# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=13

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 14

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## [User properties display bug?](https://qa.fmod.com/t/user-properties-display-bug/23141)

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**Author:** [@Gmsd](https://qa.fmod.com/u/Gmsd)\
**Replies:** 1\
**Last updated:** [July 17, 2025, 6:38am UTC](https://qa.fmod.com/t/user-properties-display-bug/23141 "2025-07-17T06:38:51Z")

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Hi, Fmod 2.03.06 Got a weird thing going on with the user properties in events. Every time I load Studio and click on an event that hold 2 previous user properties settings, They are displayed twice. Then clicking of…

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## [1D Left-to-right sound with the spatializer](https://qa.fmod.com/t/1d-left-to-right-sound-with-the-spatializer/23138)

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**Author:** [@Jef.Gibbons](https://qa.fmod.com/u/Jef.Gibbons)\
**Replies:** 1\
**Last updated:** [July 17, 2025, 4:27am UTC](https://qa.fmod.com/t/1d-left-to-right-sound-with-the-spatializer/23138 "2025-07-17T04:27:50Z")

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Hi all! I’m working on a 3D side scrolling game and I’d like to use the spatializer to only control the left to right attenuation of in-game sound effects, while leaving them audible no matter how far in front of the cam…

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## [Issue saving project in fmod studio on macOS](https://qa.fmod.com/t/issue-saving-project-in-fmod-studio-on-macos/23089)

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**Author:** [@kaiargus](https://qa.fmod.com/u/kaiargus)\
**Replies:** 8\
**Last updated:** [July 17, 2025, 2:19am UTC](https://qa.fmod.com/t/issue-saving-project-in-fmod-studio-on-macos/23089 "2025-07-17T02:19:23Z")

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When I open the project (not on cloud), the .fspro file has a “" at the end. After making changes, new events etc and ensuring they are assigned to a bank, when i try to save the project, the "” doesn’t disappear. Via c…

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## [Max Instances doesn't seem to work as intended](https://qa.fmod.com/t/max-instances-doesnt-seem-to-work-as-intended/23122)

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**Author:** [@bsanderson](https://qa.fmod.com/u/bsanderson)\
**Replies:** 6\
**Last updated:** [July 16, 2025, 12:33am UTC](https://qa.fmod.com/t/max-instances-doesnt-seem-to-work-as-intended/23122 "2025-07-16T00:33:20Z")

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I’m having trouble getting the desired result from the Max instances setting on an event. I have a radio receiver event which occasionally is triggered to play when a vehicle in a city is spawned. In Unreal, every non pl…

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## [Feature Request: Overlay visualization of Sound Start Offset on waveform view](https://qa.fmod.com/t/feature-request-overlay-visualization-of-sound-start-offset-on-waveform-view/23137)

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**Author:** [@okaybenji](https://qa.fmod.com/u/okaybenji)\
**Replies:** 3\
**Last updated:** [July 11, 2025, 2:56pm UTC](https://qa.fmod.com/t/feature-request-overlay-visualization-of-sound-start-offset-on-waveform-view/23137 "2025-07-11T14:56:38Z")

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Hi, there! I’ve been working with FMOD on a game for the last several years. One feature I keep wishing existed which seems straightfoward to implement is a visual representation of the start offset for a sound which ove…

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## [Going from A to D without going through B and C?](https://qa.fmod.com/t/going-from-a-to-d-without-going-through-b-and-c/23134)

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**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 2\
**Last updated:** [July 11, 2025, 6:43am UTC](https://qa.fmod.com/t/going-from-a-to-d-without-going-through-b-and-c/23134 "2025-07-11T06:43:36Z")

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I have a sound that is sorted into 4 categories. Small Medium Large. Also variable A B C D. So in total I have 12 sounds. Small A, Small B, Small C Small D. Medium A, Medium B etc. I would love to have all of these sou…

