# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=15

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**Page:** 16

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## [Updating audio files](https://qa.fmod.com/t/updating-audio-files/11910)

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**Author:** [@derekderek](https://qa.fmod.com/u/derekderek)\
**Replies:** 3\
**Last updated:** [May 28, 2025, 6:11am UTC](https://qa.fmod.com/t/updating-audio-files/11910 "2025-05-28T06:11:38Z")

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What is the best procedure for updating audio files without having to mess with them on the timeline? (I think mistakes are more likely to happen if we’re deleting old audio from the timeline and dragging new audio in it…

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## [How to generate sine tones in FMOD Studio?](https://qa.fmod.com/t/how-to-generate-sine-tones-in-fmod-studio/22977)

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**Author:** [@B30](https://qa.fmod.com/u/B30)\
**Replies:** 1\
**Last updated:** [May 27, 2025, 11:30pm UTC](https://qa.fmod.com/t/how-to-generate-sine-tones-in-fmod-studio/22977 "2025-05-27T23:30:08Z")

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Hi there, absolute beginner with FMOD here, but very experienced with sound design and programming, just trying to generate sine waves from within FMOD studio, but I can’t seem to find any oscillators or generators at al…

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## [Multi Instrument: Select random and keep looping](https://qa.fmod.com/t/multi-instrument-select-random-and-keep-looping/17270)

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**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 8\
**Last updated:** [May 27, 2025, 4:55pm UTC](https://qa.fmod.com/t/multi-instrument-select-random-and-keep-looping/17270 "2025-05-27T16:55:39Z")

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Hi. I have 8 audio files in a multi instrument. Upon activation of the event, I want it to randomly select one of the 8 audio files and loop it, until it is destroyed. I don’t want it to loop randomly between the differe…

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## [Extreme DC offset in profiler waveform - also volume issue](https://qa.fmod.com/t/extreme-dc-offset-in-profiler-waveform-also-volume-issue/21020)

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**Author:** [@bdbr](https://qa.fmod.com/u/bdbr)\
**Replies:** 12\
**Last updated:** [May 27, 2025, 11:55am UTC](https://qa.fmod.com/t/extreme-dc-offset-in-profiler-waveform-also-volume-issue/21020 "2025-05-27T11:55:26Z")

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So I’ve been working with FMOD for the last few months and everything has been going well. I mixed my game to approximately -24 LUFS but then randomly today I noticed my loudness was way higher. I thought may I had accid…

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## [Automate local parameter by other local parameter inside event context only](https://qa.fmod.com/t/automate-local-parameter-by-other-local-parameter-inside-event-context-only/22877)

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**Author:** [@EwigeDreamer](https://qa.fmod.com/u/EwigeDreamer)\
**Replies:** 3\
**Last updated:** [May 27, 2025, 2:41am UTC](https://qa.fmod.com/t/automate-local-parameter-by-other-local-parameter-inside-event-context-only/22877 "2025-05-27T02:41:10Z")

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Hello! So, I trying to setup car engine sound events. I’ve created the automation “turbo” parameter by engine “rpm” and it looks like global dependency. It affects the other events which uses the same parameters. I…

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## [Filter Modulation of Nested Event not played in Parent Event](https://qa.fmod.com/t/filter-modulation-of-nested-event-not-played-in-parent-event/22957)

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**Author:** [@dustin.henke](https://qa.fmod.com/u/dustin.henke)\
**Replies:** 2\
**Last updated:** [May 22, 2025, 2:01pm UTC](https://qa.fmod.com/t/filter-modulation-of-nested-event-not-played-in-parent-event/22957 "2025-05-22T14:01:16Z")

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Hi there! I made a short video explaining my issue. Any help is highly appreciated! Thanks! Edit: I’m on version 2.02.28 if that makes a difference! Updating didn’t seem too easy with our Unity project, hop…

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## [Where can I find FMOD 1.06.07 for Windows? There seems to be only Mac version](https://qa.fmod.com/t/where-can-i-find-fmod-1-06-07-for-windows-there-seems-to-be-only-mac-version/22743)

