# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=139

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**Page:** 140

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## [\[Resolved\] out of memory error](https://qa.fmod.com/t/resolved-out-of-memory-error/10989)

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**Author:** [@clevijoki](https://qa.fmod.com/u/clevijoki)\
**Replies:** 4\
**Last updated:** [June 13, 2013, 2:00am UTC](https://qa.fmod.com/t/resolved-out-of-memory-error/10989 "2013-06-13T02:00:35Z")

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Getting this error “Error: Not enough memory or resources.” after playing our game with studio for a bit. This occurs when setting a parameter value on something that has worked previously. The more complex the scene i…

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## [\[Resolved\] FMOD\_INIT\_VOL0\_BECOMES\_VIRTUAL](https://qa.fmod.com/t/resolved-fmod-init-vol0-becomes-virtual/11035)

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**Author:** [@clevijoki](https://qa.fmod.com/u/clevijoki)\
**Replies:** 1\
**Last updated:** [June 12, 2013, 11:49pm UTC](https://qa.fmod.com/t/resolved-fmod-init-vol0-becomes-virtual/11035 "2013-06-12T23:49:43Z")

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It’s not clear why I would use this, how is virtualization supposed to work with and without this flag?

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## [GCC Libraries for FMOD Studio](https://qa.fmod.com/t/gcc-libraries-for-fmod-studio/10802)

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**Author:** [@lpaul](https://qa.fmod.com/u/lpaul)\
**Replies:** 0\
**Last updated:** [June 12, 2013, 6:04am UTC](https://qa.fmod.com/t/gcc-libraries-for-fmod-studio/10802 "2013-06-12T06:04:38Z")

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Hi, I’m looking for fmodstudio.a and fmodstudioL.a in the FMOD Studio Programmer’s API v1.1.3 but I’m unable to find them. I’m hoping to try out the latest FMOD Studio using the GCC compiler with Code::Blocks on the PC…

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## [\[Resolved\] Tempo marker/trigger clarification](https://qa.fmod.com/t/resolved-tempo-marker-trigger-clarification/11002)

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**Author:** [@scntfc](https://qa.fmod.com/u/scntfc)\
**Replies:** 2\
**Last updated:** [June 12, 2013, 12:36am UTC](https://qa.fmod.com/t/resolved-tempo-marker-trigger-clarification/11002 "2013-06-12T00:36:14Z")

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hi all, new to the forum, with a question about tempo that doesn’t seem to be covered in the manual. i’m working on a project within which we’ll have a base musical track with additional sounds to be triggered in-tempo…

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## [Parameter automation in mixer and nested parameter acces](https://qa.fmod.com/t/parameter-automation-in-mixer-and-nested-parameter-acces/11000)

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**Author:** [@LucaPic](https://qa.fmod.com/u/LucaPic)\
**Replies:** 8\
**Last updated:** [June 11, 2013, 7:29am UTC](https://qa.fmod.com/t/parameter-automation-in-mixer-and-nested-parameter-acces/11000 "2013-06-11T07:29:10Z")

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Hi all, I have some doubts about Fmod Studio capabilities\\implementation tricks: 1)How is it possible to activate parameter based automation when using effects in the mixer? For example, in a racing game, I create se…

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## [Perforce issues, corrupted project](https://qa.fmod.com/t/perforce-issues-corrupted-project/11001)

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**Author:** [@clevijoki](https://qa.fmod.com/u/clevijoki)\
**Replies:** 3\
**Last updated:** [June 11, 2013, 12:32am UTC](https://qa.fmod.com/t/perforce-issues-corrupted-project/11001 "2013-06-11T00:32:02Z")

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After a check-in by a sound designer, the project has been corrupted: Unable to locate object (Event) with ID {cb6cb81c-c7f5-4220-a6b6-a3189b376288}. Could not resolve the following references: MixerInput.event And t…

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## [\[Resolved\] Crash when live editing](https://qa.fmod.com/t/resolved-crash-when-live-editing/10998)

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**Author:** [@clevijoki](https://qa.fmod.com/u/clevijoki)\
**Replies:** 1\
**Last updated:** [June 6, 2013, 11:06am UTC](https://qa.fmod.com/t/resolved-crash-when-live-editing/10998 "2013-06-06T11:06:32Z")

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fmodstudio.dll!FMOD::InstrumentPreloadVisitor::visitWaveformInstrumentModel(FMOD::WaveformInstrumentModel \* instrument) Line 2057 C++ fmodstudio.dll!FMOD::WaveformInstrumentModel::accept(FMOD::InstrumentModelVisitor \* v…