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## [Fmod Refresh Project after Getting new assets](https://qa.fmod.com/t/fmod-refresh-project-after-getting-new-assets/21004)

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**Author:** [@Kenken0615](https://qa.fmod.com/u/Kenken0615)\
**Replies:** 12\
**Last updated:** [July 10, 2025, 6:02am UTC](https://qa.fmod.com/t/fmod-refresh-project-after-getting-new-assets/21004 "2025-07-10T06:02:32Z")

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I am using git to manage my fmod project with my teamates. However, if i use git to “pull” new things which will update the fmod project which i am working on, i do find i got lots of new events or assets from other (i …

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## [Revs in neutral aren't realistic - Karting tutorial with my own sounds](https://qa.fmod.com/t/revs-in-neutral-arent-realistic-karting-tutorial-with-my-own-sounds/18280)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 4\
**Last updated:** [July 9, 2025, 10:55pm UTC](https://qa.fmod.com/t/revs-in-neutral-arent-realistic-karting-tutorial-with-my-own-sounds/18280 "2025-07-09T22:55:50Z")

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Hi there, please see the short video attached → fmod revs kart - YouTube When the car is in neutral, before the race starts, if you rev the engine, it peaks immediately, instead of moving upwards in pitch as it should o…

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## [Creating FMOD DSP Plugins using PureData and hvcc](https://qa.fmod.com/t/creating-fmod-dsp-plugins-using-puredata-and-hvcc/23118)

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**Author:** [@michaelhartung](https://qa.fmod.com/u/michaelhartung)\
**Replies:** 0\
**Last updated:** [July 4, 2025, 8:50pm UTC](https://qa.fmod.com/t/creating-fmod-dsp-plugins-using-puredata-and-hvcc/23118 "2025-07-04T20:50:29Z")

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I am currently working on a PR that adds a FMOD generator to hvcc. hvcc is a tool that takes .pd patches as input and generates C/C++ code for various targets like DAW Plugins, Unity, Wwise, and now also FMOD plugins. S…

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## [Sound bank optimization for mobile games](https://qa.fmod.com/t/sound-bank-optimization-for-mobile-games/23071)

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**Author:** [@norbertweiher](https://qa.fmod.com/u/norbertweiher)\
**Replies:** 4\
**Last updated:** [July 4, 2025, 11:16am UTC](https://qa.fmod.com/t/sound-bank-optimization-for-mobile-games/23071 "2025-07-04T11:16:32Z")

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Hello community! I have a question regarding sound bank size and optimization. A bit of context: The game I am developing currently is a mobile-first hero collector. Until now, for all hero-specific sounds, I followed …

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## [Bug with multi, sustain point and loop](https://qa.fmod.com/t/bug-with-multi-sustain-point-and-loop/23096)

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**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 3\
**Last updated:** [July 4, 2025, 5:06am UTC](https://qa.fmod.com/t/bug-with-multi-sustain-point-and-loop/23096 "2025-07-04T05:06:52Z")

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This kind of event doesn’t behave correctly anymore (FMOD Studio 2.3.6). If “key off” is triggered before the end of the loop it’s fine, but if it’s triggered while the sustain point is held, the multi only retriggers on…

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## [The Karting Microgame tutorial - no sound issue](https://qa.fmod.com/t/the-karting-microgame-tutorial-no-sound-issue/23105)

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**Author:** [@DK\_SoundDesign](https://qa.fmod.com/u/DK_SoundDesign)\
**Replies:** 7\
**Last updated:** [July 4, 2025, 4:56am UTC](https://qa.fmod.com/t/the-karting-microgame-tutorial-no-sound-issue/23105 "2025-07-04T04:56:03Z")

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As soon as I progress there is no sound. What should I do? The warning message says Didn’t find audio group for HUDVictory

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## [Guidance on the number of SFX Reverb instances](https://qa.fmod.com/t/guidance-on-the-number-of-sfx-reverb-instances/23110)

