# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=135

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 136

---

## [A couple annoying UI bugs I'd like to report](https://qa.fmod.com/t/a-couple-annoying-ui-bugs-id-like-to-report/11331)

<div class="topic-metadata">

**Author:** [@ninomojo](https://qa.fmod.com/u/ninomojo)\
**Replies:** 5\
**Last updated:** [March 19, 2014, 1:44am UTC](https://qa.fmod.com/t/a-couple-annoying-ui-bugs-id-like-to-report/11331 "2014-03-19T01:44:34Z")

</div>

Hi there, I noticed the following (at least on the Mac version) whenever editing text, say, the name of an event, I can only use the backspace key to delete letters, if I hit the delete key, it deletes the event. :ope…

---

## [Feature Request : Pre/Post Build Commands](https://qa.fmod.com/t/feature-request-pre-post-build-commands/10776)

<div class="topic-metadata">

**Author:** [@clevijoki](https://qa.fmod.com/u/clevijoki)\
**Replies:** 6\
**Last updated:** [March 17, 2014, 1:26am UTC](https://qa.fmod.com/t/feature-request-pre-post-build-commands/10776 "2014-03-17T01:26:26Z")

</div>

It would be nice to have pre and post-build command option we could run after builds are made. It would also be nice to have some tokens like $(PROJECT\_PATH) to use in them so we could write project-relative post build …

---

## [About the non-commercial Fmod](https://qa.fmod.com/t/about-the-non-commercial-fmod/11329)

<div class="topic-metadata">

**Author:** [@MillerUS](https://qa.fmod.com/u/MillerUS)\
**Replies:** 1\
**Last updated:** [March 17, 2014, 12:29am UTC](https://qa.fmod.com/t/about-the-non-commercial-fmod/11329 "2014-03-17T00:29:17Z")

</div>

Hello! i’m new to the forums, but i have a question regarding the non commercial license with Fmod. now I’ve read the sales page but i’m stuck on the part where it says “This license cannot be used for titles which do no…

---

## [FYI: .C files aren't working with FMOD.H \[ANDROID\]](https://qa.fmod.com/t/fyi-c-files-arent-working-with-fmod-h-android/11322)

<div class="topic-metadata">

**Author:** [@richardl](https://qa.fmod.com/u/richardl)\
**Replies:** 2\
**Last updated:** [March 14, 2014, 12:46am UTC](https://qa.fmod.com/t/fyi-c-files-arent-working-with-fmod-h-android/11322 "2014-03-14T00:46:32Z")

</div>

FYI: if I include “fmod.h” in a .C file rather than .CPP I get compile errors. I can just change the file type to .CPP, and it works. This is on Android with NDK r9c and FMOD Studio Lowlevel API 10212

---

## [FMOD Studio Shared Assets folder broken in OSX](https://qa.fmod.com/t/fmod-studio-shared-assets-folder-broken-in-osx/11330)

<div class="topic-metadata">

**Author:** [@shand](https://qa.fmod.com/u/shand)\
**Replies:** 2\
**Last updated:** [March 13, 2014, 2:21am UTC](https://qa.fmod.com/t/fmod-studio-shared-assets-folder-broken-in-osx/11330 "2014-03-13T02:21:39Z")

</div>

FMOD Studio 1.03.00 under OSX doesn’t allow creating shortcuts from the shared assets source directory. If, on the OSX version, I open a project created with the Windows version and set my shared assets source directory…

---

## [\[Solved\] Sound Playback Delay?](https://qa.fmod.com/t/solved-sound-playback-delay/11323)

<div class="topic-metadata">

**Author:** [@nrabreu](https://qa.fmod.com/u/nrabreu)\
**Replies:** 4\
**Last updated:** [March 12, 2014, 7:35am UTC](https://qa.fmod.com/t/solved-sound-playback-delay/11323 "2014-03-12T07:35:35Z")

</div>

Hello! After a few false starts, I’ve got FMOD Studio working with my current project, and I must say the DAW interface is fun to work with; plus, being able to tinker while the game is running is pretty great. Unfortun…

