# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=18

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**Page:** 19

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## [Audiogaming plug-ins' license?](https://qa.fmod.com/t/audiogaming-plug-ins-license/22681)

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**Author:** [@yihoe1](https://qa.fmod.com/u/yihoe1)\
**Replies:** 3\
**Last updated:** [March 23, 2025, 6:07am UTC](https://qa.fmod.com/t/audiogaming-plug-ins-license/22681 "2025-03-23T06:07:09Z")

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Hi, one of my friends asked me about audiogaming plugins, but I’m not sure about it. Audiogaming plugins need additional license?

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## [Some sounds interrupt others](https://qa.fmod.com/t/some-sounds-interrupt-others/21038)

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**Author:** [@PoeJoe](https://qa.fmod.com/u/PoeJoe)\
**Replies:** 5\
**Last updated:** [March 20, 2025, 4:28pm UTC](https://qa.fmod.com/t/some-sounds-interrupt-others/21038 "2025-03-20T16:28:55Z")

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Hi! I’m in charge of designing and implementing sound on a platformer. Unity implementation is taken care by a programmer of the team. We are having an issue when the character attacks or runs, which causes some ambient …

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## [Autonaming tracks with last imported sound file](https://qa.fmod.com/t/autonaming-tracks-with-last-imported-sound-file/22696)

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**Author:** [@LmonTandon](https://qa.fmod.com/u/LmonTandon)\
**Replies:** 4\
**Last updated:** [March 20, 2025, 8:55am UTC](https://qa.fmod.com/t/autonaming-tracks-with-last-imported-sound-file/22696 "2025-03-20T08:55:40Z")

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Hi Everyone, is there a functional script that creates a track and auto name’s it after the file that i importing the last? I have a huge session and i have always to rename all of my tracks when importing a new file. It…

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## [Unable to build banks because the build output directory does not exist](https://qa.fmod.com/t/unable-to-build-banks-because-the-build-output-directory-does-not-exist/22674)

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**Author:** [@michael\_steinkellner](https://qa.fmod.com/u/michael_steinkellner)\
**Replies:** 4\
**Last updated:** [March 20, 2025, 4:37am UTC](https://qa.fmod.com/t/unable-to-build-banks-because-the-build-output-directory-does-not-exist/22674 "2025-03-20T04:37:46Z")

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Hey! I got a new Macbook with MacOS Sequoia and now I can’t access my usual build folder anymore. I can navigate to the folder with the “Browse” button, but FMOD keeps saying that the folder does not exist. Thank…

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## [Bug Report: Parameter Conditions Multi Edit Fails](https://qa.fmod.com/t/bug-report-parameter-conditions-multi-edit-fails/22695)

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**Author:** [@NoDzofSound](https://qa.fmod.com/u/NoDzofSound)\
**Replies:** 5\
**Last updated:** [March 20, 2025, 4:22am UTC](https://qa.fmod.com/t/bug-report-parameter-conditions-multi-edit-fails/22695 "2025-03-20T04:22:06Z")

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Hi everyone, I am currently working on a project in FMOD 2.02.25, where we heavily rely on selecting multiple instruments and editing their parameter conditions. For any non-continuous parameter types this feature does …

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## [Mixer insert slots](https://qa.fmod.com/t/mixer-insert-slots/22711)

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**Author:** [@buffalo\_clink](https://qa.fmod.com/u/buffalo_clink)\
**Replies:** 2\
**Last updated:** [March 20, 2025, 4:16am UTC](https://qa.fmod.com/t/mixer-insert-slots/22711 "2025-03-20T04:16:25Z")

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Is there a way to expand how many inserts (or even sends) a mixer track will display? Recently had a project where there were more inserts on a track than the mixer would show. In order to diagnose an issue these where…

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## [Randomizing an interger parameter with equal weight](https://qa.fmod.com/t/randomizing-an-interger-parameter-with-equal-weight/22709)

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**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 1\
**Last updated:** [March 20, 2025, 3:43am UTC](https://qa.fmod.com/t/randomizing-an-interger-parameter-with-equal-weight/22709 "2025-03-20T03:43:10Z")

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Probably a dumb question, but if I have an integer parameter with a range from 0 to 2 and want to randomize it so it picks a value random value with equal weight, should I set the “intensity” to 100% or 50 %? Thank y…

