# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=131

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 132

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## [Basic startup question](https://qa.fmod.com/t/basic-startup-question/11626)

<div class="topic-metadata">

**Author:** [@rnewton](https://qa.fmod.com/u/rnewton)\
**Replies:** 5\
**Last updated:** [September 8, 2014, 12:33am UTC](https://qa.fmod.com/t/basic-startup-question/11626 "2014-09-08T00:33:12Z")

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I am about to start assembling sound effect assets for an MMORPG using fmod studio with Unreal 4. I am new to both fmod and Unreal and, since it is a large game, I am somewhat stymied by how to go correctly start my file…

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## [How to correct sound quality](https://qa.fmod.com/t/how-to-correct-sound-quality/11627)

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**Author:** [@Rarefoil](https://qa.fmod.com/u/Rarefoil)\
**Replies:** 4\
**Last updated:** [September 7, 2014, 4:00am UTC](https://qa.fmod.com/t/how-to-correct-sound-quality/11627 "2014-09-07T04:00:48Z")

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I have almost the exact same problem this person had here: http://52.88.2.202/questions/question/sound-quality-issues, but I shall try to go into more detail: \*I also have switched my Format Preferences from 5.1 Surroun…

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## [Help creating Android app](https://qa.fmod.com/t/help-creating-android-app/11623)

<div class="topic-metadata">

**Author:** [@MiguelDias90](https://qa.fmod.com/u/MiguelDias90)\
**Replies:** 3\
**Last updated:** [September 4, 2014, 3:41am UTC](https://qa.fmod.com/t/help-creating-android-app/11623 "2014-09-04T03:41:35Z")

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Hello guys, I’m creating an application for Android to use with the car. Basically it will allow to follow the engine rotation and produce the sound of a “super” car. I’m using FMOD Studio and so far I have managed to…

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## [Sound Quality Issues](https://qa.fmod.com/t/sound-quality-issues/11622)

<div class="topic-metadata">

**Author:** [@AbsolutelyAlex](https://qa.fmod.com/u/AbsolutelyAlex)\
**Replies:** 1\
**Last updated:** [September 2, 2014, 12:17am UTC](https://qa.fmod.com/t/sound-quality-issues/11622 "2014-09-02T00:17:06Z")

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When played in fmod, my music seems to lack some high frequencies and sounds a little muddier than when played outside of fmod. I have already switched the project to stereo as opposed to 5.1 surround sound as that was c…

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## [dynamically load 32 bit or 64 bit library](https://qa.fmod.com/t/dynamically-load-32-bit-or-64-bit-library/11615)

<div class="topic-metadata">

**Author:** [@woutersf](https://qa.fmod.com/u/woutersf)\
**Replies:** 1\
**Last updated:** [September 1, 2014, 2:52am UTC](https://qa.fmod.com/t/dynamically-load-32-bit-or-64-bit-library/11615 "2014-09-01T02:52:56Z")

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I’m creating a wrapper library for use in multiple projects for fmod studio. This wrapper library is written in c# and compiled using the any cpu target, which means it can execute in 32 bit mode or in 64 bit mode. I’m u…

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## [Releasing EventInstance in Visual Studio crashes](https://qa.fmod.com/t/releasing-eventinstance-in-visual-studio-crashes/11612)

<div class="topic-metadata">

**Author:** [@ruben.van.rooij](https://qa.fmod.com/u/ruben.van.rooij)\
**Replies:** 3\
**Last updated:** [August 26, 2014, 1:09am UTC](https://qa.fmod.com/t/releasing-eventinstance-in-visual-studio-crashes/11612 "2014-08-26T01:09:45Z")

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I’m using visual studio in order to build the following code (which is the same on Mac and iOS). It works perfectly on the latter systems but not on Windows. It crashes on the following line: (I’ve got the .pdb files fro…

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## [Deleting effects on a Return bus?](https://qa.fmod.com/t/deleting-effects-on-a-return-bus/11616)

<div class="topic-metadata">

**Author:** [@MikePatterson](https://qa.fmod.com/u/MikePatterson)\
**Replies:** 2\
**Last updated:** [August 25, 2014, 2:44am UTC](https://qa.fmod.com/t/deleting-effects-on-a-return-bus/11616 "2014-08-25T02:44:59Z")

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Why isn’t it possible to delete effects on a Return bus in the Mixer view? If I want to remove an effect from the Return bus, is bypassing it my only option? There has to be something I’m missing here, any help would…

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## [Can I monitor the CPU and memory usage of my FMOD project?](https://qa.fmod.com/t/can-i-monitor-the-cpu-and-memory-usage-of-my-fmod-project/11608)

<div class="topic-metadata">

**Author:** [@sandrasusi](https://qa.fmod.com/u/sandrasusi)\
**Replies:** 1\
**Last updated:** [August 17, 2014, 2:08am UTC](https://qa.fmod.com/t/can-i-monitor-the-cpu-and-memory-usage-of-my-fmod-project/11608 "2014-08-17T02:08:48Z")

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I am using FMOD Studio with Unity for an iOS game, and I would like to know how much system resources my FMOD project/ Audioengine is taking. Can I find this info somewhere in FMOD?

