# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=130

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**Page:** 131

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## [Mixer snapshot parameters](https://qa.fmod.com/t/mixer-snapshot-parameters/10805)

<div class="topic-metadata">

**Author:** [@clevijoki](https://qa.fmod.com/u/clevijoki)\
**Replies:** 2\
**Last updated:** [November 28, 2014, 11:24am UTC](https://qa.fmod.com/t/mixer-snapshot-parameters/10805 "2014-11-28T11:24:26Z")

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So it’s possible in the latest studio to create a parameter for the mixer snapshots, e.g. ‘playerHealth’ on a ‘firefight’ snapshot. However I can’t see the place in code where I can set these. Is this exposed in the AP…

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## [No 3D Panner by default](https://qa.fmod.com/t/no-3d-panner-by-default/11658)

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**Author:** [@JCosta](https://qa.fmod.com/u/JCosta)\
**Replies:** 5\
**Last updated:** [November 22, 2014, 10:26am UTC](https://qa.fmod.com/t/no-3d-panner-by-default/11658 "2014-11-22T10:26:58Z")

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Hey guys, I´m working on a purely 2D project and therefore have no use for the 3D panner. Is there a way to set FMOD Studio to create new events without the 3D panner by default? As of now, and even though I´ve set my …

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## [Microphone Input Playback (STUDIO API)](https://qa.fmod.com/t/microphone-input-playback-studio-api/11720)

<div class="topic-metadata">

**Author:** [@AnalogInArse](https://qa.fmod.com/u/AnalogInArse)\
**Replies:** 4\
**Last updated:** [November 20, 2014, 4:01am UTC](https://qa.fmod.com/t/microphone-input-playback-studio-api/11720 "2014-11-20T04:01:26Z")

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I got my microphone input working fine in my custom engine. I am getting all the levels, dominant frequency data i need from the microphone. The issue is i’m still hearing microphone playback. I tried muting the channel.…

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## [Unplugging a Monitor Creates Error (API)](https://qa.fmod.com/t/unplugging-a-monitor-creates-error-api/11722)

<div class="topic-metadata">

**Author:** [@JGregg44](https://qa.fmod.com/u/JGregg44)\
**Replies:** 8\
**Last updated:** [November 18, 2014, 9:52pm UTC](https://qa.fmod.com/t/unplugging-a-monitor-creates-error-api/11722 "2014-11-18T21:52:26Z")

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We are using FMOD Studio API in our game for school and when you unplug a monitor it creates this error when running FMOD’s Update function: “A Win32 COM related error occurred. COM failed to initialize or a QueryInterf…

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## [failed to backup](https://qa.fmod.com/t/failed-to-backup/11705)

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**Author:** [@markvanmameren](https://qa.fmod.com/u/markvanmameren)\
**Replies:** 1\
**Last updated:** [November 17, 2014, 12:05am UTC](https://qa.fmod.com/t/failed-to-backup/11705 "2014-11-17T00:05:53Z")

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I’m going crazy, I get this error every day a few times when saving and it loses me so much work… Please help. I’m on OSX Mavericks, Macbook Pro medio 2012. Failed to backup /Users/Mark/Documents/Unreal Projects/Emptyne…

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## [Does Fmod Studio support apple arm64 architecture?](https://qa.fmod.com/t/does-fmod-studio-support-apple-arm64-architecture/11706)

<div class="topic-metadata">

**Author:** [@qq79402005](https://qa.fmod.com/u/qq79402005)\
**Replies:** 1\
**Last updated:** [October 31, 2014, 9:49am UTC](https://qa.fmod.com/t/does-fmod-studio-support-apple-arm64-architecture/11706 "2014-10-31T09:49:32Z")

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Starting February 1, 2015, new iOS apps uploaded to the App Store must include 64-bit support and be built with the iOS 8 SDK, included in Xcode 6 or later. To enable 64-bit in your project, we recommend using the defaul…

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## [Not able to stop all the sounds in a channel](https://qa.fmod.com/t/not-able-to-stop-all-the-sounds-in-a-channel/11702)

<div class="topic-metadata">

**Author:** [@Keitel](https://qa.fmod.com/u/Keitel)\
**Replies:** 2\
**Last updated:** [October 29, 2014, 7:39pm UTC](https://qa.fmod.com/t/not-able-to-stop-all-the-sounds-in-a-channel/11702 "2014-10-29T19:39:59Z")

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Hi, The following might be explained in the manual somewhere, but for now I have not been able to find it. I have two play sound commands after each other. Both play the same sound file in the same channel, but in diff…

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## [Applying an effect driven by a parameter to multiple events.](https://qa.fmod.com/t/applying-an-effect-driven-by-a-parameter-to-multiple-events/11691)

