# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=133

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 134

---

## [turning off looping causes a playback glitch](https://qa.fmod.com/t/turning-off-looping-causes-a-playback-glitch/11368)

<div class="topic-metadata">

**Author:** [@c0diq](https://qa.fmod.com/u/c0diq)\
**Replies:** 6\
**Last updated:** [May 14, 2014, 6:21pm UTC](https://qa.fmod.com/t/turning-off-looping-causes-a-playback-glitch/11368 "2014-05-14T18:21:43Z")

</div>

On OSX, when I turn off looping in the middle of a looping mp3 sound opened with CREATECOMPRESSEDSAMPLE (or CREATESTREAM) and FMOD\_ACCURATETIME, I can hear a glitch in the playback at the moment it is turned off. This d…

---

## [Issue installation fmod lib](https://qa.fmod.com/t/issue-installation-fmod-lib/11465)

<div class="topic-metadata">

**Author:** [@AlexBoll](https://qa.fmod.com/u/AlexBoll)\
**Replies:** 0\
**Last updated:** [May 14, 2014, 1:44pm UTC](https://qa.fmod.com/t/issue-installation-fmod-lib/11465 "2014-05-14T13:44:40Z")

</div>

Hello, I’m new on the forum. And new for the use of FMOD STUDIO. However, I’m trying to install FMOD on my computer (Linux Ubuntu 10.04 x64) but no result… :frowning: I need to use this include in my code \<fmodex/fmod…

---

## [Studio API \[C++\] General Questions (New to FMOD)](https://qa.fmod.com/t/studio-api-c-general-questions-new-to-fmod/11436)

<div class="topic-metadata">

**Author:** [@Aradel](https://qa.fmod.com/u/Aradel)\
**Replies:** 6\
**Last updated:** [May 12, 2014, 10:38pm UTC](https://qa.fmod.com/t/studio-api-c-general-questions-new-to-fmod/11436 "2014-05-12T22:38:47Z")

</div>

I have a couple of questions as I am trying to integrate FMOD Studio into one of my projects. Although I have gotten the project playing audio files there are some things left out of the example code provided in the doc…

---

## [fading a loop out?](https://qa.fmod.com/t/fading-a-loop-out/11379)

<div class="topic-metadata">

**Author:** [@simon\_kamakazi](https://qa.fmod.com/u/simon_kamakazi)\
**Replies:** 5\
**Last updated:** [May 12, 2014, 12:06am UTC](https://qa.fmod.com/t/fading-a-loop-out/11379 "2014-05-12T00:06:14Z")

</div>

probably im missing something super easy , but i need a looping sound to fade out rather than stop abruptly when the code stops it. how to do this in fmod studio? in designer i could set a fade in and out time for the e…

---

## [Popping at the start of low volume sounds (API)](https://qa.fmod.com/t/popping-at-the-start-of-low-volume-sounds-api/11448)

<div class="topic-metadata">

**Author:** [@noknees](https://qa.fmod.com/u/noknees)\
**Replies:** 3\
**Last updated:** [May 11, 2014, 11:53pm UTC](https://qa.fmod.com/t/popping-at-the-start-of-low-volume-sounds-api/11448 "2014-05-11T23:53:17Z")

</div>

Hello, I’m getting sound popping for 3D sounds that are played at a distance (so when their volume is low). The problem seems to be that the sounds are being played at full volume for a very short time, before the proper…

---

## [Sound Engine in Fmod Studio?](https://qa.fmod.com/t/sound-engine-in-fmod-studio/11284)

<div class="topic-metadata">

**Author:** [@c2gamestudio](https://qa.fmod.com/u/c2gamestudio)\
**Replies:** 5\
**Last updated:** [May 10, 2014, 1:30am UTC](https://qa.fmod.com/t/sound-engine-in-fmod-studio/11284 "2014-05-10T01:30:16Z")

