# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=125

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 126

---

## [How can I know the FMOD\_STUDIO\_INIT\_LIVEUPDATE mode has been used?](https://qa.fmod.com/t/how-can-i-know-the-fmod-studio-init-liveupdate-mode-has-been-used/12275)

<div class="topic-metadata">

**Author:** [@wubugui](https://qa.fmod.com/u/wubugui)\
**Replies:** 1\
**Last updated:** [January 27, 2016, 12:08am UTC](https://qa.fmod.com/t/how-can-i-know-the-fmod-studio-init-liveupdate-mode-has-been-used/12275 "2016-01-27T00:08:02Z")

</div>

I init fmodtudio with FMOD\_STUDIO\_INIT\_LIVEUPDATE|FMOD\_STUDIO\_INIT\_NORMAL, and i open my game with connecting the FMOD Studio by pressing F5,then i open a second game but now it report something wrong when i play some e…

---

## [Random Loop Selection Question](https://qa.fmod.com/t/random-loop-selection-question/12271)

<div class="topic-metadata">

**Author:** [@ThomasHoey](https://qa.fmod.com/u/ThomasHoey)\
**Replies:** 3\
**Last updated:** [January 26, 2016, 11:44am UTC](https://qa.fmod.com/t/random-loop-selection-question/12271 "2016-01-26T11:44:29Z")

</div>

Hi guys, Thanks for reading. I am new to FMod but finding it quite accommodating. Still, I’m trying to figure the best way of randomly introducing a new loop based on a simple value input (parameter). The parameter sid…

---

## [Profiler / Playback Drop Outs / Playback Not Working](https://qa.fmod.com/t/profiler-playback-drop-outs-playback-not-working/12259)

<div class="topic-metadata">

**Author:** [@michaelklier1](https://qa.fmod.com/u/michaelklier1)\
**Replies:** 3\
**Last updated:** [January 25, 2016, 12:04am UTC](https://qa.fmod.com/t/profiler-playback-drop-outs-playback-not-working/12259 "2016-01-25T00:04:45Z")

</div>

Hi! I’m having issue with the profiler not playing back the session correctly. The session loads without problem and I see all the data. But when I hit playback I only get short bursts or noise followed by silence. The …

---

## [target single speaker with surround mix](https://qa.fmod.com/t/target-single-speaker-with-surround-mix/12166)

<div class="topic-metadata">

**Author:** [@mmandel](https://qa.fmod.com/u/mmandel)\
**Replies:** 10\
**Last updated:** [January 24, 2016, 9:40am UTC](https://qa.fmod.com/t/target-single-speaker-with-surround-mix/12166 "2016-01-24T09:40:27Z")

</div>

Hi, I’m working on an installation that has 8 speakers setup around a room, and would like to assign tracks to play on a single speaker. I’ve setup my project’s Output Format in FMOD Studio to 7.1 Surround, and selecte…

---

## [how would you do a flamethrower loop?](https://qa.fmod.com/t/how-would-you-do-a-flamethrower-loop/12262)

<div class="topic-metadata">

**Author:** [@orionye](https://qa.fmod.com/u/orionye)\
**Replies:** 6\
**Last updated:** [January 23, 2016, 2:10pm UTC](https://qa.fmod.com/t/how-would-you-do-a-flamethrower-loop/12262 "2016-01-23T14:10:14Z")

</div>

Hi there, I’m brand new to Fmod , and i’m practicing, and i would like your opinion to improve the way i did my flamethrower, making it simpler or better So basically I would like to create a flamethrower, with the sou…

---

## [Event Sound](https://qa.fmod.com/t/event-sound/12257)

<div class="topic-metadata">

**Author:** [@Marta](https://qa.fmod.com/u/Marta)\
**Replies:** 2\
**Last updated:** [January 20, 2016, 10:38pm UTC](https://qa.fmod.com/t/event-sound/12257 "2016-01-20T22:38:32Z")

</div>

Hi, I’ve been proving how to Cross Fade and one possibility is by creating an Event Sound. I don’t understand what that means. When and why it is important to create an Event Sound? It is a little problematic for me th…

