# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=16

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**Page:** 17

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## [Emitters' EventReference.Path not included in build?](https://qa.fmod.com/t/emitters-eventreference-path-not-included-in-build/19490)

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**Author:** [@devDarjeeling](https://qa.fmod.com/u/devDarjeeling)\
**Replies:** 4\
**Last updated:** [May 8, 2025, 7:24am UTC](https://qa.fmod.com/t/emitters-eventreference-path-not-included-in-build/19490 "2025-05-08T07:24:02Z")

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Hello, I see that the EventReference.Path is excluded from builds (#if UNITY\_EDITOR), only GUID is kept and not really easy to use (that I know of). How should I proceed to get that event’s name then ? Am I supposed to…

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## [Profiler tracks filter?](https://qa.fmod.com/t/profiler-tracks-filter/22889)

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**Author:** [@JulienK](https://qa.fmod.com/u/JulienK)\
**Replies:** 1\
**Last updated:** [May 8, 2025, 4:21am UTC](https://qa.fmod.com/t/profiler-tracks-filter/22889 "2025-05-08T04:21:03Z")

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Hi, is there a way to filter tracks by name in the profiler ? When they are automatically displayed I have always too much of them playing to find easily the one i’m looking for, and otherwise with the “never” displayed…

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## [Assets with conflicting compression and streaming settings](https://qa.fmod.com/t/assets-with-conflicting-compression-and-streaming-settings/16772)

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**Author:** [@Thomasvr](https://qa.fmod.com/u/Thomasvr)\
**Replies:** 19\
**Last updated:** [May 8, 2025, 2:45am UTC](https://qa.fmod.com/t/assets-with-conflicting-compression-and-streaming-settings/16772 "2025-05-08T02:45:20Z")

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Hey everyone, When I’m trying to build I get the following message: “There are assets in the project with conflicting compression and streaming settings. You can fix the issue by using the “Repair Path Conflict…” conte…

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## [GetLength from Event with Parameter](https://qa.fmod.com/t/getlength-from-event-with-parameter/22878)

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**Author:** [@DeqafStudio](https://qa.fmod.com/u/DeqafStudio)\
**Replies:** 1\
**Last updated:** [May 7, 2025, 2:40am UTC](https://qa.fmod.com/t/getlength-from-event-with-parameter/22878 "2025-05-07T02:40:20Z")

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Hello, I have easy task: GetLength. voiceNew = RuntimeManager.CreateInstance ("event:/Voiceovers/voice1"); voiceNew.start (); voiceNew.setParameterByName ("Language", voiceID); voiceNew.getDescription(out EventDescript…

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## [Feature Request: Allow Custom Weighting of Multiple Automations on a Property](https://qa.fmod.com/t/feature-request-allow-custom-weighting-of-multiple-automations-on-a-property/22888)

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**Author:** [@zanhulme](https://qa.fmod.com/u/zanhulme)\
**Replies:** 1\
**Last updated:** [May 7, 2025, 2:32am UTC](https://qa.fmod.com/t/feature-request-allow-custom-weighting-of-multiple-automations-on-a-property/22888 "2025-05-07T02:32:54Z")

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Hello, I’ve been working on some ways to automate the properties of various events or plugin effects by combining parameter inputs together. One example is dynamically adjusting the duration of a reverb tail based on th…

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## [7.1 Channel Layout Routing](https://qa.fmod.com/t/7-1-channel-layout-routing/20650)

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**Author:** [@equalsonics](https://qa.fmod.com/u/equalsonics)\
**Replies:** 4\
**Last updated:** [May 6, 2025, 1:48pm UTC](https://qa.fmod.com/t/7-1-channel-layout-routing/20650 "2025-05-06T13:48:50Z")

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Hello, Thank you for making FMOD, it is a joy to work in! I am using it for 7.1 surround sound mixing. I notice that the sides and rear channels are swapped when outputting from FMOD studio and Unreal. Notice in the scr…

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## [Problems with Priority](https://qa.fmod.com/t/problems-with-priority/19365)

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**Author:** [@Tritonus](https://qa.fmod.com/u/Tritonus)\
**Replies:** 10\
**Last updated:** [May 1, 2025, 11:50pm UTC](https://qa.fmod.com/t/problems-with-priority/19365 "2025-05-01T23:50:38Z")

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In my Project I had a lot of problems with FMOD because it didn’t play many of my sound objects. So I tried to work with the Priority but that is a problem too. When I set one of the objects to a higher priority, all sou…

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## [Delay effect time not updating when auditioning event](https://qa.fmod.com/t/delay-effect-time-not-updating-when-auditioning-event/22867)