</div>

Hello, I am new to Fmod. I found a video tutorial on youtube that explains how to use the Sound Engine in Fmod Designer and I was wondering if there was something similar in Fmod Studio. Here is the video Im talking ab…

---

## [FMOD Only Applying Mod. at Beginning of Event?](https://qa.fmod.com/t/fmod-only-applying-mod-at-beginning-of-event/11441)

<div class="topic-metadata">

**Author:** [@MikePatterson](https://qa.fmod.com/u/MikePatterson)\
**Replies:** 11\
**Last updated:** [May 9, 2014, 3:17am UTC](https://qa.fmod.com/t/fmod-only-applying-mod-at-beginning-of-event/11441 "2014-05-09T03:17:32Z")

</div>

I’m not sure what I’m doing wrong but I’m trying to execute a very simple task within FMOD Studio and I am not getting the results I’m expecting. I’m hoping that I’m just tired and there’s something blatantly obvious th…

---

## [FMOD Studio settings and compile options](https://qa.fmod.com/t/fmod-studio-settings-and-compile-options/11444)

<div class="topic-metadata">

**Author:** [@incfred](https://qa.fmod.com/u/incfred)\
**Replies:** 1\
**Last updated:** [May 8, 2014, 1:14am UTC](https://qa.fmod.com/t/fmod-studio-settings-and-compile-options/11444 "2014-05-08T01:14:34Z")

</div>

We are looking into integrating FMOD to our engine and I have a couple of questions regarding FMOD Studio. Is there any documentation of the content and structure of the settings (XML) files used by Studio ?. If not, th…

---

## [What do I send to the developer?](https://qa.fmod.com/t/what-do-i-send-to-the-developer/11442)

<div class="topic-metadata">

**Author:** [@8mode](https://qa.fmod.com/u/8mode)\
**Replies:** 2\
**Last updated:** [May 7, 2014, 10:43pm UTC](https://qa.fmod.com/t/what-do-i-send-to-the-developer/11442 "2014-05-07T22:43:19Z")

</div>

Working with a developer who wants to have a dynamic soundtrack, so I suggested fmod studio as I’m comfortable with working in it. What to give to him, and what to tell him to do, etc… Is where I get stuck. Any help is…

---

## [Event amount  limitation in FMOF Studio](https://qa.fmod.com/t/event-amount-limitation-in-fmof-studio/11443)

<div class="topic-metadata">

**Author:** [@aduan](https://qa.fmod.com/u/aduan)\
**Replies:** 1\
**Last updated:** [May 7, 2014, 4:12am UTC](https://qa.fmod.com/t/event-amount-limitation-in-fmof-studio/11443 "2014-05-07T04:12:42Z")

</div>

Hi,it seems that I got only 8192 events in 1 game event system in FMOD Designer, and if I switch my project to FMOD STUDIO, can I get more events ? :roll: Our game maybe will need more events …. Thanks in advance !

---

## [C# Wrapper?](https://qa.fmod.com/t/c-wrapper/10797)

<div class="topic-metadata">

**Author:** [@roundcrisis](https://qa.fmod.com/u/roundcrisis)\
**Replies:** 5\
**Last updated:** [May 6, 2014, 12:34am UTC](https://qa.fmod.com/t/c-wrapper/10797 "2014-05-06T00:34:23Z")

</div>

Hi there I was wondering if there a new C# wrapper for FMOD studio,or should the one from FMOD designer be used ? I see that the API is in Alpha from the documentation, so it could be that the C# support is yet to be c…

---

## [Sound seems to be looping](https://qa.fmod.com/t/sound-seems-to-be-looping/11430)

<div class="topic-metadata">

**Author:** [@SantiAKD](https://qa.fmod.com/u/SantiAKD)\
**Replies:** 4\
**Last updated:** [May 5, 2014, 1:59pm UTC](https://qa.fmod.com/t/sound-seems-to-be-looping/11430 "2014-05-05T13:59:07Z")