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**Author:** [@theome](https://qa.fmod.com/u/theome)\
**Replies:** 1\
**Last updated:** [July 3, 2025, 8:10am UTC](https://qa.fmod.com/t/guidance-on-the-number-of-sfx-reverb-instances/23110 "2025-07-03T08:10:13Z")

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We’re building a game where it’s important for the player to understand the source of the sounds they’re hearing. As part of that, we want to apply a reverb effect of the room where the source is located, and not the lis…

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## [Transition timeline seems inaccurate and doesn't match transport](https://qa.fmod.com/t/transition-timeline-seems-inaccurate-and-doesnt-match-transport/21392)

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**Author:** [@EdGray](https://qa.fmod.com/u/EdGray)\
**Replies:** 3\
**Last updated:** [March 28, 2024, 3:51am UTC](https://qa.fmod.com/t/transition-timeline-seems-inaccurate-and-doesnt-match-transport/21392 "2024-03-28T03:51:16Z")

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As in photo below, the transition timeline seems to be giving the wrong indicators for timing, and doesn’t match what the transport is saying. Expanding or shrinking the timeline doesn’t snap to the indicators on the tim…

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## [FMOD Resonance Audio Listener not recognized in Unity](https://qa.fmod.com/t/fmod-resonance-audio-listener-not-recognized-in-unity/23097)

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**Author:** [@ekbharrison](https://qa.fmod.com/u/ekbharrison)\
**Replies:** 3\
**Last updated:** [July 2, 2025, 1:26am UTC](https://qa.fmod.com/t/fmod-resonance-audio-listener-not-recognized-in-unity/23097 "2025-07-02T01:26:35Z")

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Hi there. I’m just trying to use the Google resonance audio plugins in FMOD, but Unity keeps failing to recognizing it. I’ve followed all the steps. I have an Audio Listener on the master bus in FMOD, a resonance audio s…

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## [The Karting Microgame tutorial - unable to locate the Examples.fspro file on Mac](https://qa.fmod.com/t/the-karting-microgame-tutorial-unable-to-locate-the-examples-fspro-file-on-mac/23099)

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**Author:** [@DK\_SoundDesign](https://qa.fmod.com/u/DK_SoundDesign)\
**Replies:** 2\
**Last updated:** [July 2, 2025, 12:30am UTC](https://qa.fmod.com/t/the-karting-microgame-tutorial-unable-to-locate-the-examples-fspro-file-on-mac/23099 "2025-07-02T00:30:27Z")

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There was no mention of how to locate the file on Mac I googled it and managed to find it by going through… Right click on FMOD app \> show package contents \> contents \> Resources \> examples However, it has to be loc…

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## [The Karting Microgame tutorial for FMOD visual bug](https://qa.fmod.com/t/the-karting-microgame-tutorial-for-fmod-visual-bug/23087)

<div class="topic-metadata">

**Author:** [@DK\_SoundDesign](https://qa.fmod.com/u/DK_SoundDesign)\
**Replies:** 9\
**Last updated:** [June 30, 2025, 10:47pm UTC](https://qa.fmod.com/t/the-karting-microgame-tutorial-for-fmod-visual-bug/23087 "2025-06-30T22:47:26Z")

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Hi, I’m a complete newbie regarding audio implementation so thought I’d try the beginner’s tutorial first here (https://www.fmod.com/docs/2.03/unity/integration-tutorial.html). I managed to install stuff and lanched the…

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## [Route same sound in different bus for multiplayer games](https://qa.fmod.com/t/route-same-sound-in-different-bus-for-multiplayer-games/22722)

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**Author:** [@Eyahell](https://qa.fmod.com/u/Eyahell)\
**Replies:** 3\
**Last updated:** [June 30, 2025, 4:37am UTC](https://qa.fmod.com/t/route-same-sound-in-different-bus-for-multiplayer-games/22722 "2025-06-30T04:37:35Z")

