# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=141

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**Page:** 142

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## [Delay time Random Modulation broken](https://qa.fmod.com/t/delay-time-random-modulation-broken/10899)

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**Author:** [@metaphysician](https://qa.fmod.com/u/metaphysician)\
**Replies:** 1\
**Last updated:** [December 4, 2012, 11:15pm UTC](https://qa.fmod.com/t/delay-time-random-modulation-broken/10899 "2012-12-04T23:15:19Z")

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not sure if i’m doing something incorrect but i created a couple of delay effects and neither one of them could randomize the delay time correctly, even after saving and re-opening the project. Feedback worked fine with …

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## [Spawn feature](https://qa.fmod.com/t/spawn-feature/10895)

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**Author:** [@losfellos](https://qa.fmod.com/u/losfellos)\
**Replies:** 1\
**Last updated:** [November 29, 2012, 1:28am UTC](https://qa.fmod.com/t/spawn-feature/10895 "2012-11-29T01:28:42Z")

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Hi, how do i realize the spawn feature known from FMOD Designer with Studio? Thx Achim

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## [CueInstance::trigger() is not exported in fmodstudio\_vc.lib](https://qa.fmod.com/t/cueinstance-trigger-is-not-exported-in-fmodstudio-vc-lib/10816)

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**Author:** [@Kai](https://qa.fmod.com/u/Kai)\
**Replies:** 2\
**Last updated:** [November 23, 2012, 2:22pm UTC](https://qa.fmod.com/t/cueinstance-trigger-is-not-exported-in-fmodstudio-vc-lib/10816 "2012-11-23T14:22:29Z")

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I am not able to link the CueInstance::trigger() function defined in fmod\_studio.hpp in my project. I am compiling with MSVC 2010 and linking to fmodstudio\_vc.lib from the latest fmod studio version (0.01.03). 1\>ClientA…

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## [EventInstance::stop() crashes with callback](https://qa.fmod.com/t/eventinstance-stop-crashes-with-callback/10765)

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**Author:** [@Kai](https://qa.fmod.com/u/Kai)\
**Replies:** 3\
**Last updated:** [November 21, 2012, 11:15pm UTC](https://qa.fmod.com/t/eventinstance-stop-crashes-with-callback/10765 "2012-11-21T23:15:46Z")

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If an EventInstance has a callback that uses EventInstance::release(), fmod will crash on a call to EventInstance::stop(FMOD\_STUDIO\_STOP\_IMMEDIATE). Here is a simple callback from the examples that just calls EventInsta…

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## [FMOD Studio Developer Preview 0.1.4 (UPDATED Nov 29 2012)](https://qa.fmod.com/t/fmod-studio-developer-preview-0-1-4-updated-nov-29-2012/10522)

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**Author:** [@brett](https://qa.fmod.com/u/brett)\
**Replies:** 26\
**Last updated:** [November 18, 2012, 9:06am UTC](https://qa.fmod.com/t/fmod-studio-developer-preview-0-1-4-updated-nov-29-2012/10522 "2012-11-18T09:06:25Z")

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\[size=150\]Newer version available here:\[/size\] http://fmod.org/forum/viewtopic.php?f=21&t=15623 Download FMOD Studio Developer Preview 0.1.4 here (UPDATED Nov 29 2012) FMOD Studio for Windows http://www.fmod.org/files/…

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## [Should I start using Studio?](https://qa.fmod.com/t/should-i-start-using-studio/10743)

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**Author:** [@capybara](https://qa.fmod.com/u/capybara)\
**Replies:** 4\
**Last updated:** [October 23, 2012, 5:44am UTC](https://qa.fmod.com/t/should-i-start-using-studio/10743 "2012-10-23T05:44:07Z")

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Hi, I’ve finished reading through the manual and watching the tutorial vids, and will be posting some questions/suggestions, but I just wanted to check if it’s advisable to start building a new project in Studio yet? I…

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## [Backwards Compatibility](https://qa.fmod.com/t/backwards-compatibility/10538)

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**Author:** [@JayT17](https://qa.fmod.com/u/JayT17)\
**Replies:** 6\
**Last updated:** [October 21, 2012, 10:51pm UTC](https://qa.fmod.com/t/backwards-compatibility/10538 "2012-10-21T22:51:18Z")

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Apologies if this is a stupid question but is Studio fully backwards compatible? The game I’m working on features all the audio assets from its prequel, which were obviously developed in FMod Designer. If we were to upgr…

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## [Accessing individual channels?](https://qa.fmod.com/t/accessing-individual-channels/10729)

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**Author:** [@MikePatterson](https://qa.fmod.com/u/MikePatterson)\
**Replies:** 2\
**Last updated:** [October 17, 2012, 4:27am UTC](https://qa.fmod.com/t/accessing-individual-channels/10729 "2012-10-17T04:27:06Z")

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Hello, I’m relatively new to FMOD and have been trying to learn FMOD Studio, the latest and greatest. I’ve recently seen the following youtube video explaining how to use FMOD Designer to automate the volume levels for …

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## [New intelligent surround panner](https://qa.fmod.com/t/new-intelligent-surround-panner/10716)