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## [Do Label Parameter Sheet loads every sound in memory when playing?](https://qa.fmod.com/t/do-label-parameter-sheet-loads-every-sound-in-memory-when-playing/22682)

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**Author:** [@Eyahell](https://qa.fmod.com/u/Eyahell)\
**Replies:** 4\
**Last updated:** [March 18, 2025, 8:21am UTC](https://qa.fmod.com/t/do-label-parameter-sheet-loads-every-sound-in-memory-when-playing/22682 "2025-03-18T08:21:07Z")

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Hello! We are working on a game where memory management is important, and we would like to know: if there is an event with a Label Parameter Sheet, does the engine load every sound in the memory at the call of the event…

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## [Setting up a "Linear" Sound Source - Electricity Line/ Fire breath](https://qa.fmod.com/t/setting-up-a-linear-sound-source-electricity-line-fire-breath/22700)

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**Author:** [@Joshnt](https://qa.fmod.com/u/Joshnt)\
**Replies:** 2\
**Last updated:** [March 17, 2025, 11:20am UTC](https://qa.fmod.com/t/setting-up-a-linear-sound-source-electricity-line-fire-breath/22700 "2025-03-17T11:20:42Z")

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Hey everyone! I am currently working on a project, with two sounds, where I wasn’t really sure, how to set them up in FMOD. Both of them have in common, that they’re visually rather “linear” (instead of spheric) as a vi…

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## [Feature request: Event instruments are able to use either their own mixer routing, OR that of the event they're being referenced from](https://qa.fmod.com/t/feature-request-event-instruments-are-able-to-use-either-their-own-mixer-routing-or-that-of-the-event-theyre-being-referenced-from/20851)

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**Author:** [@lucafusi](https://qa.fmod.com/u/lucafusi)\
**Replies:** 11\
**Last updated:** [March 17, 2025, 8:13am UTC](https://qa.fmod.com/t/feature-request-event-instruments-are-able-to-use-either-their-own-mixer-routing-or-that-of-the-event-theyre-being-referenced-from/20851 "2025-03-17T08:13:49Z")

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It seems like if you nest / reference an event, it takes on the routing properties of the event it’s nested within. Sometimes I don’t want this. I know that I can use a command instrument and trigger playback of an event…

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## [Cache Issues with Duplicate Event Detection After Copy/Paste](https://qa.fmod.com/t/cache-issues-with-duplicate-event-detection-after-copy-paste/22653)

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**Author:** [@lucafusi](https://qa.fmod.com/u/lucafusi)\
**Replies:** 7\
**Last updated:** [March 17, 2025, 2:38am UTC](https://qa.fmod.com/t/cache-issues-with-duplicate-event-detection-after-copy-paste/22653 "2025-03-17T02:38:49Z")

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We validate event names to check for dupe paths before path-stripping our events and creating a header file for our game to use. The script correctly identifies actual duplicates, but sometimes in a session after event c…

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## [Apply Multiband EQ effect at some group in mixer then disable it](https://qa.fmod.com/t/apply-multiband-eq-effect-at-some-group-in-mixer-then-disable-it/22694)

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**Author:** [@hardsmoke](https://qa.fmod.com/u/hardsmoke)\
**Replies:** 4\
**Last updated:** [March 14, 2025, 3:08am UTC](https://qa.fmod.com/t/apply-multiband-eq-effect-at-some-group-in-mixer-then-disable-it/22694 "2025-03-14T03:08:10Z")

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Hello. I need to enable Multiband EQ effect to specific groups when some event occurs (for example when param equals to required), then disable the effect. I tried to do it with snapshots, but when using snapshots the …

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## [Android phone sound delay](https://qa.fmod.com/t/android-phone-sound-delay/22687)

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**Author:** [@zsda159753](https://qa.fmod.com/u/zsda159753)\
**Replies:** 2\
**Last updated:** [March 13, 2025, 4:45am UTC](https://qa.fmod.com/t/android-phone-sound-delay/22687 "2025-03-13T04:45:23Z")

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May I ask if there is any way to solve the significant delay in sound on Android phones, or what causes the problem of excessive delay.

