# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=129

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**Page:** 130

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## [Getting error in log loading bank after unloading](https://qa.fmod.com/t/getting-error-in-log-loading-bank-after-unloading/11375)

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**Author:** [@c0diq](https://qa.fmod.com/u/c0diq)\
**Replies:** 3\
**Last updated:** [March 6, 2015, 3:44pm UTC](https://qa.fmod.com/t/getting-error-in-log-loading-bank-after-unloading/11375 "2015-03-06T15:44:57Z")

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If I try to load a bank immediately after unloading it, I see the following error: /Users/raymond/jenkins/workspace/Build\_\_1.3\_\_API\_Mac/studio\_api/src/fmod\_asynccommand\_impl.cpp(971) : FMOD error (33) : An invalid objec…

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## [Super basic question](https://qa.fmod.com/t/super-basic-question/11840)

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**Author:** [@paranini](https://qa.fmod.com/u/paranini)\
**Replies:** 2\
**Last updated:** [March 3, 2015, 10:55pm UTC](https://qa.fmod.com/t/super-basic-question/11840 "2015-03-03T22:55:37Z")

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Sorry I know this is a really stupid question. I’m new to FMOD. When I have a region selected is there any shortcut to delete besides going into the submenu? Backspace and delete keys don’t work for me. Is there a place …

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## [Trim Audio in Fmod Studio?](https://qa.fmod.com/t/trim-audio-in-fmod-studio/11835)

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**Author:** [@NicolasFelix](https://qa.fmod.com/u/NicolasFelix)\
**Replies:** 5\
**Last updated:** [February 23, 2015, 11:13am UTC](https://qa.fmod.com/t/trim-audio-in-fmod-studio/11835 "2015-02-23T11:13:05Z")

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Hi all, I’m new to Fmod and I wonder if I can Trim the beginning of an audio files like Wwise do? And specify a Start and End point in the audio? And tell him to take the end of the track that not in the loop too star…

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## [Delete hidden directories](https://qa.fmod.com/t/delete-hidden-directories/11832)

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**Author:** [@martinrobinson1](https://qa.fmod.com/u/martinrobinson1)\
**Replies:** 1\
**Last updated:** [February 19, 2015, 10:54pm UTC](https://qa.fmod.com/t/delete-hidden-directories/11832 "2015-02-19T22:54:27Z")

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Other than manually showing the hidden diretories (.restoreXX, .recycle, .cache) and deleting them (or using a command line or other tool) is there a quick way to clean a project of these diretories? E.g., a “clean” opti…

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## [Event Cone Angle is mirrored?](https://qa.fmod.com/t/event-cone-angle-is-mirrored/11823)

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**Author:** [@wrench](https://qa.fmod.com/u/wrench)\
**Replies:** 2\
**Last updated:** [February 17, 2015, 6:08pm UTC](https://qa.fmod.com/t/event-cone-angle-is-mirrored/11823 "2015-02-17T18:08:52Z")

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Hi, I am doing a simple directional thing where I don’t want to hear the sound of a waterfall when standing behind it (a wall of rock is separating). Using the Event Cone Angle, I managed to lower the volume when stand…

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## [listener 3d attributes issue](https://qa.fmod.com/t/listener-3d-attributes-issue/11822)

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**Author:** [@Evgeniy\_A\_Cymbalyuk](https://qa.fmod.com/u/Evgeniy_A_Cymbalyuk)\
**Replies:** 2\
**Last updated:** [February 6, 2015, 10:27am UTC](https://qa.fmod.com/t/listener-3d-attributes-issue/11822 "2015-02-06T10:27:36Z")

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Hello, I’m currently integrating FMOD Studio to our engine and working on sounds 3D positioning at the moment. There is a problem with setting up listener 3D position and I’d appreciate some assistance from you to deal …

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## [AstoundSound RTI and 3D Panner toggling for 5.1/stereo](https://qa.fmod.com/t/astoundsound-rti-and-3d-panner-toggling-for-5-1-stereo/11813)

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**Author:** [@bn880](https://qa.fmod.com/u/bn880)\
**Replies:** 4\
**Last updated:** [February 3, 2015, 5:33pm UTC](https://qa.fmod.com/t/astoundsound-rti-and-3d-panner-toggling-for-5-1-stereo/11813 "2015-02-03T17:33:15Z")

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Hello, I am doing a preliminary analysis on switching our company’s simulation to FMOD Studio possibly with AstoundSound RTI. However when the AstoundSound RTI Panner Effect is added replacing the default 3D Panner in …

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## [Automated listener speed of sound delays?](https://qa.fmod.com/t/automated-listener-speed-of-sound-delays/11814)

