# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=132

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**Page:** 133

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## [how to use C++ API in MinGW](https://qa.fmod.com/t/how-to-use-c-api-in-mingw/11510)

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**Author:** [@hhrhhr](https://qa.fmod.com/u/hhrhhr)\
**Replies:** 2\
**Last updated:** [July 3, 2014, 10:43am UTC](https://qa.fmod.com/t/how-to-use-c-api-in-mingw/11510 "2014-07-03T10:43:16Z")

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for some reason I do not want to use the C API with MinGW 4.9, so I had to make myself an import library for fmod (L). dll, I hope it will be useful. test example (without error checking):\[code\] #include \<stdio.h\> #in…

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## [System::getCPUUsage: geometry load is zero](https://qa.fmod.com/t/system-geometry-load-is-zero/11503)

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**Author:** [@hhrhhr](https://qa.fmod.com/u/hhrhhr)\
**Replies:** 4\
**Last updated:** [July 3, 2014, 10:12am UTC](https://qa.fmod.com/t/system-geometry-load-is-zero/11503 "2014-07-03T10:12:43Z")

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hello. example “geometry” from FMOD Ex compiled with FMOD Studio, function System::getCPUUsage shows that the geometric engine loading is zero, all occlusions is work. FMOD Ex were in few tenths percent it is a consequ…

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## [FMOD\_SPEAKERMODE\_SRS5\_1\_MATRIX Mode](https://qa.fmod.com/t/fmod-speakermode-srs5-1-matrix-mode/11493)

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**Author:** [@alvaro](https://qa.fmod.com/u/alvaro)\
**Replies:** 4\
**Last updated:** [July 3, 2014, 12:14am UTC](https://qa.fmod.com/t/fmod-speakermode-srs5-1-matrix-mode/11493 "2014-07-03T00:14:50Z")

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Im trying to set this speaker mode on the lowlevel API that comes along with the FMOD Studio Programmer’s API. This enum is not defined in the lowlevel API (FMOD STUDIO), but it is defined on FMOD EX API. Is it possibl…

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## [Linking iOS 5 project on Xcode 4.2 / OS X 10.6.8](https://qa.fmod.com/t/linking-ios-5-project-on-xcode-4-2-os-x-10-6-8/11531)

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**Author:** [@robertmiller](https://qa.fmod.com/u/robertmiller)\
**Replies:** 2\
**Last updated:** [July 1, 2014, 7:33am UTC](https://qa.fmod.com/t/linking-ios-5-project-on-xcode-4-2-os-x-10-6-8/11531 "2014-07-01T07:33:44Z")

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Hello all, it seems that FMOD Studio v1.04.02 breaks linking iOS 5 projects on Xcode 4.2 / Mac OS X 10.6.8. Clang says: Internal error: atom not found in symbolIndex(\_\_\_umoddi3) for architecture armv7 Is iOS 5 on armv…

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## [Fmod Studio start error dll "QtGui4" and "MSVCR80"](https://qa.fmod.com/t/fmod-studio-start-error-dll-qtgui4-and-msvcr80/11532)

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**Author:** [@krdrt5367](https://qa.fmod.com/u/krdrt5367)\
**Replies:** 1\
**Last updated:** [July 1, 2014, 12:59am UTC](https://qa.fmod.com/t/fmod-studio-start-error-dll-qtgui4-and-msvcr80/11532 "2014-07-01T00:59:43Z")

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Fmod Studio start error “QtGui4.dll” 2 errors and “MSVCR80.dll” 14 errors, application startup, hmm… :roll: :oops: :evil:

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## [Creative Audigy 4: FMOD error (58)...](https://qa.fmod.com/t/creative-audigy-4-fmod-error-58/11518)

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**Author:** [@hhrhhr](https://qa.fmod.com/u/hhrhhr)\
**Replies:** 2\
**Last updated:** [June 30, 2014, 11:01pm UTC](https://qa.fmod.com/t/creative-audigy-4-fmod-error-58/11518 "2014-06-30T23:01:23Z")

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when using sound card Audigy 4 and 5.1 sound system all examples fail with FMOD error (58) : Error initializing output device. full log: FMOD: System::create : Header version = 1.4.1. Current version =…

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## [\[Solved\]\[LINUX\] FMOD Studio lowlevel API error](https://qa.fmod.com/t/solved-linux-fmod-studio-lowlevel-api-error/11511)

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**Author:** [@MDK](https://qa.fmod.com/u/MDK)\
**Replies:** 7\
**Last updated:** [June 27, 2014, 11:32pm UTC](https://qa.fmod.com/t/solved-linux-fmod-studio-lowlevel-api-error/11511 "2014-06-27T23:32:02Z")

