**Author:** [@phuzion](https://qa.fmod.com/u/phuzion)\
**Replies:** 2\
**Last updated:** [March 16, 2016, 2:41am UTC](https://qa.fmod.com/t/play-a-pitchcurve-automation-based-on-parameter-condition/12383 "2016-03-16T02:41:54Z")

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Hi all, As the title suggests, is it possible to play a pitch automation curve just one time when a parameter reaches a certain level? I am making a gearbox whine sample,and when my parameter ‘load’ reaches 100, i want…

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## [Need a better way of handling transitions/destinations...](https://qa.fmod.com/t/need-a-better-way-of-handling-transitions-destinations/12372)

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**Author:** [@outtathaway](https://qa.fmod.com/u/outtathaway)\
**Replies:** 2\
**Last updated:** [March 15, 2016, 4:20am UTC](https://qa.fmod.com/t/need-a-better-way-of-handling-transitions-destinations/12372 "2016-03-15T04:20:40Z")

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Hi! So… I’ve got this event (shown in the picture) where I want to have 72 different voice samples that can be triggered from any point on the timeline by one parameter and cancelled/cutoff by sending the cursor to a wa…

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## [How does the revision control work?](https://qa.fmod.com/t/how-does-the-revision-control-work/12380)

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**Author:** [@Gezzerka](https://qa.fmod.com/u/Gezzerka)\
**Replies:** 2\
**Last updated:** [March 15, 2016, 3:35am UTC](https://qa.fmod.com/t/how-does-the-revision-control-work/12380 "2016-03-15T03:35:01Z")

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I apologise about the really nooby question. I have worked a long time just solo buy now Im about to start working with a team. Id like to know how the revision control works and how exactly do I have more than one per…

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## [Cannot get Noise example Plugin from Low Level Programmer's API to work](https://qa.fmod.com/t/cannot-get-noise-example-plugin-from-low-level-programmers-api-to-work/12363)

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**Author:** [@udit034](https://qa.fmod.com/u/udit034)\
**Replies:** 2\
**Last updated:** [March 11, 2016, 8:21am UTC](https://qa.fmod.com/t/cannot-get-noise-example-plugin-from-low-level-programmers-api-to-work/12363 "2016-03-11T08:21:04Z")

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Hi, I am using FMOD Studio 1.07.07 64 bit. I installed FMOD Studio Programmer’s API and Low Level Programmer API version 1.07.07 and went to : C:\\Program Files (x86)\\FMOD SoundSystem\\FMOD Studio API Windows\\api\\lowlev…

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## [Unity legacy integration to 1.8?](https://qa.fmod.com/t/unity-legacy-integration-to-1-8/12364)

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**Author:** [@ribsy2](https://qa.fmod.com/u/ribsy2)\
**Replies:** 3\
**Last updated:** [March 11, 2016, 3:53am UTC](https://qa.fmod.com/t/unity-legacy-integration-to-1-8/12364 "2016-03-11T03:53:06Z")

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Hi guys, just a quick question. Just wondering if you guys are planning to update the legacy unity integration to 1.08.00? We really want to use 1.08.00, but the studio version would differ to our API version. Thanks R…

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## [Some sounds stopped unexpectedly - Profiler](https://qa.fmod.com/t/some-sounds-stopped-unexpectedly-profiler/12365)

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**Author:** [@adriansantos](https://qa.fmod.com/u/adriansantos)\
**Replies:** 3\
**Last updated:** [March 11, 2016, 2:03am UTC](https://qa.fmod.com/t/some-sounds-stopped-unexpectedly-profiler/12365 "2016-03-11T02:03:10Z")

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Hi everyone, I don’t know if i’m doing something wrong. Sometimes the sound of some events stopped to play unexpectedly and return after (some milliseconds). In this case i have ambience sound (loops), some 3D Scatter…

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## [Audio Bin file iteration question](https://qa.fmod.com/t/audio-bin-file-iteration-question/12369)

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**Author:** [@JesseLyon](https://qa.fmod.com/u/JesseLyon)\
**Replies:** 3\
**Last updated:** [March 10, 2016, 11:27pm UTC](https://qa.fmod.com/t/audio-bin-file-iteration-question/12369 "2016-03-10T23:27:30Z")

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I have a general workflow question/poll for everyone out there. I’m wondering how people generally deal with iteration on wave files in the Audio Bin. I large part of my day is spent outputting sounds from my DAW (ProT…

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## [Samsung Galaxy S3 Neo](https://qa.fmod.com/t/samsung-galaxy-s3-neo/12253)

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**Author:** [@azaratur](https://qa.fmod.com/u/azaratur)\
**Replies:** 4\
**Last updated:** [March 10, 2016, 2:51pm UTC](https://qa.fmod.com/t/samsung-galaxy-s3-neo/12253 "2016-03-10T14:51:16Z")

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I am usign fmod lowlevel Record example does not work getRecordNumDrivers \< 0. So i try with system-\>setOutput(FMOD\_OUTPUTTYPE\_OPENSL); this work but the audio is glitched and very noisy… Is there a way to register wit…

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## [extending fmod studio plug in](https://qa.fmod.com/t/extending-fmod-studio-plug-in/11879)