<div class="topic-metadata">

**Author:** [@SeaDagon](https://qa.fmod.com/u/SeaDagon)\
**Replies:** 8\
**Last updated:** [May 22, 2025, 4:08am UTC](https://qa.fmod.com/t/where-can-i-find-fmod-1-06-07-for-windows-there-seems-to-be-only-mac-version/22743 "2025-05-22T04:08:11Z")

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Is FMOD 1.06.07 for Windows available somewhere in the site? I need that specific version for a certain game and I can’t seem to find it anywhere.

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## [Command instrument not stopping targeted event](https://qa.fmod.com/t/command-instrument-not-stopping-targeted-event/22899)

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**Author:** [@PoeJoe](https://qa.fmod.com/u/PoeJoe)\
**Replies:** 3\
**Last updated:** [May 22, 2025, 4:00am UTC](https://qa.fmod.com/t/command-instrument-not-stopping-targeted-event/22899 "2025-05-22T04:00:34Z")

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Hi! I’m having an issue when trying to stop an event triggered by a command instrument. I’m attaching the screenshot to show the event architecture. The goal is to have different events triggering the same music track t…

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## [Failed to Load Banks (UE5.5 and FMOD 2.03.07)](https://qa.fmod.com/t/failed-to-load-banks-ue5-5-and-fmod-2-03-07/22841)

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**Author:** [@coroneddu](https://qa.fmod.com/u/coroneddu)\
**Replies:** 4\
**Last updated:** [May 21, 2025, 11:52pm UTC](https://qa.fmod.com/t/failed-to-load-banks-ue5-5-and-fmod-2-03-07/22841 "2025-05-21T23:52:57Z")

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hey all been following a YT tut on UE5 integration but still I can’t do the last validation. “Failed to Load Banks” everytime. Did a fresh install of both → FMOD plugins match with the FMOD version → my folders content…

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## [FMOD studio 2.03.07 crashes when clicking on events](https://qa.fmod.com/t/fmod-studio-2-03-07-crashes-when-clicking-on-events/22960)

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**Author:** [@DrGrimCookie](https://qa.fmod.com/u/DrGrimCookie)\
**Replies:** 3\
**Last updated:** [May 21, 2025, 10:42pm UTC](https://qa.fmod.com/t/fmod-studio-2-03-07-crashes-when-clicking-on-events/22960 "2025-05-21T22:42:07Z")

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Constantly crashes when I click through different timelines and events. Doesn’t matter if Unity’s running. I installed FMOD yesterday, so pretty much all the settings are default, except I increased pixel scale to 115%, …

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## [\[Mixer-Snapshots\] Effect's "Copy property" doesn't work](https://qa.fmod.com/t/mixer-snapshots-effects-copy-property-doesnt-work/22505)

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**Author:** [@WonKim](https://qa.fmod.com/u/WonKim)\
**Replies:** 4\
**Last updated:** [May 21, 2025, 6:18am UTC](https://qa.fmod.com/t/mixer-snapshots-effects-copy-property-doesnt-work/22505 "2025-05-21T06:18:27Z")

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\[In Mixer Snapshot tab\] Select SnapshotA \> Select Group mixer 1 \> Make some effects like Reverb. Editing wet level or something. \> copy property of Effect that I made for Group mixer1 \> Go to Group mixer 2 \> paste prop…

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## [Bad Win32 Installer](https://qa.fmod.com/t/bad-win32-installer/22940)

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**Author:** [@meshguru](https://qa.fmod.com/u/meshguru)\
**Replies:** 9\
**Last updated:** [May 20, 2025, 10:57pm UTC](https://qa.fmod.com/t/bad-win32-installer/22940 "2025-05-20T22:57:49Z")

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Trying to install fmod for the first time in many years. I have an archived library for semi-automation prompting systems I built a decade ago based on fmod… wanted to try to re-use that code. Tried downloading older/win…