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**Author:** [@Miguel\_S](https://qa.fmod.com/u/Miguel_S)\
**Replies:** 5\
**Last updated:** [October 26, 2014, 11:44pm UTC](https://qa.fmod.com/t/applying-an-effect-driven-by-a-parameter-to-multiple-events/11691 "2014-10-26T23:44:45Z")

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I’m trying to find a good way to apply the same general rule to a whole bunch of different events. We’re working on a 2D game and want to do some left-right panning of sound effects from enemies as they approach the ed…

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## [Multi event playback in Events editor?](https://qa.fmod.com/t/multi-event-playback-in-events-editor/11687)

<div class="topic-metadata">

**Author:** [@dada\_da](https://qa.fmod.com/u/dada_da)\
**Replies:** 2\
**Last updated:** [October 23, 2014, 3:29pm UTC](https://qa.fmod.com/t/multi-event-playback-in-events-editor/11687 "2014-10-23T15:29:26Z")

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Hi, Sometimes i’d like to have my ambience event playing within the FMOD events editor, hear it, and play a different event on top. But as soon as i select new event to start playback the previous one stops playing. Is …

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## [Triggering FMOD](https://qa.fmod.com/t/triggering-fmod/11685)

<div class="topic-metadata">

**Author:** [@dada\_da](https://qa.fmod.com/u/dada_da)\
**Replies:** 1\
**Last updated:** [October 20, 2014, 10:00pm UTC](https://qa.fmod.com/t/triggering-fmod/11685 "2014-10-20T22:00:24Z")

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Hi, I am still a bit new to FMOD and was wondering about something which might seen counter intuitive but makes sense in my case: Whats an not overly complicated way to trigger FMOD events from things other than game …

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## [How do I create .FSB files with FMOD studio](https://qa.fmod.com/t/how-do-i-create-fsb-files-with-fmod-studio/11683)

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**Author:** [@dimsam](https://qa.fmod.com/u/dimsam)\
**Replies:** 1\
**Last updated:** [October 20, 2014, 5:17am UTC](https://qa.fmod.com/t/how-do-i-create-fsb-files-with-fmod-studio/11683 "2014-10-20T05:17:48Z")

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Hi all, Apologies in advance for the n00b question. I’m working on audio for a game that use FMOD. It has a drum kit, and I want to change out some of the audio samples. I don’t have a lot of documentation, so I’m fig…

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## [5.1 sound not working when reverbs are active](https://qa.fmod.com/t/5-1-sound-not-working-when-reverbs-are-active/11676)

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**Author:** [@Alessandro\_Piva](https://qa.fmod.com/u/Alessandro_Piva)\
**Replies:** 3\
**Last updated:** [October 20, 2014, 5:13am UTC](https://qa.fmod.com/t/5-1-sound-not-working-when-reverbs-are-active/11676 "2014-10-20T05:13:09Z")

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Hi, in our racing game we create some 3D reverbs in code, using the API, in correspondence of certain architectural features of tracks (like bridges and so on). However, we and out users have noticed that 5.1 surround s…

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## [Transition markers not behaving correctly](https://qa.fmod.com/t/transition-markers-not-behaving-correctly/11674)

<div class="topic-metadata">

**Author:** [@ViRiX\_Dreamcore](https://qa.fmod.com/u/ViRiX_Dreamcore)\
**Replies:** 2\
**Last updated:** [October 19, 2014, 2:11pm UTC](https://qa.fmod.com/t/transition-markers-not-behaving-correctly/11674 "2014-10-19T14:11:00Z")

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I’m not sure if this is a bug or not, but I’ve set up four music loops with four markers. Part 1, 2, 3, and 4. I have Transition Regions and loop regions that are a part of each one. I’ve linked it to an intesety para…

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## [Super-Dumb Question About Implementation](https://qa.fmod.com/t/super-dumb-question-about-implementation/11293)

<div class="topic-metadata">

**Author:** [@musicbender](https://qa.fmod.com/u/musicbender)\
**Replies:** 2\
**Last updated:** [October 18, 2014, 2:18pm UTC](https://qa.fmod.com/t/super-dumb-question-about-implementation/11293 "2014-10-18T14:18:59Z")

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Hey, so I am a bit embarrassed to ask this, but I couldn’t find it anywhere. If I want to send an FMOD project and audio files to a my game designer – well, how do I do that? Do they need the FMOD project file? Does it h…

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## [Implementation of VO cues](https://qa.fmod.com/t/implementation-of-vo-cues/11679)

<div class="topic-metadata">

**Author:** [@dada\_da](https://qa.fmod.com/u/dada_da)\
**Replies:** 2\
**Last updated:** [October 17, 2014, 10:03am UTC](https://qa.fmod.com/t/implementation-of-vo-cues/11679 "2014-10-17T10:03:14Z")

