# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=127

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 128

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## [Sound propagation for Riverside-like SoundFX](https://qa.fmod.com/t/sound-propagation-for-riverside-like-soundfx/12050)

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**Author:** [@GianniRicciardi](https://qa.fmod.com/u/GianniRicciardi)\
**Replies:** 1\
**Last updated:** [September 16, 2015, 2:02am UTC](https://qa.fmod.com/t/sound-propagation-for-riverside-like-soundfx/12050 "2015-09-16T02:02:12Z")

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Hello, since FMOD 3D sound are by default propagated in a spherical fashion, I wish to know wich is the best way to create a “wall-of-sound”, I mean an object that can emit a single soundFX in a sort of cubic propagatio…

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## [Trigger Region size vs random pitch](https://qa.fmod.com/t/trigger-region-size-vs-random-pitch/12042)

<div class="topic-metadata">

**Author:** [@GianniRicciardi](https://qa.fmod.com/u/GianniRicciardi)\
**Replies:** 2\
**Last updated:** [September 8, 2015, 8:54am UTC](https://qa.fmod.com/t/trigger-region-size-vs-random-pitch/12042 "2015-09-08T08:54:36Z")

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I have a very simple event whit a single trigger region that plays a one-shot sound This single sound has random pitch applied to it. It seems like that if the pitch gets randomized upwards, the sample gets shorter, bu…

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## [Small Track Size?](https://qa.fmod.com/t/small-track-size/12021)

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**Author:** [@ClarkAboud](https://qa.fmod.com/u/ClarkAboud)\
**Replies:** 2\
**Last updated:** [September 3, 2015, 9:51pm UTC](https://qa.fmod.com/t/small-track-size/12021 "2015-09-03T21:51:00Z")

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Probably a really basic question here, how do I reduce the size of the tracks? Like the tracks “Wh…se” and “Submix” in the picture below. I’ve been clicking around like mad, but haven’t figured it out! Thanks!

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## [FMOD not deploying 5.1 wavs in UE4](https://qa.fmod.com/t/fmod-not-deploying-5-1-wavs-in-ue4/12026)

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**Author:** [@concrete\_buffalo](https://qa.fmod.com/u/concrete_buffalo)\
**Replies:** 4\
**Last updated:** [September 3, 2015, 4:40am UTC](https://qa.fmod.com/t/fmod-not-deploying-5-1-wavs-in-ue4/12026 "2015-09-03T04:40:40Z")

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Hi, I believe this is an issue with FMOD Studio. When I import mono or stereo files into FMOD and implement their Events in UE4 I get the sounds I’m looking for. When I drop a 5.1 mixed wav into FMOD and then implement …

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## [Max instances per groups (feature request)](https://qa.fmod.com/t/max-instances-per-groups-feature-request/12037)

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**Author:** [@vojtanedved](https://qa.fmod.com/u/vojtanedved)\
**Replies:** 2\
**Last updated:** [September 2, 2015, 4:58pm UTC](https://qa.fmod.com/t/max-instances-per-groups-feature-request/12037 "2015-09-02T16:58:47Z")

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In FMOD Ex I could limit max number of playing instances per category. It would be great if I could limit instances per groups and not events only.

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## [Shorten Audio Tracks from Start OR Crossfade into and out of Transition Timelines](https://qa.fmod.com/t/shorten-audio-tracks-from-start-or-crossfade-into-and-out-of-transition-timelines/12027)

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**Author:** [@concrete\_buffalo](https://qa.fmod.com/u/concrete_buffalo)\
**Replies:** 3\
**Last updated:** [September 2, 2015, 3:57am UTC](https://qa.fmod.com/t/shorten-audio-tracks-from-start-or-crossfade-into-and-out-of-transition-timelines/12027 "2015-09-02T03:57:20Z")

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Hi, Is it possible to crossfade between the ‘main’ Timeline and a Transition Timeline? It doesn’t seem to be :confused: Or, is there a way to trim audio files from the start in FMOD, rather than trimming them from the e…

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## [How do I Set Panning for a bus in code?](https://qa.fmod.com/t/how-do-i-set-panning-for-a-bus-in-code/12032)

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**Author:** [@jscott](https://qa.fmod.com/u/jscott)\
**Replies:** 4\
**Last updated:** [September 1, 2015, 12:16am UTC](https://qa.fmod.com/t/how-do-i-set-panning-for-a-bus-in-code/12032 "2015-09-01T00:16:19Z")

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I’m using a bus to set certain sounds to only play in either left or right speakers of my stereo setup. I can easily adjust the panning in FMOD Studio, but I’d like to be able to set this in code as well. I would expec…

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## [When panning, why is there still a small sound out of the opposite side?](https://qa.fmod.com/t/when-panning-why-is-there-still-a-small-sound-out-of-the-opposite-side/12033)

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**Author:** [@jscott](https://qa.fmod.com/u/jscott)\
**Replies:** 2\
**Last updated:** [August 31, 2015, 9:11pm UTC](https://qa.fmod.com/t/when-panning-why-is-there-still-a-small-sound-out-of-the-opposite-side/12033 "2015-08-31T21:11:34Z")

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I’d like to play my sounds entirely on the left or right channel without effect on the other. I’m happy to accomplish this in either code or through the studio.