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**Author:** [@bn880](https://qa.fmod.com/u/bn880)\
**Replies:** 2\
**Last updated:** [February 2, 2015, 10:04pm UTC](https://qa.fmod.com/t/automated-listener-speed-of-sound-delays/11814 "2015-02-02T22:04:13Z")

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Hello, I am doing a preliminary analysis on switching our company’s simulation to FMOD Studio and would like to know if FMOD (API) handles speed of sound delays inherently as long as the listener and event positions are…

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## [Replacing Files in the Audio Bin](https://qa.fmod.com/t/replacing-files-in-the-audio-bin/11429)

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**Author:** [@rkludlow](https://qa.fmod.com/u/rkludlow)\
**Replies:** 3\
**Last updated:** [January 29, 2015, 11:10pm UTC](https://qa.fmod.com/t/replacing-files-in-the-audio-bin/11429 "2015-01-29T23:10:20Z")

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Hi, It seems to me that replacing files in the audio bin appears to replace them at first glance… but then when you actually open up the audio asset folder, the file is just added, not replaced. This is causing major fi…

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## [Bank files and SDK library version](https://qa.fmod.com/t/bank-files-and-sdk-library-version/11759)

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**Author:** [@appdog](https://qa.fmod.com/u/appdog)\
**Replies:** 5\
**Last updated:** [January 27, 2015, 11:27pm UTC](https://qa.fmod.com/t/bank-files-and-sdk-library-version/11759 "2015-01-27T23:27:16Z")

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Would anyone have any experience or knowledge around how the bank files and library versioning work as independent entities? What I am interested in knowing is if one have, let say a game, running on the users device an…

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## [Having problems importing audio](https://qa.fmod.com/t/having-problems-importing-audio/11806)

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**Author:** [@Moonburp](https://qa.fmod.com/u/Moonburp)\
**Replies:** 1\
**Last updated:** [January 27, 2015, 12:13am UTC](https://qa.fmod.com/t/having-problems-importing-audio/11806 "2015-01-27T00:13:43Z")

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Hi there, I’ve just started using FMOD on a new computer and I’m falling at the first hurdle here. I’m trying to drag&drop audio files (.wav 24bit/48k) into the audio bin but no matter what I drag in, it comes up with t…

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## [could not compile in xcode 6 with arm64 architecture](https://qa.fmod.com/t/could-not-compile-in-xcode-6-with-arm64-architecture/11789)

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**Author:** [@Selva](https://qa.fmod.com/u/Selva)\
**Replies:** 8\
**Last updated:** [January 21, 2015, 8:37am UTC](https://qa.fmod.com/t/could-not-compile-in-xcode-6-with-arm64-architecture/11789 "2015-01-21T08:37:41Z")

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Working well in xcode 32-bit architecture. If i had arm64 architecture into the project it shows the following error linked command failed with exit xcode 1 ignoring file /Users/edward/Documents/selva/projects/IAmThatI…

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## [Plasma Pistol](https://qa.fmod.com/t/plasma-pistol/11802)

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**Author:** [@TRNoFee](https://qa.fmod.com/u/TRNoFee)\
**Replies:** 10\
**Last updated:** [January 20, 2015, 11:46pm UTC](https://qa.fmod.com/t/plasma-pistol/11802 "2015-01-20T23:46:06Z")

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Hello all I am running FMOD Studio 1.05 on a Mac. Those who have ever played a game in the Halo franchise should be familiar with the mechanics of the plasma pistol. If the player simply presses and releases the trigge…

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## [Can I show bank contents with full paths instead of just event names?](https://qa.fmod.com/t/can-i-show-bank-contents-with-full-paths-instead-of-just-event-names/11797)

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**Author:** [@sgoodrow](https://qa.fmod.com/u/sgoodrow)\
**Replies:** 1\
**Last updated:** [January 15, 2015, 11:45pm UTC](https://qa.fmod.com/t/can-i-show-bank-contents-with-full-paths-instead-of-just-event-names/11797 "2015-01-15T23:45:21Z")

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Is there an option to change the event name listing in the Banks view to use the events entire path, rather than just its name? For example, with the following events: Door/SmallOpen Box/SmallOpen I will see: SmallO…

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## [where are the ios specific h files?](https://qa.fmod.com/t/where-are-the-ios-specific-h-files/11795)

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**Author:** [@davecazz](https://qa.fmod.com/u/davecazz)\
**Replies:** 3\
**Last updated:** [January 12, 2015, 9:04pm UTC](https://qa.fmod.com/t/where-are-the-ios-specific-h-files/11795 "2015-01-12T21:04:52Z")