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I’m new to the FMOD world, and have started using FMOD Studio (1.04.00) lowlevel API on Linux today, but I’m getting the following error when running my application: ALSA lib pcm.c:6984:(snd\_pcm\_slave\_conf) missing fiel…

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## [Sub-events](https://qa.fmod.com/t/sub-events/11527)

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**Author:** [@RichardPGoulet](https://qa.fmod.com/u/RichardPGoulet)\
**Replies:** 2\
**Last updated:** [June 27, 2014, 12:46pm UTC](https://qa.fmod.com/t/sub-events/11527 "2014-06-27T12:46:31Z")

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Hi everyone I’ve noticed since 1.04 I am no longer able to create sub-events. Am I missing something? Thanks.

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## [Failed to encode bank - Bit depth issue](https://qa.fmod.com/t/failed-to-encode-bank-bit-depth-issue/11525)

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**Author:** [@fstrachan](https://qa.fmod.com/u/fstrachan)\
**Replies:** 2\
**Last updated:** [June 27, 2014, 3:08am UTC](https://qa.fmod.com/t/failed-to-encode-bank-bit-depth-issue/11525 "2014-06-27T03:08:48Z")

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Hey, I have been successfully building my banks for a while now but have only just started receiving this message: “Failed to encode bank “main” due to source audio files with mismatched bit depths.” That message seem…

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## [Reset event clip length to match referenced asset?](https://qa.fmod.com/t/reset-event-clip-length-to-match-referenced-asset/11507)

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**Author:** [@Jimmy\_Langford](https://qa.fmod.com/u/Jimmy_Langford)\
**Replies:** 1\
**Last updated:** [June 23, 2014, 12:19am UTC](https://qa.fmod.com/t/reset-event-clip-length-to-match-referenced-asset/11507 "2014-06-23T00:19:45Z")

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I’m fairly new to Studio (my employer just migrated from Designer), so apologies if this is somewhat of a newbie question. The project I am currently involved with includes a large number of small, simple dialogue event…

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## [\[Solved\] 1.04 problem loading projects from win...](https://qa.fmod.com/t/solved-1-04-problem-loading-projects-from-win/11473)

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**Author:** [@RichardPGoulet](https://qa.fmod.com/u/RichardPGoulet)\
**Replies:** 1\
**Last updated:** [June 22, 2014, 12:55am UTC](https://qa.fmod.com/t/solved-1-04-problem-loading-projects-from-win/11473 "2014-06-22T00:55:27Z")

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Hi guys, I have noticed since the 1.4 update that double-clicking an .fspro file from Windows explorer will no longer load my project. It will launch FMOD Studio, but with a new blank project. If I navigate Studio’s men…

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## [Bug in playback panning](https://qa.fmod.com/t/bug-in-playback-panning/11509)

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**Author:** [@Shark4](https://qa.fmod.com/u/Shark4)\
**Replies:** 1\
**Last updated:** [June 19, 2014, 2:20am UTC](https://qa.fmod.com/t/bug-in-playback-panning/11509 "2014-06-19T02:20:41Z")

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Hi, I work in Fmod studio 1.04, and I found a problem. When I play a wind loop in the event editor on a Audio track by default (panning, 3d Panner) I found that the sound feel a little right back. I close my eye and mix …

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## [Studio could not create a "EXAMPLE" directory for](https://qa.fmod.com/t/studio-could-not-create-a-example-directory-for/11501)

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**Author:** [@AndrewK87](https://qa.fmod.com/u/AndrewK87)\
**Replies:** 5\
**Last updated:** [June 18, 2014, 3:56am UTC](https://qa.fmod.com/t/studio-could-not-create-a-example-directory-for/11501 "2014-06-18T03:56:14Z")

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I’m using FMOD Studio on my mac, and it won’t allow me to save a project. “Studio could not create a “EXAMPLE” directory for the project.” - I just keep getting that message. Can anybody help me out?

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## [Zoom to fit feature](https://qa.fmod.com/t/zoom-to-fit-feature/11471)

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**Author:** [@dnishimura](https://qa.fmod.com/u/dnishimura)\
**Replies:** 2\
**Last updated:** [June 16, 2014, 11:08pm UTC](https://qa.fmod.com/t/zoom-to-fit-feature/11471 "2014-06-16T23:08:25Z")

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Hi, I’d like to ask the developers to consider a change in the “Zoom to fit” feature. It currently displays unnecessary empty space at the end of the track, which makes it difficult to view short events. Current behavi…

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## [Playback Lag](https://qa.fmod.com/t/playback-lag/11490)

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**Author:** [@rkludlow](https://qa.fmod.com/u/rkludlow)\
**Replies:** 3\
**Last updated:** [June 16, 2014, 10:58pm UTC](https://qa.fmod.com/t/playback-lag/11490 "2014-06-16T22:58:38Z")