</div>

Hi, im new in the fmod world. im using fmod studio android version, with cocos2dx, this is my code void \*extraDriverData = 0; ERRCHECK( FMOD::Studio::System::create(&system) ); system-\>getLowLevelSystem(&lowLevel…

---

## [FMOD errors in event\_parameter sample](https://qa.fmod.com/t/fmod-errors-in-event-parameter-sample/11377)

<div class="topic-metadata">

**Author:** [@incfred](https://qa.fmod.com/u/incfred)\
**Replies:** 1\
**Last updated:** [May 5, 2014, 7:16am UTC](https://qa.fmod.com/t/fmod-errors-in-event-parameter-sample/11377 "2014-05-05T07:16:59Z")

</div>

I experienced really slow load of sample bank data from memory in my project and modified the event parameter sample to include error logging and “timing” of loading sample data. The modified version can be found here :…

---

## [High latency with low level api on iOS](https://qa.fmod.com/t/high-latency-with-low-level-api-on-ios/11434)

<div class="topic-metadata">

**Author:** [@fantasysnd](https://qa.fmod.com/u/fantasysnd)\
**Replies:** 1\
**Last updated:** [May 2, 2014, 1:42am UTC](https://qa.fmod.com/t/high-latency-with-low-level-api-on-ios/11434 "2014-05-02T01:42:35Z")

</div>

I’m using fmod studio to play sound on iOS Platform. I want to play the sound when i click the screen, but the sound didn’t play immediately, got a 170ms latency. The feeling is bad… I’m using fmod low level api to play…

---

## [External Editor](https://qa.fmod.com/t/external-editor/11397)

<div class="topic-metadata">

**Author:** [@AmC](https://qa.fmod.com/u/AmC)\
**Replies:** 11\
**Last updated:** [May 1, 2014, 11:16pm UTC](https://qa.fmod.com/t/external-editor/11397 "2014-05-01T23:16:21Z")

</div>

hi . the Mac Version of FMOD studio does not respond to the open external editor call … is there anything we should be aware of? also … the PC version of FMOD Studio. This does open a preferred external editor, it op…

---

## [Event Player](https://qa.fmod.com/t/event-player/11433)

<div class="topic-metadata">

**Author:** [@kauelemos](https://qa.fmod.com/u/kauelemos)\
**Replies:** 1\
**Last updated:** [April 30, 2014, 11:29pm UTC](https://qa.fmod.com/t/event-player/11433 "2014-04-30T23:29:11Z")

</div>

Can I use Fmod Designer EventPlayer to open Fmod Studio Projects?! I’m having problems with it… Thanks =)

---

## [Popping sound on MIDI notes with custom DLS](https://qa.fmod.com/t/popping-sound-on-midi-notes-with-custom-dls/11337)

<div class="topic-metadata">

**Author:** [@dphrygian](https://qa.fmod.com/u/dphrygian)\
**Replies:** 3\
**Last updated:** [April 27, 2014, 11:04pm UTC](https://qa.fmod.com/t/popping-sound-on-midi-notes-with-custom-dls/11337 "2014-04-27T23:04:36Z")

</div>

I just migrated from FMOD Ex to FMOD Studio’s low level API (which was a super easy process, thanks for keeping the API so similar). My project uses generated MIDI files with a custom DLS (for a consistent sound on all …

---

## [FMod GetStats disabled on IPhone](https://qa.fmod.com/t/fmod-getstats-disabled-on-iphone/11413)

<div class="topic-metadata">

**Author:** [@wgkx](https://qa.fmod.com/u/wgkx)\
**Replies:** 1\
**Last updated:** [April 27, 2014, 9:35pm UTC](https://qa.fmod.com/t/fmod-getstats-disabled-on-iphone/11413 "2014-04-27T21:35:03Z")

</div>

In fmod.cs in the fmod studio unity plugin, there is the following code: #if !UNITY\_IPHONE || UNITY\_EDITOR public class Memory { public static RESULT GetStats(ref int currentalloced, ref int maxalloced) …

