# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=136

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**Page:** 137

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## [If fmod can play the audio in a video file?](https://qa.fmod.com/t/if-fmod-can-play-the-audio-in-a-video-file/11252)

<div class="topic-metadata">

**Author:** [@gdkid1412](https://qa.fmod.com/u/gdkid1412)\
**Replies:** 7\
**Last updated:** [January 13, 2014, 11:09am UTC](https://qa.fmod.com/t/if-fmod-can-play-the-audio-in-a-video-file/11252 "2014-01-13T11:09:52Z")

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We use webm video format in our game,which the audio part of it is ogg. I separatede the video and audio data by using libwebm. Can I use fmod to play the audio data? libwebm parse the file piece by piece. So I can’t …

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## [Suggestion: Upscaling parameter automation](https://qa.fmod.com/t/suggestion-upscaling-parameter-automation/11259)

<div class="topic-metadata">

**Author:** [@Skaven252](https://qa.fmod.com/u/Skaven252)\
**Replies:** 1\
**Last updated:** [January 9, 2014, 10:57pm UTC](https://qa.fmod.com/t/suggestion-upscaling-parameter-automation/11259 "2014-01-09T22:57:56Z")

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If you reduce the range of a parameter, Studio offers you an option to either Trim or Scale the automation built into the parameter. However, if you increase the range, no such options are offered. Often I want the enve…

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## [FMOD Tutorial](https://qa.fmod.com/t/fmod-tutorial/11255)

<div class="topic-metadata">

**Author:** [@Garion](https://qa.fmod.com/u/Garion)\
**Replies:** 0\
**Last updated:** [January 4, 2014, 7:02pm UTC](https://qa.fmod.com/t/fmod-tutorial/11255 "2014-01-04T19:02:18Z")

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Is there a decent FMOD tutorial that can help me get started learning how to work with this library? I’m trying to learn how to use something other than mcisendstring() to play sounds for a C++ program and this seems to…

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## [Fmod Event Player open file .bank?](https://qa.fmod.com/t/fmod-event-player-open-file-bank/11250)

<div class="topic-metadata">

**Author:** [@krdrt5367](https://qa.fmod.com/u/krdrt5367)\
**Replies:** 0\
**Last updated:** [December 27, 2013, 9:27pm UTC](https://qa.fmod.com/t/fmod-event-player-open-file-bank/11250 "2013-12-27T21:27:55Z")

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Open file .bank error message does not work, also file .fev will work in program Fmod Event Player, please help… (Fmod Studio only) Fmod Error (19) : Error loading file.

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## [Geometry Occlusion?](https://qa.fmod.com/t/geometry-occlusion/11249)

<div class="topic-metadata">

**Author:** [@vanSulli](https://qa.fmod.com/u/vanSulli)\
**Replies:** 0\
**Last updated:** [December 27, 2013, 12:55am UTC](https://qa.fmod.com/t/geometry-occlusion/11249 "2013-12-27T00:55:27Z")

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Hello, I’ve noticed that the low-level api seems to have geometry-based occlusion; from what I can tell, Studio only has this with distance. Is there a way to work with the geometry end of things with Studio events? I…

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## [choppy playback?](https://qa.fmod.com/t/choppy-playback/11246)

<div class="topic-metadata">

**Author:** [@rockpocket](https://qa.fmod.com/u/rockpocket)\
**Replies:** 0\
**Last updated:** [December 25, 2013, 1:25pm UTC](https://qa.fmod.com/t/choppy-playback/11246 "2013-12-25T13:25:49Z")

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Spoiler alert: I’m a newbie. Anyway. The playhead seems to be going in a choppy and unsmooth manner. Automation sounds affected by this, as if the fade has a an interval of 5db. Any ideas? macbook pro 2,3 GHz Intel Co…

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## [audioweather plugin](https://qa.fmod.com/t/audioweather-plugin/11240)

<div class="topic-metadata">

**Author:** [@jmkinzer](https://qa.fmod.com/u/jmkinzer)\
**Replies:** 1\
**Last updated:** [December 19, 2013, 11:31pm UTC](https://qa.fmod.com/t/audioweather-plugin/11240 "2013-12-19T23:31:34Z")

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Hi, I noticed that fmod studio includes this plugin: http://www.audiogaming.net/audioweather But I’m confused about (a) licensing and (b) where are the runtime plugins found and © how do I actually setup the dsps (via …

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## [\[Android\] mixerResume bug](https://qa.fmod.com/t/android-mixerresume-bug/11187)

<div class="topic-metadata">

**Author:** [@edhel](https://qa.fmod.com/u/edhel)\
**Replies:** 7\
**Last updated:** [December 15, 2013, 9:39pm UTC](https://qa.fmod.com/t/android-mixerresume-bug/11187 "2013-12-15T21:39:09Z")