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Hi, we’re currently working on a multiplayer game and are looking for the most efficient and optimal way of organizing and calling events so that they can be routed to the right buses, as well as managing instance limita…

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## [Extract automation points via javascript](https://qa.fmod.com/t/extract-automation-points-via-javascript/23073)

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**Author:** [@cttpla](https://qa.fmod.com/u/cttpla)\
**Replies:** 1\
**Last updated:** [June 30, 2025, 12:30am UTC](https://qa.fmod.com/t/extract-automation-points-via-javascript/23073 "2025-06-30T00:30:44Z")

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Hello, this script is supposed to extract points from automation track but doesn’t work because it seems that the automationTrack doesn’t have any “points” property, so volumeTrack.points returns null. How can refer the…

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## [How create BANK file for Subnautica?](https://qa.fmod.com/t/how-create-bank-file-for-subnautica/23092)

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**Author:** [@PMX](https://qa.fmod.com/u/PMX)\
**Replies:** 1\
**Last updated:** [June 29, 2025, 10:28pm UTC](https://qa.fmod.com/t/how-create-bank-file-for-subnautica/23092 "2025-06-29T22:28:00Z")

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I’m creating voice mod for subnautica (slovak translation) and my BANK is not playing in game. When I use third party app “FMOD BANK Tools”: the BANK is extracted → I edit WAV files → BANK is packing back. But the lengh…

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## [Default fallback Reverb for Reverb Zones glitches sounds](https://qa.fmod.com/t/default-fallback-reverb-for-reverb-zones-glitches-sounds/23085)

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**Author:** [@pochini](https://qa.fmod.com/u/pochini)\
**Replies:** 1\
**Last updated:** [June 27, 2025, 4:10am UTC](https://qa.fmod.com/t/default-fallback-reverb-for-reverb-zones-glitches-sounds/23085 "2025-06-27T04:10:02Z")

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Hi guys, I need some help with my setting up a default reverb withouting it glitching my sounds. I’ve tried some things for a few hours but it’s not working and I get a lot of audio glitches. If reverb zones are not ac…

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## [Suggestion: Max Instance with Priority also a Factor on Groups](https://qa.fmod.com/t/suggestion-max-instance-with-priority-also-a-factor-on-groups/23081)

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**Author:** [@Michael\_Kpow](https://qa.fmod.com/u/Michael_Kpow)\
**Replies:** 1\
**Last updated:** [June 25, 2025, 3:23am UTC](https://qa.fmod.com/t/suggestion-max-instance-with-priority-also-a-factor-on-groups/23081 "2025-06-25T03:23:51Z")

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I’m using the max instance of groups to ensure character VO only plays one line at once. I was thinking it would be great if the priority of the VO events also affected their stealing behaviour, so more important lines w…

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## [Nested Events - am I using them properly?](https://qa.fmod.com/t/nested-events-am-i-using-them-properly/23079)

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**Author:** [@gregg827](https://qa.fmod.com/u/gregg827)\
**Replies:** 2\
**Last updated:** [June 24, 2025, 5:24pm UTC](https://qa.fmod.com/t/nested-events-am-i-using-them-properly/23079 "2025-06-24T17:24:22Z")

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Context: I’m working on a game with multiple intensities. Until today, I was just marking off regions in one big project and added transitions. It was fine. But, now I want to adjust the mix of each intensity. I know I c…

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## [Snapshot Parameters?](https://qa.fmod.com/t/snapshot-parameters/23063)

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**Author:** [@gregg827](https://qa.fmod.com/u/gregg827)\
**Replies:** 6\
**Last updated:** [June 24, 2025, 4:49pm UTC](https://qa.fmod.com/t/snapshot-parameters/23063 "2025-06-24T16:49:15Z")

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Hey all, I have a stupid question today, as I was able to figure this out before but have since forgotten. Here is a list of my parameters for this one level. If you see all the way on the right there is one called “Pa…