---

## [Add Parameter Modulation AHDSR to Fade a Track](https://qa.fmod.com/t/add-parameter-modulation-ahdsr-to-fade-a-track/12252)

<div class="topic-metadata">

**Author:** [@matiaslizana](https://qa.fmod.com/u/matiaslizana)\
**Replies:** 2\
**Last updated:** [January 19, 2016, 10:56am UTC](https://qa.fmod.com/t/add-parameter-modulation-ahdsr-to-fade-a-track/12252 "2016-01-19T10:56:05Z")

</div>

Hi All, I’m trying to put a parameter on FMOD that is between 0 and 1, and fade in a track when its value is 1. The problem I have is that I can’t make the fade, because when the parameter is 1 the volume goes from -inf …

---

## [pinvokestackimbalance when calling ChannelGroup.addGroup](https://qa.fmod.com/t/pinvokestackimbalance-when-calling-channelgroup-addgroup/12250)

<div class="topic-metadata">

**Author:** [@02leeken](https://qa.fmod.com/u/02leeken)\
**Replies:** 2\
**Last updated:** [January 19, 2016, 3:03am UTC](https://qa.fmod.com/t/pinvokestackimbalance-when-calling-channelgroup-addgroup/12250 "2016-01-19T03:03:51Z")

</div>

Hi there, I’m pretty new to FMOD, so I apologize if this is incorrect. The VS2012 MDA is triggering a pInvokeStackImbalance whenever I call ChannelGroup.addGroup in C#. It looks like it might be a bug with the C# wrap…

---

## [Migrating a FMOD Studio project to a newer version?](https://qa.fmod.com/t/migrating-a-fmod-studio-project-to-a-newer-version/12251)

<div class="topic-metadata">

**Author:** [@thuan](https://qa.fmod.com/u/thuan)\
**Replies:** 1\
**Last updated:** [January 19, 2016, 2:57am UTC](https://qa.fmod.com/t/migrating-a-fmod-studio-project-to-a-newer-version/12251 "2016-01-19T02:57:08Z")

</div>

I have a FMOD Studio project that was created using an earlier version of Studio and I want to move to the latest release. How do I do that?

---

## [Wondering what the Master Track "MON" icon working for?](https://qa.fmod.com/t/wondering-what-the-master-track-mon-icon-working-for/12234)

<div class="topic-metadata">

**Author:** [@m0nkey](https://qa.fmod.com/u/m0nkey)\
**Replies:** 3\
**Last updated:** [January 13, 2016, 4:21am UTC](https://qa.fmod.com/t/wondering-what-the-master-track-mon-icon-working-for/12234 "2016-01-13T04:21:12Z")

</div>

Hi there, What’s the grey icon “MON” in the master track mean? I can’t find some info about it, whether in the manual or the internet(maybe I just missed it). I assumed it force the audio signal to mono,but it doesn’t w…

---

## [Beginner: Can I use FMOD for only a few audio events and not as my master audio manager?](https://qa.fmod.com/t/beginner-can-i-use-fmod-for-only-a-few-audio-events-and-not-as-my-master-audio-manager/12240)

<div class="topic-metadata">

**Author:** [@romerosdaniel](https://qa.fmod.com/u/romerosdaniel)\
**Replies:** 1\
**Last updated:** [January 13, 2016, 4:19am UTC](https://qa.fmod.com/t/beginner-can-i-use-fmod-for-only-a-few-audio-events-and-not-as-my-master-audio-manager/12240 "2016-01-13T04:19:28Z")

</div>

Hi, I’m a bit new to all this, so might be a dumb question, but I was wondering if I have to run all my sounds in FMOD if I really only want to use it for one thing? i.e: I want to use FMOD for creating a moving vehicl…

---

## [Toggle-able snapshot?](https://qa.fmod.com/t/toggle-able-snapshot/12225)

<div class="topic-metadata">

**Author:** [@regameyk](https://qa.fmod.com/u/regameyk)\
**Replies:** 1\
**Last updated:** [January 6, 2016, 4:37am UTC](https://qa.fmod.com/t/toggle-able-snapshot/12225 "2016-01-06T04:37:08Z")