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## [Randomize the loop automation](https://qa.fmod.com/t/randomize-the-loop-automation/12031)

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**Author:** [@pandroid](https://qa.fmod.com/u/pandroid)\
**Replies:** 1\
**Last updated:** [August 30, 2015, 11:50am UTC](https://qa.fmod.com/t/randomize-the-loop-automation/12031 "2015-08-30T11:50:41Z")

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Hello everyone I wonder is it possible to somehow put some randomization factor into sound automation of pitch and volume which is looped? I mean exactly situation where I have 5s loop of pretty detailed sound which aft…

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## [Four way binaural, 3D audio.](https://qa.fmod.com/t/four-way-binaural-3d-audio/12024)

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**Author:** [@brorkristiansen](https://qa.fmod.com/u/brorkristiansen)\
**Replies:** 4\
**Last updated:** [August 27, 2015, 6:08am UTC](https://qa.fmod.com/t/four-way-binaural-3d-audio/12024 "2015-08-27T06:08:45Z")

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Hi, beginner here! Is it possible, with a setup like this, to get the surround panner or a similar tool to control volume between the different sources. These are audio files recorded binaural at four different angle fr…

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## [Gradually Increase / Decrease Tempo?](https://qa.fmod.com/t/gradually-increase-decrease-tempo/12028)

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**Author:** [@concrete\_buffalo](https://qa.fmod.com/u/concrete_buffalo)\
**Replies:** 1\
**Last updated:** [August 26, 2015, 9:16pm UTC](https://qa.fmod.com/t/gradually-increase-decrease-tempo/12028 "2015-08-26T21:16:11Z")

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Hi, Is it possible to ramp tempo, rather than jumping it? I have musical assets with dynamic tempos and so far the only solution I can foresee to keep the later assets in time with FMOD’s Timeline is to add a tempo mar…

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## [Duplicating event banks with shared guids](https://qa.fmod.com/t/duplicating-event-banks-with-shared-guids/12022)

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**Author:** [@dbromberg](https://qa.fmod.com/u/dbromberg)\
**Replies:** 1\
**Last updated:** [August 26, 2015, 2:06am UTC](https://qa.fmod.com/t/duplicating-event-banks-with-shared-guids/12022 "2015-08-26T02:06:08Z")

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This is probably a newbie question, which makes sense, since I am one for FMOD. We want to create male and female non-vocalizations (grunts, etc.) where the player will select male or female, and are looking for the eas…

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## [CryEngine integration](https://qa.fmod.com/t/cryengine-integration/12009)

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**Author:** [@johnnyisgood1](https://qa.fmod.com/u/johnnyisgood1)\
**Replies:** 2\
**Last updated:** [August 24, 2015, 6:36am UTC](https://qa.fmod.com/t/cryengine-integration/12009 "2015-08-24T06:36:06Z")

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We may have to change from UE4 to CE3 and I wonder if there is a Fmod Studio integration on the road ?

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## [Convolution Reverb](https://qa.fmod.com/t/convolution-reverb/12011)

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**Author:** [@GianniRicciardi](https://qa.fmod.com/u/GianniRicciardi)\
**Replies:** 1\
**Last updated:** [August 17, 2015, 5:36am UTC](https://qa.fmod.com/t/convolution-reverb/12011 "2015-08-17T05:36:54Z")

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Wich kind of impulse response file is accepted by FMOD Studio Convolution Reverb plugin? I’m trying every kind of .WAV .IR .SFI (Soundforge acoustic mirror impulse response) but it doesn’t seems to like nothing of them.…

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## [Accessing an Event inside another Event](https://qa.fmod.com/t/accessing-an-event-inside-another-event/12001)

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**Author:** [@paulojgames](https://qa.fmod.com/u/paulojgames)\
**Replies:** 2\
**Last updated:** [August 4, 2015, 10:02am UTC](https://qa.fmod.com/t/accessing-an-event-inside-another-event/12001 "2015-08-04T10:02:46Z")

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Is it possible to access an event inside another event? I know you can use GetEvent(FMODAsset asset) to access an event by its path. Does an event sound that is created on an audio track of another event also has a path…