---

## [Setting up conditional loops and jumps](https://qa.fmod.com/t/setting-up-conditional-loops-and-jumps/11313)

<div class="topic-metadata">

**Author:** [@crystalmask](https://qa.fmod.com/u/crystalmask)\
**Replies:** 1\
**Last updated:** [March 12, 2014, 2:43am UTC](https://qa.fmod.com/t/setting-up-conditional-loops-and-jumps/11313 "2014-03-12T02:43:19Z")

</div>

Hello everyone, This is a fairly stupid question, Im coming at FMOD from a musician / studio engineer experience…I have an audio file of a band jamming, over the course of the song there are 3-4 themes that with the loo…

---

## [Copying Handle sublcasses (e.g., EventInstance)](https://qa.fmod.com/t/copying-handle-sublcasses-e-g-eventinstance/11316)

<div class="topic-metadata">

**Author:** [@martinrobinson](https://qa.fmod.com/u/martinrobinson)\
**Replies:** 4\
**Last updated:** [March 5, 2014, 8:05am UTC](https://qa.fmod.com/t/copying-handle-sublcasses-e-g-eventinstance/11316 "2014-03-05T08:05:00Z")

</div>

Looking at the fmod\_studio.hpp file, it looks like the FMOD Studio API is using the CRTP technique for Handle objects. And possibly using some kind of ref-counting? Is it safe to copy these objects by value? Either by p…

---

## [Bit rate in source .wav files](https://qa.fmod.com/t/bit-rate-in-source-wav-files/11317)

<div class="topic-metadata">

**Author:** [@clevijoki](https://qa.fmod.com/u/clevijoki)\
**Replies:** 1\
**Last updated:** [March 3, 2014, 3:26am UTC](https://qa.fmod.com/t/bit-rate-in-source-wav-files/11317 "2014-03-03T03:26:51Z")

</div>

How does studio handle source bit rates that don’t match the system mix rate? e.g. We have .wav files which are 22khz and we are mixing at 48khz. Where does this conversion happen? At bank compile time? Runtime? Wit…

---

## [Questions about tempo markers and snapping to bars](https://qa.fmod.com/t/questions-about-tempo-markers-and-snapping-to-bars/11290)

<div class="topic-metadata">

**Author:** [@ninomojo](https://qa.fmod.com/u/ninomojo)\
**Replies:** 1\
**Last updated:** [February 28, 2014, 4:13am UTC](https://qa.fmod.com/t/questions-about-tempo-markers-and-snapping-to-bars/11290 "2014-02-28T04:13:56Z")

</div>

Hello there, I’m working with music tracks and, as was pointed out to me in another thread, adding a tempo marker on the timeline made the timeline switch to bars rather than time. Great! But I’m running into problems: …

---

## [Start on an instance already playing](https://qa.fmod.com/t/start-on-an-instance-already-playing/11216)

<div class="topic-metadata">

**Author:** [@salvofid](https://qa.fmod.com/u/salvofid)\
**Replies:** 1\
**Last updated:** [February 27, 2014, 10:11pm UTC](https://qa.fmod.com/t/start-on-an-instance-already-playing/11216 "2014-02-27T22:11:02Z")

</div>

Hi all, I modified the simple\_event.cpp provided with the API examples solution, here the change: //... same as before (simple\_event.cpp).... //explosion FMOD::Studio::ID explosionID = {0}; ERRCHECK( system.lookupE…

---

## [No audio playback devices available at this time](https://qa.fmod.com/t/no-audio-playback-devices-available-at-this-time/11298)

<div class="topic-metadata">

**Author:** [@morten\_folmer](https://qa.fmod.com/u/morten_folmer)\
**Replies:** 2\
**Last updated:** [February 27, 2014, 9:02am UTC](https://qa.fmod.com/t/no-audio-playback-devices-available-at-this-time/11298 "2014-02-27T09:02:12Z")