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System::mixerResume() crash on Android using Native Activity. All is fine using Java activity. The problem is only with Native Activity. The first call to mixerResume make the last few milliseconds of sound repeat fore…

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## [Accessing VCA from code](https://qa.fmod.com/t/accessing-vca-from-code/11228)

<div class="topic-metadata">

**Author:** [@salvofid](https://qa.fmod.com/u/salvofid)\
**Replies:** 3\
**Last updated:** [December 11, 2013, 5:00am UTC](https://qa.fmod.com/t/accessing-vca-from-code/11228 "2013-12-11T05:00:00Z")

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Hi all, does anybody know how to access VCAs from code? Thanks, Salvo

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## [Callback problem stopping "stopped event"](https://qa.fmod.com/t/callback-problem-stopping-stopped-event/11223)

<div class="topic-metadata">

**Author:** [@salvofid](https://qa.fmod.com/u/salvofid)\
**Replies:** 1\
**Last updated:** [December 6, 2013, 2:40am UTC](https://qa.fmod.com/t/callback-problem-stopping-stopped-event/11223 "2013-12-06T02:40:04Z")

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Hi all, In brief, I received a FMOD\_STUDIO\_EVENT\_CALLBACK\_STOPPED (from the callback) before the AUDIO\_EVENT\_CALLBACK\_STARTED when I stop a “stopped event” and I invoke the play method later. Bye, Salvo.

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## [Accessing nested EventInstances in the API](https://qa.fmod.com/t/accessing-nested-eventinstances-in-the-api/11521)

<div class="topic-metadata">

**Author:** [@martinrobinson](https://qa.fmod.com/u/martinrobinson)\
**Replies:** 3\
**Last updated:** [December 3, 2013, 9:46am UTC](https://qa.fmod.com/t/accessing-nested-eventinstances-in-the-api/11521 "2013-12-03T09:46:49Z")

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Hello, I’m trying to simulate some aspects of using event tempates in FMOD Designer by having a base event (e.g., a generic jet engine type sound) that is then used as a nested event for different types of engines. Bein…

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## [Programmers API CHM missing from installer](https://qa.fmod.com/t/programmers-api-chm-missing-from-installer/11519)

<div class="topic-metadata">

**Author:** [@Jan](https://qa.fmod.com/u/Jan)\
**Replies:** 1\
**Last updated:** [December 3, 2013, 5:18am UTC](https://qa.fmod.com/t/programmers-api-chm-missing-from-installer/11519 "2013-12-03T05:18:50Z")

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Hi there I just downloaded the most recent release “fmodstudioapi10210win-installer.exe” but the startmenu entry for the documentation refers to a non-existing file and I cannot find the CHM file anywhere in the SDK. I…

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## [AAC Support](https://qa.fmod.com/t/aac-support/10587)

<div class="topic-metadata">

**Author:** [@MartinBussyParis](https://qa.fmod.com/u/MartinBussyParis)\
**Replies:** 9\
**Last updated:** [November 26, 2013, 4:59am UTC](https://qa.fmod.com/t/aac-support/10587 "2013-11-26T04:59:13Z")

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Hello, Will AAC bank compression be supported in FMOD Studio? It would be very interesting, especially on iOS. Thanks,

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## [surround panner - not panning to Surrounds for ps4, xb1?](https://qa.fmod.com/t/surround-panner-not-panning-to-surrounds-for-ps4-xb1/11230)

<div class="topic-metadata">

**Author:** [@rcarle](https://qa.fmod.com/u/rcarle)\
**Replies:** 9\
**Last updated:** [November 22, 2013, 9:18am UTC](https://qa.fmod.com/t/surround-panner-not-panning-to-surrounds-for-ps4-xb1/11230 "2013-11-22T09:18:47Z")

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Hey guys, Here’s my issue: You’ll need a Sound Card with a Dolby Digital Live encoder chip in your computer attached to a consumer receiver to test this. You’ll need to test and make sure Windows is using this card as…

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## [\*.FEV editing](https://qa.fmod.com/t/fev-editing/11224)

<div class="topic-metadata">

**Author:** [@Cobara](https://qa.fmod.com/u/Cobara)\
**Replies:** 7\
**Last updated:** [November 22, 2013, 1:00am UTC](https://qa.fmod.com/t/fev-editing/11224 "2013-11-22T01:00:10Z")

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Hello I Have from one game sound system constructed with fev & fsb file. I wanted change some sounds but i cant edit FEV file, its only openable in FMOD Event Player. Somebody can convert it to be able edit that in FM…

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## [Relative path for banks output directory](https://qa.fmod.com/t/relative-path-for-banks-output-directory/11226)

