# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=140

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**Page:** 141

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## [Drag/Drop support](https://qa.fmod.com/t/drag-drop-support/10804)

<div class="topic-metadata">

**Author:** [@clevijoki](https://qa.fmod.com/u/clevijoki)\
**Replies:** 2\
**Last updated:** [May 13, 2013, 7:21pm UTC](https://qa.fmod.com/t/drag-drop-support/10804 "2013-05-13T19:21:36Z")

</div>

I’d like to be able to add drag/drop support from studio to our editor, so you could hook up an event by dragging from designer to our game editor. It seems like you’re using the windows drag/drop apis, but the data ass…

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## [Built-in parameter : Speed (Velocity length)](https://qa.fmod.com/t/built-in-parameter-speed-velocity-length/11034)

<div class="topic-metadata">

**Author:** [@clevijoki](https://qa.fmod.com/u/clevijoki)\
**Replies:** 2\
**Last updated:** [May 13, 2013, 7:17pm UTC](https://qa.fmod.com/t/built-in-parameter-speed-velocity-length/11034 "2013-05-13T19:17:01Z")

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Since we’re setting the velocity of the event instance with set3DAttributes could we have a built in parameter for speed that maps to the length of that velocity? This can be used to get a number of effects, and would j…

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## [Crashing when opening designer projects](https://qa.fmod.com/t/crashing-when-opening-designer-projects/10810)

<div class="topic-metadata">

**Author:** [@jiggerypokery](https://qa.fmod.com/u/jiggerypokery)\
**Replies:** 2\
**Last updated:** [May 11, 2013, 9:02am UTC](https://qa.fmod.com/t/crashing-when-opening-designer-projects/10810 "2013-05-11T09:02:49Z")

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Hi all, I am trying to upgrade all my fmod designer projects to studio but am finding that upon opening the fdp file with studio it crashes at 40% conversion. This is the top part of the crash report, has anyone else fo…

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## [Extending FMOD Studio](https://qa.fmod.com/t/extending-fmod-studio/11032)

<div class="topic-metadata">

**Author:** [@dkollmann](https://qa.fmod.com/u/dkollmann)\
**Replies:** 1\
**Last updated:** [May 10, 2013, 2:01am UTC](https://qa.fmod.com/t/extending-fmod-studio/11032 "2013-05-10T02:01:18Z")

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I downloaded the API and I found the plug-in folder settings for FMOD Studio. When looking at the api examples I did not find any that extends the FMOD Studio and I was wondering if this is possible. When we add our own …

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## [Bug : Autopitch is incorrect when importing old projects](https://qa.fmod.com/t/bug-autopitch-is-incorrect-when-importing-old-projects/10801)

<div class="topic-metadata">

**Author:** [@clevijoki](https://qa.fmod.com/u/clevijoki)\
**Replies:** 1\
**Last updated:** [May 9, 2013, 11:53pm UTC](https://qa.fmod.com/t/bug-autopitch-is-incorrect-when-importing-old-projects/10801 "2013-05-09T23:53:51Z")

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If sound instances are imported from older projects the autopitch value is incorrect, it shows as a small fraction of what it should be (0.34 instead of 1515.55 in designer) which causes it to get pitched up really high. …

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## [Tutorials](https://qa.fmod.com/t/tutorials/10789)

<div class="topic-metadata">

**Author:** [@SamGarnerStudios](https://qa.fmod.com/u/SamGarnerStudios)\
**Replies:** 1\
**Last updated:** [May 6, 2013, 12:40am UTC](https://qa.fmod.com/t/tutorials/10789 "2013-05-06T00:40:07Z")

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I’ve a professional composer but am looking to diversify my palette a little bit. I have some experience with sound design, but nothing like FMOD. I can’t seem to find any good tutorials. Theres the 6 tutorials on youtub…

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## [Studio Newbie please help](https://qa.fmod.com/t/studio-newbie-please-help/10889)

<div class="topic-metadata">

**Author:** [@siddh](https://qa.fmod.com/u/siddh)\
**Replies:** 4\
**Last updated:** [May 4, 2013, 5:30pm UTC](https://qa.fmod.com/t/studio-newbie-please-help/10889 "2013-05-04T17:30:04Z")

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Hi, I am in the process of exploring studio and if it helps us we will buy the product soon. After searching the internet and seeing youtube tutorials I see that you can add effects and create library of sound for games…

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## [simple\_event example code fails after awhile](https://qa.fmod.com/t/simple-event-example-code-fails-after-awhile/10785)

<div class="topic-metadata">

**Author:** [@rippon](https://qa.fmod.com/u/rippon)\
**Replies:** 1\
**Last updated:** [May 2, 2013, 1:28am UTC](https://qa.fmod.com/t/simple-event-example-code-fails-after-awhile/10785 "2013-05-02T01:28:12Z")