---

## [FMOD Studio API Linux support](https://qa.fmod.com/t/fmod-studio-api-linux-support/11268)

<div class="topic-metadata">

**Author:** [@datSilencer](https://qa.fmod.com/u/datSilencer)\
**Replies:** 7\
**Last updated:** [April 27, 2014, 5:22pm UTC](https://qa.fmod.com/t/fmod-studio-api-linux-support/11268 "2014-04-27T17:22:47Z")

</div>

Hello everyone. I’ve been reading some previous forum posts regarding Linux support for the FMOD studio API. If I understand correctly, the last released API for Linux is FMODex 4.44.29. However, there’s still no binar…

---

## [Crash on opening!](https://qa.fmod.com/t/crash-on-opening/11406)

<div class="topic-metadata">

**Author:** [@Aud10Keb](https://qa.fmod.com/u/Aud10Keb)\
**Replies:** 4\
**Last updated:** [April 24, 2014, 12:01pm UTC](https://qa.fmod.com/t/crash-on-opening/11406 "2014-04-24T12:01:10Z")

</div>

Hello, I installed FMOD Studio Version 1.03.04 on my 13" MPB OSX 10.7.4 - 2.3GHz Intel Core i5, 4GB 1333MHz DDR3, Intel HD 3000. I unpacked the .dmg and dragged the FMOD folder into my applications folder. I double clic…

---

## [\[iOS\] Simple way of getting output power?](https://qa.fmod.com/t/ios-simple-way-of-getting-output-power/11423)

<div class="topic-metadata">

**Author:** [@prehensile](https://qa.fmod.com/u/prehensile)\
**Replies:** 1\
**Last updated:** [April 24, 2014, 1:37am UTC](https://qa.fmod.com/t/ios-simple-way-of-getting-output-power/11423 "2014-04-24T01:37:26Z")

</div>

Hello all, I’m trying to figure out a simple way of getting overall output power / loudness from the FMOD system. Basically, value from 0.0 to 1.0, where 0.0 is nothing-at-all-super-quiet and 1.0 is THE LOUDEST. I’ve g…

---

## [Replicating On Beat and On Bar callbacks](https://qa.fmod.com/t/replicating-on-beat-and-on-bar-callbacks/11407)

<div class="topic-metadata">

**Author:** [@HyperNexus](https://qa.fmod.com/u/HyperNexus)\
**Replies:** 1\
**Last updated:** [April 24, 2014, 1:31am UTC](https://qa.fmod.com/t/replicating-on-beat-and-on-bar-callbacks/11407 "2014-04-24T01:31:32Z")

</div>

Hi, I’m moving across from the FMOD Designer API to FMOD Studio. One of the handy parts of the FMOD Designer API was the on beat and on bar callbacks supported within the MusicSystem class. This class has been removed f…

---

## [is there an Engine designer plugin in FMOD STUDIO?](https://qa.fmod.com/t/is-there-an-engine-designer-plugin-in-fmod-studio/11414)

<div class="topic-metadata">

**Author:** [@musicark](https://qa.fmod.com/u/musicark)\
**Replies:** 2\
**Last updated:** [April 23, 2014, 12:14am UTC](https://qa.fmod.com/t/is-there-an-engine-designer-plugin-in-fmod-studio/11414 "2014-04-23T00:14:16Z")

</div>

The previous version FMOD Designer has a FMOD engine designer plugin under the “windows” option. Does anyone know that if the FMOD STUDIO has the engine designer? I could not find it.