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## [Parameter sheet - Correct method to call](https://qa.fmod.com/t/parameter-sheet-correct-method-to-call/22936)

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**Author:** [@buffalo\_clink](https://qa.fmod.com/u/buffalo_clink)\
**Replies:** 6\
**Last updated:** [May 20, 2025, 4:35am UTC](https://qa.fmod.com/t/parameter-sheet-correct-method-to-call/22936 "2025-05-20T04:35:18Z")

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Just wondering ahead of having a developer implement this event if it will work the way I’m hoping it does. Excuse me if this would be too specific to our implementation to answer on here. The event is a single labelle…

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## [Click sound when changing a parameter (Unity)](https://qa.fmod.com/t/click-sound-when-changing-a-parameter-unity/22955)

<div class="topic-metadata">

**Author:** [@raxersound](https://qa.fmod.com/u/raxersound)\
**Replies:** 1\
**Last updated:** [May 20, 2025, 3:18am UTC](https://qa.fmod.com/t/click-sound-when-changing-a-parameter-unity/22955 "2025-05-20T03:18:34Z")

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My problem here is that when the Command Instrument triggers in this event, a “Click” sounds. This Command Instrument is modifying a labeled global parameter called “Surfaces\_Enum”. The underlined referenced events …

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## [Option for metronome in Fmod Studio?](https://qa.fmod.com/t/option-for-metronome-in-fmod-studio/22859)

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**Author:** [@Batata\_Person](https://qa.fmod.com/u/Batata_Person)\
**Replies:** 5\
**Last updated:** [May 19, 2025, 10:17pm UTC](https://qa.fmod.com/t/option-for-metronome-in-fmod-studio/22859 "2025-05-19T22:17:19Z")

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I’m trying to align a song I imported to the beat, and it’s annoying to tinker and try and feel what’s more correct, and it would be a really simple and nice addition to just have an option for a metronome so that one co…

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## [2.02.13 symbols](https://qa.fmod.com/t/2-02-13-symbols/22944)

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**Author:** [@basttian94](https://qa.fmod.com/u/basttian94)\
**Replies:** 1\
**Last updated:** [May 16, 2025, 1:26am UTC](https://qa.fmod.com/t/2-02-13-symbols/22944 "2025-05-16T01:26:03Z")

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Hi everyone, I need access for the debug symbols for version 2.02.13. I’, working in unity 2022.3.11f1. Thanks for your help!

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## [Is there a way to copy or change the type of instruments in the FMOD Studio scripting API?](https://qa.fmod.com/t/is-there-a-way-to-copy-or-change-the-type-of-instruments-in-the-fmod-studio-scripting-api/22894)

<div class="topic-metadata">

**Author:** [@rhys-L](https://qa.fmod.com/u/rhys-L)\
**Replies:** 3\
**Last updated:** [May 15, 2025, 6:40am UTC](https://qa.fmod.com/t/is-there-a-way-to-copy-or-change-the-type-of-instruments-in-the-fmod-studio-scripting-api/22894 "2025-05-15T06:40:30Z")

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Hi, I’m trying to write a script that converts every SingleSound instance in an event into a ProgrammerSound that uses the SingleSound’s audioFIle as a placeholder. So far I can select every SingleSound in an event, but…

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## [Zooming Out of Transition Timeline causes visual bug](https://qa.fmod.com/t/zooming-out-of-transition-timeline-causes-visual-bug/17212)

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**Author:** [@zsombor.bencsik](https://qa.fmod.com/u/zsombor.bencsik)\
**Replies:** 14\
**Last updated:** [May 15, 2025, 4:32am UTC](https://qa.fmod.com/t/zooming-out-of-transition-timeline-causes-visual-bug/17212 "2025-05-15T04:32:28Z")

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In FMOD Studio 2.1.07 and 2.1.09 when I edit a transition timeline and zoom out of it, a black glitch occurs and I’m forced to restart FMOD studio to do further editing.