</div>

hi. i am loading the studio for the first time, and i get this dialogue-box # No audio playback devices available at this time #. i cant seem to find anywhere to select audio outputs, even though ive been looking through…

---

## [Release Tails?](https://qa.fmod.com/t/release-tails/11275)

<div class="topic-metadata">

**Author:** [@musicbender](https://qa.fmod.com/u/musicbender)\
**Replies:** 7\
**Last updated:** [February 26, 2014, 11:12pm UTC](https://qa.fmod.com/t/release-tails/11275 "2014-02-26T23:12:21Z")

</div>

Hey guys. I am somewhat new to FMOD, but I feel I have a pretty decent grasp of it (and loving it!). There is something I can’t seem to figure out though. (Ok, how to word this…) I am using several fully-orchestrated mu…

---

## [WARNING: FMOD Does not Like the # symbol(MAC)](https://qa.fmod.com/t/warning-fmod-does-not-like-the-symbol-mac/11301)

<div class="topic-metadata">

**Author:** [@LDLAudio](https://qa.fmod.com/u/LDLAudio)\
**Replies:** 1\
**Last updated:** [February 25, 2014, 5:24am UTC](https://qa.fmod.com/t/warning-fmod-does-not-like-the-symbol-mac/11301 "2014-02-25T05:24:51Z")

</div>

Just found out that FMOD does not like files with the number symbol (#) in it’s title. You can drag and drop a file with a # symbol in it’s name (e.g FLASH #16.wav) into an audio track within an event and you can import…

---

## [Installing different versions on same computer](https://qa.fmod.com/t/installing-different-versions-on-same-computer/11302)

<div class="topic-metadata">

**Author:** [@Adam\_Gejdos](https://qa.fmod.com/u/Adam_Gejdos)\
**Replies:** 1\
**Last updated:** [February 24, 2014, 5:37am UTC](https://qa.fmod.com/t/installing-different-versions-on-same-computer/11302 "2014-02-24T05:37:49Z")

</div>

Hello, Never had to deal with this before but… I am going to be juggling 3 different projects and am needing to keep my original install of fmod Ex (old) and the new Studio. I know in the past you could only install on…

---

## [FMOD Studio interruption on iOS (library bug?)](https://qa.fmod.com/t/fmod-studio-interruption-on-ios-library-bug/11294)

<div class="topic-metadata">

**Author:** [@JohnF](https://qa.fmod.com/u/JohnF)\
**Replies:** 2\
**Last updated:** [February 24, 2014, 5:34am UTC](https://qa.fmod.com/t/fmod-studio-interruption-on-ios-library-bug/11294 "2014-02-24T05:34:16Z")

</div>

Hello FMODists, I’ve implemented an iOS app using FMOD Studio and ran into a glitch with restarting an event instance after an incoming call interruption. I set the audio session category and interruption callback like …

---

## [Ogg Bank Quality](https://qa.fmod.com/t/ogg-bank-quality/11297)

<div class="topic-metadata">

**Author:** [@Primitive](https://qa.fmod.com/u/Primitive)\
**Replies:** 1\
**Last updated:** [February 20, 2014, 11:39pm UTC](https://qa.fmod.com/t/ogg-bank-quality/11297 "2014-02-20T23:39:49Z")

</div>

Does FMod’s bank quality map directly to the ogg encoding quality? As in 60% FMod = q6 Ogg ~= 192kb/s target rate?