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## [FMOD Studio OSX 10.6.8 install error](https://qa.fmod.com/t/fmod-studio-osx-10-6-8-install-error/11512)

<div class="topic-metadata">

**Author:** [@transient\_noise](https://qa.fmod.com/u/transient_noise)\
**Replies:** 2\
**Last updated:** [August 16, 2014, 6:47am UTC](https://qa.fmod.com/t/fmod-studio-osx-10-6-8-install-error/11512 "2014-08-16T06:47:45Z")

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I’m new. Hello everyone! Been trying to get FMOD studio up and running for the past couple of days with the same error: “FMOD Studio cannot be opened because of a problem. Check with the developer to make sure FMOD Stud…

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## [Why does playback in Studio sound different to my audio editor?](https://qa.fmod.com/t/why-does-playback-in-studio-sound-different-to-my-audio-editor/11603)

<div class="topic-metadata">

**Author:** [@joseph](https://qa.fmod.com/u/joseph)\
**Replies:** 1\
**Last updated:** [August 13, 2014, 7:20am UTC](https://qa.fmod.com/t/why-does-playback-in-studio-sound-different-to-my-audio-editor/11603 "2014-08-13T07:20:09Z")

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When I audition files I’ve put into Studio events, they sound different to how they do in the DAW I made them in. I thought I was imagining it at first, but then I double-checked, and there’s definitely differences. What…

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## [Build : where are events parameters ?](https://qa.fmod.com/t/build-where-are-events-parameters/11587)

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**Author:** [@NS1](https://qa.fmod.com/u/NS1)\
**Replies:** 1\
**Last updated:** [August 11, 2014, 12:47am UTC](https://qa.fmod.com/t/build-where-are-events-parameters/11587 "2014-08-11T00:47:18Z")

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Hi, I’m new with FMOD Studio, I used to work with Designer and the build process was very clear. With Studio we build banks and export GUIDs … But it’s weird : where are all the parameters of the events (with their sfx…

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## [Unable to create EventInstances with C# wrapper](https://qa.fmod.com/t/unable-to-create-eventinstances-with-c-wrapper/11597)

<div class="topic-metadata">

**Author:** [@woutersf](https://qa.fmod.com/u/woutersf)\
**Replies:** 1\
**Last updated:** [August 7, 2014, 1:01pm UTC](https://qa.fmod.com/t/unable-to-create-eventinstances-with-c-wrapper/11597 "2014-08-07T13:01:37Z")

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I’m trying to get a simple C# program working using the C# wrapper and the sample FMOD Studio project. The problems I’m running into are: I’m unable to get the path of an EventDescription retrieved from FMOD.Studio.Ba…

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## [Astound sound rti. further information](https://qa.fmod.com/t/astound-sound-rti-further-information/11578)

<div class="topic-metadata">

**Author:** [@cormacrestrike](https://qa.fmod.com/u/cormacrestrike)\
**Replies:** 2\
**Last updated:** [August 6, 2014, 6:12am UTC](https://qa.fmod.com/t/astound-sound-rti-further-information/11578 "2014-08-06T06:12:28Z")

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Hi I can’t find any further reference to the astound sound plugin beyond the press release in March. What’s the position with the plugin in terms of use and availability in studio. Cheers Cormac

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## [Precision](https://qa.fmod.com/t/precision/11576)

<div class="topic-metadata">

**Author:** [@Shark4](https://qa.fmod.com/u/Shark4)\
**Replies:** 6\
**Last updated:** [August 4, 2014, 11:56pm UTC](https://qa.fmod.com/t/precision/11576 "2014-08-04T23:56:39Z")

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Hi, I would like to make a suggestion. I try to place 3 files one after the other, but the command “Move to…” doesn’t seem to work on very small file (less than 00:00.157 sec), I just can’t edit the decimal. And I can’t…

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## [Cannot build with AT9 compression](https://qa.fmod.com/t/cannot-build-with-at9-compression/11586)

<div class="topic-metadata">

**Author:** [@mathew](https://qa.fmod.com/u/mathew)\
**Replies:** 1\
**Last updated:** [August 1, 2014, 3:41am UTC](https://qa.fmod.com/t/cannot-build-with-at9-compression/11586 "2014-08-01T03:41:38Z")

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Frequently asked questions regarding building with AT9 compression. When building as AT9, FSBankLib / FSBank Tool / FMOD Designer / FMOD Studio cannot find the AT9 encoder library, where can I find it? I have check…