---

## [\[Solved\] Seek speed](https://qa.fmod.com/t/solved-seek-speed/11408)

<div class="topic-metadata">

**Author:** [@RichardPGoulet](https://qa.fmod.com/u/RichardPGoulet)\
**Replies:** 3\
**Last updated:** [April 22, 2014, 4:18pm UTC](https://qa.fmod.com/t/solved-seek-speed/11408 "2014-04-22T16:18:44Z")

</div>

Hi everyone, I read that the UI feature to add “seek speed” to a parameter was implemented in 1.3.0. I am running 1.3.3 and I can’t for the life of my figure out how to add the seek speed value to a parameter. Could s…

---

## [Rocket Launcher Sound](https://qa.fmod.com/t/rocket-launcher-sound/11412)

<div class="topic-metadata">

**Author:** [@Scucca](https://qa.fmod.com/u/Scucca)\
**Replies:** 4\
**Last updated:** [April 22, 2014, 9:03am UTC](https://qa.fmod.com/t/rocket-launcher-sound/11412 "2014-04-22T09:03:19Z")

</div>

I’m a bit of a noob with Fmod Studio so I need help trying to figure something out. I have two related events: A rocket launcher being fired, which includes a sound object of the propulsion of the rocket through the a…

---

## [Getting volume at particular position?](https://qa.fmod.com/t/getting-volume-at-particular-position/11418)

<div class="topic-metadata">

**Author:** [@Dezachu](https://qa.fmod.com/u/Dezachu)\
**Replies:** 1\
**Last updated:** [April 22, 2014, 3:55am UTC](https://qa.fmod.com/t/getting-volume-at-particular-position/11418 "2014-04-22T03:55:16Z")

</div>

Hey guys, New to FMOD and having a great time getting to grips with it. I’m currently creating a simple demo for my final year project (back to university for my final year in September). I’m trying to set a sprite’s a…

---

## [Audio Latency](https://qa.fmod.com/t/audio-latency/11420)

<div class="topic-metadata">

**Author:** [@snipertango](https://qa.fmod.com/u/snipertango)\
**Replies:** 1\
**Last updated:** [April 22, 2014, 3:03am UTC](https://qa.fmod.com/t/audio-latency/11420 "2014-04-22T03:03:10Z")

</div>

Hey all. I’m getting some severe audio latency in my game (a 250-500ms). We’re using Cocos-2d for iPhone. We believe it might have something to do with preloading or audio buffers but we’re not sure how to approach those…

---

## [\[Solved\] \[Android cocos2dx\] stuttering sounds](https://qa.fmod.com/t/solved-android-cocos2dx-stuttering-sounds/11394)

<div class="topic-metadata">

**Author:** [@giuslape](https://qa.fmod.com/u/giuslape)\
**Replies:** 4\
**Last updated:** [April 22, 2014, 1:46am UTC](https://qa.fmod.com/t/solved-android-cocos2dx-stuttering-sounds/11394 "2014-04-22T01:46:53Z")

</div>

Hi, We are developing a game with cocos2dx framework using FMOD studio library on both Android and iOS platforms. While on iOS everything works fine, on Android played sounds are stuttering ( some are playing better but…

---

## [fmod with cocos2dx pause sound](https://qa.fmod.com/t/fmod-with-cocos2dx-pause-sound/11415)

<div class="topic-metadata">

**Author:** [@k9982874](https://qa.fmod.com/u/k9982874)\
**Replies:** 1\
**Last updated:** [April 22, 2014, 1:44am UTC](https://qa.fmod.com/t/fmod-with-cocos2dx-pause-sound/11415 "2014-04-22T01:44:10Z")

</div>

pause sounds when app enter background does not work, need help

---

## [AudioGaming plug-ins](https://qa.fmod.com/t/audiogaming-plug-ins/11410)

<div class="topic-metadata">

**Author:** [@Juicyen](https://qa.fmod.com/u/Juicyen)\
**Replies:** 2\
**Last updated:** [April 17, 2014, 7:38am UTC](https://qa.fmod.com/t/audiogaming-plug-ins/11410 "2014-04-17T07:38:59Z")

</div>

I’m still pretty new to FMod and I was just wondering if AudioWeather is the only generative audio plug-in currently implemented in FMod. Would it be possible to use the AudioSteps plug-in in FMod?

[Previous page](https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=132)

[Next page](https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=134)