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I’m looking for event driver options for the new studio api but I dont see anything that is specific to ios in the provided h files. also, in the ex api, there is FMOD\_IPhone\_RestoreAudioSession. I dont see an equivale…

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## [ios: how can I stop verbose debug logging](https://qa.fmod.com/t/ios-how-can-i-stop-verbose-debug-logging/11794)

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**Author:** [@davecazz](https://qa.fmod.com/u/davecazz)\
**Replies:** 1\
**Last updated:** [January 12, 2015, 9:01pm UTC](https://qa.fmod.com/t/ios-how-can-i-stop-verbose-debug-logging/11794 "2015-01-12T21:01:19Z")

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FMOD is logging 29 lines of debug info for every single sound that is being called. How can I stop this? I take it that the “L” libraries are debug and not just release builds with logging. Is that correct? I would st…

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## [question about audio tracks](https://qa.fmod.com/t/question-about-audio-tracks/11779)

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**Author:** [@UncannyMike](https://qa.fmod.com/u/UncannyMike)\
**Replies:** 2\
**Last updated:** [January 12, 2015, 12:06am UTC](https://qa.fmod.com/t/question-about-audio-tracks/11779 "2015-01-12T00:06:13Z")

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Hi I’ve been an audio engineer and producer now for almost seven years and use Pro Tools. FMOD seems simple. But the most simplest thing I cannot figure out. When I create a session I don’t see anywhere where I can pick …

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## [problem when using Snapshot](https://qa.fmod.com/t/problem-when-using-snapshot/11775)

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**Author:** [@dtbs](https://qa.fmod.com/u/dtbs)\
**Replies:** 1\
**Last updated:** [January 12, 2015, 12:03am UTC](https://qa.fmod.com/t/problem-when-using-snapshot/11775 "2015-01-12T00:03:44Z")

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Hi there and thanks for your time to read this.I got this question when using FMOD Studio I thought the effect added within Snapshot only works when Snapshot is triggered.but when I added Lowpass to a event group within…

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## [template in FMOD Studio](https://qa.fmod.com/t/template-in-fmod-studio/11777)

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**Author:** [@dtbs](https://qa.fmod.com/u/dtbs)\
**Replies:** 1\
**Last updated:** [January 11, 2015, 11:57pm UTC](https://qa.fmod.com/t/template-in-fmod-studio/11777 "2015-01-11T23:57:22Z")

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does FMOD Studio has the same function as Template as FMOD Designer does?

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## [init failed on PS4](https://qa.fmod.com/t/init-failed-on-ps4/11787)

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**Author:** [@voxler](https://qa.fmod.com/u/voxler)\
**Replies:** 1\
**Last updated:** [January 8, 2015, 9:56pm UTC](https://qa.fmod.com/t/init-failed-on-ps4/11787 "2015-01-08T21:56:10Z")

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Hi, After successfully creating my instance with System\_Create, the init function returns systematically FMOD\_ERR\_MEMORY with this log : Failed allocating c:\\jk\\workspace\\Build\_\_1.5\_\_API\_Orbis\\lowlevel\_api\\src\\fmod\_mem…

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## [FMOD won't open](https://qa.fmod.com/t/fmod-wont-open/11786)

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**Author:** [@s11](https://qa.fmod.com/u/s11)\
**Replies:** 2\
**Last updated:** [January 8, 2015, 3:21am UTC](https://qa.fmod.com/t/fmod-wont-open/11786 "2015-01-08T03:21:37Z")

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So I’ve downloaded FMOD multiple times now (on my macbook running 10.6.8) and it simply won’t open… What am I doing wrong? I’ve even downloaded older versions…

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## [Bank loading and unicode](https://qa.fmod.com/t/bank-loading-and-unicode/11517)

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**Author:** [@chrisaverage](https://qa.fmod.com/u/chrisaverage)\
**Replies:** 2\
**Last updated:** [January 5, 2015, 3:46am UTC](https://qa.fmod.com/t/bank-loading-and-unicode/11517 "2015-01-05T03:46:25Z")

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Is there a way to pass 2-byte unicode file path to the FMOD::Studio::System::loadBankFile like there is with FMOD\_UNICODE flag for FMOD::System::createSound? I know I can use FMOD::Studio::System::loadBankCustom, but I’…

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## [Wav loop points broken in 1.05.05?](https://qa.fmod.com/t/wav-loop-points-broken-in-1-05-05/11710)

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**Author:** [@ninomojo1](https://qa.fmod.com/u/ninomojo1)\
**Replies:** 6\
**Last updated:** [January 5, 2015, 2:34am UTC](https://qa.fmod.com/t/wav-loop-points-broken-in-1-05-05/11710 "2015-01-05T02:34:08Z")

