# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=137

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**Page:** 138

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## [Calling existing events with parameters](https://qa.fmod.com/t/calling-existing-events-with-parameters/11195)

<div class="topic-metadata">

**Author:** [@TriGuN](https://qa.fmod.com/u/TriGuN)\
**Replies:** 3\
**Last updated:** [October 30, 2013, 11:54pm UTC](https://qa.fmod.com/t/calling-existing-events-with-parameters/11195 "2013-10-30T23:54:40Z")

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Hi I’m new to Studio. I notice that within a parameter you can add a NEW event module. I’m wondering if you can link a parameter to an EXISTING event? If so, is there any way (even using an additional parameter) to f…

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## [Surfaces: Parameter vs ProgrammerSelected](https://qa.fmod.com/t/surfaces-parameter-vs-programmerselected/11181)

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**Author:** [@mathieu.lavoie](https://qa.fmod.com/u/mathieu.lavoie)\
**Replies:** 3\
**Last updated:** [October 23, 2013, 11:30pm UTC](https://qa.fmod.com/t/surfaces-parameter-vs-programmerselected/11181 "2013-10-23T23:30:52Z")

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I was looking at the Footsteps event in the Examples Studio session, and was wondering, is this the only option to have surface variation of an event or will there be eventually in Studio a ProgrammerSelected play mode …

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## [how to load a previous version of .fspro project file](https://qa.fmod.com/t/how-to-load-a-previous-version-of-fspro-project-file/11179)

<div class="topic-metadata">

**Author:** [@mathieu.lavoie](https://qa.fmod.com/u/mathieu.lavoie)\
**Replies:** 1\
**Last updated:** [October 21, 2013, 10:39pm UTC](https://qa.fmod.com/t/how-to-load-a-previous-version-of-fspro-project-file/11179 "2013-10-21T22:39:31Z")

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I seems to have a problem whit an event, corrupted or something, that make Studio crash immediately as soon as I try to click on it. I’m trying to load a previous version of the .fspro, but it is asking for previous ver…

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## [Altering Parameters with Markers or can I use Snapshots?](https://qa.fmod.com/t/altering-parameters-with-markers-or-can-i-use-snapshots/11175)

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**Author:** [@The\_Bag](https://qa.fmod.com/u/The_Bag)\
**Replies:** 2\
**Last updated:** [October 21, 2013, 11:56am UTC](https://qa.fmod.com/t/altering-parameters-with-markers-or-can-i-use-snapshots/11175 "2013-10-21T11:56:02Z")

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I’ve got two sections of music each built up of multiple tracks, I have one parameter to control transitioning between the two sections and one to control the volume level on a couple of the tracks to give more variation…

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## [\[Android\] "Could not detect floating point hardware"](https://qa.fmod.com/t/android-could-not-detect-floating-point-hardware/11176)

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**Author:** [@edhel](https://qa.fmod.com/u/edhel)\
**Replies:** 1\
**Last updated:** [October 21, 2013, 7:00am UTC](https://qa.fmod.com/t/android-could-not-detect-floating-point-hardware/11176 "2013-10-21T07:00:52Z")

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I get the following run-time error on Android: Could not detect floating point hardware, cannot continue. The problem only occurs with Release builds. Debug builds run fine with this log message: Detected Neon instru…

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## [\[FIXED\] Stereo output on Mac OS X](https://qa.fmod.com/t/fixed-stereo-output-on-mac-os-x/11157)

<div class="topic-metadata">

**Author:** [@martinrobinson](https://qa.fmod.com/u/martinrobinson)\
**Replies:** 3\
**Last updated:** [October 14, 2013, 6:48am UTC](https://qa.fmod.com/t/fixed-stereo-output-on-mac-os-x/11157 "2013-10-14T06:48:02Z")

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I’ve searched the manual and the forum. There are few posts that a slightly relevant but not directly. I’m looking at the Examples.fspro - most of the examples work but I notice that I get no sound for the VO examples. …

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## [Linker problem on Mac OS X Studio AP 1.02.02](https://qa.fmod.com/t/linker-problem-on-mac-os-x-studio-ap-1-02-02/11162)

<div class="topic-metadata">

**Author:** [@martinrobinson](https://qa.fmod.com/u/martinrobinson)\
**Replies:** 1\
**Last updated:** [October 14, 2013, 6:20am UTC](https://qa.fmod.com/t/linker-problem-on-mac-os-x-studio-ap-1-02-02/11162 "2013-10-14T06:20:59Z")

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Hello, I’m getting these errors in my own projects now but this can be reporduced in the example projects. For exampe the simple\_event.xcodeproj give the following errors. Martin Undefined symbols for architecture x86…

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## [Music tracks playback out of sync](https://qa.fmod.com/t/music-tracks-playback-out-of-sync/11161)

