# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=138

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**Page:** 139

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## [First chance exception on FMOD Studio Init](https://qa.fmod.com/t/first-chance-exception-on-fmod-studio-init/11111)

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**Author:** [@KPEKEP](https://qa.fmod.com/u/KPEKEP)\
**Replies:** 4\
**Last updated:** [August 22, 2013, 2:01am UTC](https://qa.fmod.com/t/first-chance-exception-on-fmod-studio-init/11111 "2013-08-22T02:01:19Z")

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Hey guys, Windows 7 64-bit, FMOD Studio version 1.1.5 32-bit with Logs Init code: result = mFMODStudioSystem.initialize(32, FMOD\_STUDIO\_INIT\_LIVEUPDATE, FMOD\_INIT\_NORMAL, NULL); Initializes successfully. However, I …

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## [EventDescription and EventInstance caching in C++](https://qa.fmod.com/t/eventdescription-and-eventinstance-caching-in-c/11103)

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**Author:** [@Kai](https://qa.fmod.com/u/Kai)\
**Replies:** 8\
**Last updated:** [August 21, 2013, 2:40am UTC](https://qa.fmod.com/t/eventdescription-and-eventinstance-caching-in-c/11103 "2013-08-21T02:40:09Z")

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Q1: Does FMOD Studio cache EventDescription objects internally or is it loading from disk every time I call System::getEvent()? Q2: Does EventInstance support copy by value? For example, a sound plays with the following…

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## [Error opening Studio project](https://qa.fmod.com/t/error-opening-studio-project/11109)

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**Author:** [@ArtizensOnline](https://qa.fmod.com/u/ArtizensOnline)\
**Replies:** 1\
**Last updated:** [August 20, 2013, 3:15pm UTC](https://qa.fmod.com/t/error-opening-studio-project/11109 "2013-08-20T15:15:43Z")

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Hi, really hoping someone can help with this! I literally just closed FMOD, and went back to open it again and load my project, and now I get this error: Opening my exported GUIDs text file, it looks like this ID isn’…

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## [FMOD studio vs others](https://qa.fmod.com/t/fmod-studio-vs-others/10749)

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**Author:** [@SamGarnerStudios](https://qa.fmod.com/u/SamGarnerStudios)\
**Replies:** 26\
**Last updated:** [August 16, 2013, 4:42am UTC](https://qa.fmod.com/t/fmod-studio-vs-others/10749 "2013-08-16T04:42:08Z")

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I’m brand new to FMOD and just starting to get into the interactive audio side of gaming, branching out from my composition background What is the difference between FMOD studio and some of the others? Im having a hard …

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## [getParameterByIndex changed in new release](https://qa.fmod.com/t/getparameterbyindex-changed-in-new-release/11095)

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**Author:** [@markmarijnissen](https://qa.fmod.com/u/markmarijnissen)\
**Replies:** 2\
**Last updated:** [August 15, 2013, 11:28am UTC](https://qa.fmod.com/t/getparameterbyindex-changed-in-new-release/11095 "2013-08-15T11:28:45Z")

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Hi FMOD, I upgraded from 1.01.07 to 1.01.11 and my parameters are mixed up. I use “getParameterByIndex” so my sound designer can give whatever name he wants to the parameter. This works fine… however, in the last relea…

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## [Fmod for generative music](https://qa.fmod.com/t/fmod-for-generative-music/11094)

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**Author:** [@gaelendickson](https://qa.fmod.com/u/gaelendickson)\
**Replies:** 1\
**Last updated:** [August 14, 2013, 4:58am UTC](https://qa.fmod.com/t/fmod-for-generative-music/11094 "2013-08-14T04:58:39Z")

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I need a bit of help understanding the quantization feature in fmod. I have some audio tracks with multisounds on each syncing samples of different instruments. When I play they all start in time but slowly go out of sy…

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## [FMOD Studio + Unity integration?](https://qa.fmod.com/t/fmod-studio-unity-integration/11101)

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**Author:** [@AttackRelease](https://qa.fmod.com/u/AttackRelease)\
**Replies:** 0\
**Last updated:** [August 13, 2013, 6:28pm UTC](https://qa.fmod.com/t/fmod-studio-unity-integration/11101 "2013-08-13T18:28:33Z")

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I am a sound designer currently working with a small team of developers using the Unity engine. I’ve been experimenting with FMOD Studio and am really inspired by it’s capabilities. I’m having a difficult time finding a …

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## [Help me implement from scratch](https://qa.fmod.com/t/help-me-implement-from-scratch/11091)

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**Author:** [@santosh](https://qa.fmod.com/u/santosh)\
**Replies:** 0\
**Last updated:** [August 3, 2013, 6:11am UTC](https://qa.fmod.com/t/help-me-implement-from-scratch/11091 "2013-08-03T06:11:45Z")

