# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=134

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 135

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## [Sound container behavior bug](https://qa.fmod.com/t/sound-container-behavior-bug/11388)

<div class="topic-metadata">

**Author:** [@ninomojo](https://qa.fmod.com/u/ninomojo)\
**Replies:** 2\
**Last updated:** [April 16, 2014, 7:11am UTC](https://qa.fmod.com/t/sound-container-behavior-bug/11388 "2014-04-16T07:11:13Z")

</div>

Hi there, Each time an event is called, I want it to play one of 5 sounds, going to the next sound sequentially, always in the same order. So I drag’n drop my 5 sounds into a sound container, and I uncheck the random bu…

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## [tempo out of sync](https://qa.fmod.com/t/tempo-out-of-sync/11401)

<div class="topic-metadata">

**Author:** [@bubblepipemedia](https://qa.fmod.com/u/bubblepipemedia)\
**Replies:** 3\
**Last updated:** [April 15, 2014, 11:37pm UTC](https://qa.fmod.com/t/tempo-out-of-sync/11401 "2014-04-15T23:37:42Z")

</div>

I’ve written several 8-bar cues nested into Event\_A and Event\_B, but when playing them back there seems to be a gap of some sort between the tracks, even though I’ve set the bpm and aligned both Event\_A and Event\_B corre…

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## [Event Cone Angle and Orientation](https://qa.fmod.com/t/event-cone-angle-and-orientation/11400)

<div class="topic-metadata">

**Author:** [@bradowado](https://qa.fmod.com/u/bradowado)\
**Replies:** 1\
**Last updated:** [April 14, 2014, 1:10am UTC](https://qa.fmod.com/t/event-cone-angle-and-orientation/11400 "2014-04-14T01:10:26Z")

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My end goal is to simulate directional sound for a human voice in the Unity game engine. Towards that end I’m trying to figure out how Event Cone Angle and Orientation affect one another. I’ve set my event cone angle to …

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## [setDSPBufferSize with recent 1.03.04 version](https://qa.fmod.com/t/setdspbuffersize-with-recent-1-03-04-version/11403)

<div class="topic-metadata">

**Author:** [@jlanquetot](https://qa.fmod.com/u/jlanquetot)\
**Replies:** 1\
**Last updated:** [April 14, 2014, 12:24am UTC](https://qa.fmod.com/t/setdspbuffersize-with-recent-1-03-04-version/11403 "2014-04-14T00:24:26Z")

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Hi, I just upgraded to FMOD Studio 1.03.04 and was running on dec 2013 version before. When calling setDSPBufferSize(512,2), I am now getting the following error:“Cannot call this command after System::init.” And the s…

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## [UE4 Integration?](https://qa.fmod.com/t/ue4-integration/11384)

<div class="topic-metadata">

**Author:** [@Vae](https://qa.fmod.com/u/Vae)\
**Replies:** 2\
**Last updated:** [April 10, 2014, 12:07am UTC](https://qa.fmod.com/t/ue4-integration/11384 "2014-04-10T00:07:58Z")

</div>

Will there be UE4 integration for FMOD Studio?..and if so, when?

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## [FMOD Studio Event's Master Track dock bug](https://qa.fmod.com/t/fmod-studio-events-master-track-dock-bug/11390)

<div class="topic-metadata">

**Author:** [@jplebre](https://qa.fmod.com/u/jplebre)\
**Replies:** 3\
**Last updated:** [April 9, 2014, 11:38pm UTC](https://qa.fmod.com/t/fmod-studio-events-master-track-dock-bug/11390 "2014-04-09T23:38:57Z")

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Hey guys Just found a small bug on the master track. If you drag the send to be pre-fader, it deletes the \[+\] slot. There’s a very easy workaround simply add the stuff before you drag it, but just thought of reporting …

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## [libvorbis link conflict](https://qa.fmod.com/t/libvorbis-link-conflict/11378)

<div class="topic-metadata">

**Author:** [@c0diq](https://qa.fmod.com/u/c0diq)\
**Replies:** 1\
**Last updated:** [April 9, 2014, 12:17pm UTC](https://qa.fmod.com/t/libvorbis-link-conflict/11378 "2014-04-09T12:17:05Z")

</div>

My app, which uses MOAI, crashes in a libvorbis related function on iOS. It appears that MOAI links libvorbis already with untz the other sound engine and seems to conflict with FMOD. I am guessing FMOD uses libvorbis in…

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## ["Snap to Grid" doesn't work!](https://qa.fmod.com/t/snap-to-grid-doesnt-work/11393)

<div class="topic-metadata">

**Author:** [@kauelemos](https://qa.fmod.com/u/kauelemos)\
**Replies:** 3\
**Last updated:** [April 9, 2014, 6:39am UTC](https://qa.fmod.com/t/snap-to-grid-doesnt-work/11393 "2014-04-09T06:39:13Z")

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Snap to Grid doesn’t work on mac, anyone know how to fix this or is it a bug? :cry: Thank You!