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I’ve been implementing fmod slowly but surely into my project, and while it’s been a struggle without real docs, I am making progress. However, I’ve discovered that after playing my footstep event so many times, eventua…

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## [How to set up my game so that FMOD Studio can connect to it.](https://qa.fmod.com/t/how-to-set-up-my-game-so-that-fmod-studio-can-connect-to-it/11033)

<div class="topic-metadata">

**Author:** [@ehahn](https://qa.fmod.com/u/ehahn)\
**Replies:** 1\
**Last updated:** [April 30, 2013, 6:58am UTC](https://qa.fmod.com/t/how-to-set-up-my-game-so-that-fmod-studio-can-connect-to-it/11033 "2013-04-30T06:58:30Z")

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Hey, Is there any information available anywhere that describes how to set up a game so that it can connect to FMOD Studio? I remember with FMOD Ex I needed to call a function NetSystem\_Init, is there anything similar …

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## [Unity 3D integration](https://qa.fmod.com/t/unity-3d-integration/10592)

<div class="topic-metadata">

**Author:** [@MoritzPGKatz](https://qa.fmod.com/u/MoritzPGKatz)\
**Replies:** 8\
**Last updated:** [April 28, 2013, 8:09pm UTC](https://qa.fmod.com/t/unity-3d-integration/10592 "2013-04-28T20:09:30Z")

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Hello, First off, I’m really looking forward to FMOD Studio! Will there be Unity integration? Or are you at least planning something like that? Cheers, Moritz

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## [FMOD Studio and CryENGINE 3 FreeSDK.](https://qa.fmod.com/t/fmod-studio-and-cryengine-3-freesdk/10820)

<div class="topic-metadata">

**Author:** [@lavizh](https://qa.fmod.com/u/lavizh)\
**Replies:** 1\
**Last updated:** [April 15, 2013, 12:20pm UTC](https://qa.fmod.com/t/fmod-studio-and-cryengine-3-freesdk/10820 "2013-04-15T12:20:46Z")

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Hey Community. Im developing a game on the CryENGINE 3 FreeSDK and we’re currently using FMOD Designer v4.42.00 (July 19th 2012) which came with the engine build. Now with the release of FMOD Studio we would really like…

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## [Music Features...](https://qa.fmod.com/t/music-features/10892)

<div class="topic-metadata">

**Author:** [@msweet37](https://qa.fmod.com/u/msweet37)\
**Replies:** 3\
**Last updated:** [April 10, 2013, 2:32pm UTC](https://qa.fmod.com/t/music-features/10892 "2013-04-10T14:32:37Z")

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Thanks for adding all the music marker and switch point functionality into the latest version. I’m really enjoying working with it. Several questions: When a timeline loop returns to it’s start point, the original s…

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## [Audio output does not match input](https://qa.fmod.com/t/audio-output-does-not-match-input/10960)

<div class="topic-metadata">

**Author:** [@capybara](https://qa.fmod.com/u/capybara)\
**Replies:** 4\
**Last updated:** [April 4, 2013, 5:45am UTC](https://qa.fmod.com/t/audio-output-does-not-match-input/10960 "2013-04-04T05:45:05Z")

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I ran a few input-output comparison tests, to make sure I understand the signal flow and how to set up events in Studio, and I’m seeing some unexpected things. Specifically: If I open a blank project, create an event, …

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## [Studio preview feedback/questions](https://qa.fmod.com/t/studio-preview-feedback-questions/10745)

<div class="topic-metadata">

**Author:** [@capybara](https://qa.fmod.com/u/capybara)\
**Replies:** 20\
**Last updated:** [March 26, 2013, 5:21am UTC](https://qa.fmod.com/t/studio-preview-feedback-questions/10745 "2013-03-26T05:21:04Z")

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Hi, I’ve gone through the manual, example project and tutorial vids and have compiled some questions/comments. Sorry for the lengthy post, but I figured I’d mention everything that came to mind, in case it’s better to …

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## [Fmod Studio and Havok Vision](https://qa.fmod.com/t/fmod-studio-and-havok-vision/10853)

<div class="topic-metadata">

**Author:** [@Mah](https://qa.fmod.com/u/Mah)\
**Replies:** 2\
**Last updated:** [March 25, 2013, 4:55pm UTC](https://qa.fmod.com/t/fmod-studio-and-havok-vision/10853 "2013-03-25T16:55:53Z")

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Hi, We’ve started to migrate our game over to a new engine, Havok Vision, which from what we’ve seen so far has nice integration with Fmod. I was wondering if it is on the horizon for either Firelight or Havok to inclu…

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## [Sandbox implementation](https://qa.fmod.com/t/sandbox-implementation/10956)