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Hi, None of my arbitrary loop points on my music tracks seem to work since I upgraded to Fmod Studio 1.05.05. I tried checking the loop points in Sound Forge and then re-importing a tune or two in Fmod Studio but it mak…

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## [fading a sound sooner based on a parameter](https://qa.fmod.com/t/fading-a-sound-sooner-based-on-a-parameter/11767)

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**Author:** [@joez](https://qa.fmod.com/u/joez)\
**Replies:** 1\
**Last updated:** [December 16, 2014, 11:24pm UTC](https://qa.fmod.com/t/fading-a-sound-sooner-based-on-a-parameter/11767 "2014-12-16T23:24:23Z")

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Hi, I have a 1shot sound. Based on a parameter speed, I would like that sound to change how it fades out. I would like the sound to begin to fade out sooner as the speed parameter is increased I would like the curve of…

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## [Scheduling event start with sub-frame accuracy](https://qa.fmod.com/t/scheduling-event-start-with-sub-frame-accuracy/11763)

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**Author:** [@peter](https://qa.fmod.com/u/peter)\
**Replies:** 1\
**Last updated:** [December 12, 2014, 4:02am UTC](https://qa.fmod.com/t/scheduling-event-start-with-sub-frame-accuracy/11763 "2014-12-12T04:02:08Z")

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Is there any way to schedule an event trigger to an exact audio time? We’re using Unity which makes this possible through the AudioSource.playScheduled function—we have been using this to time audio playback exactly to i…

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## [Car engine design](https://qa.fmod.com/t/car-engine-design/11411)

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**Author:** [@pzo](https://qa.fmod.com/u/pzo)\
**Replies:** 3\
**Last updated:** [December 11, 2014, 1:05pm UTC](https://qa.fmod.com/t/car-engine-design/11411 "2014-12-11T13:05:16Z")

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I’m new to sound design and FMOD Studio. I was wondering if anyone could provide me some tips for designing car engine. I’ve checked the ‘car engine’ example in FMOD studio and it is almost what I need. Car engine in FMO…

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## [Caption Support](https://qa.fmod.com/t/caption-support/11761)

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**Author:** [@DangerMcD](https://qa.fmod.com/u/DangerMcD)\
**Replies:** 2\
**Last updated:** [December 10, 2014, 12:08am UTC](https://qa.fmod.com/t/caption-support/11761 "2014-12-10T00:08:53Z")

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I was just wondering if there is any built in feature for FMOD Studio that I can leverage for subtitles/captions in my game, or if I would need to load additional external resources. Ex: a string “Explosion” attached to …

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## [\##unused not working?](https://qa.fmod.com/t/unused-not-working/11731)

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**Author:** [@martinrobinson1](https://qa.fmod.com/u/martinrobinson1)\
**Replies:** 2\
**Last updated:** [December 5, 2014, 12:38pm UTC](https://qa.fmod.com/t/unused-not-working/11731 "2014-12-05T12:38:09Z")

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I have a project in 1.5.6 where only one file is used in one event but there a many files in the audio bin. I discovered the ##unused trick in the manual, but it doesn’t find any files. I’m on Mac OS X.

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## [Is there any Commandline to generate .bank files?](https://qa.fmod.com/t/is-there-any-commandline-to-generate-bank-files/11744)

<div class="topic-metadata">

**Author:** [@fsilvestrim](https://qa.fmod.com/u/fsilvestrim)\
**Replies:** 2\
**Last updated:** [December 3, 2014, 11:04am UTC](https://qa.fmod.com/t/is-there-any-commandline-to-generate-bank-files/11744 "2014-12-03T11:04:15Z")

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Hey guys, Is there any commandline tool (like fsbank.exe) to generate .bank files from a given list, directory or some other meta description? I do know the fmodstudio.com but it expects an .fsproj generated via FMOD S…

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## [Two tracks running parallel that can crossfade any moment - Possible?](https://qa.fmod.com/t/two-tracks-running-parallel-that-can-crossfade-any-moment-possible/11743)

<div class="topic-metadata">

**Author:** [@EffeX](https://qa.fmod.com/u/EffeX)\
**Replies:** 2\
**Last updated:** [December 2, 2014, 11:08pm UTC](https://qa.fmod.com/t/two-tracks-running-parallel-that-can-crossfade-any-moment-possible/11743 "2014-12-02T23:08:51Z")

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Hi! I’m working on a game where I want two versions of the same track running at the same time but you can only hear one. Then, when I set the parameter to a certain value, it has to crossfade to the other track. So let…

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