</div>

Hey folks, Is there any kind of functionality to toggle a snapshot to lock into place? For example, I’m considering the possibility of having a “Group\_X” defaulted to silent, but: a) when Event\_A plays, a snapshot tog…

---

## [Synced Music Transition/Logic question](https://qa.fmod.com/t/synced-music-transition-logic-question/12213)

<div class="topic-metadata">

**Author:** [@ribsy2](https://qa.fmod.com/u/ribsy2)\
**Replies:** 3\
**Last updated:** [January 6, 2016, 12:32am UTC](https://qa.fmod.com/t/synced-music-transition-logic-question/12213 "2016-01-06T00:32:45Z")

</div>

Hi everyone. I have emailed this question, but have posted it here in case this is a more appropriate place for the question. I am working in FMOD Studio 1.07.04, wanting to create an adaptive piece of music which react…

---

## [Error opening 2 banks from different projects.](https://qa.fmod.com/t/error-opening-2-banks-from-different-projects/12214)

<div class="topic-metadata">

**Author:** [@hitech](https://qa.fmod.com/u/hitech)\
**Replies:** 3\
**Last updated:** [January 5, 2016, 12:12am UTC](https://qa.fmod.com/t/error-opening-2-banks-from-different-projects/12214 "2016-01-05T00:12:30Z")

</div>

I am getting the following error when opening a bank. \[ERR\] assert : assertion: ‘mGlobalCount == 0’ failed I am loading 2 banks each from a different project. The first one opens norm…

---

## [How to reduce volume of all events while playing any vocal?](https://qa.fmod.com/t/how-to-reduce-volume-of-all-events-while-playing-any-vocal/12221)

<div class="topic-metadata">

**Author:** [@Ahmadi](https://qa.fmod.com/u/Ahmadi)\
**Replies:** 1\
**Last updated:** [January 2, 2016, 11:38am UTC](https://qa.fmod.com/t/how-to-reduce-volume-of-all-events-while-playing-any-vocal/12221 "2016-01-02T11:38:03Z")

</div>

Hi I have too many sound/music events. But when a vocal is playing , all of other playing events volume must reduced to 70% or less. How can i do that?! I have 3 VCA in my project. Music VCA Effect VCA Vocal VCA I…

---

## [System::setOutput after Studio::System::initialize](https://qa.fmod.com/t/system-setoutput-after-studio-initialize/12164)

<div class="topic-metadata">

**Author:** [@g.fishilevich](https://qa.fmod.com/u/g.fishilevich)\
**Replies:** 5\
**Last updated:** [December 21, 2015, 5:05am UTC](https://qa.fmod.com/t/system-setoutput-after-studio-initialize/12164 "2015-12-21T05:05:13Z")

</div>

Hi there, I’ve trying to change the output from FMOD\_OUTPUTTYPE\_NOSOUND\_NRT to FMOD\_OUTPUTTYPE\_WAVWRITER\_NRT after system init. According to docs it should be fine: http://www.fmod.org/documentation/#content/generated…

---

## [Small live update issue](https://qa.fmod.com/t/small-live-update-issue/12203)

<div class="topic-metadata">

**Author:** [@Dgreve1](https://qa.fmod.com/u/Dgreve1)\
**Replies:** 2\
**Last updated:** [December 18, 2015, 2:36pm UTC](https://qa.fmod.com/t/small-live-update-issue/12203 "2015-12-18T14:36:01Z")

</div>

Small issue with Live update here. If I exit our application while connected to FMOD and then re-start our application, all of the mutes that have been set during the live update session have to be individually re-toggl…

---

## [Nested Event Question](https://qa.fmod.com/t/nested-event-question/12204)

<div class="topic-metadata">

**Author:** [@Dgreve1](https://qa.fmod.com/u/Dgreve1)\
**Replies:** 4\
**Last updated:** [December 17, 2015, 10:43pm UTC](https://qa.fmod.com/t/nested-event-question/12204 "2015-12-17T22:43:14Z")

