# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=14

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**Page:** 15

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## [Can't find event by path when it's created during live update](https://qa.fmod.com/t/cant-find-event-by-path-when-its-created-during-live-update/16951)

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**Author:** [@Abvadabra](https://qa.fmod.com/u/Abvadabra)\
**Replies:** 9\
**Last updated:** [June 20, 2025, 8:02pm UTC](https://qa.fmod.com/t/cant-find-event-by-path-when-its-created-during-live-update/16951 "2025-06-20T20:02:22Z")

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We implemented integration of FMOD Studio with our custom engine and encountered problem with event lookup by path if that event was created during live update session. Steps to reproduce: Start the game Start FMOD St…

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## [In a surch of best solution for footsteps sound](https://qa.fmod.com/t/in-a-surch-of-best-solution-for-footsteps-sound/23055)

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**Author:** [@PivoLover0202](https://qa.fmod.com/u/PivoLover0202)\
**Replies:** 2\
**Last updated:** [June 20, 2025, 4:21am UTC](https://qa.fmod.com/t/in-a-surch-of-best-solution-for-footsteps-sound/23055 "2025-06-20T04:21:26Z")

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Hi! I’m work on multiplayer 3d game and want to make sounds of footsteps for PC in 2d and for NPC in 3d. Is it possible not to make 2 event for 2d and 3d ?

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## [Trigger ADHSR without stopping, or otherwise trigger fade in/out](https://qa.fmod.com/t/trigger-adhsr-without-stopping-or-otherwise-trigger-fade-in-out/23025)

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**Author:** [@katelyngadd](https://qa.fmod.com/u/katelyngadd)\
**Replies:** 4\
**Last updated:** [June 12, 2025, 4:13am UTC](https://qa.fmod.com/t/trigger-adhsr-without-stopping-or-otherwise-trigger-fade-in-out/23025 "2025-06-12T04:13:28Z")

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Hi, I’ve recently started migrating my music system from FMOD Core to FMOD Studio. One snag I’ve hit is that I currently preserve the previous music track when switching to a new track, so that if i.e. you walk into a s…

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## [Export audio files to FSB4 for a mod](https://qa.fmod.com/t/export-audio-files-to-fsb4-for-a-mod/23053)

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**Author:** [@Locust117](https://qa.fmod.com/u/Locust117)\
**Replies:** 1\
**Last updated:** [June 18, 2025, 11:51pm UTC](https://qa.fmod.com/t/export-audio-files-to-fsb4-for-a-mod/23053 "2025-06-18T23:51:11Z")

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hello, good morning, I need help. I’m developing a mod that requires replacing the FSB files on the Transformers Fall Of Cybertron game and I’m having trouble detecting which version of FMOD allows me to export audio in …

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## [How to handle reverb? (reverb zones, baked-in reverb)](https://qa.fmod.com/t/how-to-handle-reverb-reverb-zones-baked-in-reverb/23036)

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**Author:** [@pochini](https://qa.fmod.com/u/pochini)\
**Replies:** 1\
**Last updated:** [June 18, 2025, 2:50am UTC](https://qa.fmod.com/t/how-to-handle-reverb-reverb-zones-baked-in-reverb/23036 "2025-06-18T02:50:08Z")

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Hi guys, In our game, there are different areas. An area can be inside a cave or outside the cave or in a building. Now I’m wondering about a few things. How should I handle reverb in my project? In which situations wou…

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## [Debug Symbols Request Procedure](https://qa.fmod.com/t/debug-symbols-request-procedure/23043)

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**Author:** [@mrb](https://qa.fmod.com/u/mrb)\
**Replies:** 1\
**Last updated:** [June 18, 2025, 12:20am UTC](https://qa.fmod.com/t/debug-symbols-request-procedure/23043 "2025-06-18T00:20:10Z")

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Where may I download fmodstudioL.dll v2.2.17 (build 136061) debug symbol PDBs? If there is a formal means to request other debug symbols, please let me know. Thank you.

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## [How to identify events in the API Calls window (Profiler)](https://qa.fmod.com/t/how-to-identify-events-in-the-api-calls-window-profiler/17792)

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**Author:** [@chrisjdarcy](https://qa.fmod.com/u/chrisjdarcy)\
**Replies:** 5\
**Last updated:** [June 17, 2025, 12:12am UTC](https://qa.fmod.com/t/how-to-identify-events-in-the-api-calls-window-profiler/17792 "2025-06-17T00:12:26Z")

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How do we identify events with the API Calls window? There’s only numbers in the arguments for the calls.