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## [Assignment of audio channels on a Mac in a pain](https://qa.fmod.com/t/assignment-of-audio-channels-on-a-mac-in-a-pain/11396)

<div class="topic-metadata">

**Author:** [@Tekopia](https://qa.fmod.com/u/Tekopia)\
**Replies:** 0\
**Last updated:** [April 9, 2014, 4:41am UTC](https://qa.fmod.com/t/assignment-of-audio-channels-on-a-mac-in-a-pain/11396 "2014-04-09T04:41:40Z")

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On a Mac one has to configure speaker settings externally using Apple’s Audio/Midi app so that FMOD channels will correctly assign. But that changes all other assignments in other software apps. For example with settings…

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## [iOS AudioSession Category](https://qa.fmod.com/t/ios-audiosession-category/11392)

<div class="topic-metadata">

**Author:** [@c0diq](https://qa.fmod.com/u/c0diq)\
**Replies:** 1\
**Last updated:** [April 8, 2014, 10:28pm UTC](https://qa.fmod.com/t/ios-audiosession-category/11392 "2014-04-08T22:28:07Z")

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How do I control the audio session category with FMOD? In other words, I want my app to record or play in the background. This is configured by setting the proper audio session category. Also, is there a way to record …

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## [Bank quality equivalence in kbps?](https://qa.fmod.com/t/bank-quality-equivalence-in-kbps/11381)

<div class="topic-metadata">

**Author:** [@ninomojo](https://qa.fmod.com/u/ninomojo)\
**Replies:** 4\
**Last updated:** [April 8, 2014, 10:37am UTC](https://qa.fmod.com/t/bank-quality-equivalence-in-kbps/11381 "2014-04-08T10:37:50Z")

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Hi there, Is there a table somewhere giving the exact equivalence of the “quality” percentage parameter for Fmod Studio banks? For example, when I choose “mp3 50%”, what exact bitrate does it equates to? Same for Vorbi…

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## [deadlock when releasing sounds](https://qa.fmod.com/t/deadlock-when-releasing-sounds/11382)

<div class="topic-metadata">

**Author:** [@c0diq](https://qa.fmod.com/u/c0diq)\
**Replies:** 3\
**Last updated:** [April 7, 2014, 10:52pm UTC](https://qa.fmod.com/t/deadlock-when-releasing-sounds/11382 "2014-04-07T22:52:07Z")

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On OSX, when I call Sound::Release after releasing FMOD Studio sound system, the app deadlocks. Because the destruction order of static objects is arbitrary, it can happen that the sound objects instances are destroyed …

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## [Wait for previous function in Studio](https://qa.fmod.com/t/wait-for-previous-function-in-studio/11371)

<div class="topic-metadata">

**Author:** [@gumviktor](https://qa.fmod.com/u/gumviktor)\
**Replies:** 6\
**Last updated:** [April 7, 2014, 9:11am UTC](https://qa.fmod.com/t/wait-for-previous-function-in-studio/11371 "2014-04-07T09:11:49Z")

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Hi, we recently changed from Designer to Studio and with that came some redoing. Got stuck on one thing. I’m trying to playback a sound that got a start, loop and an end segment. The waveforms are tweaked to be seamles…

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## [Random Panning](https://qa.fmod.com/t/random-panning/11387)

<div class="topic-metadata">

**Author:** [@Jeremysfx](https://qa.fmod.com/u/Jeremysfx)\
**Replies:** 1\
**Last updated:** [April 6, 2014, 8:41am UTC](https://qa.fmod.com/t/random-panning/11387 "2014-04-06T08:41:16Z")

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Hello everyone, I have been really digging in to FMOD these past few weeks and I’m really liking it so far. I have, however, come up against an issue I could use some help resolving. Is there a way to achieve random p…

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## [Perforce Plugin SSL Version Error](https://qa.fmod.com/t/perforce-plugin-ssl-version-error/11374)

<div class="topic-metadata">

**Author:** [@failbarge](https://qa.fmod.com/u/failbarge)\
**Replies:** 0\
**Last updated:** [April 2, 2014, 8:24pm UTC](https://qa.fmod.com/t/perforce-plugin-ssl-version-error/11374 "2014-04-02T20:24:29Z")

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I’m trying to set up Perforce in our FMOD Studio project and it’s throwing an SSL version error: Any ideas?