</div>

Quick Question - Currently, I can created a Nested Event on an Audio track and build a new event in that Nested Event. But what I have yet to find out how I can take an completed existing event, copy it, and paste it a…

---

## [Build Bank Error, FMOD Studio 1.07.03](https://qa.fmod.com/t/build-bank-error-fmod-studio-1-07-03/12196)

<div class="topic-metadata">

**Author:** [@Dgreve1](https://qa.fmod.com/u/Dgreve1)\
**Replies:** 2\
**Last updated:** [December 17, 2015, 4:43am UTC](https://qa.fmod.com/t/build-bank-error-fmod-studio-1-07-03/12196 "2015-12-17T04:43:23Z")

</div>

Hi guys, I just sent an email regarding an issue about a fail error when building banks. But I ran across some more information that might be pertinent to debugging. Original issue was that I copied my working folder t…

---

## [Distance effects on reverb](https://qa.fmod.com/t/distance-effects-on-reverb/12201)

<div class="topic-metadata">

**Author:** [@Dgreve1](https://qa.fmod.com/u/Dgreve1)\
**Replies:** 6\
**Last updated:** [December 17, 2015, 12:49am UTC](https://qa.fmod.com/t/distance-effects-on-reverb/12201 "2015-12-17T00:49:17Z")

</div>

Hi guys, I’m trying to set up a global reverb on a return for events, which is effected by distance from the sound source. Currently, when I trigger a far away event, I still get the higher frequencies in the reverb, si…

---

## [Capturing Event Parameters in Profiler Data Graph](https://qa.fmod.com/t/capturing-event-parameters-in-profiler-data-graph/12193)

<div class="topic-metadata">

**Author:** [@JesseLyon](https://qa.fmod.com/u/JesseLyon)\
**Replies:** 2\
**Last updated:** [December 15, 2015, 6:23pm UTC](https://qa.fmod.com/t/capturing-event-parameters-in-profiler-data-graph/12193 "2015-12-15T18:23:22Z")

</div>

Is there any way to capture an Event’s Parameter values on a Data Graph in the Profiler window while connected to the game? If not, this would be a very good feature to assist in debugging.

---

## [Window \> Mixer Not working?! Mac](https://qa.fmod.com/t/window-mixer-not-working-mac/12178)

<div class="topic-metadata">

**Author:** [@daz1761](https://qa.fmod.com/u/daz1761)\
**Replies:** 4\
**Last updated:** [December 11, 2015, 7:27pm UTC](https://qa.fmod.com/t/window-mixer-not-working-mac/12178 "2015-12-11T19:27:59Z")

</div>

I’m trying to view my event’s audio channels via the (window \> mixer) and nothing happens when I click on an event. I just get “select buses from the master to view their mixer strips”. I keep clicking on the event wit…

---

## [Spawn intensity analog with ability to automate by parameter.](https://qa.fmod.com/t/spawn-intensity-analog-with-ability-to-automate-by-parameter/11594)

<div class="topic-metadata">

**Author:** [@IvnOs](https://qa.fmod.com/u/IvnOs)\
**Replies:** 7\
**Last updated:** [December 10, 2015, 8:46am UTC](https://qa.fmod.com/t/spawn-intensity-analog-with-ability-to-automate-by-parameter/11594 "2015-12-10T08:46:12Z")

</div>

Just have some problem with import of Designer project into studio. As i understand good analog of Fmod designer Spawn intensity is scatterer sound. But i found that i can’t map any parameter to Interval between sounds …

---

## [Question about LFE](https://qa.fmod.com/t/question-about-lfe/12192)

<div class="topic-metadata">

**Author:** [@vojtanedved](https://qa.fmod.com/u/vojtanedved)\
**Replies:** 3\
**Last updated:** [December 10, 2015, 12:29am UTC](https://qa.fmod.com/t/question-about-lfe/12192 "2015-12-10T00:29:52Z")