<div class="topic-metadata">

**Author:** [@jason\_kanter](https://qa.fmod.com/u/jason_kanter)\
**Replies:** 11\
**Last updated:** [October 9, 2013, 11:39pm UTC](https://qa.fmod.com/t/music-tracks-playback-out-of-sync/11161 "2013-10-09T23:39:21Z")

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I have a project with two different musical sections both of the same tempo, and each section is its own referenced 8-bar event and is comprised of instrumental layers. All layers contain Multi Sound objects, some which…

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## [\[Android\] "ndk-build" is missing?](https://qa.fmod.com/t/android-ndk-build-is-missing/11160)

<div class="topic-metadata">

**Author:** [@markmarijnissen](https://qa.fmod.com/u/markmarijnissen)\
**Replies:** 1\
**Last updated:** [October 9, 2013, 5:17am UTC](https://qa.fmod.com/t/android-ndk-build-is-missing/11160 "2013-10-09T05:17:03Z")

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Hi, In ADT, I’ve imported an “existing Android project”, api/studio/examples/eclipse/simple\_event. When building, I get the error: “ndk-build not found in PATH”. It seems as if a build-script is missing from the downlo…

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## [FMOD Studio with Flash Game](https://qa.fmod.com/t/fmod-studio-with-flash-game/11140)

<div class="topic-metadata">

**Author:** [@ethan105](https://qa.fmod.com/u/ethan105)\
**Replies:** 2\
**Last updated:** [October 9, 2013, 5:04am UTC](https://qa.fmod.com/t/fmod-studio-with-flash-game/11140 "2013-10-09T05:04:04Z")

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Hi I have recently started working with a games company and they are using adobe flash cs6 to create their online game. Is it possible for me to use fmod studio to implement audio into the game ? If it is possible is t…

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## [Multiple Banks](https://qa.fmod.com/t/multiple-banks/11151)

<div class="topic-metadata">

**Author:** [@singing\_pigs](https://qa.fmod.com/u/singing_pigs)\
**Replies:** 6\
**Last updated:** [October 3, 2013, 5:34pm UTC](https://qa.fmod.com/t/multiple-banks/11151 "2013-10-03T17:34:27Z")

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Quick question here: what is the general rationale for using multiple banks, as opposed to just one that houses every sound event you could want? Instinctively that seems like a bad idea, but I don’t specifically know wh…

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## [Run program Studio crash](https://qa.fmod.com/t/run-program-studio-crash/11148)

<div class="topic-metadata">

**Author:** [@krdrt5367](https://qa.fmod.com/u/krdrt5367)\
**Replies:** 2\
**Last updated:** [October 2, 2013, 6:47am UTC](https://qa.fmod.com/t/run-program-studio-crash/11148 "2013-10-02T06:47:57Z")

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Run program FMOD Studio has crashed, please help Fixed!!! :frowning: Version: 1.02.00

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## [Command line building banks](https://qa.fmod.com/t/command-line-building-banks/11154)

<div class="topic-metadata">

**Author:** [@singing\_pigs](https://qa.fmod.com/u/singing_pigs)\
**Replies:** 2\
**Last updated:** [October 1, 2013, 8:20pm UTC](https://qa.fmod.com/t/command-line-building-banks/11154 "2013-10-01T20:20:43Z")

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Is there any documentation for the command line functionality? I’d like to use it to build my banks.

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## [Bug / Error - "Make sure you have write permission"](https://qa.fmod.com/t/bug-error-make-sure-you-have-write-permission/11149)

<div class="topic-metadata">

**Author:** [@ArtizensOnline](https://qa.fmod.com/u/ArtizensOnline)\
**Replies:** 1\
**Last updated:** [October 1, 2013, 3:49pm UTC](https://qa.fmod.com/t/bug-error-make-sure-you-have-write-permission/11149 "2013-10-01T15:49:34Z")

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When I move an event to another folder (sometimes!) and then try to save, it refuses to save and gives me this error: " “Error renaming \</filepath…etc… / Folders/foldername (of the DESTINATION I moved the event to) {UUI…

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## [Need help with this fsb file?](https://qa.fmod.com/t/need-help-with-this-fsb-file/11152)

<div class="topic-metadata">

**Author:** [@Tartarus](https://qa.fmod.com/u/Tartarus)\
**Replies:** 2\
**Last updated:** [October 1, 2013, 12:24am UTC](https://qa.fmod.com/t/need-help-with-this-fsb-file/11152 "2013-10-01T00:24:12Z")

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I want to extract the audio from this fsb from a video game but I don’t know how. I tried using a program called fsbext but it doesnt work on ogg files. Is there a way to access the files with FMOD or any other program. …

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## [Cue names for EventInstance::getCue()](https://qa.fmod.com/t/cue-names-for-eventinstance-getcue/11150)