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So, I have a game and I have all the audio assets for it. I want to try and use fmod studio to implement audio into this game. I want to do it purely for learning purposes. Anybody here who would like to help me through …

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## [Perforce/Assembla](https://qa.fmod.com/t/perforce-assembla/11064)

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**Author:** [@drenmc](https://qa.fmod.com/u/drenmc)\
**Replies:** 2\
**Last updated:** [July 30, 2013, 11:40pm UTC](https://qa.fmod.com/t/perforce-assembla/11064 "2013-07-30T23:40:19Z")

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hi i’m trying to set up perforce within Studio - when I go to the source control window in Studio and type in my server info (which for assembla is perforce.assembla.com:1666) but then Studio won’t let me fill out my us…

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## [Feature modification: move the VCAs tab to Mixer Window](https://qa.fmod.com/t/feature-modification-move-the-vcas-tab-to-mixer-window/11082)

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**Author:** [@richcarle](https://qa.fmod.com/u/richcarle)\
**Replies:** 1\
**Last updated:** [July 26, 2013, 6:38am UTC](https://qa.fmod.com/t/feature-modification-move-the-vcas-tab-to-mixer-window/11082 "2013-07-26T06:38:55Z")

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2 Cents - Currently, in v 1.1.8, there is a “Mixer Routing” window. There are two tabs in the Mixer Routing window - Routing and VCAs. The Routing Tab is a duplicate to that which exists in the Mixer window. It seems…

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## [Feature requests: Multi-select and marker copy/past](https://qa.fmod.com/t/feature-requests-multi-select-and-marker-copy-past/11083)

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**Author:** [@jason\_kanter](https://qa.fmod.com/u/jason_kanter)\
**Replies:** 1\
**Last updated:** [July 26, 2013, 6:27am UTC](https://qa.fmod.com/t/feature-requests-multi-select-and-marker-copy-past/11083 "2013-07-26T06:27:02Z")

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Working with the music leaves me really wanting the ability to copy and paste markers, especially “transition to” markers and regions. When setting up multiple musical sections that all reference each other, many of the…

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## [TouchOSC to FMOD Studio using MIDI](https://qa.fmod.com/t/touchosc-to-fmod-studio-using-midi/11069)

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**Author:** [@markmarijnissen](https://qa.fmod.com/u/markmarijnissen)\
**Replies:** 6\
**Last updated:** [July 24, 2013, 1:30am UTC](https://qa.fmod.com/t/touchosc-to-fmod-studio-using-midi/11069 "2013-07-24T01:30:56Z")

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Hi FMOD, TouchOSC enables me to create custom control surfaces. Using the TouchOSC MIDI Bridge, the computer can receive them as midi messages. I was wondering: Can I control game parameters using midi? What MIDI messa…

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## [no surround channels with Dolby Digital live 5.1](https://qa.fmod.com/t/no-surround-channels-with-dolby-digital-live-5-1/11078)

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**Author:** [@richcarle](https://qa.fmod.com/u/richcarle)\
**Replies:** 2\
**Last updated:** [July 22, 2013, 3:04pm UTC](https://qa.fmod.com/t/no-surround-channels-with-dolby-digital-live-5-1/11078 "2013-07-22T15:04:51Z")

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Hey guys, I seem to be having trouble getting studio to reproduce surround channels in 5.1. I’m using a Sound Blaster Fatality sb x-fi sound card and using the Dolby Digital Live encoding to create a real-time 5.1 bit …

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## [new to FMOD, basic implementation help](https://qa.fmod.com/t/new-to-fmod-basic-implementation-help/11079)

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**Author:** [@mightypants](https://qa.fmod.com/u/mightypants)\
**Replies:** 1\
**Last updated:** [July 21, 2013, 2:04am UTC](https://qa.fmod.com/t/new-to-fmod-basic-implementation-help/11079 "2013-07-21T02:04:59Z")

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I’m a music/audio guy and I’m just starting out with FMOD, and I could use a little help with the basics of implementation. I created a simple sound event in FMOD and I’m trying to get it to work with the simple event p…

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## [Delay DSP crackles when when automating feedback/delay/wet](https://qa.fmod.com/t/delay-dsp-crackles-when-when-automating-feedback-delay-wet/11076)

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**Author:** [@markmarijnissen](https://qa.fmod.com/u/markmarijnissen)\
**Replies:** 1\
**Last updated:** [July 19, 2013, 4:16am UTC](https://qa.fmod.com/t/delay-dsp-crackles-when-when-automating-feedback-delay-wet/11076 "2013-07-19T04:16:59Z")