<div class="topic-metadata">

**Author:** [@singing\_pigs](https://qa.fmod.com/u/singing_pigs)\
**Replies:** 2\
**Last updated:** [November 20, 2013, 9:25pm UTC](https://qa.fmod.com/t/relative-path-for-banks-output-directory/11226 "2013-11-20T21:25:00Z")

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Is there any way to assign the banks output directory to a relative path instead of an absolute one? My goal is to move the Studio project into the same repository as our game engine, and output to a relative path would …

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## [Files safe to ignore in version control?](https://qa.fmod.com/t/files-safe-to-ignore-in-version-control/11227)

<div class="topic-metadata">

**Author:** [@singing\_pigs](https://qa.fmod.com/u/singing_pigs)\
**Replies:** 4\
**Last updated:** [November 20, 2013, 12:44am UTC](https://qa.fmod.com/t/files-safe-to-ignore-in-version-control/11227 "2013-11-20T00:44:15Z")

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This is vaguely related to my other question, but I thought I’d separate them out. I’m planning to move the Studio project for our game engine into the engine’s Mercurial repository, and was wondering what files I could …

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## [get FMOD\_SOUND underlying FMOD\_STUDIO\_EVENTDESCRIPTION?](https://qa.fmod.com/t/get-fmod-sound-underlying-fmod-studio-eventdescription/11210)

<div class="topic-metadata">

**Author:** [@jmkinzer](https://qa.fmod.com/u/jmkinzer)\
**Replies:** 2\
**Last updated:** [November 19, 2013, 5:50pm UTC](https://qa.fmod.com/t/get-fmod-sound-underlying-fmod-studio-eventdescription/11210 "2013-11-19T17:50:25Z")

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Hi, I’d like to be able to access more lowlevel API functions when using the studio api. An example use-case: my engine assumes all 3D sounds are going to be set of LINEAR rolloff. If not, I want to fire a warning. What…

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## [Parameter Velocity](https://qa.fmod.com/t/parameter-velocity/11222)

<div class="topic-metadata">

**Author:** [@SinnerNym](https://qa.fmod.com/u/SinnerNym)\
**Replies:** 5\
**Last updated:** [November 18, 2013, 11:28pm UTC](https://qa.fmod.com/t/parameter-velocity/11222 "2013-11-18T23:28:43Z")

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New Studio user here, just a quick question about setting up parameters. Hopefully this should be really simple and I’m just missing something obvious. I briefly used Designer and I remember you could assign a velocity …

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## [loadBank and resource package files](https://qa.fmod.com/t/loadbank-and-resource-package-files/10980)

<div class="topic-metadata">

**Author:** [@salvofid](https://qa.fmod.com/u/salvofid)\
**Replies:** 12\
**Last updated:** [November 14, 2013, 3:48am UTC](https://qa.fmod.com/t/loadbank-and-resource-package-files/10980 "2013-11-14T03:48:50Z")

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Hi all, the fmod studio system provide a method to load a bank file using the filename as input, so, we can not put the bank file in our resource package file. There is any method to pass a file descriptor or a “memory …

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## [FMOD Studio audio bin creating multiple asset versions](https://qa.fmod.com/t/fmod-studio-audio-bin-creating-multiple-asset-versions/11172)

<div class="topic-metadata">

**Author:** [@marcbalbirnie](https://qa.fmod.com/u/marcbalbirnie)\
**Replies:** 4\
**Last updated:** [November 14, 2013, 12:58am UTC](https://qa.fmod.com/t/fmod-studio-audio-bin-creating-multiple-asset-versions/11172 "2013-11-14T00:58:48Z")

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Hi everyone, Is anyone else having this problem? … When I drag an asset from the audio bin browser to a new audio event FMOD Studio is creating a new instance of that file in both the audio bin and assets folder. This …

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## [Why masterGroup-\>setMute doesn't work?](https://qa.fmod.com/t/why-mastergroup-setmute-doesnt-work/11197)

<div class="topic-metadata">

**Author:** [@gdkid1412](https://qa.fmod.com/u/gdkid1412)\
**Replies:** 4\
**Last updated:** [November 12, 2013, 10:01am UTC](https://qa.fmod.com/t/why-mastergroup-setmute-doesnt-work/11197 "2013-11-12T10:01:57Z")

</div>

This method doesn’t work in channel\_groups examples lowlevel. It doesn’t work before.I download the 1.2.5 version recently and find it still doesn’t work. So I create a proxy channelgroup and add to masterchannelgroup …

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## [Too short trigger region -\> fail to play (latency?)](https://qa.fmod.com/t/too-short-trigger-region-fail-to-play-latency/11164)

<div class="topic-metadata">

**Author:** [@Skaven252](https://qa.fmod.com/u/Skaven252)\
**Replies:** 1\
**Last updated:** [November 12, 2013, 4:02am UTC](https://qa.fmod.com/t/too-short-trigger-region-fail-to-play-latency/11164 "2013-11-12T04:02:20Z")