</div>

I’m trying work with LFE channel with FMOD studio. In FMOD designer I was used to use ‘Speaker LFE’ event parameter. In FMOD studio I can see LFE parameter in 3D panner but it’s disabled (grey) by default for single, mu…

---

## [Parameter Properties Not Showing Up](https://qa.fmod.com/t/parameter-properties-not-showing-up/12155)

<div class="topic-metadata">

**Author:** [@GuruComposer](https://qa.fmod.com/u/GuruComposer)\
**Replies:** 3\
**Last updated:** [December 9, 2015, 6:37pm UTC](https://qa.fmod.com/t/parameter-properties-not-showing-up/12155 "2015-12-09T18:37:50Z")

</div>

Hi everyone. When I click on a parameter tab, nothing shows up in the deck. I want to adjust the seek speed and smoothing properties for a parameter but clicking on the tab doesn’t work. Did something change in FMOD. Why…

---

## [Multiple Surface/Material Footsteps (UE4)](https://qa.fmod.com/t/multiple-surface-material-footsteps-ue4/12170)

<div class="topic-metadata">

**Author:** [@Saiko](https://qa.fmod.com/u/Saiko)\
**Replies:** 3\
**Last updated:** [December 8, 2015, 5:20pm UTC](https://qa.fmod.com/t/multiple-surface-material-footsteps-ue4/12170 "2015-12-08T17:20:16Z")

</div>

Hey guys, Just looking for some guidance on how I could implement multiple surface footstep sounds in our game (Made in UE4 4.10). Any help would be greatly appreciated as I’m struggling with it! Thanks in advance :slig…

---

## [Fmodstudio.dll](https://qa.fmod.com/t/fmodstudio-dll/12186)

<div class="topic-metadata">

**Author:** [@LegitS](https://qa.fmod.com/u/LegitS)\
**Replies:** 2\
**Last updated:** [December 6, 2015, 11:27pm UTC](https://qa.fmod.com/t/fmodstudio-dll/12186 "2015-12-06T23:27:35Z")

</div>

Hi, when trying to play a game I have, it says it’s missing fmodstudio.dll . Is there any download to this file??

---

## [Compressor Gain question](https://qa.fmod.com/t/compressor-gain-question/12182)

<div class="topic-metadata">

**Author:** [@JesseLyon](https://qa.fmod.com/u/JesseLyon)\
**Replies:** 4\
**Last updated:** [December 2, 2015, 12:32am UTC](https://qa.fmod.com/t/compressor-gain-question/12182 "2015-12-02T00:32:38Z")

</div>

Im either finding some unusual behavior with the Compressor Gain parameter in FMOD (placed on the Master Bus), or Im just misunderstanding the data flow/gain staging. I would assume that the Gain control is output or ma…

---

## [Built banks output directory](https://qa.fmod.com/t/built-banks-output-directory/12176)

<div class="topic-metadata">

**Author:** [@forgereply](https://qa.fmod.com/u/forgereply)\
**Replies:** 5\
**Last updated:** [December 1, 2015, 2:31am UTC](https://qa.fmod.com/t/built-banks-output-directory/12176 "2015-12-01T02:31:23Z")

</div>

Hi, I just upgraded to FMOD Studio 1.07 and I realized that the “Built banks output directory” is now saved per-project, while it was saved per-user in previous versions. Allow me to say that I much prefer the old behav…

---

## [EventInstance SetReverbProperties feature request](https://qa.fmod.com/t/eventinstance-setreverbproperties-feature-request/12159)

<div class="topic-metadata">

**Author:** [@damiano57](https://qa.fmod.com/u/damiano57)\
**Replies:** 5\
**Last updated:** [November 30, 2015, 11:50am UTC](https://qa.fmod.com/t/eventinstance-setreverbproperties-feature-request/12159 "2015-11-30T11:50:30Z")

</div>

Rigth now it seems there is no way to disable reverb on EventInstance, am i right? A function like FMOD\_Studio\_EventInstance\_SetReverbProperties(eventInstance, instance, wet); may be needed for that purpose. Thanks i…

[Previous page](https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=124)

[Next page](https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=126)