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## [Adapting Sidechain Ducking to Target Bus Volume](https://qa.fmod.com/t/adapting-sidechain-ducking-to-target-bus-volume/22893)

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**Author:** [@DanielSSO](https://qa.fmod.com/u/DanielSSO)\
**Replies:** 4\
**Last updated:** [May 15, 2025, 3:52am UTC](https://qa.fmod.com/t/adapting-sidechain-ducking-to-target-bus-volume/22893 "2025-05-15T03:52:03Z")

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Hi everyone, I have a question about sidechaining, specifically spectral sidechaining, in the FMOD mixer. I have an “Explosions” bus and a “Music” bus. I’ve set up a spectral sidechain modulator on the “Music” bus that…

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## [Request: Command Instrument Type: Pause](https://qa.fmod.com/t/request-command-instrument-type-pause/20038)

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**Author:** [@magomusica](https://qa.fmod.com/u/magomusica)\
**Replies:** 9\
**Last updated:** [May 14, 2025, 6:39am UTC](https://qa.fmod.com/t/request-command-instrument-type-pause/20038 "2025-05-14T06:39:34Z")

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Command instrument type: Pause/unpause Event Use case: triggering a snapshot-fade then a pause of gameplay music via an event like a pause button sound. Command instrument type: Pause/unpause Bus For pausing an en…

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## [Increment parameter command applies incorrect change when negative](https://qa.fmod.com/t/increment-parameter-command-applies-incorrect-change-when-negative/18459)

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**Author:** [@codegasm](https://qa.fmod.com/u/codegasm)\
**Replies:** 9\
**Last updated:** [May 14, 2025, 4:58am UTC](https://qa.fmod.com/t/increment-parameter-command-applies-incorrect-change-when-negative/18459 "2025-05-14T04:58:24Z")

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I am encountering what appears to be a bug when using the “Increment parameter” command type. I have a loop region which I have given a condition to only loop when a parameter called “LoopRemaining” is bigger than 0. The…

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## [Way to find currently playing events in FMOD studio on live update?](https://qa.fmod.com/t/way-to-find-currently-playing-events-in-fmod-studio-on-live-update/22863)

<div class="topic-metadata">

**Author:** [@KarlFlodin](https://qa.fmod.com/u/KarlFlodin)\
**Replies:** 2\
**Last updated:** [May 13, 2025, 1:48pm UTC](https://qa.fmod.com/t/way-to-find-currently-playing-events-in-fmod-studio-on-live-update/22863 "2025-05-13T13:48:31Z")

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Hey, sorry if this has been asked before but couldn’t find while searching. I’m using live update and it’s connected and working, I can correctly see the mixer output and everything. However, I’m looking to find if the…

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## [Can't retrieve list of label parameters (enumerationLabels) in Scripting API FMOD 2.03](https://qa.fmod.com/t/cant-retrieve-list-of-label-parameters-enumerationlabels-in-scripting-api-fmod-2-03/22895)

<div class="topic-metadata">

**Author:** [@dougmolina](https://qa.fmod.com/u/dougmolina)\
**Replies:** 1\
**Last updated:** [May 13, 2025, 12:46am UTC](https://qa.fmod.com/t/cant-retrieve-list-of-label-parameters-enumerationlabels-in-scripting-api-fmod-2-03/22895 "2025-05-13T00:46:52Z")

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Hello, I’ve been using the Scripting API to export spreadsheets from our game and it’s been working for a while, but since I updated to FMOD 2.03.06, the parameterPreset.enumerationLabels for all parameters always retur…

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## [External sample editor not opening](https://qa.fmod.com/t/external-sample-editor-not-opening/22874)

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**Author:** [@LmonTandon](https://qa.fmod.com/u/LmonTandon)\
**Replies:** 13\
**Last updated:** [May 12, 2025, 12:43pm UTC](https://qa.fmod.com/t/external-sample-editor-not-opening/22874 "2025-05-12T12:43:39Z")

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hi everyone I recently switched from my imac 2012 to macbook air m1 and now i cant open any files in fmod wirh an external sample editor. Always attached message appears. Fmod and my external sample editor both have ful…