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I need to trigger sentences of speech from UE4, they get triggered at different moments in the game. Their length varies. Whats the best way to implement that? If done with one FMOD event and all VO sentences on one t…

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## [Use FMod Studio API or FMod Ex?](https://qa.fmod.com/t/use-fmod-studio-api-or-fmod-ex/11656)

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**Author:** [@meanfox1](https://qa.fmod.com/u/meanfox1)\
**Replies:** 8\
**Last updated:** [October 12, 2014, 10:26am UTC](https://qa.fmod.com/t/use-fmod-studio-api-or-fmod-ex/11656 "2014-10-12T10:26:02Z")

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Hi. I’m an indie game developer. I previously licensed FMod Ex but my game never went commercial. Now I’m rebooting it with a new name. In order to use FMod for free as an indie, do I need to switch to FMod Studio? Is th…

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## [Sound designer controlled parameter crossfades](https://qa.fmod.com/t/sound-designer-controlled-parameter-crossfades/11666)

<div class="topic-metadata">

**Author:** [@BC1](https://qa.fmod.com/u/BC1)\
**Replies:** 3\
**Last updated:** [October 11, 2014, 9:25am UTC](https://qa.fmod.com/t/sound-designer-controlled-parameter-crossfades/11666 "2014-10-11T09:25:14Z")

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I’m trying to control the time Fmod Studio transitions between parameter values within an event. We know that the desired parameter changes are working within our game. However when these changes occur, they are instan…

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## [RESOLVED: Identify API version](https://qa.fmod.com/t/resolved-identify-api-version/11665)

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**Author:** [@zcmitchell](https://qa.fmod.com/u/zcmitchell)\
**Replies:** 2\
**Last updated:** [October 9, 2014, 8:53pm UTC](https://qa.fmod.com/t/resolved-identify-api-version/11665 "2014-10-09T20:53:08Z")

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I am working with a team in an educational setting, and the tools dev is not sure which version of the FMOD Studio API he is working with. I am using v1.05.00, and he downloaded his tools about two weeks ago. Where can…

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## [AstoundSound® 3D RTI™ spatial audio plugin](https://qa.fmod.com/t/astoundsound-3d-rti-spatial-audio-plugin/11655)

<div class="topic-metadata">

**Author:** [@sandrasusi](https://qa.fmod.com/u/sandrasusi)\
**Replies:** 1\
**Last updated:** [October 9, 2014, 4:58am UTC](https://qa.fmod.com/t/astoundsound-3d-rti-spatial-audio-plugin/11655 "2014-10-09T04:58:08Z")

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Is there a manual or any instructions how to use the AstoundSound® 3D RTI™ spatial audio plugin?

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## [Virtual instruments in FMOD Studio](https://qa.fmod.com/t/virtual-instruments-in-fmod-studio/11649)

<div class="topic-metadata">

**Author:** [@brxeno](https://qa.fmod.com/u/brxeno)\
**Replies:** 1\
**Last updated:** [October 5, 2014, 10:34pm UTC](https://qa.fmod.com/t/virtual-instruments-in-fmod-studio/11649 "2014-10-05T22:34:37Z")

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Hello again. I was wondering/hoping that there would be some way to use a virtual instrument within FMOD Studio. I am working on a music centered game, and the ability to actively alter the sound being generated would be…

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## [Does 'Master Bank.strings.bank' hold every names from other banks in '.fspro'?](https://qa.fmod.com/t/does-master-bank-strings-bank-hold-every-names-from-other-banks-in-fspro/11653)

<div class="topic-metadata">

**Author:** [@Sohn](https://qa.fmod.com/u/Sohn)\
**Replies:** 1\
**Last updated:** [October 5, 2014, 10:15pm UTC](https://qa.fmod.com/t/does-master-bank-strings-bank-hold-every-names-from-other-banks-in-fspro/11653 "2014-10-05T22:15:07Z")

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Hi, We are looking into FMOD Studio API for migrating from FMOD Designer. It seems ‘Master Bank.bank’ is always in there with or without event. As far as I understand, we need to load ‘Master Bank.strings.bank’ for re…

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## [Convolution reverb](https://qa.fmod.com/t/convolution-reverb/11648)

<div class="topic-metadata">

**Author:** [@Shark4](https://qa.fmod.com/u/Shark4)\
**Replies:** 2\
**Last updated:** [September 24, 2014, 1:30pm UTC](https://qa.fmod.com/t/convolution-reverb/11648 "2014-09-24T13:30:18Z")

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Hi, In the latest FMOD Studio update, one fix say: “\* Fixed crash when dragging an impulse response onto the convolution reverb”, I was wondering, what do you mean, is there a convolution reverb hiding somewhere ? I’ve …

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## [Setting random seed](https://qa.fmod.com/t/setting-random-seed/11650)