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## [what is bus in fmod？I don't know some terms in fmod as a rookie](https://qa.fmod.com/t/what-is-bus-in-fmod-i-dont-know-some-terms-in-fmod-as-a-rookie/11997)

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**Author:** [@xushp](https://qa.fmod.com/u/xushp)\
**Replies:** 4\
**Last updated:** [August 1, 2015, 3:42pm UTC](https://qa.fmod.com/t/what-is-bus-in-fmod-i-dont-know-some-terms-in-fmod-as-a-rookie/11997 "2015-08-01T15:42:04Z")

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recently！I am learning about unity integration of fmod. When I browse document about fmod？ I was confused with several words：bus,channel,vda,dsp. It’s so kind of you to answer this question?

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## [Car engine sound](https://qa.fmod.com/t/car-engine-sound/11999)

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**Author:** [@meroleroman7](https://qa.fmod.com/u/meroleroman7)\
**Replies:** 1\
**Last updated:** [July 28, 2015, 1:21am UTC](https://qa.fmod.com/t/car-engine-sound/11999 "2015-07-28T01:21:03Z")

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I’m currently working on a racing indie game that is using the Audi R8 as it’s main car. I developed the engine sound using loops at first, creating two parameters, RPM and Load, as it’s the “standard” for creating engi…

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## [Event stopping another event](https://qa.fmod.com/t/event-stopping-another-event/11925)

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**Author:** [@Damien](https://qa.fmod.com/u/Damien)\
**Replies:** 5\
**Last updated:** [July 27, 2015, 4:24am UTC](https://qa.fmod.com/t/event-stopping-another-event/11925 "2015-07-27T04:24:19Z")

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Hi everyone I’m french, so please excuse my poor english, and I hope I’ll be clear enough to explain my problem. I’m working as sound designer for a 2D beat them up style game developped on Unity and I can’t figure out…

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## [Is the length of a complex event available?](https://qa.fmod.com/t/is-the-length-of-a-complex-event-available/11996)

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**Author:** [@sgoodrow](https://qa.fmod.com/u/sgoodrow)\
**Replies:** 2\
**Last updated:** [July 24, 2015, 5:09pm UTC](https://qa.fmod.com/t/is-the-length-of-a-complex-event-available/11996 "2015-07-24T17:09:23Z")

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I have an event which launches one of two multi-sound regions depending on a parameter, call them the low and high regions. Each region then has a random playlist of about 4 sounds. When I launch the event, I want to de…

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## [Is it possible to assign user properties on mixer groups?](https://qa.fmod.com/t/is-it-possible-to-assign-user-properties-on-mixer-groups/11995)

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**Author:** [@IvnOs](https://qa.fmod.com/u/IvnOs)\
**Replies:** 1\
**Last updated:** [July 23, 2015, 4:31am UTC](https://qa.fmod.com/t/is-it-possible-to-assign-user-properties-on-mixer-groups/11995 "2015-07-23T04:31:58Z")

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As i understand mixer group channels working not like events, but may be there is some possibilities to attach user properties on group channels?

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## [Consolidating Work in FMOD Studio](https://qa.fmod.com/t/consolidating-work-in-fmod-studio/11987)

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**Author:** [@Monte](https://qa.fmod.com/u/Monte)\
**Replies:** 3\
**Last updated:** [July 20, 2015, 1:14am UTC](https://qa.fmod.com/t/consolidating-work-in-fmod-studio/11987 "2015-07-20T01:14:27Z")

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I was wondering if there is a guide to importing other people events into your project (if that’s possible?) Scenario: 3 designers with FMOD studio 1.6 - 2 on Mac , 1 on PC How does one go about consolidating work? I…

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## [Assigning different FMOD sounds to Phyical materials](https://qa.fmod.com/t/assigning-different-fmod-sounds-to-phyical-materials/11988)

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**Author:** [@Monte](https://qa.fmod.com/u/Monte)\
**Replies:** 1\
**Last updated:** [July 16, 2015, 4:09am UTC](https://qa.fmod.com/t/assigning-different-fmod-sounds-to-phyical-materials/11988 "2015-07-16T04:09:51Z")

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I recently came across this http://52.88.2.202/questions/question/cant-select-my-events And I thought I had nailed it, but not quite unfortunately. I need a little guidance. So this the blueprint I have so far This…

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## [Xcode integration](https://qa.fmod.com/t/xcode-integration/11983)

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**Author:** [@uncleSax](https://qa.fmod.com/u/uncleSax)\
**Replies:** 4\
**Last updated:** [July 14, 2015, 8:41am UTC](https://qa.fmod.com/t/xcode-integration/11983 "2015-07-14T08:41:42Z")