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## [Play whole sound inside multi instrument](https://qa.fmod.com/t/play-whole-sound-inside-multi-instrument/22966)

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**Author:** [@PivoLover0202](https://qa.fmod.com/u/PivoLover0202)\
**Replies:** 15\
**Last updated:** [June 13, 2025, 8:10pm UTC](https://qa.fmod.com/t/play-whole-sound-inside-multi-instrument/22966 "2025-06-13T20:10:54Z")

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Hello ! I have problem, I need the sounds inside the multi instrument to play without interruption. I am making sounds of a large number of rockets being fired almost simultaneously and I want the turbine of each rocket …

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## [Adding pitch shift automation curve through script](https://qa.fmod.com/t/adding-pitch-shift-automation-curve-through-script/23016)

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**Author:** [@norbertweiher](https://qa.fmod.com/u/norbertweiher)\
**Replies:** 3\
**Last updated:** [June 12, 2025, 10:53pm UTC](https://qa.fmod.com/t/adding-pitch-shift-automation-curve-through-script/23016 "2025-06-12T22:53:21Z")

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Hello FMOD community! My current workflow requires auto-creating a lot of similar events. I wrote a script which automates most parts (instrument creation, bank / folder assignment, adding of preset FX, routing). For t…

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## [Sustain point not working in-game](https://qa.fmod.com/t/sustain-point-not-working-in-game/22962)

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**Author:** [@granjow](https://qa.fmod.com/u/granjow)\
**Replies:** 10\
**Last updated:** [June 12, 2025, 3:58pm UTC](https://qa.fmod.com/t/sustain-point-not-working-in-game/22962 "2025-06-12T15:58:23Z")

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Hi, I have an event with a sustain point to run a snapshot (reduces music volume) while the voice is playing. When I play it with FMOD Studio, this works fine: The cursor stops at the sustain point until the voice f…

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## [Problem with interrupted Action Sheet events](https://qa.fmod.com/t/problem-with-interrupted-action-sheet-events/23001)

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**Author:** [@EffeX](https://qa.fmod.com/u/EffeX)\
**Replies:** 2\
**Last updated:** [June 12, 2025, 5:52am UTC](https://qa.fmod.com/t/problem-with-interrupted-action-sheet-events/23001 "2025-06-12T05:52:59Z")

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The situation is as such: I want to have a snapshot turned on for the entire duration of a programmer instrument with variable length. So, I set up this action sheet with a programmer instrument used for dialogue (pict…

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## [Restart Playback](https://qa.fmod.com/t/restart-playback/23020)

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**Author:** [@Kadyn](https://qa.fmod.com/u/Kadyn)\
**Replies:** 3\
**Last updated:** [June 12, 2025, 3:26am UTC](https://qa.fmod.com/t/restart-playback/23020 "2025-06-12T03:26:52Z")

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New to FMOD, but I was wondering how I may program this. I want my playback to restart and go back to the beginning every time I play the track after pausing. Appreciate any helps, thanks!

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## [Master.strings.bank won't build](https://qa.fmod.com/t/master-strings-bank-wont-build/23014)

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**Author:** [@Pnaser74](https://qa.fmod.com/u/Pnaser74)\
**Replies:** 3\
**Last updated:** [June 11, 2025, 11:35pm UTC](https://qa.fmod.com/t/master-strings-bank-wont-build/23014 "2025-06-11T23:35:57Z")

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Hi, I recently joined a team and am taking over from the previous sound person. They had already integrated Unity and FMOD. When I cloned the repo, I noticed that a lot of folders were missing from the folder where the F…

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## [How to mass substitute audio files?](https://qa.fmod.com/t/how-to-mass-substitute-audio-files/20591)

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**Author:** [@Daromaru](https://qa.fmod.com/u/Daromaru)\
**Replies:** 5\
**Last updated:** [June 11, 2025, 7:06am UTC](https://qa.fmod.com/t/how-to-mass-substitute-audio-files/20591 "2025-06-11T07:06:17Z")

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I need to change file format of the audio. Right now the audio files are mostly .wav, they will be changed to .mp3. I’ve seen this post , but it says that mass Replace in Audio Bin requires files to have exactly the sam…

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## [Stereo speakers but driver is described as 7.1 format](https://qa.fmod.com/t/stereo-speakers-but-driver-is-described-as-7-1-format/23019)

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**Author:** [@gwebb](https://qa.fmod.com/u/gwebb)\
**Replies:** 6\
**Last updated:** [June 10, 2025, 4:50am UTC](https://qa.fmod.com/t/stereo-speakers-but-driver-is-described-as-7-1-format/23019 "2025-06-10T04:50:01Z")

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Our FMOD Studio project is authored in 7.1 surround sound for PC. For players with stereo speakers or headphones, we rely on FMOD to downmix the output to stereo before passing the signal to the driver. This generally wo…

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## [The thread tried to read from or write to a virtual address for which it does not have the appropriate access](https://qa.fmod.com/t/the-thread-tried-to-read-from-or-write-to-a-virtual-address-for-which-it-does-not-have-the-appropriate-access/23023)