---

## [How to make a random loop container](https://qa.fmod.com/t/how-to-make-a-random-loop-container/11288)

<div class="topic-metadata">

**Author:** [@ninjam.nox](https://qa.fmod.com/u/ninjam.nox)\
**Replies:** 2\
**Last updated:** [February 15, 2014, 7:01pm UTC](https://qa.fmod.com/t/how-to-make-a-random-loop-container/11288 "2014-02-15T19:01:30Z")

</div>

Hello all, I just want to make a random loop container in Fmod Studio. My multi sound clip contain 3 loops and when i play event it’s looping randomly and sequentially my 3 loops. I would like my event pick a random loo…

---

## [libfmodstudio and c++11](https://qa.fmod.com/t/libfmodstudio-and-c-11/11281)

<div class="topic-metadata">

**Author:** [@jpopcenter](https://qa.fmod.com/u/jpopcenter)\
**Replies:** 5\
**Last updated:** [February 13, 2014, 6:47am UTC](https://qa.fmod.com/t/libfmodstudio-and-c-11/11281 "2014-02-13T06:47:56Z")

</div>

Hi, I’m working on an OSX/IOS application using c++11. However, when i try to compile the IOS Simulator version, it can’t link against libfmodstudio\_iphonesimulator.a because of a problem related to the used c++ librar…

---

## [Fmod Studio not supporting wav loop points?](https://qa.fmod.com/t/fmod-studio-not-supporting-wav-loop-points/11265)

<div class="topic-metadata">

**Author:** [@ninomojo](https://qa.fmod.com/u/ninomojo)\
**Replies:** 5\
**Last updated:** [February 11, 2014, 12:52pm UTC](https://qa.fmod.com/t/fmod-studio-not-supporting-wav-loop-points/11265 "2014-02-11T12:52:50Z")

</div>

Hello, I’m used to Fmod Designer. While it was far from perfect and I more than welcome the shift to Studio, which seems much more elegant and powerful, I’m surprised to see that it doesn’t seem to support the loop poin…

---

## [Random playlist behavior](https://qa.fmod.com/t/random-playlist-behavior/11285)

<div class="topic-metadata">

**Author:** [@sauli](https://qa.fmod.com/u/sauli)\
**Replies:** 1\
**Last updated:** [February 10, 2014, 4:02am UTC](https://qa.fmod.com/t/random-playlist-behavior/11285 "2014-02-10T04:02:19Z")

</div>

Is there any way to set playlist to play randomly and avoid previous sound? Would be really useful in both shuffle and play percentage modes. In fact I cannot really think of a situation where you wouldn’t want to have …

---

## [\[Mac\] FMOD crashes all the time.](https://qa.fmod.com/t/mac-fmod-crashes-all-the-time/11279)

<div class="topic-metadata">

**Author:** [@fchardevel](https://qa.fmod.com/u/fchardevel)\
**Replies:** 5\
**Last updated:** [February 4, 2014, 5:45pm UTC](https://qa.fmod.com/t/mac-fmod-crashes-all-the-time/11279 "2014-02-04T17:45:10Z")

</div>

Hello, I’m a new user of FMOD, working on Mac (OS X 10.9.1). Maybe my problem is already known but I didn’t find it on the forum. FMOD crashes every time I’m opening an audio file in the list of a multi audio region. S…

---

## [Custom speaker layout](https://qa.fmod.com/t/custom-speaker-layout/11276)

<div class="topic-metadata">

**Author:** [@arckex](https://qa.fmod.com/u/arckex)\
**Replies:** 1\
**Last updated:** [February 4, 2014, 2:11am UTC](https://qa.fmod.com/t/custom-speaker-layout/11276 "2014-02-04T02:11:18Z")

</div>

Any advice about using FMOD Studio in conjunction with a custom speaker layout? I’m trying to do a rectangular 2x4 layout. Since my system is symmetrical, my best inclination is to create two instances of a duplicate St…

---

## [Reverb3D ambient settings](https://qa.fmod.com/t/reverb3d-ambient-settings/11280)

<div class="topic-metadata">

**Author:** [@martinrobinson](https://qa.fmod.com/u/martinrobinson)\
**Replies:** 0\
**Last updated:** [January 27, 2014, 9:01pm UTC](https://qa.fmod.com/t/reverb3d-ambient-settings/11280 "2014-01-27T21:01:14Z")

</div>

Hello, I’m playing with the Reverb3D API. It was fairly simple to transfer from FMOD Ex/Designer to Studio after figuring out that the API moved to the “low level” API. One thing I can’t find is the “ambient reverb” fun…