<div class="topic-metadata">

**Author:** [@martinrobinson](https://qa.fmod.com/u/martinrobinson)\
**Replies:** 2\
**Last updated:** [September 30, 2013, 9:53pm UTC](https://qa.fmod.com/t/cue-names-for-eventinstance-getcue/11150 "2013-09-30T21:53:16Z")

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Hello, I’m using sustain points in an event. I can use EventInstance::getCueByIndex(0,&mycue) to get the first cue and this seems to be able to trigger the progress of the event passed the sustain point. But where are t…

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## [\[Resolved\] Android Support](https://qa.fmod.com/t/resolved-android-support/10993)

<div class="topic-metadata">

**Author:** [@markmarijnissen](https://qa.fmod.com/u/markmarijnissen)\
**Replies:** 3\
**Last updated:** [September 25, 2013, 4:29am UTC](https://qa.fmod.com/t/resolved-android-support/10993 "2013-09-25T04:29:51Z")

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Hi everybody, Can I use FMOD (Studio) on Android in August 2013? If not, is is possible to export the project from FMOD Studio to FMOD Ex engine? Otherwise, I guess the only alternative is to recreate the sound-files …

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## [Studio in desperate need of auto backup system](https://qa.fmod.com/t/studio-in-desperate-need-of-auto-backup-system/11100)

<div class="topic-metadata">

**Author:** [@jason\_kanter](https://qa.fmod.com/u/jason_kanter)\
**Replies:** 3\
**Last updated:** [September 24, 2013, 1:45am UTC](https://qa.fmod.com/t/studio-in-desperate-need-of-auto-backup-system/11100 "2013-09-24T01:45:17Z")

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I’m not sure if this is a known bug or some sort of corruption we have lurking in the base of our project that keeps rearing its ugly head, but lately we’ve been experiencing varying degrees of unreliability within our p…

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## [Tempo marker limitation?](https://qa.fmod.com/t/tempo-marker-limitation/11144)

<div class="topic-metadata">

**Author:** [@jason\_kanter](https://qa.fmod.com/u/jason_kanter)\
**Replies:** 2\
**Last updated:** [September 24, 2013, 12:03am UTC](https://qa.fmod.com/t/tempo-marker-limitation/11144 "2013-09-24T00:03:13Z")

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I can’t figure how to set a new tempo in an event that already has a tempo established. I know it says in the manual that this is an option and certainly it’s a necessary function for transitioning between pieces of dif…

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## [Feature request: parameter value display](https://qa.fmod.com/t/feature-request-parameter-value-display/11145)

<div class="topic-metadata">

**Author:** [@jason\_kanter](https://qa.fmod.com/u/jason_kanter)\
**Replies:** 1\
**Last updated:** [September 23, 2013, 12:27am UTC](https://qa.fmod.com/t/feature-request-parameter-value-display/11145 "2013-09-23T00:27:45Z")

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It would be great if underneath each parameter knob there were a small window displaying the current value of that knob. It seems that the whole point of lining the knobs up at the top of the window is to make testing e…

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## [Transition Expanders in Logic Timeline](https://qa.fmod.com/t/transition-expanders-in-logic-timeline/11102)

<div class="topic-metadata">

**Author:** [@johnnyrk](https://qa.fmod.com/u/johnnyrk)\
**Replies:** 8\
**Last updated:** [September 12, 2013, 5:42am UTC](https://qa.fmod.com/t/transition-expanders-in-logic-timeline/11102 "2013-09-12T05:42:46Z")

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I double clicked on the transitions and they expand the timeline out to the right but how are these used? I can’t drag media to them and I can’t find any documentation on this. http://cloud.johnnyrk.com/image/3k1N3s1L23…

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## [Save memory... by streaming from disk?](https://qa.fmod.com/t/save-memory-by-streaming-from-disk/11130)

<div class="topic-metadata">

**Author:** [@markmarijnissen](https://qa.fmod.com/u/markmarijnissen)\
**Replies:** 3\
**Last updated:** [September 12, 2013, 2:06am UTC](https://qa.fmod.com/t/save-memory-by-streaming-from-disk/11130 "2013-09-12T02:06:25Z")

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Hi FMOD, I noticed most of my memory is consumed by the FMOD Audio Bank, as opposed to the textures (which I suspected initially). It seems as if FMOD loads the compressed \*.bank file into memory, and then decompresses …

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## [FMOD Studio API platforms / docs](https://qa.fmod.com/t/fmod-studio-api-platforms-docs/11123)

<div class="topic-metadata">

**Author:** [@robertmiller](https://qa.fmod.com/u/robertmiller)\
**Replies:** 5\
**Last updated:** [September 10, 2013, 12:30am UTC](https://qa.fmod.com/t/fmod-studio-api-platforms-docs/11123 "2013-09-10T00:30:27Z")