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## [Custom codec broken (aac)](https://qa.fmod.com/t/custom-codec-broken-aac/11366)

<div class="topic-metadata">

**Author:** [@c0diq](https://qa.fmod.com/u/c0diq)\
**Replies:** 6\
**Last updated:** [April 1, 2014, 10:07am UTC](https://qa.fmod.com/t/custom-codec-broken-aac/11366 "2014-04-01T10:07:33Z")

</div>

Hi, I have implemented a custom codec for aac files. It’s using the codec fileread and fileseek methods to read data and seek data (thus not directly accessing file). Previous version of fmod worked great. With latest …

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## [EventInstance becomes invalid, sound stops](https://qa.fmod.com/t/eventinstance-becomes-invalid-sound-stops/11370)

<div class="topic-metadata">

**Author:** [@c0diq](https://qa.fmod.com/u/c0diq)\
**Replies:** 2\
**Last updated:** [April 1, 2014, 7:34am UTC](https://qa.fmod.com/t/eventinstance-becomes-invalid-sound-stops/11370 "2014-04-01T07:34:09Z")

</div>

Not sure what I am doing wrong, following the exact same code as event\_parameter sample. Using master bank stock and parameter Surface of event:/Character/Footsteps/Footsteps At some point, the sound playback stops and…

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## [custom codec sample code](https://qa.fmod.com/t/custom-codec-sample-code/11367)

<div class="topic-metadata">

**Author:** [@c0diq](https://qa.fmod.com/u/c0diq)\
**Replies:** 5\
**Last updated:** [April 1, 2014, 7:07am UTC](https://qa.fmod.com/t/custom-codec-sample-code/11367 "2014-04-01T07:07:48Z")

</div>

Where is it in 1.03.03 or on your site? -s

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## [FMOD studio app can't even open the example](https://qa.fmod.com/t/fmod-studio-app-cant-even-open-the-example/11369)

<div class="topic-metadata">

**Author:** [@c0diq](https://qa.fmod.com/u/c0diq)\
**Replies:** 2\
**Last updated:** [April 1, 2014, 6:20am UTC](https://qa.fmod.com/t/fmod-studio-app-cant-even-open-the-example/11369 "2014-04-01T06:20:23Z")

</div>

Just downloaded the FMOD studio app 1.3.3 and it can’t even open the examples.fspro bundled with it. Error box says invalid database file, contact support@fmod.com Seriously guys, a few months ago, I rallied my company…

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## [Looping mp3 broken in 1.03.03](https://qa.fmod.com/t/looping-mp3-broken-in-1-03-03/11360)

<div class="topic-metadata">

**Author:** [@c0diq](https://qa.fmod.com/u/c0diq)\
**Replies:** 5\
**Last updated:** [April 1, 2014, 5:26am UTC](https://qa.fmod.com/t/looping-mp3-broken-in-1-03-03/11360 "2014-04-01T05:26:32Z")

</div>

When I try to create a sound using mp3 and FMOD\_CREATECOMPRESSEDSAMPLE on OSX, the sound does not loop. Using FMOD\_CREATESAMPLE or FMOD\_CREATESTREAM works. The previous FMOD version used to work fine. result = system-\>…

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## [Custom codec open callback](https://qa.fmod.com/t/custom-codec-open-callback/11361)

<div class="topic-metadata">

**Author:** [@c0diq](https://qa.fmod.com/u/c0diq)\
**Replies:** 4\
**Last updated:** [April 1, 2014, 3:07am UTC](https://qa.fmod.com/t/custom-codec-open-callback/11361 "2014-04-01T03:07:13Z")

</div>

When returning FMOD\_ERR\_FORMAT from a custom codec open callback to let FMOD know a codec is not capable of opening the file format specified, FMOD used to try other codecs before failing completely. It now fails right a…

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## [createSound takes more time in new fmod stduio](https://qa.fmod.com/t/createsound-takes-more-time-in-new-fmod-stduio/11308)

<div class="topic-metadata">

**Author:** [@humphrey](https://qa.fmod.com/u/humphrey)\
**Replies:** 6\
**Last updated:** [March 31, 2014, 3:59pm UTC](https://qa.fmod.com/t/createsound-takes-more-time-in-new-fmod-stduio/11308 "2014-03-31T15:59:13Z")

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recently i was doing the integration of fmod studio in Vision Engine, i found that the new createSound api in fmod studio takes longer than the old version in fmod ex when load the sound the first time, and further i fou…

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## [Playing a Song from "N" seconds in](https://qa.fmod.com/t/playing-a-song-from-n-seconds-in/11362)

<div class="topic-metadata">

**Author:** [@fryedrycestyle](https://qa.fmod.com/u/fryedrycestyle)\
**Replies:** 1\
**Last updated:** [March 31, 2014, 3:54am UTC](https://qa.fmod.com/t/playing-a-song-from-n-seconds-in/11362 "2014-03-31T03:54:17Z")

</div>

Hey, So sorry if this has been asked before but I can’t seem to find anything relevant in my searches (but feel free to post a link to an existing thread if there is one that I didn’t see!). Basically, I’ve been workin…