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**Author:** [@TechSide](https://qa.fmod.com/u/TechSide)\
**Replies:** 4\
**Last updated:** [June 9, 2025, 10:49pm UTC](https://qa.fmod.com/t/the-thread-tried-to-read-from-or-write-to-a-virtual-address-for-which-it-does-not-have-the-appropriate-access/23023 "2025-06-09T22:49:16Z")

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I was just making some simple events (with about 5 audio clips, and no effects), and FMOD Studio crashed. I tried again, it crashed. 5 times in a row. Here is the crash dump: https://drive.google.com/file/d/1lDPeqpEy2hJ…

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## [Banks not updating when reverted and built again](https://qa.fmod.com/t/banks-not-updating-when-reverted-and-built-again/22985)

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**Author:** [@gwebb](https://qa.fmod.com/u/gwebb)\
**Replies:** 7\
**Last updated:** [June 5, 2025, 7:02am UTC](https://qa.fmod.com/t/banks-not-updating-when-reverted-and-built-again/22985 "2025-06-05T07:02:21Z")

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Since updating to FMOD Studio 2.03.07, I have noticed some unexpected behaviour with bank building. After making some edits to the project and saving, I rebuilt the banks for Desktop. As expected, Perforce indicated tha…

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## [Feature Request 💫 An Optional Mini Mixer Panel linside the Event Editor](https://qa.fmod.com/t/feature-request-an-optional-mini-mixer-panel-linside-the-event-editor/22982)

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**Author:** [@AhmetMaya](https://qa.fmod.com/u/AhmetMaya)\
**Replies:** 3\
**Last updated:** [June 4, 2025, 11:35pm UTC](https://qa.fmod.com/t/feature-request-an-optional-mini-mixer-panel-linside-the-event-editor/22982 "2025-06-04T23:35:12Z")

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Request: An optional mini mixer panel with common adjustments inside the Event Editor, like some other DAWs. Reason: It is difficult to switch between the Event Editor and the Mixer window if you need to play some event…

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## [Importing Opus ogg format not supported?](https://qa.fmod.com/t/importing-opus-ogg-format-not-supported/23003)

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**Author:** [@SauronDark](https://qa.fmod.com/u/SauronDark)\
**Replies:** 2\
**Last updated:** [June 4, 2025, 5:06am UTC](https://qa.fmod.com/t/importing-opus-ogg-format-not-supported/23003 "2025-06-04T05:06:58Z")

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I have thousands of audio file encoded in Opus codec in ogg container, upon importing such file, FMOD studio failed to recognize as audio file and error popups saying, “\[audioPath.ogg\] is not a supported audio file”. it …

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## [Suggestion: "stop SELF" command instrument](https://qa.fmod.com/t/suggestion-stop-self-command-instrument/22996)

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**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 1\
**Last updated:** [June 3, 2025, 5:10am UTC](https://qa.fmod.com/t/suggestion-stop-self-command-instrument/22996 "2025-06-03T05:10:50Z")

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Here’s a feature suggestion that probably would be really easy to add, in command instruments: stop event, target “SELF”. Which would allow, instead of stopping all the event instances of that event, to only stop the…

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## [Visualize audio fmod audio emitters in ue5](https://qa.fmod.com/t/visualize-audio-fmod-audio-emitters-in-ue5/21536)

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**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 6\
**Last updated:** [June 3, 2025, 12:53am UTC](https://qa.fmod.com/t/visualize-audio-fmod-audio-emitters-in-ue5/21536 "2025-06-03T00:53:02Z")

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If using UE5 and it’s own audio system, I can type a command line to get visual representation of what is going on audio wise (show emitters and when they are playing etc) in world, as debug icons/spheres etc. Is there a…

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## [Fmod Master.strings bank is not Valid](https://qa.fmod.com/t/fmod-master-strings-bank-is-not-valid/22992)

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**Author:** [@Diego576](https://qa.fmod.com/u/Diego576)\
**Replies:** 1\
**Last updated:** [June 2, 2025, 3:55am UTC](https://qa.fmod.com/t/fmod-master-strings-bank-is-not-valid/22992 "2025-06-02T03:55:55Z")

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When I try to build my master bank in FMOD, Unity says that Master.string.bank is not a valid bank. I am using Unity 645f1 and Fmod 2.03.07

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## [Bug: project validation with more than one action sheet](https://qa.fmod.com/t/bug-project-validation-with-more-than-one-action-sheet/22997)

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**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 1\
**Last updated:** [June 2, 2025, 3:37am UTC](https://qa.fmod.com/t/bug-project-validation-with-more-than-one-action-sheet/22997 "2025-06-02T03:37:13Z")