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**Author:** [@MLaudio](https://qa.fmod.com/u/MLaudio)\
**Replies:** 2\
**Last updated:** [May 1, 2025, 4:35pm UTC](https://qa.fmod.com/t/delay-effect-time-not-updating-when-auditioning-event/22867 "2025-05-01T16:35:01Z")

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Whats up FMOD team, im running into a weird problem right now on a project im working on. When i insert a delay effect on an event, the delay time is not updating when i adjust it. I load the effect, it defaults to 500…

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## [I need the debug symbols](https://qa.fmod.com/t/i-need-the-debug-symbols/22858)

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**Author:** [@basttian94](https://qa.fmod.com/u/basttian94)\
**Replies:** 3\
**Last updated:** [May 1, 2025, 1:29am UTC](https://qa.fmod.com/t/i-need-the-debug-symbols/22858 "2025-05-01T01:29:54Z")

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Hi everyone, I need the debug symbols for versions 2.02.28 and 2.03.07 could you please tell me where those files are? Thank you!

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## [Pops/clicks audible as playhead reaches beginning of audio file?](https://qa.fmod.com/t/pops-clicks-audible-as-playhead-reaches-beginning-of-audio-file/22573)

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**Author:** [@felixaurus](https://qa.fmod.com/u/felixaurus)\
**Replies:** 3\
**Last updated:** [April 30, 2025, 7:00am UTC](https://qa.fmod.com/t/pops-clicks-audible-as-playhead-reaches-beginning-of-audio-file/22573 "2025-04-30T07:00:28Z")

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Hey! First post here, I have essentially the same problem as in this reply to a post: Inconsistent fade envelopes - #11 by g.hadji The problem: during a transition section to a Multi instrument, a varying pop/click is a…

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## [Multi Instrument Sequential Global Scope "Reset"](https://qa.fmod.com/t/multi-instrument-sequential-global-scope-reset/22862)

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**Author:** [@MLaudio](https://qa.fmod.com/u/MLaudio)\
**Replies:** 2\
**Last updated:** [April 30, 2025, 3:51am UTC](https://qa.fmod.com/t/multi-instrument-sequential-global-scope-reset/22862 "2025-04-30T03:51:48Z")

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I find myself wanting this option regularly, some sort of cooldown reset timer / threshold for the Sequential Global Scope. So it resets itself to the first asset / event in the multi instrument. Im a bit surprised thi…

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## [Failed to encode bank due to the following error: Already initialized](https://qa.fmod.com/t/failed-to-encode-bank-due-to-the-following-error-already-initialized/22817)

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**Author:** [@bsanderson](https://qa.fmod.com/u/bsanderson)\
**Replies:** 6\
**Last updated:** [April 30, 2025, 12:35am UTC](https://qa.fmod.com/t/failed-to-encode-bank-due-to-the-following-error-already-initialized/22817 "2025-04-30T00:35:16Z")

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Recently, I’ve been seeing this error every hour or so that I’m working in the FMOD project. I try to build my bank – currently just a Master bank, and only for desktop – but I am not able to. If I close FMOD Studio, I’m…

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## [Resonance ambisonics is quieter in builds than in editor](https://qa.fmod.com/t/resonance-ambisonics-is-quieter-in-builds-than-in-editor/22828)

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**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 5\
**Last updated:** [April 29, 2025, 3:19am UTC](https://qa.fmod.com/t/resonance-ambisonics-is-quieter-in-builds-than-in-editor/22828 "2025-04-29T03:19:11Z")

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We are using Google Resonance for playing back ambisonics files in VR on Meta Quest. They sound fine in Unity, but when we listen in builds the ambiences are significantly softer. On the ambience I am testing it is aroun…

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## [Effect Routing On Performance Optimizing Question](https://qa.fmod.com/t/effect-routing-on-performance-optimizing-question/15625)

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**Author:** [@loki3323](https://qa.fmod.com/u/loki3323)\
**Replies:** 9\
**Last updated:** [April 29, 2025, 2:29am UTC](https://qa.fmod.com/t/effect-routing-on-performance-optimizing-question/15625 "2025-04-29T02:29:15Z")

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Say I have a Footstep Event: It’s one-shot and short and will be trigger around 4 times a second. When I want to apply a reverb effect on it, which method would cost less CPU? On Audio Track On Event Master Track On …

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## [Bugs in newer Studio version (2.03.07)](https://qa.fmod.com/t/bugs-in-newer-studio-version-2-03-07/22801)

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**Author:** [@Simone\_Micheli](https://qa.fmod.com/u/Simone_Micheli)\
**Replies:** 6\
**Last updated:** [April 28, 2025, 3:21am UTC](https://qa.fmod.com/t/bugs-in-newer-studio-version-2-03-07/22801 "2025-04-28T03:21:28Z")