<div class="topic-metadata">

**Author:** [@MightyT](https://qa.fmod.com/u/MightyT)\
**Replies:** 3\
**Last updated:** [March 21, 2013, 11:03pm UTC](https://qa.fmod.com/t/sandbox-implementation/10956 "2013-03-21T23:03:15Z")

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So, just downloaded FMOD studio today. Watched some of the tutorials I could find on the net, and very intrigued about some of the possibilities. Unfortunately I could not find out how to export an fsb file (or if that…

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## [Studio wasn't play mode in multi sound](https://qa.fmod.com/t/studio-wasnt-play-mode-in-multi-sound/10954)

<div class="topic-metadata">

**Author:** [@krdrt5367](https://qa.fmod.com/u/krdrt5367)\
**Replies:** 0\
**Last updated:** [March 13, 2013, 2:22am UTC](https://qa.fmod.com/t/studio-wasnt-play-mode-in-multi-sound/10954 "2013-03-13T02:22:03Z")

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Multi sound on playlist click cube with random no repeat, no more list in program Designer 2010 play modes lists “Sequential”, “Sequential Event Restart”, “Random”, “Random No Repeat”, “Shuffle”, “Programmer Selected”, “…

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## [Nested parameters](https://qa.fmod.com/t/nested-parameters/10951)

<div class="topic-metadata">

**Author:** [@curvespace](https://qa.fmod.com/u/curvespace)\
**Replies:** 3\
**Last updated:** [March 12, 2013, 10:53pm UTC](https://qa.fmod.com/t/nested-parameters/10951 "2013-03-12T22:53:49Z")

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Apologies if this is a known problem or user error, but I’m having problems with parameters in nested events. I’m trying to put together a wind system that is effected by two parameters - wind speed and time of day. I’v…

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## [Drawing Automation at boundaries makes cursor disappear](https://qa.fmod.com/t/drawing-automation-at-boundaries-makes-cursor-disappear/10868)

<div class="topic-metadata">

**Author:** [@metaphysician](https://qa.fmod.com/u/metaphysician)\
**Replies:** 0\
**Last updated:** [February 21, 2013, 11:40am UTC](https://qa.fmod.com/t/drawing-automation-at-boundaries-makes-cursor-disappear/10868 "2013-02-21T11:40:39Z")

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Mac 10.6.7 using latest version of FMOD Beta (2.3). drawing automation makes the cursor disappear, especially if moving a node toward the lower boundary. it comes back sometimes after waving the mouse around and clicking…

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## [FMOD Studio Developer Preview 0.2.3 (UPDATED Feb 19 2013)](https://qa.fmod.com/t/fmod-studio-developer-preview-0-2-3-updated-feb-19-2013/10920)

<div class="topic-metadata">

**Author:** [@brett](https://qa.fmod.com/u/brett)\
**Replies:** 6\
**Last updated:** [February 19, 2013, 6:52am UTC](https://qa.fmod.com/t/fmod-studio-developer-preview-0-2-3-updated-feb-19-2013/10920 "2013-02-19T06:52:29Z")

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Download FMOD Studio Developer Preview 0.2.3 here (UPDATED Feb 19 2013) FMOD Studio for Windows http://www.fmod.org/files/fmodstudio00203win-installer\_40610.exe FMOD Studio for Mac http://www.fmod.org/files/fmodstudio…

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## [Feature Suggestion : Start playback at Cue](https://qa.fmod.com/t/feature-suggestion-start-playback-at-cue/10849)

<div class="topic-metadata">

**Author:** [@clevijoki](https://qa.fmod.com/u/clevijoki)\
**Replies:** 1\
**Last updated:** [February 18, 2013, 12:44am UTC](https://qa.fmod.com/t/feature-suggestion-start-playback-at-cue/10849 "2013-02-18T00:44:14Z")

</div>

One of the usages of of the cues/keyoff parameters was if you were making an engine sound, you could make it start up and shut down naturally. This introduced an issue though, if you want to create a car who’s engine is…

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## [Building banks not working?](https://qa.fmod.com/t/building-banks-not-working/10856)

<div class="topic-metadata">

**Author:** [@clevijoki](https://qa.fmod.com/u/clevijoki)\
**Replies:** 1\
**Last updated:** [February 15, 2013, 12:08am UTC](https://qa.fmod.com/t/building-banks-not-working/10856 "2013-02-15T00:08:19Z")

</div>

Building banks doesn’t appear to work in the 2.2 preview, or I have done something horribly wrong. Just installing the fmodstudio00202win-installer.exe and opening the examples and trying to build the sound banks gives …

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## [EventInstance::getID not exported?](https://qa.fmod.com/t/eventinstance-getid-not-exported/10851)

<div class="topic-metadata">

**Author:** [@clevijoki](https://qa.fmod.com/u/clevijoki)\
**Replies:** 1\
**Last updated:** [February 14, 2013, 11:54pm UTC](https://qa.fmod.com/t/eventinstance-getid-not-exported/10851 "2013-02-14T23:54:26Z")

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I am getting a linker error if I try to use this.