---

## [clarification of stealing behavior](https://qa.fmod.com/t/clarification-of-stealing-behavior/11241)

<div class="topic-metadata">

**Author:** [@jmkinzer](https://qa.fmod.com/u/jmkinzer)\
**Replies:** 2\
**Last updated:** [January 26, 2014, 3:49pm UTC](https://qa.fmod.com/t/clarification-of-stealing-behavior/11241 "2014-01-26T15:49:54Z")

</div>

When I receive the event FMOD\_STUDIO\_EVENT\_CALLBACK\_STOLEN can I assume the sound is permanently stopped - i .e. that it will never be resumed. e.g. I receive the event, then stop a number of other event instances, I wo…

---

## [Can't find the polyphony controls in FMOD studio](https://qa.fmod.com/t/cant-find-the-polyphony-controls-in-fmod-studio/11142)

<div class="topic-metadata">

**Author:** [@ehahn](https://qa.fmod.com/u/ehahn)\
**Replies:** 4\
**Last updated:** [January 20, 2014, 11:00pm UTC](https://qa.fmod.com/t/cant-find-the-polyphony-controls-in-fmod-studio/11142 "2014-01-20T23:00:02Z")

</div>

Hey, could anybody tell me how to add or find the polyphony controls in FMOD Studio. I can find the place where they seem to be in the manual, but the polyphony controls aren’t there by default and I can’t figure out ho…

---

## [VST, soft synth, MIDI](https://qa.fmod.com/t/vst-soft-synth-midi/11242)

<div class="topic-metadata">

**Author:** [@arckex](https://qa.fmod.com/u/arckex)\
**Replies:** 0\
**Last updated:** [January 20, 2014, 6:53am UTC](https://qa.fmod.com/t/vst-soft-synth-midi/11242 "2014-01-20T06:53:01Z")

</div>

relatively new to FMOD. few questions i’m having trouble answering with google I see this “Plugins” option in preferences, but I’m thinking now that it doesn’t mean VST or AU, is this for custom “FMOD plugins” like I’m …

---

## [FMod Studio running slower on Mac OS than on Win 7](https://qa.fmod.com/t/fmod-studio-running-slower-on-mac-os-than-on-win-7/11549)

<div class="topic-metadata">

**Author:** [@Renato777](https://qa.fmod.com/u/Renato777)\
**Replies:** 4\
**Last updated:** [January 17, 2014, 3:52am UTC](https://qa.fmod.com/t/fmod-studio-running-slower-on-mac-os-than-on-win-7/11549 "2014-01-17T03:52:55Z")

</div>

Hi everyone, I’ve tried running FMod Studio on different operating systems in the same machine and I’ve noticed that it runs way slower on Mac Os (version 10.8.5) than on Windows 7. Is this normal? Is anyone experiencin…

---

## [Learning FMod](https://qa.fmod.com/t/learning-fmod/11267)

<div class="topic-metadata">

**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 2\
**Last updated:** [January 17, 2014, 2:00am UTC](https://qa.fmod.com/t/learning-fmod/11267 "2014-01-17T02:00:29Z")

</div>

So I’m wondering about how to learn this software, but I think I have a fundamental problem. I have no game project so to speak, to practice with. Or no knowledge of programming and how to “tie” an FMod session or whate…

---

## [Crash...](https://qa.fmod.com/t/crash/11263)

<div class="topic-metadata">

**Author:** [@Micha](https://qa.fmod.com/u/Micha)\
**Replies:** 2\
**Last updated:** [January 13, 2014, 11:44am UTC](https://qa.fmod.com/t/crash/11263 "2014-01-13T11:44:57Z")

</div>

Hi everyone i have in my mixer input list 3 objects that have no name… (see screenshot here: https://www.dropbox.com/s/upiz5tvzzunxx … t\_fmod.gif) i don’t know how they got there or why they don’t have a name. when i c…

[Previous page](https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=134)

[Next page](https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=136)