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## [\[Resolved\] Missing DLL function](https://qa.fmod.com/t/resolved-missing-dll-function/10997)

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**Author:** [@clevijoki](https://qa.fmod.com/u/clevijoki)\
**Replies:** 1\
**Last updated:** [June 6, 2013, 7:49am UTC](https://qa.fmod.com/t/resolved-missing-dll-function/10997 "2013-06-06T07:49:15Z")

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Can’t use bank handle operator=: FMOD::Studio::Handle::operator=(class FMOD::Studio::Handle const &)

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## [\[Resolved\] Crash trying to play event after reloading bank](https://qa.fmod.com/t/resolved-crash-trying-to-play-event-after-reloading-bank/10999)

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**Author:** [@clevijoki](https://qa.fmod.com/u/clevijoki)\
**Replies:** 2\
**Last updated:** [June 4, 2013, 10:46pm UTC](https://qa.fmod.com/t/resolved-crash-trying-to-play-event-after-reloading-bank/10999 "2013-06-04T22:46:05Z")

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fmodstudio.dll!FMOD::PlaylistInstance::getNextInstrument(FMOD::IDFMOD::InstrumentModel \* instrumentID) Line 1924 C++ fmodstudio.dll!FMOD::PlaylistInstrumentState::scheduleInstrument(unsigned int localTime, unsigned int …

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## [\[Resolved\] Audition - Record Output](https://qa.fmod.com/t/resolved-audition-record-output/10992)

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**Author:** [@AmC](https://qa.fmod.com/u/AmC)\
**Replies:** 1\
**Last updated:** [June 3, 2013, 1:48am UTC](https://qa.fmod.com/t/resolved-audition-record-output/10992 "2013-06-03T01:48:58Z")

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The Audition - Record Output was / is a useful feature in Designer, is this going to be added to Studio ?

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## [Eventception, References and Automation](https://qa.fmod.com/t/eventception-references-and-automation/10988)

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**Author:** [@Skaven252](https://qa.fmod.com/u/Skaven252)\
**Replies:** 2\
**Last updated:** [May 31, 2013, 7:28am UTC](https://qa.fmod.com/t/eventception-references-and-automation/10988 "2013-05-31T07:28:46Z")

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While trying out Studio to find out what can and cannot be done, I ran into these limits: If an Event Sound is placed inside a Multi Sound / Scatterer playlist, the parameters in it aren’t exposed for automation (as is…

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## [Volume values from Designer](https://qa.fmod.com/t/volume-values-from-designer/10985)

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**Author:** [@jason\_kanter](https://qa.fmod.com/u/jason_kanter)\
**Replies:** 1\
**Last updated:** [May 29, 2013, 11:54pm UTC](https://qa.fmod.com/t/volume-values-from-designer/10985 "2013-05-29T23:54:55Z")

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Designer’s volume range is -60dB to 0dB while Studio’s range is -80dB to +10dB. It seems unlikely that the dynamic range has actually been altered so I imagine that it’s simply the granularity of control that’s been inc…

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## [3D Preview issues (3D Panner conflict)](https://qa.fmod.com/t/3d-preview-issues-3d-panner-conflict/10982)

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**Author:** [@Skaven252](https://qa.fmod.com/u/Skaven252)\
**Replies:** 1\
**Last updated:** [May 29, 2013, 6:00am UTC](https://qa.fmod.com/t/3d-preview-issues-3d-panner-conflict/10982 "2013-05-29T06:00:18Z")

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I seem to be running into problems with the 3D Preview tool/window in Studio. Sometimes it would not scale its range to the distance set in the Master track, and it would drop the sound’s volume to zero even if you drag …

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## [ADHSR control/automation](https://qa.fmod.com/t/adhsr-control-automation/10981)

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**Author:** [@Skaven252](https://qa.fmod.com/u/Skaven252)\
**Replies:** 1\
**Last updated:** [May 29, 2013, 12:45am UTC](https://qa.fmod.com/t/adhsr-control-automation/10981 "2013-05-29T00:45:10Z")

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Would it be feasible to make the ADHSR modulator controllable by an external parameter input? Here are a couple of cases I would think of using it for: Make the initial transient of an impact sound softer by increasin…

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## [Surround (5.1) not working](https://qa.fmod.com/t/surround-5-1-not-working/10977)

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**Author:** [@Zraix](https://qa.fmod.com/u/Zraix)\
**Replies:** 1\
**Last updated:** [May 28, 2013, 10:48am UTC](https://qa.fmod.com/t/surround-5-1-not-working/10977 "2013-05-28T10:48:50Z")