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Hi, I’m experiencing a few critical bugs with the new version update (FMOD Studio 2.03.07). The software crashes frequently. I haven’t found a way to replicate it, as it seems to happen randomly—whether I’m importing n…

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## [Bank size difference](https://qa.fmod.com/t/bank-size-difference/22835)

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**Author:** [@eshkor101](https://qa.fmod.com/u/eshkor101)\
**Replies:** 2\
**Last updated:** [April 28, 2025, 10:27am UTC](https://qa.fmod.com/t/bank-size-difference/22835 "2025-04-28T10:27:02Z")

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I’ve got a questiona about bank sizes. I’m building audio banks for PC and Mobile. For PC I’m using Vorbis 37% Quality and 48kHz 5.1 system mode. For Mobile FADPCM 24kHz, Headphones mode. All of the Mobile banks are …

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## [1OA (1st order audio) file imported to FMOD panning shifted to the left](https://qa.fmod.com/t/1oa-1st-order-audio-file-imported-to-fmod-panning-shifted-to-the-left/22822)

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**Author:** [@emerylt](https://qa.fmod.com/u/emerylt)\
**Replies:** 2\
**Last updated:** [April 28, 2025, 4:43am UTC](https://qa.fmod.com/t/1oa-1st-order-audio-file-imported-to-fmod-panning-shifted-to-the-left/22822 "2025-04-28T04:43:20Z")

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Hello, I am experiencing such behaviour: I am exporting a 1OA 4 channle audio file from Nuendo and importing it to FMOD. While in Nuendo all sounds panned correctly in FOMD it gets shefted to the left initially. What c…

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## [How to group events and limit simultaneous instances?](https://qa.fmod.com/t/how-to-group-events-and-limit-simultaneous-instances/22819)

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**Author:** [@jo9](https://qa.fmod.com/u/jo9)\
**Replies:** 1\
**Last updated:** [April 28, 2025, 1:29am UTC](https://qa.fmod.com/t/how-to-group-events-and-limit-simultaneous-instances/22819 "2025-04-28T01:29:18Z")

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Hi, I’m trying to manage events in FMOD Studio as a group, and I’m wondering how best to achieve this. Should grouping and limiting the number of simultaneous instances be handled via the API, or is it something that n…

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## [Unable to Install FMOD Studio 2.03 on Windows 10](https://qa.fmod.com/t/unable-to-install-fmod-studio-2-03-on-windows-10/22833)

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**Author:** [@TJClifton90](https://qa.fmod.com/u/TJClifton90)\
**Replies:** 4\
**Last updated:** [April 28, 2025, 12:04am UTC](https://qa.fmod.com/t/unable-to-install-fmod-studio-2-03-on-windows-10/22833 "2025-04-28T00:04:16Z")

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I am unable to install FMOD on my Windows 10 machine (22H2). I have tried the 64-bit Windows installer for 2.03, 2.02 and 2.01.11. I have even tried a 32-bit installer. None of them work for me and all fail with the sam…

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## [Auditing bank size](https://qa.fmod.com/t/auditing-bank-size/22834)

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**Author:** [@grapefrukt](https://qa.fmod.com/u/grapefrukt)\
**Replies:** 2\
**Last updated:** [April 27, 2025, 11:32pm UTC](https://qa.fmod.com/t/auditing-bank-size/22834 "2025-04-27T23:32:36Z")

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I just realized my bank was 3x the size it should be due to some songs not being set to encode/compress correctly. Which led me to try and find a way to see what’s actually taking up space in a bank, but as far as I can …

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## [Parameter final value is not changing](https://qa.fmod.com/t/parameter-final-value-is-not-changing/22806)

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**Author:** [@hardsmoke](https://qa.fmod.com/u/hardsmoke)\
**Replies:** 2\
**Last updated:** [April 24, 2025, 6:48am UTC](https://qa.fmod.com/t/parameter-final-value-is-not-changing/22806 "2025-04-24T06:48:10Z")

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Hello. I try to change the value of the parameter during runtime, but the final value does not change for some reason and because of this the parameter does not affect the sound in any way. I also noticed that if I set…

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## [I want to split the project. Are there any side issues?](https://qa.fmod.com/t/i-want-to-split-the-project-are-there-any-side-issues/22692)

<div class="topic-metadata">

**Author:** [@berserk77](https://qa.fmod.com/u/berserk77)\
**Replies:** 3\
**Last updated:** [March 14, 2025, 3:48am UTC](https://qa.fmod.com/t/i-want-to-split-the-project-are-there-any-side-issues/22692 "2025-03-14T03:48:02Z")

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Hello. I want to separate the game sound and voice project. When the project is separated, I want to make sure that the routing is compatible without any issues. If there is a recommended way to split a project int…

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## [Debug symbols](https://qa.fmod.com/t/debug-symbols/22830)

<div class="topic-metadata">

**Author:** [@squinonez](https://qa.fmod.com/u/squinonez)\
**Replies:** 1\
**Last updated:** [April 24, 2025, 12:05am UTC](https://qa.fmod.com/t/debug-symbols/22830 "2025-04-24T00:05:32Z")

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Hi I would also like to request the debug symbols for FMOD for Unity 2.02.28 for Windows please. Thanks.