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## [Project Reverted To Old Save](https://qa.fmod.com/t/project-reverted-to-old-save/22885)

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**Author:** [@getman.josh](https://qa.fmod.com/u/getman.josh)\
**Replies:** 1\
**Last updated:** [May 12, 2025, 3:56am UTC](https://qa.fmod.com/t/project-reverted-to-old-save/22885 "2025-05-12T03:56:56Z")

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Hi there, I’m dealing with some unfortunate data-loss with a project. I’ve opened up a project that I’m currently working on and it’s a save from about a month ago instead of the most recent version. The weird part is t…

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## [Crash when building banks - possibly because of corrupted files?](https://qa.fmod.com/t/crash-when-building-banks-possibly-because-of-corrupted-files/22577)

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**Author:** [@gahel](https://qa.fmod.com/u/gahel)\
**Replies:** 20\
**Last updated:** [May 11, 2025, 11:37am UTC](https://qa.fmod.com/t/crash-when-building-banks-possibly-because-of-corrupted-files/22577 "2025-05-11T11:37:08Z")

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Hi, I’ve had a major issue with fmod studio 2.02.22-20.02.26 on Ubuntu 24.04.1 where trying to build banks suddenly crashes fmod. I managed to fix it once by completely removing fmod from my system, including all remai…

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## [Merging FMOD projects through Perforce, is it possible?](https://qa.fmod.com/t/merging-fmod-projects-through-perforce-is-it-possible/22612)

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**Author:** [@DanielSSO](https://qa.fmod.com/u/DanielSSO)\
**Replies:** 6\
**Last updated:** [May 9, 2025, 12:25pm UTC](https://qa.fmod.com/t/merging-fmod-projects-through-perforce-is-it-possible/22612 "2025-05-09T12:25:45Z")

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Hello! At our studio we have an old game that we would like to take a new pass at mixing. I was wondering if it’s possible to create a copy of our project and in that project do all the mixing in, and then merge the pr…

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## [Transitioning looped audio to stopped](https://qa.fmod.com/t/transitioning-looped-audio-to-stopped/22921)

<div class="topic-metadata">

**Author:** [@thelebaron](https://qa.fmod.com/u/thelebaron)\
**Replies:** 1\
**Last updated:** [May 9, 2025, 4:38am UTC](https://qa.fmod.com/t/transitioning-looped-audio-to-stopped/22921 "2025-05-09T04:38:44Z")

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Im not sure if Im understanding how looped audio works, but anyway I’ve been working on a custom fmod integration with entities in unity. I have this simple audio of a looping gun sound. When I use activeAudio.Instan…

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## [Android Debug Symbols for FMOD 2.02.22](https://qa.fmod.com/t/android-debug-symbols-for-fmod-2-02-22/22919)

<div class="topic-metadata">

**Author:** [@Avalix](https://qa.fmod.com/u/Avalix)\
**Replies:** 1\
**Last updated:** [May 9, 2025, 1:07am UTC](https://qa.fmod.com/t/android-debug-symbols-for-fmod-2-02-22/22919 "2025-05-09T01:07:08Z")

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Hey! We are getting an intermittent crash in libfmod.so on android and i was hoping we could get access to the debug symbols for this so i can translate the tombstone files. We are using the Unity Integration if it mat…

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## [Not enough features in studio + QOL improvements](https://qa.fmod.com/t/not-enough-features-in-studio-qol-improvements/22920)

<div class="topic-metadata">

**Author:** [@Jake.Benbury](https://qa.fmod.com/u/Jake.Benbury)\
**Replies:** 0\
**Last updated:** [May 8, 2025, 6:03pm UTC](https://qa.fmod.com/t/not-enough-features-in-studio-qol-improvements/22920 "2025-05-08T18:03:56Z")

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Hi everyone, I’m new here, and this is my first time using FMOD, so no flame, please. I am making a sizeable game in Unity, by myself, and I have not updated my music manager for 2 years and thought I’d do it once more …

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