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**Author:** [@mios2](https://qa.fmod.com/u/mios2)\
**Replies:** 3\
**Last updated:** [March 9, 2016, 10:54am UTC](https://qa.fmod.com/t/extending-fmod-studio-plug-in/11879 "2016-03-09T10:54:39Z")

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Hi, I can’t get any plugin samples from the FMOD Progremmers API Windows/examles/plugin\_dev to work with my FMOD studio which is v1.05.06. From this thread, http://52.88.2.202/questions/question/forum-39160 , it seem…

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## [PC sounds drown out when playing sounds in game.](https://qa.fmod.com/t/pc-sounds-drown-out-when-playing-sounds-in-game/12352)

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**Author:** [@Micah](https://qa.fmod.com/u/Micah)\
**Replies:** 8\
**Last updated:** [March 8, 2016, 3:19am UTC](https://qa.fmod.com/t/pc-sounds-drown-out-when-playing-sounds-in-game/12352 "2016-03-08T03:19:55Z")

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(I’m not sure if this is the right place for this question) I’m working on a game with another programmer who is dealing with the audio side of things, using our engine coded in C#. I’ve noticed that when we play most s…

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## [I just wanted to say thank you](https://qa.fmod.com/t/i-just-wanted-to-say-thank-you/12360)

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**Author:** [@ptacek](https://qa.fmod.com/u/ptacek)\
**Replies:** 1\
**Last updated:** [March 7, 2016, 10:31pm UTC](https://qa.fmod.com/t/i-just-wanted-to-say-thank-you/12360 "2016-03-07T22:31:45Z")

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I’ve measured FMOD Studio sound latency within my C# .Net application the last couple of weeks. When i first started using fmod studio, i had about 150ms latency. After discovering dspbuffersize and setting it to 192, …

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## [How do I make a scatterer sound module \*not\* trigger at the beginning?](https://qa.fmod.com/t/how-do-i-make-a-scatterer-sound-module-not-trigger-at-the-beginning/12346)

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**Author:** [@Arcus](https://qa.fmod.com/u/Arcus)\
**Replies:** 2\
**Last updated:** [March 7, 2016, 1:14am UTC](https://qa.fmod.com/t/how-do-i-make-a-scatterer-sound-module-not-trigger-at-the-beginning/12346 "2016-03-07T01:14:32Z")

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I have several scatterer events, each containing multiple sounds, placed on different layers. Each contains different animal noises I want varied for creating a sort of natural soundscape. I want them to all be “active”…

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## [Crash - Changing Tracks (when Transport reaches end of a Sound Container)](https://qa.fmod.com/t/crash-changing-tracks-when-transport-reaches-end-of-a-sound-container/12356)

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**Author:** [@Paalo](https://qa.fmod.com/u/Paalo)\
**Replies:** 2\
**Last updated:** [March 6, 2016, 10:34pm UTC](https://qa.fmod.com/t/crash-changing-tracks-when-transport-reaches-end-of-a-sound-container/12356 "2016-03-06T22:34:38Z")

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Alright, I’ve got a big problem here. FMOD is constantly crashing when the Transport comes to the end of the Container of this Single Sound. Same thing happens wether the single sound is looped or “normal”, and the same …

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## [Best way for volume attenuation in 2d](https://qa.fmod.com/t/best-way-for-volume-attenuation-in-2d/12353)

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**Author:** [@istochnikov](https://qa.fmod.com/u/istochnikov)\
**Replies:** 1\
**Last updated:** [March 5, 2016, 4:20am UTC](https://qa.fmod.com/t/best-way-for-volume-attenuation-in-2d/12353 "2016-03-05T04:20:58Z")

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Hi I’ve been looking in the forum but I can found the real answer. Maybe it is a very simple question, I am very new in Fmod. The game is in 2d and the developer wants all the sounds attenuated far of the character be…

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## [Random number sounds](https://qa.fmod.com/t/random-number-sounds/11201)

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**Author:** [@krdrt5367](https://qa.fmod.com/u/krdrt5367)\
**Replies:** 8\
**Last updated:** [March 4, 2016, 10:10pm UTC](https://qa.fmod.com/t/random-number-sounds/11201 "2016-03-04T22:10:29Z")

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The names of “Game\_Fails\_01”, “Game\_Fails\_02” and “Game\_Fails\_03” bad sounds numbers: 3 sounds {1,3,2,1,1,3,2,3,2,1,2,3,3,2,2,1} or 2 sounds {1,2,1,2,2,1,1,2,1,2,2,1,2,1,1,2,1,2,1,2,2,1}. You have to fix good sounds numb…

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## ["Sort By Name" not being saved for Audio Bin](https://qa.fmod.com/t/sort-by-name-not-being-saved-for-audio-bin/12345)

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**Author:** [@JesseLyon](https://qa.fmod.com/u/JesseLyon)\
**Replies:** 3\
**Last updated:** [March 4, 2016, 5:59pm UTC](https://qa.fmod.com/t/sort-by-name-not-being-saved-for-audio-bin/12345 "2016-03-04T17:59:21Z")

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I’m just curious why sorting samples by name in the Audio Bin does not get saved with the project. I tend to have to re-sort my samples every time I launch the project in order to view them alphabetically. Also, select…

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