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## [Android background](https://qa.fmod.com/t/android-background/11584)

<div class="topic-metadata">

**Author:** [@raptor70](https://qa.fmod.com/u/raptor70)\
**Replies:** 1\
**Last updated:** [July 31, 2014, 10:33am UTC](https://qa.fmod.com/t/android-background/11584 "2014-07-31T10:33:13Z")

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Hi, I currently use Fmod studio for my future project on Android & iOs platforms. I have an event played during the game (music theme). Currently, it continues if I return to my dashboard on Android. I think to mute it …

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## [Crossfade with transition](https://qa.fmod.com/t/crossfade-with-transition/11582)

<div class="topic-metadata">

**Author:** [@Shark4](https://qa.fmod.com/u/Shark4)\
**Replies:** 2\
**Last updated:** [July 30, 2014, 2:25pm UTC](https://qa.fmod.com/t/crossfade-with-transition/11582 "2014-07-30T14:25:14Z")

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Is there any way to do a crossfade between two event linked by a transition ? Like I have a non-looping event and when it’s finish it will jump to a looping event, but it need to be continuous, so I want to do a crossfa…

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## [Releasing events event](https://qa.fmod.com/t/releasing-events-event/11572)

<div class="topic-metadata">

**Author:** [@buzzrick](https://qa.fmod.com/u/buzzrick)\
**Replies:** 3\
**Last updated:** [July 29, 2014, 12:33am UTC](https://qa.fmod.com/t/releasing-events-event/11572 "2014-07-29T00:33:20Z")

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Hi. I’m trying to implement an audio system based on the FMOD Studio API examples, and i’m having issues with releasing any of my EventInstances. I have everything working, and my sounds are playing fine, (including a …

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## [Grouping sounds for separate volume controls](https://qa.fmod.com/t/grouping-sounds-for-separate-volume-controls/11579)

<div class="topic-metadata">

**Author:** [@buzzrick](https://qa.fmod.com/u/buzzrick)\
**Replies:** 3\
**Last updated:** [July 28, 2014, 4:05am UTC](https://qa.fmod.com/t/grouping-sounds-for-separate-volume-controls/11579 "2014-07-28T04:05:13Z")

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I’m just getting in to implementing FMOD Studio integration into our game, and I’m going around in circles trying to figure out the correct way to group sounds so that I can control the volume for each group. For instan…

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## [Clarification for "array of memory allocated by the user"](https://qa.fmod.com/t/clarification-for-array-of-memory-allocated-by-the-user/11575)

<div class="topic-metadata">

**Author:** [@HE-Dev](https://qa.fmod.com/u/HE-Dev)\
**Replies:** 2\
**Last updated:** [July 27, 2014, 11:17pm UTC](https://qa.fmod.com/t/clarification-for-array-of-memory-allocated-by-the-user/11575 "2014-07-27T23:17:36Z")

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In updating to a new version, we have a question. For functions that require an “array of memory allocated by the user”, it’s unclear to us what that actually means. Does that mean 1) an array of classes?, or 2) an array…

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## [setMixMatrix function not clear](https://qa.fmod.com/t/setmixmatrix-function-not-clear/11569)

<div class="topic-metadata">

**Author:** [@flolaq](https://qa.fmod.com/u/flolaq)\
**Replies:** 3\
**Last updated:** [July 27, 2014, 10:37pm UTC](https://qa.fmod.com/t/setmixmatrix-function-not-clear/11569 "2014-07-27T22:37:15Z")

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Hi, I am trying to route the channels of a 3 channel wav stored in a Studio event to certain channels in a 7.1 setup. This should be possible using setMixMatrix on the ChannelGroup of the event. I use the C# wrapper and…

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## [Center channel used randomly](https://qa.fmod.com/t/center-channel-used-randomly/11573)

<div class="topic-metadata">

**Author:** [@flolaq](https://qa.fmod.com/u/flolaq)\
**Replies:** 2\
**Last updated:** [July 25, 2014, 9:02am UTC](https://qa.fmod.com/t/center-channel-used-randomly/11573 "2014-07-25T09:02:23Z")

</div>

I use a 4 channel - wav file in a Studio event which is distributed correctly to the two front and the two surround speaker channels (channels 0, 1, 4, 5). In order to have an output on the subwoofer (channel 3) I create…

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## [How to properly set up TFS in FMOD Studio](https://qa.fmod.com/t/how-to-properly-set-up-tfs-in-fmod-studio/11561)

<div class="topic-metadata">

**Author:** [@Ben](https://qa.fmod.com/u/Ben)\
**Replies:** 2\
**Last updated:** [July 18, 2014, 11:45am UTC](https://qa.fmod.com/t/how-to-properly-set-up-tfs-in-fmod-studio/11561 "2014-07-18T11:45:19Z")