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When using more than one action sheet in an event, the project validation incorrectly detects “duplicate parameter sheets” and removes some of them. Having more than one action sheet is useful to have different threads …

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## [Why "add 3-EQ" by default on Groups?](https://qa.fmod.com/t/why-add-3-eq-by-default-on-groups/22975)

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**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 7\
**Last updated:** [June 2, 2025, 12:19am UTC](https://qa.fmod.com/t/why-add-3-eq-by-default-on-groups/22975 "2025-06-02T00:19:16Z")

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Maybe a dumb question, but why is “add 3-EQ” a default option when right-clicking on bus groups? I thought Multiband EQ was a more recent and optimized effect, so I don’t get why this older effect is suggested by default…

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## [Feature Request 💫 Horizontal or Mouse Wheel Input for Event Parameters](https://qa.fmod.com/t/feature-request-horizontal-or-mouse-wheel-input-for-event-parameters/22983)

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**Author:** [@AhmetMaya](https://qa.fmod.com/u/AhmetMaya)\
**Replies:** 1\
**Last updated:** [May 30, 2025, 6:56am UTC](https://qa.fmod.com/t/feature-request-horizontal-or-mouse-wheel-input-for-event-parameters/22983 "2025-05-30T06:56:33Z")

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Request: Horizontal Mouse Drag for Event Parameters Reason: Event parameters are very close to the top edge of the screen. When dialing vertically, especially for long inputs (such as 0-100), the mouse clamps to the scr…

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## [Audio Tables under the Assets folder](https://qa.fmod.com/t/audio-tables-under-the-assets-folder/22984)

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**Author:** [@gwebb](https://qa.fmod.com/u/gwebb)\
**Replies:** 6\
**Last updated:** [May 30, 2025, 4:16am UTC](https://qa.fmod.com/t/audio-tables-under-the-assets-folder/22984 "2025-05-30T04:16:46Z")

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Is it supported to setup an Audio Table with a source directory that lives under the project’s Assets folder? I tried this and it seemed to work okay, the only thing being that FMOD wanted me to import the extra sound fi…

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## [FMOD Studio 2 and Perforce Extremely Slow at Importing Assets](https://qa.fmod.com/t/fmod-studio-2-and-perforce-extremely-slow-at-importing-assets/22569)

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**Author:** [@JoeKataldo](https://qa.fmod.com/u/JoeKataldo)\
**Replies:** 5\
**Last updated:** [May 30, 2025, 12:53am UTC](https://qa.fmod.com/t/fmod-studio-2-and-perforce-extremely-slow-at-importing-assets/22569 "2025-05-30T00:53:31Z")

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What is the current best practice to speed up FMOD and Perforce? It takes about 8 seconds to import one single .wav asset into an FMOD project. Windows 11, latest version of Perforce helix, and FMOD Studio FMOD 2.02.25. …

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## [Studio One Audio Bounces to FMOD Studio](https://qa.fmod.com/t/studio-one-audio-bounces-to-fmod-studio/22971)

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**Author:** [@AhmetMaya](https://qa.fmod.com/u/AhmetMaya)\
**Replies:** 1\
**Last updated:** [May 29, 2025, 3:56am UTC](https://qa.fmod.com/t/studio-one-audio-bounces-to-fmod-studio/22971 "2025-05-29T03:56:09Z")

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I discovered that FMOD fully supports Reaper via a dynamic DAW link. However, I tried Reaper but was unable to use it, and I do not have the time to learn a new DAW. As a result, I am very familiar with Studio One and in…

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## [Trimming Audio from left shifts the waveform to the right (?)](https://qa.fmod.com/t/trimming-audio-from-left-shifts-the-waveform-to-the-right/22976)

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**Author:** [@AhmetMaya](https://qa.fmod.com/u/AhmetMaya)\
**Replies:** 3\
**Last updated:** [May 29, 2025, 3:32am UTC](https://qa.fmod.com/t/trimming-audio-from-left-shifts-the-waveform-to-the-right/22976 "2025-05-29T03:32:59Z")

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The function for trimming audio files from the left suddenly stopped operating in the middle of a task. When I try to trim audio from the left, the waveform shifts to the right. This change only occurs from the left; rig…

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## [Create/control oscillators within fmod?](https://qa.fmod.com/t/create-control-oscillators-within-fmod/14799)

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**Author:** [@Nosliwlegin](https://qa.fmod.com/u/Nosliwlegin)\
**Replies:** 9\
**Last updated:** [May 28, 2025, 6:29am UTC](https://qa.fmod.com/t/create-control-oscillators-within-fmod/14799 "2025-05-28T06:29:06Z")

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is there a way to create (and control, hopefully) simple waveforms like sine, square, or triangle in fmod? i am good at composition and foley but not great at programming.

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