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## [New to FMOD... need advice!](https://qa.fmod.com/t/new-to-fmod-need-advice/11363)

<div class="topic-metadata">

**Author:** [@fmodnooby](https://qa.fmod.com/u/fmodnooby)\
**Replies:** 1\
**Last updated:** [March 30, 2014, 12:00pm UTC](https://qa.fmod.com/t/new-to-fmod-need-advice/11363 "2014-03-30T12:00:03Z")

</div>

I don’t have a game to work on but I want to start learning FMOD… what would be the best way to get this information to start sinking in as a total noob? Should I just start with the tutorial videos? I have been reading …

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## [Fmod manual?](https://qa.fmod.com/t/fmod-manual/11359)

<div class="topic-metadata">

**Author:** [@fmodnooby](https://qa.fmod.com/u/fmodnooby)\
**Replies:** 0\
**Last updated:** [March 28, 2014, 6:36pm UTC](https://qa.fmod.com/t/fmod-manual/11359 "2014-03-28T18:36:38Z")

</div>

I am having a hard time getting the FMOD manual, It won’t load from inside FMOD and the only one I can find on google doesn’t seem relevent to the version of FMOD that I downloaded… that one being the fmod designer manua…

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## [Crash on Android (19) when initing FMOD in JNI](https://qa.fmod.com/t/crash-on-android-19-when-initing-fmod-in-jni/11339)

<div class="topic-metadata">

**Author:** [@cgripeos](https://qa.fmod.com/u/cgripeos)\
**Replies:** 2\
**Last updated:** [March 27, 2014, 3:19pm UTC](https://qa.fmod.com/t/crash-on-android-19-when-initing-fmod-in-jni/11339 "2014-03-27T15:19:11Z")

</div>

Hi, I just started Android and fmod development. I have fmod initializing and playing sounds fine on a Windows7 platform. On Android, I’ve created a simple test where I have an Java app calling out to my own \*.so (jni…

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## [sample accurate looping and crossfading on iOS](https://qa.fmod.com/t/sample-accurate-looping-and-crossfading-on-ios/11348)

<div class="topic-metadata">

**Author:** [@metaphysician](https://qa.fmod.com/u/metaphysician)\
**Replies:** 2\
**Last updated:** [March 26, 2014, 11:51pm UTC](https://qa.fmod.com/t/sample-accurate-looping-and-crossfading-on-ios/11348 "2014-03-26T23:51:22Z")

</div>

hi Joseph! looks like you’re about to get real busy with the license of Studio changing and all… anyway, i wanted to ask about an implementation question regarding multiple intensities of music loops, and how best to ha…

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## [problems with events and loops](https://qa.fmod.com/t/problems-with-events-and-loops/11333)

<div class="topic-metadata">

**Author:** [@hungrydave](https://qa.fmod.com/u/hungrydave)\
**Replies:** 11\
**Last updated:** [March 20, 2014, 9:15pm UTC](https://qa.fmod.com/t/problems-with-events-and-loops/11333 "2014-03-20T21:15:18Z")

</div>

Hi. Firstly i’m new to FMOD but not new to audio production, so please bear with me if i don’t understand some specific to FMOD terms. I’m making my source material in LogicPro. This is my first project in FMOD, so am p…

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## [FMOD\_Channel\_SetDelay link error \[ANDROID\]](https://qa.fmod.com/t/fmod-channel-setdelay-link-error-android/11340)

<div class="topic-metadata">

**Author:** [@richardl](https://qa.fmod.com/u/richardl)\
**Replies:** 2\
**Last updated:** [March 20, 2014, 5:09am UTC](https://qa.fmod.com/t/fmod-channel-setdelay-link-error-android/11340 "2014-03-20T05:09:05Z")

</div>

I seem to be getting a linker problem with FMOD\_Channel\_SetDelay. FMOD\_Channel\_GetDelay seems to link fine. (The calls to FMOD\_Channel\_SetDelay are inside extern “C” but within a .cpp file. All the other FMOD C-API ca…

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## [FMOD Studio API Support for Windows MinGW gcc?](https://qa.fmod.com/t/fmod-studio-api-support-for-windows-mingw-gcc/11327)

<div class="topic-metadata">

**Author:** [@DaleKim](https://qa.fmod.com/u/DaleKim)\
**Replies:** 2\
**Last updated:** [March 20, 2014, 2:40am UTC](https://qa.fmod.com/t/fmod-studio-api-support-for-windows-mingw-gcc/11327 "2014-03-20T02:40:44Z")

</div>

I’ve been getting started on FMOD integration for a game I’m working on and I noticed that FMOD Studio API 1.03.00 does not seem to have binaries that are compatible with MinGW gcc. Do such binaries exist? If so, is th…

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