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Hi there, My client is experiencing playback event call playback lag. I’ve switched the compression to ADPCM, but the issue still persists. Any other suggestions on how we could help the responsiveness of event playback…

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## [Menu music Loop repeats itself - NOOB](https://qa.fmod.com/t/menu-music-loop-repeats-itself-noob/11505)

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**Author:** [@juliandp](https://qa.fmod.com/u/juliandp)\
**Replies:** 1\
**Last updated:** [June 16, 2014, 10:57pm UTC](https://qa.fmod.com/t/menu-music-loop-repeats-itself-noob/11505 "2014-06-16T22:57:05Z")

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Hi guys, i’m new to FMOD and i’m learning the ways of this great software. I’m working for a game that begins with a Main Menu and music that i compose. This little piece of music should be looped (i already got that, w…

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## [crash 1.03.06](https://qa.fmod.com/t/crash-1-03-06/11489)

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**Author:** [@c0diq](https://qa.fmod.com/u/c0diq)\
**Replies:** 1\
**Last updated:** [June 11, 2014, 11:45am UTC](https://qa.fmod.com/t/crash-1-03-06/11489 "2014-06-11T11:45:45Z")

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If I release an instance of an FMOD Event using EventInstance:release and then release the fmod studio sound system, the app crashes.

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## [System::init failed for user without Run as Admin](https://qa.fmod.com/t/system-init-failed-for-user-without-run-as-admin/11497)

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**Author:** [@dphrygian](https://qa.fmod.com/u/dphrygian)\
**Replies:** 1\
**Last updated:** [June 11, 2014, 2:24am UTC](https://qa.fmod.com/t/system-init-failed-for-user-without-run-as-admin/11497 "2014-06-11T02:24:12Z")

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I just received a report from a user that my game was crashing unless he executed it with “Run as Administrator”. I checked the log file and saw that System::init was failing with return value FMOD\_ERR\_OUTPUT\_INIT. (The …

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## [\[Solved\] a few questions...](https://qa.fmod.com/t/solved-a-few-questions/11416)

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**Author:** [@RichardPGoulet](https://qa.fmod.com/u/RichardPGoulet)\
**Replies:** 9\
**Last updated:** [June 6, 2014, 12:55am UTC](https://qa.fmod.com/t/solved-a-few-questions/11416 "2014-06-06T00:55:50Z")

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Key-off on silence: Does this feature exist in studio yet? If not, is there any recommended method that would be similar to this? Also, is there a function to STOP the event on silence? 3D auto-distance filter: I …

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## [\[Android\] Android 4.0.0 to 4.0.3 bug](https://qa.fmod.com/t/android-android-4-0-0-to-4-0-3-bug/11467)

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**Author:** [@Raffa\_Balzo](https://qa.fmod.com/u/Raffa_Balzo)\
**Replies:** 7\
**Last updated:** [June 4, 2014, 11:03pm UTC](https://qa.fmod.com/t/android-android-4-0-0-to-4-0-3-bug/11467 "2014-06-04T23:03:57Z")

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It is a know bug for Android 4.0.0 to 4.0.3 that when defining multiple cpu architectures ( APP\_ABI := armeabi armeabi-v7a ), system will load library for armeabi even if it should use armeabi-v7a (https://code.google.co…

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## [Automate FMOD group/VCA's?](https://qa.fmod.com/t/automate-fmod-group-vcas/11492)

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**Author:** [@Jeremysfx](https://qa.fmod.com/u/Jeremysfx)\
**Replies:** 2\
**Last updated:** [June 4, 2014, 4:50am UTC](https://qa.fmod.com/t/automate-fmod-group-vcas/11492 "2014-06-04T04:50:21Z")

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FYI stuck at FMOD version 1.2.+ for this project. 1.3 and above do not transfer properly. I just need to control these things. I figured there would be an easy way to control the volume of a group or VCA from within FMO…

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## [Switching a sound from 3D to omni within a mindist](https://qa.fmod.com/t/switching-a-sound-from-3d-to-omni-within-a-mindist/11488)

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**Author:** [@edlima209](https://qa.fmod.com/u/edlima209)\
**Replies:** 0\
**Last updated:** [May 29, 2014, 10:55pm UTC](https://qa.fmod.com/t/switching-a-sound-from-3d-to-omni-within-a-mindist/11488 "2014-05-29T22:55:29Z")

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My programmer and I are trying to solve a specific playback bug. When moving sounds starting panning from front to back relative to the camera/listener’s perspective, we’re getting a glitching or popping, as the sound e…