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## [Script to add values to a User:Labeled parameter?](https://qa.fmod.com/t/script-to-add-values-to-a-user-labeled-parameter/22744)

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**Author:** [@getman.josh](https://qa.fmod.com/u/getman.josh)\
**Replies:** 14\
**Last updated:** [April 22, 2025, 10:36pm UTC](https://qa.fmod.com/t/script-to-add-values-to-a-user-labeled-parameter/22744 "2025-04-22T22:36:39Z")

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Hi everyone! I’ve got a very long list of values in a spreadsheet that I’d like to be able to make into values in a user:labeled parameter and I’m wondering if it can be done with a script. I’ve tried reading through th…

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## [AI and FMOD scripting](https://qa.fmod.com/t/ai-and-fmod-scripting/22824)

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**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 2\
**Last updated:** [April 21, 2025, 10:19pm UTC](https://qa.fmod.com/t/ai-and-fmod-scripting/22824 "2025-04-21T22:19:21Z")

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Is there a good way of prompting an AI (and which one?) to create scripts for FMOD Studio ? I tried a few times but it always failed, even after copy/pasting error messages several times, and despite the AI saying it kn…

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## [Global Paramter Referenced Everywhere](https://qa.fmod.com/t/global-paramter-referenced-everywhere/22810)

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**Author:** [@maxresdefault](https://qa.fmod.com/u/maxresdefault)\
**Replies:** 4\
**Last updated:** [April 17, 2025, 7:53am UTC](https://qa.fmod.com/t/global-paramter-referenced-everywhere/22810 "2025-04-17T07:53:29Z")

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Hi there, I’m working a large project (cannot upload due to contract) in FMOD 2.02.16 and I have a bunch of parameters that when I’m using the built in Find References In... feature, it shows every event and mix group an…

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## [Multichannel Transceiver - Receiver set to Stereo](https://qa.fmod.com/t/multichannel-transceiver-receiver-set-to-stereo/21224)

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**Author:** [@ianberman](https://qa.fmod.com/u/ianberman)\
**Replies:** 2\
**Last updated:** [February 12, 2024, 12:25pm UTC](https://qa.fmod.com/t/multichannel-transceiver-receiver-set-to-stereo/21224 "2024-02-12T12:25:32Z")

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Hello, I’m using a transceiver to fold multichannel sources down to mono spatialized emitters as the player exits a trigger zone. The setup: feeder event with multichannel audio file and no direct output; transceiver …

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## [Takes a long time to build banks](https://qa.fmod.com/t/takes-a-long-time-to-build-banks/18238)

<div class="topic-metadata">

**Author:** [@rontt](https://qa.fmod.com/u/rontt)\
**Replies:** 6\
**Last updated:** [April 16, 2025, 5:42am UTC](https://qa.fmod.com/t/takes-a-long-time-to-build-banks/18238 "2025-04-16T05:42:50Z")

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It takes over 10 minutes to build .bank files for my project. It’s a huge project so that is understandable, but if I make a small change and then rebuild banks it takes another 10 minutes. No sound data was changed. …

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## [Csound/cabbage plug-ins no longer supported?](https://qa.fmod.com/t/csound-cabbage-plug-ins-no-longer-supported/22776)

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**Author:** [@ender66](https://qa.fmod.com/u/ender66)\
**Replies:** 3\
**Last updated:** [April 15, 2025, 8:17pm UTC](https://qa.fmod.com/t/csound-cabbage-plug-ins-no-longer-supported/22776 "2025-04-15T20:17:22Z")

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Hi, We,re trying to upgrade some proyects from the 2023 FMOD version. We used a couple of plug-ins developped in cabbage audio with great results. We are trying to upgrade to the current version, but the inserted plugin…

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## [Snapping cursor to musical bars?](https://qa.fmod.com/t/snapping-cursor-to-musical-bars/13552)

<div class="topic-metadata">

**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 10\
**Last updated:** [April 15, 2025, 6:25pm UTC](https://qa.fmod.com/t/snapping-cursor-to-musical-bars/13552 "2025-04-15T18:25:48Z")

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Is there an option to do this in the most current version of Fmod? I gave it a try, but it doesnt seem to work by default I think, it will be really important to make sure if I place the cursor on the track it can snap …

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