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We have a problem with the fmod studio program and api. We have created a project in fmod studio and added all the sound and so on, everything works fine there. But when we build it and try to play it with C++ there is …

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## [Global volume control?](https://qa.fmod.com/t/global-volume-control/10786)

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**Author:** [@rippon](https://qa.fmod.com/u/rippon)\
**Replies:** 3\
**Last updated:** [May 28, 2013, 10:00am UTC](https://qa.fmod.com/t/global-volume-control/10786 "2013-05-28T10:00:11Z")

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Is there a way to adjust master volume globally? I have an in-game volume control for music and sound effects, and I’d like to hook it up to FMOD but I’m not seeing any obvious way to do it. I could track all my in-pro…

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## [Feature Request : Get parameter instance name](https://qa.fmod.com/t/feature-request-get-parameter-instance-name/10775)

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**Author:** [@clevijoki](https://qa.fmod.com/u/clevijoki)\
**Replies:** 2\
**Last updated:** [May 28, 2013, 7:34am UTC](https://qa.fmod.com/t/feature-request-get-parameter-instance-name/10775 "2013-05-28T07:34:19Z")

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There needs to be a function to get the name of a parameter It’s already stored somewhere in there now for EventInstance::getParameter It’d be useful for writing tools that could list the parameters, and for debug rend…

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## [Granular Synthesis](https://qa.fmod.com/t/granular-synthesis/10883)

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**Author:** [@capybara](https://qa.fmod.com/u/capybara)\
**Replies:** 6\
**Last updated:** [May 27, 2013, 6:35pm UTC](https://qa.fmod.com/t/granular-synthesis/10883 "2013-05-27T18:35:15Z")

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Hi, I’m trying to set up an event with a module that does Granular Synthesis and the only way that I can think of doing it is via a Scatterer module. It was mentioned that I could do it via a multi-sound module, but I …

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## [Bug: Crash when deleting legacy effect](https://qa.fmod.com/t/bug-crash-when-deleting-legacy-effect/10974)

<div class="topic-metadata">

**Author:** [@clevijoki](https://qa.fmod.com/u/clevijoki)\
**Replies:** 2\
**Last updated:** [May 23, 2013, 8:28am UTC](https://qa.fmod.com/t/bug-crash-when-deleting-legacy-effect/10974 "2013-05-23T08:28:40Z")

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Add a legacy effect, like Distortion Add automation to a parameter and modify the curve Delete the distortion effect from the effect chain Will crash. You can work around it by deleting the automation track before del…

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## [Channel Mix effect](https://qa.fmod.com/t/channel-mix-effect/10975)

<div class="topic-metadata">

**Author:** [@clevijoki](https://qa.fmod.com/u/clevijoki)\
**Replies:** 1\
**Last updated:** [May 23, 2013, 8:23am UTC](https://qa.fmod.com/t/channel-mix-effect/10975 "2013-05-23T08:23:44Z")

</div>

So one effect we were utilizing in designer was the Channel Mix. It was used for blending between two sounds we wanted to stay in sync on a sample level. Is there an equivalent in Studio?

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## [FMOD Schools](https://qa.fmod.com/t/fmod-schools/10976)

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**Author:** [@ArmanC](https://qa.fmod.com/u/ArmanC)\
**Replies:** 0\
**Last updated:** [May 22, 2013, 5:26pm UTC](https://qa.fmod.com/t/fmod-schools/10976 "2013-05-22T17:26:48Z")

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Hi there! I´m new here so first thing is say to you all! HI! :slight\_smile: I´m a sound designer from Spain and I´m thinking of going abroad to study FMOD. Do you know good school of sound for videogames in Canada? It…

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## [Bug: Shared source folder / and \\ conflicts](https://qa.fmod.com/t/bug-shared-source-folder-and-conflicts/10967)

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**Author:** [@clevijoki](https://qa.fmod.com/u/clevijoki)\
**Replies:** 2\
**Last updated:** [May 22, 2013, 2:11pm UTC](https://qa.fmod.com/t/bug-shared-source-folder-and-conflicts/10967 "2013-05-22T14:11:20Z")

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So if you set the shared audio directory with windows slashes, e.g. N:\\shared\_audio\\myproject It will fail to recognize assets imported from the shared folder. Most likely you’re doing a string comparison to determine …

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## [Importer feedback](https://qa.fmod.com/t/importer-feedback/10888)

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**Author:** [@capybara](https://qa.fmod.com/u/capybara)\
**Replies:** 3\
**Last updated:** [May 22, 2013, 3:51am UTC](https://qa.fmod.com/t/importer-feedback/10888 "2013-05-22T03:51:45Z")