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## [EventDescription name?](https://qa.fmod.com/t/eventdescription-name/10701)

<div class="topic-metadata">

**Author:** [@clevijoki](https://qa.fmod.com/u/clevijoki)\
**Replies:** 2\
**Last updated:** [February 14, 2013, 11:44pm UTC](https://qa.fmod.com/t/eventdescription-name/10701 "2013-02-14T23:44:31Z")

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Is there any way to get the name of the event description as typed in the editor? It would be helpful to have this for non-final builds, if only for error messages.

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## [Bug importing old designer projects](https://qa.fmod.com/t/bug-importing-old-designer-projects/10852)

<div class="topic-metadata">

**Author:** [@clevijoki](https://qa.fmod.com/u/clevijoki)\
**Replies:** 4\
**Last updated:** [February 12, 2013, 11:30pm UTC](https://qa.fmod.com/t/bug-importing-old-designer-projects/10852 "2013-02-12T23:30:29Z")

</div>

Had a small issue, if the name contained an illegal character for a filename, in my case, an ‘&’ it would fail to save with an error about bad permissions. Furthermore I couldn’t rename it in studio, I had to rename it …

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## [Feature suggestion - Oval/Rectangular 3D sounds](https://qa.fmod.com/t/feature-suggestion-oval-rectangular-3d-sounds/10835)

<div class="topic-metadata">

**Author:** [@capybara](https://qa.fmod.com/u/capybara)\
**Replies:** 2\
**Last updated:** [February 6, 2013, 11:00pm UTC](https://qa.fmod.com/t/feature-suggestion-oval-rectangular-3d-sounds/10835 "2013-02-06T23:00:24Z")

</div>

I suspect this has been discussed/requested before for previous iterations of Designer, but just in case, has the idea of offering oval or rectangular shapes for 3D sounds ever been considered? The current circular shap…

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## [Compiling Studio API in C](https://qa.fmod.com/t/compiling-studio-api-in-c/10843)

<div class="topic-metadata">

**Author:** [@Ellinger](https://qa.fmod.com/u/Ellinger)\
**Replies:** 1\
**Last updated:** [February 6, 2013, 5:12am UTC](https://qa.fmod.com/t/compiling-studio-api-in-c/10843 "2013-02-06T05:12:56Z")

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I am trying to use FMOD Studio for a game project at my school where we are required to use only C for the engine. When I include the header files, everything compiles fine using a C++ compiler (in Visual Studio), but wh…

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## [Studio Mac 2.02 screen bugginess editing Automation](https://qa.fmod.com/t/studio-mac-2-02-screen-bugginess-editing-automation/10945)

<div class="topic-metadata">

**Author:** [@metaphysician](https://qa.fmod.com/u/metaphysician)\
**Replies:** 1\
**Last updated:** [January 24, 2013, 12:18am UTC](https://qa.fmod.com/t/studio-mac-2-02-screen-bugginess-editing-automation/10945 "2013-01-24T00:18:38Z")

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hey there. had issues with editing automation in 2.01 and and still an issue in the newest download. it seems that the mouse cursor disappears when clicking automation points and curves. normal behavior appears to be to …

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## [Feature Suggestion - Highlight Multiple Event Sounds](https://qa.fmod.com/t/feature-suggestion-highlight-multiple-event-sounds/10937)

<div class="topic-metadata">

**Author:** [@CFlick](https://qa.fmod.com/u/CFlick)\
**Replies:** 0\
**Last updated:** [January 23, 2013, 10:44pm UTC](https://qa.fmod.com/t/feature-suggestion-highlight-multiple-event-sounds/10937 "2013-01-23T22:44:48Z")

</div>

It would be great to be able to select and move different event sounds on different tracks at the same time. It would also be very useful I think, to be able to “box” select one or multiple event sounds. Just the same d…

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## [Is Polyphony instances broken in Event Macros?](https://qa.fmod.com/t/is-polyphony-instances-broken-in-event-macros/10898)

<div class="topic-metadata">

**Author:** [@metaphysician](https://qa.fmod.com/u/metaphysician)\
**Replies:** 2\
**Last updated:** [December 10, 2012, 12:09pm UTC](https://qa.fmod.com/t/is-polyphony-instances-broken-in-event-macros/10898 "2012-12-10T12:09:59Z")

</div>

i’m writing some documentation for an online class using FMOD Studio that will be going live in February, and i was trying to demonstrate the concept of Max voices and Voice Stealing. it may be that i don’t understand th…

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