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## [About studio timeline velocity](https://qa.fmod.com/t/about-studio-timeline-velocity/11483)

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**Author:** [@bbokay](https://qa.fmod.com/u/bbokay)\
**Replies:** 3\
**Last updated:** [May 28, 2014, 5:47am UTC](https://qa.fmod.com/t/about-studio-timeline-velocity/11483 "2014-05-28T05:47:11Z")

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I’m trying to use fmod studio recently and I just found it’s so good that I can do most of my work in studio without our own editor. But I got a question that FMOD Studio can’t add two timeline parameters in one event , …

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## [Linking to FMOD Studio using MinGW](https://qa.fmod.com/t/linking-to-fmod-studio-using-mingw/11478)

<div class="topic-metadata">

**Author:** [@joncol](https://qa.fmod.com/u/joncol)\
**Replies:** 1\
**Last updated:** [May 27, 2014, 3:18am UTC](https://qa.fmod.com/t/linking-to-fmod-studio-using-mingw/11478 "2014-05-27T03:18:41Z")

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Hi, I’m having troubles linking my application to FMOD Studio API using MinGW. I’m trying to link against fmodstudio.dll, but keep getting undefined reference errors to the functions that I’m trying to use. I’ve manage…

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## [Load bank hanging](https://qa.fmod.com/t/load-bank-hanging/11477)

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**Author:** [@joncol](https://qa.fmod.com/u/joncol)\
**Replies:** 8\
**Last updated:** [May 23, 2014, 7:49am UTC](https://qa.fmod.com/t/load-bank-hanging/11477 "2014-05-23T07:49:19Z")

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Hi, I have some problems with FMOD\_Studio\_System\_LoadBankFile. I’m trying to use the C API on my Mac (10.8.5), since I didn’t get the linker to work on my PC (using MinGW). The problem is that when I call FMOD\_Studio\_S…

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## [Bug - Project Folder Renamed](https://qa.fmod.com/t/bug-project-folder-renamed/11470)

<div class="topic-metadata">

**Author:** [@dnishimura](https://qa.fmod.com/u/dnishimura)\
**Replies:** 3\
**Last updated:** [May 20, 2014, 12:05am UTC](https://qa.fmod.com/t/bug-project-folder-renamed/11470 "2014-05-20T00:05:41Z")

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Hi all, After all project files were created and events assigned to banks, FMOD creates the mixer and tag files (and possibly others…) in the project folder. When I rename the project folder to a different name, open th…

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## [I need help!](https://qa.fmod.com/t/i-need-help/11475)

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**Author:** [@santosh](https://qa.fmod.com/u/santosh)\
**Replies:** 0\
**Last updated:** [May 19, 2014, 6:43pm UTC](https://qa.fmod.com/t/i-need-help/11475 "2014-05-19T18:43:28Z")

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I have built a demo game on Spritebuilder with Xcode for iPhone with 2x assets. I need to figure out how to go about adding the Fmosd studio API to my Xcode project. Could you guide me through? I haven’t yet made a Fmod …

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## [Sound not playing](https://qa.fmod.com/t/sound-not-playing/11457)

<div class="topic-metadata">

**Author:** [@dnishimura](https://qa.fmod.com/u/dnishimura)\
**Replies:** 2\
**Last updated:** [May 19, 2014, 1:05am UTC](https://qa.fmod.com/t/sound-not-playing/11457 "2014-05-19T01:05:03Z")

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Hi everyone, I added a MP3 file to the project; it plays in the Audio Bin but doesn’t play in the timeline. I can send you guys the file if you need, just tell me where to send it (couldn’t find any bug report in the S…

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## [\[Solved\] Severe Performance Issue](https://qa.fmod.com/t/solved-severe-performance-issue/11463)

<div class="topic-metadata">

**Author:** [@yuri](https://qa.fmod.com/u/yuri)\
**Replies:** 4\
**Last updated:** [May 15, 2014, 3:54pm UTC](https://qa.fmod.com/t/solved-severe-performance-issue/11463 "2014-05-15T15:54:12Z")

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Hello, After some new sounds added, our game has a significant frame drop. After some investigation, I have found that setting event instance parameters every frame will cause frame time increase dramatically when multi…

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## [event transition event](https://qa.fmod.com/t/event-transition-event/11466)

<div class="topic-metadata">

**Author:** [@c0diq](https://qa.fmod.com/u/c0diq)\
**Replies:** 0\
**Last updated:** [May 14, 2014, 6:42pm UTC](https://qa.fmod.com/t/event-transition-event/11466 "2014-05-14T18:42:56Z")

</div>

I have an event with 3 looping sounds controlled by an event parameter. When I change the parameter, I need to know the exact time when the event transitions from one sound to another so I can synchronize it with visual …

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