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## [Instrument trigger conditions won't work when added to multiple instruments](https://qa.fmod.com/t/instrument-trigger-conditions-wont-work-when-added-to-multiple-instruments/23072)

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**Author:** [@BasBertrand](https://qa.fmod.com/u/BasBertrand)\
**Replies:** 3\
**Last updated:** [June 24, 2025, 12:42pm UTC](https://qa.fmod.com/t/instrument-trigger-conditions-wont-work-when-added-to-multiple-instruments/23072 "2025-06-24T12:42:39Z")

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Hello, We ran into trigger condition issues in 02.03.05 as well as 02.03.08. We managed to isolate the problem in a separate project and linked the video below. The problem: When assigning a labeled parameter as a co…

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## [Corrupt Project](https://qa.fmod.com/t/corrupt-project/22844)

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**Author:** [@SonarSoundSB](https://qa.fmod.com/u/SonarSoundSB)\
**Replies:** 3\
**Last updated:** [June 24, 2025, 5:01am UTC](https://qa.fmod.com/t/corrupt-project/22844 "2025-06-24T05:01:47Z")

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Hello, I’ve been noticing some strange behaviour with my Studio project recently and I think there could be some currupt files lurking around in the project. The app just crashes randomly multiple times a day, I’m not …

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## [Panning doesn't seem to work in FMOD Studio](https://qa.fmod.com/t/panning-doesnt-seem-to-work-in-fmod-studio/23061)

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**Author:** [@maxshatalovaudio](https://qa.fmod.com/u/maxshatalovaudio)\
**Replies:** 3\
**Last updated:** [June 24, 2025, 4:59am UTC](https://qa.fmod.com/t/panning-doesnt-seem-to-work-in-fmod-studio/23061 "2025-06-24T04:59:00Z")

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Hi! For some reason, my events aren’t panning in FMOD Studio (M1 Mac version 2.02.27). I have the Spatializer plugin enabled for the event master track. Panner is set to Surround 5.1, although I’ve tried every other co…

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## [Debug Symbol Request](https://qa.fmod.com/t/debug-symbol-request/23059)

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**Author:** [@radioteque](https://qa.fmod.com/u/radioteque)\
**Replies:** 1\
**Last updated:** [June 23, 2025, 6:20am UTC](https://qa.fmod.com/t/debug-symbol-request/23059 "2025-06-23T06:20:36Z")

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Hey, I’d like to request fmod.dll and fmodstudio.dll v2.03.06 debug symbol (.pdb) files Cheers, Zack

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## [Are there automation curve defaults?](https://qa.fmod.com/t/are-there-automation-curve-defaults/23064)

<div class="topic-metadata">

**Author:** [@zwolfiez](https://qa.fmod.com/u/zwolfiez)\
**Replies:** 1\
**Last updated:** [June 23, 2025, 2:48am UTC](https://qa.fmod.com/t/are-there-automation-curve-defaults/23064 "2025-06-23T02:48:22Z")

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I’m starting a new Unreal project, and I’m trying to make a more accessible system for sound effects that other designers can use to make small sound adjustments, like volume. Right now, I have a volume curve that can b…

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## [Can't find event by path when it's created during live update](https://qa.fmod.com/t/cant-find-event-by-path-when-its-created-during-live-update/16951)

<div class="topic-metadata">

**Author:** [@Abvadabra](https://qa.fmod.com/u/Abvadabra)\
**Replies:** 9\
**Last updated:** [June 20, 2025, 8:02pm UTC](https://qa.fmod.com/t/cant-find-event-by-path-when-its-created-during-live-update/16951 "2025-06-20T20:02:22Z")

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We implemented integration of FMOD Studio with our custom engine and encountered problem with event lookup by path if that event was created during live update session. Steps to reproduce: Start the game Start FMOD St…

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