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Being new to the FMOD-scene I was wondering if Linux support (32-/64-bit) is planned for the FMOD Studio API? If so, what timeframe are we looking at? Linux support is kind of essential to one of the products I’m develop…

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## [Prioritizing background music](https://qa.fmod.com/t/prioritizing-background-music/11125)

<div class="topic-metadata">

**Author:** [@Kai](https://qa.fmod.com/u/Kai)\
**Replies:** 2\
**Last updated:** [September 9, 2013, 4:45pm UTC](https://qa.fmod.com/t/prioritizing-background-music/11125 "2013-09-09T16:45:10Z")

</div>

In FMOD Studio is there a way to prioritize my background music so that if the number of sounds playing exceeds the max number of channels it won’t interrupt the background music?

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## [Media Ejected While Reading error](https://qa.fmod.com/t/media-ejected-while-reading-error/11129)

<div class="topic-metadata">

**Author:** [@johnnyrk](https://qa.fmod.com/u/johnnyrk)\
**Replies:** 3\
**Last updated:** [September 9, 2013, 6:52am UTC](https://qa.fmod.com/t/media-ejected-while-reading-error/11129 "2013-09-09T06:52:28Z")

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The audio programmer sent me an email saying he received an error message in Unity displaying “Media ejected while reading.” Any idea what may be causing this? (We’re using the Unity/FMOD beta.)

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## [FMOD Studio 1.0 Released (Updated 15th April 2013)](https://qa.fmod.com/t/fmod-studio-1-0-released-updated-15th-april-2013/10961)

<div class="topic-metadata">

**Author:** [@brett](https://qa.fmod.com/u/brett)\
**Replies:** 38\
**Last updated:** [September 9, 2013, 12:04am UTC](https://qa.fmod.com/t/fmod-studio-1-0-released-updated-15th-april-2013/10961 "2013-09-09T00:04:25Z")

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Download FMOD Studio 1.0.0 here http://fmod.org/fmod-downloads.html Welcome to the initial FMOD Studio release. This post is to explain what is included in this release, and for version specific discussion. New featu…

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## [How is 'Time Offset' handled in Studio?](https://qa.fmod.com/t/how-is-time-offset-handled-in-studio/11028)

<div class="topic-metadata">

**Author:** [@capybara](https://qa.fmod.com/u/capybara)\
**Replies:** 9\
**Last updated:** [September 4, 2013, 12:20am UTC](https://qa.fmod.com/t/how-is-time-offset-handled-in-studio/11028 "2013-09-04T00:20:07Z")

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Hi, We’re working on a project where Designer’s ‘Time Offset’ effect would be quite useful. Specifically, we sometimes start an animation part way through and need the audio to do the same. In Studio, is this sort of …

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## [FMOD can't align sound samples (but I made a tool)](https://qa.fmod.com/t/fmod-cant-align-sound-samples-but-i-made-a-tool/11121)

<div class="topic-metadata">

**Author:** [@markmarijnissen](https://qa.fmod.com/u/markmarijnissen)\
**Replies:** 4\
**Last updated:** [September 4, 2013, 12:02am UTC](https://qa.fmod.com/t/fmod-cant-align-sound-samples-but-i-made-a-tool/11121 "2013-09-04T00:02:08Z")

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Hi FMOD, I have 75 sound samples that I need to align with sample precision. Does FMOD have tools to align sound effects? Or do I have to manually hack the XML? Or tediously position every sample individually? thanks …

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## [Oneshot events?](https://qa.fmod.com/t/oneshot-events/11119)

<div class="topic-metadata">

**Author:** [@prehensile](https://qa.fmod.com/u/prehensile)\
**Replies:** 3\
**Last updated:** [August 28, 2013, 11:30am UTC](https://qa.fmod.com/t/oneshot-events/11119 "2013-08-28T11:30:33Z")

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I’m building an app using FMOD Studio, and I’ve created a bunch of small events, containing only one audio file module. I haven’t changed any settings away from the defaults on either the event or the module on any of th…

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## [Transitioning smoothly between separate musical events.](https://qa.fmod.com/t/transitioning-smoothly-between-separate-musical-events/11108)

<div class="topic-metadata">

**Author:** [@jason\_kanter](https://qa.fmod.com/u/jason_kanter)\
**Replies:** 3\
**Last updated:** [August 27, 2013, 2:35pm UTC](https://qa.fmod.com/t/transitioning-smoothly-between-separate-musical-events/11108 "2013-08-27T14:35:09Z")

</div>

Just wondering if it was possible to transition between two separate musical events via a crossfade or at the very least by fading one out and the other in after (something easily achieved in Designer by setting the Fade…

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