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Hi, I am sending up to 60 updates/second to FMOD to dynamically modulate Delay DSP parameters (delay, feedback, wet level). In doing so, the audio crackles. In other instances, I am updating reverb or pitch. Here, the …

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## [C++ std libraries](https://qa.fmod.com/t/c-std-libraries/11077)

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**Author:** [@markmarijnissen](https://qa.fmod.com/u/markmarijnissen)\
**Replies:** 0\
**Last updated:** [July 18, 2013, 3:59pm UTC](https://qa.fmod.com/t/c-std-libraries/11077 "2013-07-18T15:59:18Z")

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Hi FMOD, I want to use the std::mutex from the libc++ library (LLVM C++ standard library with C++11 support), instead of the default libstdc++ (GNU C++ standard libary). However, when I use libc++ instead of libstdc++,…

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## [EXC\_BAD\_ACCESS error (isolated project included)](https://qa.fmod.com/t/exc-bad-access-error-isolated-project-included/11046)

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**Author:** [@markmarijnissen](https://qa.fmod.com/u/markmarijnissen)\
**Replies:** 5\
**Last updated:** [July 9, 2013, 7:58am UTC](https://qa.fmod.com/t/exc-bad-access-error-isolated-project-included/11046 "2013-07-09T07:58:29Z")

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Dear FMOD Support, I stumbled upon a bug which seems to be caused by the FMOD engine, and not by me. It seems to be caused by a conditional transition region, in combination with a “system.update()” call. I have inclu…

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## [More mixer trouble? EXC\_BAD\_ACCESS 0x0 @DSPEchoCallback](https://qa.fmod.com/t/more-mixer-trouble-exc-bad-access-0x0-dspechocallback/11066)

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**Author:** [@markmarijnissen](https://qa.fmod.com/u/markmarijnissen)\
**Replies:** 2\
**Last updated:** [July 9, 2013, 7:57am UTC](https://qa.fmod.com/t/more-mixer-trouble-exc-bad-access-0x0-dspechocallback/11066 "2013-07-09T07:57:44Z")

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I’ve have a totally undebugable error. I’ve spent a few hours tracking it down to our return tracks, which contains DSP effects. I can’t trace back DSPEcho to FMOD Studio, but there are delay and flanger effects on those…

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## [Best uses for sub-events?](https://qa.fmod.com/t/best-uses-for-sub-events/11065)

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**Author:** [@Skaven252](https://qa.fmod.com/u/Skaven252)\
**Replies:** 1\
**Last updated:** [July 8, 2013, 2:57pm UTC](https://qa.fmod.com/t/best-uses-for-sub-events/11065 "2013-07-08T14:57:46Z")

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I’ve been wondering what is the best use for sub-events in Studio, as opposed to Event References or Event Sounds? In the manual it says that sub-events appear in the parent event as audio tracks, and share the 3D panni…

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## [Possible panning bug](https://qa.fmod.com/t/possible-panning-bug/11061)

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**Author:** [@scntfc](https://qa.fmod.com/u/scntfc)\
**Replies:** 2\
**Last updated:** [July 5, 2013, 9:01pm UTC](https://qa.fmod.com/t/possible-panning-bug/11061 "2013-07-05T21:01:56Z")

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i was unable to find information on this in searching the forum: when automating a stereo pan knob, there seems to be a bug where it will only result in hard panning left or right no matter what the value (other than zer…

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## [Error: Bus not found](https://qa.fmod.com/t/error-bus-not-found/11058)

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**Author:** [@markmarijnissen](https://qa.fmod.com/u/markmarijnissen)\
**Replies:** 3\
**Last updated:** [July 2, 2013, 1:01am UTC](https://qa.fmod.com/t/error-bus-not-found/11058 "2013-07-02T01:01:50Z")

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Hi FMOD support, I have an FMOD project, with two banks and two events. Each event is assigned to a bank. I haven’t touched the mixers or routing, so I only have the default “reverb” return track and the main mixer. Wh…

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## [Build location](https://qa.fmod.com/t/build-location/11055)

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**Author:** [@mattesque](https://qa.fmod.com/u/mattesque)\
**Replies:** 1\
**Last updated:** [June 28, 2013, 12:26am UTC](https://qa.fmod.com/t/build-location/11055 "2013-06-28T00:26:27Z")

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In Studio, where do I define where I want my build/generated files to go to? I’m moving a Designer project over to Studio and can’t seem to find where to set that. I have it building to the default location but need to …

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## [How to regroup different events for voice control?](https://qa.fmod.com/t/how-to-regroup-different-events-for-voice-control/11051)