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Hy everybody, I’m having some problems linking the libraries of fmod into xcode. I’ve set all the header search paths and also linked the libraries (I’ve tried to link them both in build phase and in the other linked …

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## [Xbox360 Custom Soundtrack TCR](https://qa.fmod.com/t/xbox360-custom-soundtrack-tcr/11980)

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**Author:** [@bigant](https://qa.fmod.com/u/bigant)\
**Replies:** 2\
**Last updated:** [July 9, 2015, 11:59pm UTC](https://qa.fmod.com/t/xbox360-custom-soundtrack-tcr/11980 "2015-07-09T23:59:01Z")

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Hi, In the FMOD Designer user manual under the Event Categories section, it states: "The music category has a different, yet important purpose. Microsoft requires a title’s soundtrack be replaceable with the end-user’s…

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## [dsp not avaliable](https://qa.fmod.com/t/dsp-not-avaliable/11978)

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**Author:** [@xqqq](https://qa.fmod.com/u/xqqq)\
**Replies:** 1\
**Last updated:** [July 9, 2015, 5:23am UTC](https://qa.fmod.com/t/dsp-not-avaliable/11978 "2015-07-09T05:23:35Z")

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when i load a master bank file,i got an error 54 : A requested output, dsp unit type or codec was not available. i check the fmod studio and output the file again. but the error still apear.this question nagged me for d…

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## [Sound Scatterer Question](https://qa.fmod.com/t/sound-scatterer-question/11773)

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**Author:** [@liamshy](https://qa.fmod.com/u/liamshy)\
**Replies:** 8\
**Last updated:** [June 23, 2015, 11:53pm UTC](https://qa.fmod.com/t/sound-scatterer-question/11773 "2015-06-23T23:53:37Z")

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Hello and thanks for reading. I am new to Fmod though I have read through most all of the manual at this point. A couple times. I have a very simple situation I am trying to set up, however I am not getting the results…

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## [If I tell a parameter to randomize, what decimal place does it round/truncate to?](https://qa.fmod.com/t/if-i-tell-a-parameter-to-randomize-what-decimal-place-does-it-round-truncate-to/11942)

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**Author:** [@regameyk](https://qa.fmod.com/u/regameyk)\
**Replies:** 2\
**Last updated:** [June 4, 2015, 12:46am UTC](https://qa.fmod.com/t/if-i-tell-a-parameter-to-randomize-what-decimal-place-does-it-round-truncate-to/11942 "2015-06-04T00:46:48Z")

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Hey folks, http://i.imgur.com/kiN9yIi.png I’ve got a hub of transition markers set up at the beginning of an event. A “start” parameter with a range of 0 - 1 is defaulted to 0.50, and is also randomizing 100%. This hub…

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## [FMOD Effect Module style plugin output playback messed up](https://qa.fmod.com/t/fmod-effect-module-style-plugin-output-playback-messed-up/11933)

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**Author:** [@mios2](https://qa.fmod.com/u/mios2)\
**Replies:** 1\
**Last updated:** [May 22, 2015, 1:48am UTC](https://qa.fmod.com/t/fmod-effect-module-style-plugin-output-playback-messed-up/11933 "2015-05-22T01:48:17Z")

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Hi, I work on a FMOD DSP plugin which does its own audio processing and has its own audio output playback without using the default FMOD audio output. I did the process in the DSP read callback and set the output buffe…

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## [migrating from fmod ex](https://qa.fmod.com/t/migrating-from-fmod-ex/11315)

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**Author:** [@Controller](https://qa.fmod.com/u/Controller)\
**Replies:** 24\
**Last updated:** [May 19, 2015, 1:54am UTC](https://qa.fmod.com/t/migrating-from-fmod-ex/11315 "2015-05-19T01:54:07Z")

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seems the fmod studio lowlevel api is quite similar, yet I wonder if there is some documentation about all api changes? it appears the lowlevel api (fmod\[64\].dll( is the 'new fmodex\[.dll\], yet I find it confusing re…

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## [Add random delay between playlist sounds in multi](https://qa.fmod.com/t/add-random-delay-between-playlist-sounds-in-multi/11921)

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**Author:** [@Tomavatars](https://qa.fmod.com/u/Tomavatars)\
**Replies:** 2\
**Last updated:** [May 18, 2015, 8:49am UTC](https://qa.fmod.com/t/add-random-delay-between-playlist-sounds-in-multi/11921 "2015-05-18T08:49:26Z")

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Hey there. I would like to use some random sounds with multi and add some random delay between the instances of the playlist. Is there a way to do this ? I tried with scattered but it cuts each time another sound is pl…

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