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**Author:** [@fuzzynoise](https://qa.fmod.com/u/fuzzynoise)\
**Replies:** 1\
**Last updated:** [September 28, 2012, 1:15am UTC](https://qa.fmod.com/t/new-intelligent-surround-panner/10716 "2012-09-28T01:15:18Z")

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Pardon the gushing, but the new surround panner in Studio is amazing. Adding the ability to disable speakers and have the panner intelligently redistribute volume to other speakers is great. I’m a Nuendo user and the p…

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## [Release date?](https://qa.fmod.com/t/release-date/10534)

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**Author:** [@mferrieu](https://qa.fmod.com/u/mferrieu)\
**Replies:** 14\
**Last updated:** [September 7, 2012, 10:23pm UTC](https://qa.fmod.com/t/release-date/10534 "2012-09-07T22:23:45Z")

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Hi Fmod Guys! First, sorry for my bad English, I’m a French (frog :slight\_smile: ) game composer. I’ll be releasing an interactive music demo reel soon and I wanted to do it Designer 2010. But hearing about Fmod Studio…

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## [FMOD Studio](https://qa.fmod.com/t/fmod-studio/10475)

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**Author:** [@akidfrompa](https://qa.fmod.com/u/akidfrompa)\
**Replies:** 3\
**Last updated:** [August 5, 2012, 11:39pm UTC](https://qa.fmod.com/t/fmod-studio/10475 "2012-08-05T23:39:36Z")

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I was at the GANG party during GDC and I got to have a bit of a look at the new FMOD studio. I must say from a composer standing I was incredibly impressed with the software as a whole. As I mentioned while there, everyt…

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## [FMOD Studio / Unreal Engine](https://qa.fmod.com/t/fmod-studio-unreal-engine/10581)

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**Author:** [@fxdupas](https://qa.fmod.com/u/fxdupas)\
**Replies:** 1\
**Last updated:** [June 1, 2012, 11:08am UTC](https://qa.fmod.com/t/fmod-studio-unreal-engine/10581 "2012-06-01T11:08:06Z")

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Hello, Will the Unreal Engine 3 (and 4 ?) integration still be possible with FMOD studio ? Will it be available right from the start ? Thank you. FX Dupas

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## [FMOD Studio introduction YouTube video.](https://qa.fmod.com/t/fmod-studio-introduction-youtube-video/10542)

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**Author:** [@brett](https://qa.fmod.com/u/brett)\
**Replies:** 0\
**Last updated:** [May 1, 2012, 3:07am UTC](https://qa.fmod.com/t/fmod-studio-introduction-youtube-video/10542 "2012-05-01T03:07:40Z")

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Here is an introduction to the Studio Alpha preview by Stephan Schutze http://www.youtube.com/watch?v=zJvUbhBQ1mw

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## [.fsproj is a bad extension](https://qa.fmod.com/t/fsproj-is-a-bad-extension/10527)

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**Author:** [@Adiss](https://qa.fmod.com/u/Adiss)\
**Replies:** 1\
**Last updated:** [April 20, 2012, 11:56pm UTC](https://qa.fmod.com/t/fsproj-is-a-bad-extension/10527 "2012-04-20T23:56:31Z")

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I just downloaded FMOD Studio, and I’ve been playing with it for a grand total of two minutes now. One thing I noticed: when I right-click on a .fsproj file and select “Open With” it had Visual Studio on the list of va…

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## [Creating Demos for FMOD Studio](https://qa.fmod.com/t/creating-demos-for-fmod-studio/10518)

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**Author:** [@Stephan\_Schutze](https://qa.fmod.com/u/Stephan_Schutze)\
**Replies:** 0\
**Last updated:** [April 13, 2012, 5:08am UTC](https://qa.fmod.com/t/creating-demos-for-fmod-studio/10518 "2012-04-13T05:08:34Z")

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Hello everyone I will be floating around the forums as much as possible to take part in the discussions about FMOD Studio and where possible I will try and answer questions if I think I have something useful to contribu…

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## [New Ex?](https://qa.fmod.com/t/new-ex/10476)

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**Author:** [@Vunsunta](https://qa.fmod.com/u/Vunsunta)\
**Replies:** 6\
**Last updated:** [April 13, 2012, 5:04am UTC](https://qa.fmod.com/t/new-ex/10476 "2012-04-13T05:04:57Z")

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Hi there, will FMOD Studio require our programmers to incorporate a new Ex system into our engine? Just curious if it will run on the existing Ex or not, meaning FMOD Studio is just the new creative software. Thanks! O…

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## [Welcome - FMOD Studio is coming very soon](https://qa.fmod.com/t/welcome-fmod-studio-is-coming-very-soon/10463)

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**Author:** [@brett](https://qa.fmod.com/u/brett)\
**Replies:** 0\
**Last updated:** [March 9, 2012, 8:36am UTC](https://qa.fmod.com/t/welcome-fmod-studio-is-coming-very-soon/10463 "2012-03-09T08:36:56Z")

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We’re working very hard post - GDC to get you guys a download of FMOD Studio to try for yourself. We think you’ll be impressed. This new forum will be for questions about what FMOD Studio can do, and what you think it …

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