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**Author:** [@LucaPic](https://qa.fmod.com/u/LucaPic)\
**Replies:** 1\
**Last updated:** [June 27, 2013, 4:30am UTC](https://qa.fmod.com/t/how-to-regroup-different-events-for-voice-control/11051 "2013-06-27T04:30:44Z")

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Hi all, I have a problem with voices control and I don’t know which is the best way to solve it. Let’s suppose we have a motorbike game, with three models of bike: bike X, bike Y, bike Z Every bike has its own related…

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## [\[Resolved\] channel desynchronised](https://qa.fmod.com/t/resolved-channel-desynchronised/11048)

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**Author:** [@pierre](https://qa.fmod.com/u/pierre)\
**Replies:** 3\
**Last updated:** [June 27, 2013, 12:17am UTC](https://qa.fmod.com/t/resolved-channel-desynchronised/11048 "2013-06-27T00:17:45Z")

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Dear all, Fisrt of all, thanks to the fmod team for the amazing work done with the studio API. We are running into an issue about sound desynchronised. The following trace gets printed : -\> FMOD: SoundSourceInstrumen…

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## [\[RESOLVED\] Fmod Studio API Crashes on System::Update()](https://qa.fmod.com/t/resolved-fmod-studio-api-crashes-on-system-update/11049)

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**Author:** [@eddietree](https://qa.fmod.com/u/eddietree)\
**Replies:** 0\
**Last updated:** [June 26, 2013, 3:28am UTC](https://qa.fmod.com/t/resolved-fmod-studio-api-crashes-on-system-update/11049 "2013-06-26T03:28:53Z")

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Hello, First off, loving fmod studio! But today, I have upgraded my Fmod Studio API from 1.1.12 to 1.1.4 and am having tons of problems with it crashing quite randomly… The problems are only new to 1.1.4 and the 1.1.2 …

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## [Nested Event Sounds - How To Play?](https://qa.fmod.com/t/nested-event-sounds-how-to-play/11047)

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**Author:** [@eddietree](https://qa.fmod.com/u/eddietree)\
**Replies:** 0\
**Last updated:** [June 25, 2013, 6:44am UTC](https://qa.fmod.com/t/nested-event-sounds-how-to-play/11047 "2013-06-25T06:44:20Z")

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I have an event that has nested “Event Sound” in them. The event sounds fine when I audition them in fmod studio, but when I play (event\_inst.Start()) in C++, I don’t hear anything. Is there something special I have to …

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## [\[Resolved\] When do I release event instances?](https://qa.fmod.com/t/resolved-when-do-i-release-event-instances/11037)

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**Author:** [@markmarijnissen](https://qa.fmod.com/u/markmarijnissen)\
**Replies:** 8\
**Last updated:** [June 24, 2013, 11:59pm UTC](https://qa.fmod.com/t/resolved-when-do-i-release-event-instances/11037 "2013-06-24T23:59:46Z")

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Hello! What is the proper way to manage the lifecycle of audio events? I am integrating FMOD Studio with Cocos2D-x, and I get the following failed assertion: When I try to clean up resources used by the event instance…

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## [Drops\\Errors during crossfade](https://qa.fmod.com/t/drops-errors-during-crossfade/11036)

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**Author:** [@LucaPic](https://qa.fmod.com/u/LucaPic)\
**Replies:** 8\
**Last updated:** [June 21, 2013, 7:03am UTC](https://qa.fmod.com/t/drops-errors-during-crossfade/11036 "2013-06-21T07:03:40Z")

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Hi all, we have some issues in implementing an engine sound in a motorbike game (we are using Fmod Studio 1.0.3 - 42909) We built the engine using a standard approach: the engine of the motorbike is an event made by 4 …

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## [Will EventInstance::stop() free channels?](https://qa.fmod.com/t/will-eventinstance-stop-free-channels/11039)

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**Author:** [@markmarijnissen](https://qa.fmod.com/u/markmarijnissen)\
**Replies:** 2\
**Last updated:** [June 20, 2013, 11:18pm UTC](https://qa.fmod.com/t/will-eventinstance-stop-free-channels/11039 "2013-06-20T23:18:51Z")

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Am I assuming correctly that eventInstance.stop() will “free” channels?

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## [C# for FMOD Studio](https://qa.fmod.com/t/c-for-fmod-studio/10984)

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**Author:** [@lpaul](https://qa.fmod.com/u/lpaul)\
**Replies:** 1\
**Last updated:** [June 18, 2013, 7:51am UTC](https://qa.fmod.com/t/c-for-fmod-studio/10984 "2013-06-18T07:51:50Z")

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Hi, I’m hoping to use FMOD Studio with C# - are there plans to have it supported in a similar way to FMOD Ex?

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