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I ran into a recent case with vehicle collision sounds in our game: they were not playing at all, even though the “collision strength” parameter was being passed. The events have an embedded event sound, which contains …

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## [System::initialize failed in DSOUND output type](https://qa.fmod.com/t/system-initialize-failed-in-dsound-output-type/11208)

<div class="topic-metadata">

**Author:** [@gdkid1412](https://qa.fmod.com/u/gdkid1412)\
**Replies:** 3\
**Last updated:** [November 12, 2013, 3:40am UTC](https://qa.fmod.com/t/system-initialize-failed-in-dsound-output-type/11208 "2013-11-12T03:40:15Z")

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When FMOD\_OUTPUTTYPE is FMOD\_OUTPUTTYPE\_DSOUND and the value of extradriverdata is 0 System::initialize returns FMOD\_OK. But if I pass the address of CWnd::m\_hWnd to extradriverdata(my app based on a MFC application),th…

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## [Error occurred when using FMOD\_FILE\_OPENCALLBACK!!](https://qa.fmod.com/t/error-occurred-when-using-fmod-file-opencallback/11198)

<div class="topic-metadata">

**Author:** [@gdkid1412](https://qa.fmod.com/u/gdkid1412)\
**Replies:** 4\
**Last updated:** [November 12, 2013, 2:20am UTC](https://qa.fmod.com/t/error-occurred-when-using-fmod-file-opencallback/11198 "2013-11-12T02:20:33Z")

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I use the 1.1.11 version before and nothing wrong happened. FILE\* file = NULL; fopen\_s( &file, "Reign of the Septims.mp3", "rb" ); //read a file into the memory FMOD\_CREATESOUNDEXINFO info; memset( &info, 0, sizeof…

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## [Where is the asyncio example?](https://qa.fmod.com/t/where-is-the-asyncio-example/11205)

<div class="topic-metadata">

**Author:** [@gdkid1412](https://qa.fmod.com/u/gdkid1412)\
**Replies:** 1\
**Last updated:** [November 12, 2013, 1:53am UTC](https://qa.fmod.com/t/where-is-the-asyncio-example/11205 "2013-11-12T01:53:38Z")

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In the fmod studio programmers api for windows.chm,it said For ‘userasyncread’ and ‘userasynccancel’ usage, see the ‘asyncio’ example in the FMOD examples folder. But where is it? I didn’t find one.

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## [How about to share experiences in optimization](https://qa.fmod.com/t/how-about-to-share-experiences-in-optimization/11204)

<div class="topic-metadata">

**Author:** [@gdkid1412](https://qa.fmod.com/u/gdkid1412)\
**Replies:** 4\
**Last updated:** [November 12, 2013, 1:52am UTC](https://qa.fmod.com/t/how-about-to-share-experiences-in-optimization/11204 "2013-11-12T01:52:47Z")

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I’m trying to embed fmod in our engine.I currently use only the lowlevel api. But I find it’s pretty slow when playing a sound. I just think How about to share experiences in optimization?

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## [Flash Game Support?](https://qa.fmod.com/t/flash-game-support/11207)

<div class="topic-metadata">

**Author:** [@chrisn3901](https://qa.fmod.com/u/chrisn3901)\
**Replies:** 2\
**Last updated:** [November 10, 2013, 9:27pm UTC](https://qa.fmod.com/t/flash-game-support/11207 "2013-11-10T21:27:58Z")

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Hey my name is Chris, I wanted to know if FMOD Studio supports Flash?

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## [Smooth looping for music](https://qa.fmod.com/t/smooth-looping-for-music/11200)

<div class="topic-metadata">

**Author:** [@Crescent](https://qa.fmod.com/u/Crescent)\
**Replies:** 1\
**Last updated:** [November 6, 2013, 4:25am UTC](https://qa.fmod.com/t/smooth-looping-for-music/11200 "2013-11-06T04:25:08Z")

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Hey all, Just wondering if there is a way to smooth out loop regions and/or transition points. At the moment I’ve had to resort to a crude reverb effect between transitions, and I’m curious as to whether there is a way…

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## [Program startup error KERNEL32.DLL](https://qa.fmod.com/t/program-startup-error-kernel32-dll/11202)

<div class="topic-metadata">

**Author:** [@krdrt5367](https://qa.fmod.com/u/krdrt5367)\
**Replies:** 1\
**Last updated:** [November 6, 2013, 2:19am UTC](https://qa.fmod.com/t/program-startup-error-kernel32-dll/11202 "2013-11-06T02:19:02Z")

</div>

Program startup error KERNEL32.DLL not found the procedure entry point InitializeCriticalSectionEx in Windows XP. :frowning:

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