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Hi guys, I’m having trouble with connecting to TFS, and from what I’ve seen there’s no documentation on setting it up so I’m likely missing a step somewhere. In the preferences menu I’ve input the settings exactly how …

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## [DSP filters](https://qa.fmod.com/t/dsp-filters/11557)

<div class="topic-metadata">

**Author:** [@Curtis\_Eichner](https://qa.fmod.com/u/Curtis_Eichner)\
**Replies:** 1\
**Last updated:** [July 17, 2014, 1:29am UTC](https://qa.fmod.com/t/dsp-filters/11557 "2014-07-17T01:29:20Z")

</div>

Hi, I’m trying to write a program that uses Fmod’s DSP filter system. Is there any way I can retrieve the sound data after it’s gone through the DSP filter?

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## [Initial File Format](https://qa.fmod.com/t/initial-file-format/11554)

<div class="topic-metadata">

**Author:** [@JCosta](https://qa.fmod.com/u/JCosta)\
**Replies:** 2\
**Last updated:** [July 12, 2014, 12:42pm UTC](https://qa.fmod.com/t/initial-file-format/11554 "2014-07-12T12:42:59Z")

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Hey guys, I´ve been wondering if the file format of the sounds you import into FMOD Studio has any impact in the memory and space that it will ultimately use? In the end I´m encoding everything to vorbis, so does it ma…

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## [Creating a C++ application with FMOD Studio](https://qa.fmod.com/t/creating-a-c-application-with-fmod-studio/11541)

<div class="topic-metadata">

**Author:** [@RatAudio](https://qa.fmod.com/u/RatAudio)\
**Replies:** 1\
**Last updated:** [July 11, 2014, 6:04am UTC](https://qa.fmod.com/t/creating-a-c-application-with-fmod-studio/11541 "2014-07-11T06:04:12Z")

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I’m a sound designer on a quest to understand the coding aspects of how FMOD studio works better. I took some C++ classes a few years ago, but nothing too crazy. If my questions really come out too noobish or if you see …

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## [setpaused doesn't work updating from ex to studio](https://qa.fmod.com/t/setpaused-doesnt-work-updating-from-ex-to-studio/11533)

<div class="topic-metadata">

**Author:** [@Keitel1](https://qa.fmod.com/u/Keitel1)\
**Replies:** 5\
**Last updated:** [July 10, 2014, 2:43am UTC](https://qa.fmod.com/t/setpaused-doesnt-work-updating-from-ex-to-studio/11533 "2014-07-10T02:43:01Z")

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Hi, After I updated from Fmod ex to Fmod studio I can’t make the setpaused funtion work. I am working in C with Visual Express 2010. I have made the following program to illustrate: switch(msg) { case WM\_CREATE: …

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## [addDSP on ChannelGroup v. Channel](https://qa.fmod.com/t/adddsp-on-channelgroup-v-channel/11542)

<div class="topic-metadata">

**Author:** [@MDK](https://qa.fmod.com/u/MDK)\
**Replies:** 7\
**Last updated:** [July 10, 2014, 2:17am UTC](https://qa.fmod.com/t/adddsp-on-channelgroup-v-channel/11542 "2014-07-10T02:17:27Z")

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I’m following the effects.cpp example from FMOD Studio lowlevel API to apply some DSP on a music. When using the master ChannelGroup (system-\>getMasterChannelGroup), I can apply the DSP and everything works as expected. …

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## [What is the best way to handle instances](https://qa.fmod.com/t/what-is-the-best-way-to-handle-instances/11536)

<div class="topic-metadata">

**Author:** [@jlanquetot](https://qa.fmod.com/u/jlanquetot)\
**Replies:** 4\
**Last updated:** [July 7, 2014, 11:23am UTC](https://qa.fmod.com/t/what-is-the-best-way-to-handle-instances/11536 "2014-07-07T11:23:22Z")

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In our games, we are keeping track of the instance and create them on demand and never destroy them. When a sound needs to be played we search for an instance, if an instance exists and is not playing (FMOD\_STUDIO\_PLAYB…

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## [Compiling problem updating from ex to studio api](https://qa.fmod.com/t/compiling-problem-updating-from-ex-to-studio-api/11479)

<div class="topic-metadata">

**Author:** [@Keitel1](https://qa.fmod.com/u/Keitel1)\
**Replies:** 17\
**Last updated:** [July 4, 2014, 7:25am UTC](https://qa.fmod.com/t/compiling-problem-updating-from-ex-to-studio-api/11479 "2014-07-04T07:25:21Z")

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I have updated a project from fmod ex to fmod studio low level api, but when I now compile in debug mode, I get a lot of syntax errors for the fmod\_dsp.h file and the fmod.h file. I am programming in C in Visual C++ 2010…

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