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Hi, Now that Studio is no longer in the developer preview stage (I assume this means that it’s at/almost at feature parity with Designer), I ran an importer test on a current fdp of mine to see how well the import proce…

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## [Cue/FMOD\_STUDIO\_STOP\_ALLOWFADEOUT bugs](https://qa.fmod.com/t/cue-fmod-studio-stop-allowfadeout-bugs/10964)

<div class="topic-metadata">

**Author:** [@clevijoki](https://qa.fmod.com/u/clevijoki)\
**Replies:** 4\
**Last updated:** [May 20, 2013, 12:20am UTC](https://qa.fmod.com/t/cue-fmod-studio-stop-allowfadeout-bugs/10964 "2013-05-20T00:20:01Z")

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I am trying to reconstruct a sound for a weapon in studio with a looping section followed by a tail and am having issues trying to get this to key off/stop correctly and play the tail. I’m trying to do this a couple dif…

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## [Missing Symbols](https://qa.fmod.com/t/missing-symbols/11010)

<div class="topic-metadata">

**Author:** [@SiS-Shadowman](https://qa.fmod.com/u/SiS-Shadowman)\
**Replies:** 3\
**Last updated:** [May 16, 2013, 6:27am UTC](https://qa.fmod.com/t/missing-symbols/11010 "2013-05-16T06:27:18Z")

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I’m currently writing a c++/cli wrapper in order to toy around with the FMOD Studio SDK. However it seems that there are some symbols missing: enum FMOD\_RESULT \_\_stdcall FMOD::Studio::EventInstance::getNumCues(int \*)co…

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## [Suitable for production?](https://qa.fmod.com/t/suitable-for-production/10795)

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**Author:** [@CoderJax](https://qa.fmod.com/u/CoderJax)\
**Replies:** 3\
**Last updated:** [May 15, 2013, 12:38pm UTC](https://qa.fmod.com/t/suitable-for-production/10795 "2013-05-15T12:38:21Z")

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Hey ho, Is FMOD Studio considered to be ready for use in a production environment? We have an existing system built on FMOD-Ex, but we’re not leveraging the Designer side of things. We’re looking to change that now, and…

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## [FMOD\_3D\_ATTRIBUTES \<error-type\>](https://qa.fmod.com/t/fmod-3d-attributes-error-type/10782)

<div class="topic-metadata">

**Author:** [@Zraix](https://qa.fmod.com/u/Zraix)\
**Replies:** 3\
**Last updated:** [May 15, 2013, 11:49am UTC](https://qa.fmod.com/t/fmod-3d-attributes-error-type/10782 "2013-05-15T11:49:23Z")

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When I try to use FMOD::Studio::System::setListenerAttributes() Visual Studio 2012 displays the FMOD\_3D\_ATTRIBUTES param as “” and I can’t seem to use FMOD\_3D\_ATTRIBUTES anywhere (since VS doesn’t recognize it). VS can’…

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## [Footsteps Approach](https://qa.fmod.com/t/footsteps-approach/10793)

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**Author:** [@JGORNALL](https://qa.fmod.com/u/JGORNALL)\
**Replies:** 1\
**Last updated:** [May 15, 2013, 6:16am UTC](https://qa.fmod.com/t/footsteps-approach/10793 "2013-05-15T06:16:20Z")

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Hi I am just wondering, what would be the best way to make a footstep system in fmod studio? J. Gornall

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## [Crash when attempting to live edit](https://qa.fmod.com/t/crash-when-attempting-to-live-edit/10962)

<div class="topic-metadata">

**Author:** [@clevijoki](https://qa.fmod.com/u/clevijoki)\
**Replies:** 1\
**Last updated:** [May 15, 2013, 5:03am UTC](https://qa.fmod.com/t/crash-when-attempting-to-live-edit/10962 "2013-05-15T05:03:02Z")

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create an empty event built banks, ran game, loaded event description. Playing this event description in this state succeeds, but is silent. connected to the game I modified the event while the game was conne…

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## [Support for importing FMOD Designer projects](https://qa.fmod.com/t/support-for-importing-fmod-designer-projects/10798)

<div class="topic-metadata">

**Author:** [@roundcrisis](https://qa.fmod.com/u/roundcrisis)\
**Replies:** 2\
**Last updated:** [May 14, 2013, 7:46pm UTC](https://qa.fmod.com/t/support-for-importing-fmod-designer-projects/10798 "2013-05-14T19:46:01Z")

</div>

HI Wondering if projects created on FMOD Designer will be/are fully supported within FMOD Studio? Thanks :smiley:

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