<div class="topic-metadata">

**Author:** [@jasonericson](https://qa.fmod.com/u/jasonericson)\
**Replies:** 1\
**Last updated:** [September 24, 2014, 1:40am UTC](https://qa.fmod.com/t/setting-random-seed/11650 "2014-09-24T01:40:25Z")

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It seems that the randomizer in FMOD Studio is producing the same results every time I play the game (or even test it out in Studio). Is there any way to seed it so that I get different results every time? I’m using the …

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## [How to play event with fade in](https://qa.fmod.com/t/how-to-play-event-with-fade-in/11282)

<div class="topic-metadata">

**Author:** [@ninjam.nox](https://qa.fmod.com/u/ninjam.nox)\
**Replies:** 5\
**Last updated:** [September 23, 2014, 11:24pm UTC](https://qa.fmod.com/t/how-to-play-event-with-fade-in/11282 "2014-09-23T23:24:32Z")

</div>

Hi all, i just want to know how i can play a event with a fade in when event it’s starting and how i can play a fade out when event it’s stopped ? I know in fmod designer but not in Fmod Studio. Thank you

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## [FMOD 1.5 crashes on opening...](https://qa.fmod.com/t/fmod-1-5-crashes-on-opening/11639)

<div class="topic-metadata">

**Author:** [@danmusic](https://qa.fmod.com/u/danmusic)\
**Replies:** 1\
**Last updated:** [September 23, 2014, 12:05am UTC](https://qa.fmod.com/t/fmod-1-5-crashes-on-opening/11639 "2014-09-23T00:05:45Z")

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Hi all, I’m fairly new to FMOD. I just downloaded the latest version, and the app doesn’t run at all, it just crashes. Wondering if it’s an OS issue? I am running OSX 10.6.8… I’ll be upgrading to Mavericks pretty soon,…

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## [Randomization on a pan knob?](https://qa.fmod.com/t/randomization-on-a-pan-knob/11645)

<div class="topic-metadata">

**Author:** [@ssaulls](https://qa.fmod.com/u/ssaulls)\
**Replies:** 1\
**Last updated:** [September 19, 2014, 12:09am UTC](https://qa.fmod.com/t/randomization-on-a-pan-knob/11645 "2014-09-19T00:09:28Z")

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Is it possible to control randomization on a pan knob? I see that by right clicking on the Panner, random modulation is a possible selection. But, is it really functional? I added random modulation to the Panner with no …

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## [Notice for updates?](https://qa.fmod.com/t/notice-for-updates/11640)

<div class="topic-metadata">

**Author:** [@rnewton](https://qa.fmod.com/u/rnewton)\
**Replies:** 1\
**Last updated:** [September 14, 2014, 7:44am UTC](https://qa.fmod.com/t/notice-for-updates/11640 "2014-09-14T07:44:51Z")

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There have been 2 updates that I was unaware of lately. Is there any kind of notice going out about updates? Also, does Studio not have an updater? I can’t find anything in the menus. Maybe I’m blind…???

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## [Open project in 1.04.07, no sound](https://qa.fmod.com/t/open-project-in-1-04-07-no-sound/11628)

<div class="topic-metadata">

**Author:** [@ssaulls](https://qa.fmod.com/u/ssaulls)\
**Replies:** 1\
**Last updated:** [September 12, 2014, 6:13am UTC](https://qa.fmod.com/t/open-project-in-1-04-07-no-sound/11628 "2014-09-12T06:13:51Z")

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Hello: I have created several projects (and events) with FMOD Studio 1.03.09 using a MacBook Pro. Then, on an iMac, I tried opening the same projects but this time with FMOD Studio 1.04.07. The projects opened but, the …

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## [Additive/Subtractive Music in game](https://qa.fmod.com/t/additive-subtractive-music-in-game/11633)

<div class="topic-metadata">

**Author:** [@brxeno](https://qa.fmod.com/u/brxeno)\
**Replies:** 1\
**Last updated:** [September 11, 2014, 1:19am UTC](https://qa.fmod.com/t/additive-subtractive-music-in-game/11633 "2014-09-11T01:19:21Z")

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A game I’m working on is centered around music, and as the player collects notes, the background music is added to. It’s a great idea, but I’m a little unsure as to how to go about setting that up in FMOD Studio. My firs…

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## [Export process.](https://qa.fmod.com/t/export-process/11636)

<div class="topic-metadata">

**Author:** [@NuLamda](https://qa.fmod.com/u/NuLamda)\
**Replies:** 1\
**Last updated:** [September 10, 2014, 11:34pm UTC](https://qa.fmod.com/t/export-process/11636 "2014-09-10T23:34:13Z")

</div>

I am new to FMOD and am confused about the audio export workflow. As I understand an event must be assigned to a bank and then built. I have assigned my audio to the master bank, however I am still unable to ‘Build’ my a…

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