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## [Official/Unofficial Comprehensive FMOD Studio Scripting API Reference?](https://qa.fmod.com/t/official-unofficial-comprehensive-fmod-studio-scripting-api-reference/22672)

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**Author:** [@Bradgentle](https://qa.fmod.com/u/Bradgentle)\
**Replies:** 1\
**Last updated:** [March 13, 2025, 2:58am UTC](https://qa.fmod.com/t/official-unofficial-comprehensive-fmod-studio-scripting-api-reference/22672 "2025-03-13T02:58:34Z")

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Hey there, I’m working on some custom FMOD Studio scripts to streamline my workflow, but I’m finding it hard to locate a comprehensive reference for all the available functions, especially around file handling and proje…

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## [FMOD Mixer window titles](https://qa.fmod.com/t/fmod-mixer-window-titles/22680)

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**Author:** [@RoryWalker](https://qa.fmod.com/u/RoryWalker)\
**Replies:** 2\
**Last updated:** [March 12, 2025, 9:23am UTC](https://qa.fmod.com/t/fmod-mixer-window-titles/22680 "2025-03-12T09:23:56Z")

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Hello! Once upon a time in FMOD 1 you could have multiple mixer tabs open, showing various mixer views, and the titles of the various mixer tabs would be clear. Nowadays if you have multiple Mixer Tabs open they all sa…

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## [Property seek limitations and suggestions](https://qa.fmod.com/t/property-seek-limitations-and-suggestions/22638)

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**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 11\
**Last updated:** [March 12, 2025, 3:54am UTC](https://qa.fmod.com/t/property-seek-limitations-and-suggestions/22638 "2025-03-12T03:54:53Z")

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I’ve just been experimenting with the long-awaited property seek. I think it partially fails to do what it’s supposed to. In my opinion, people will mainly use it on volume, for vertical adaptive music, to switch from a…

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## [Seek speed on fader automation driven by snapshots](https://qa.fmod.com/t/seek-speed-on-fader-automation-driven-by-snapshots/22667)

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**Author:** [@bsanderson](https://qa.fmod.com/u/bsanderson)\
**Replies:** 5\
**Last updated:** [March 12, 2025, 3:42am UTC](https://qa.fmod.com/t/seek-speed-on-fader-automation-driven-by-snapshots/22667 "2025-03-12T03:42:07Z")

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Ciao! I have two fire sounds which play at the same time – a base rumble, and a more intense sound that plays as you are much closer to the fire. Both of these events exist in their own mixer groups. In the intense sou…

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## [Feature request: Solo and mute event from Event Editor window](https://qa.fmod.com/t/feature-request-solo-and-mute-event-from-event-editor-window/22685)

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**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 2\
**Last updated:** [March 12, 2025, 2:27am UTC](https://qa.fmod.com/t/feature-request-solo-and-mute-event-from-event-editor-window/22685 "2025-03-12T02:27:36Z")

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It would be really handy if we could solo and mute events from the Event Editor window, instead of having to go to the profiler, start a capture, find the track and press solo or mute, which is often quite awkward. This …

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## [FMOD master panner does not match panner effect](https://qa.fmod.com/t/fmod-master-panner-does-not-match-panner-effect/22686)

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**Author:** [@kennydhubbell](https://qa.fmod.com/u/kennydhubbell)\
**Replies:** 1\
**Last updated:** [March 11, 2025, 6:44pm UTC](https://qa.fmod.com/t/fmod-master-panner-does-not-match-panner-effect/22686 "2025-03-11T18:44:28Z")

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Really not sure what to make of this. My platform settings are 7.1 surround, and I want the events in my project to have a panner with this setting. For whatever reason, the master track panner for several of my events i…

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## [Constant Crashes on Mac](https://qa.fmod.com/t/constant-crashes-on-mac/22671)

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**Author:** [@GraceMurphy](https://qa.fmod.com/u/GraceMurphy)\
**Replies:** 3\
**Last updated:** [March 11, 2025, 5:22am UTC](https://qa.fmod.com/t/constant-crashes-on-mac/22671 "2025-03-11T05:22:08Z")

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When I open FMOD, it crashes 30seconds to 1min in. I have tried re-installing. Some of the crash report is missing (too many characters to submit here) ------------------------------------- Translated Report (Full Rep…

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## [How to trim individual sound clips without making each an event?](https://qa.fmod.com/t/how-to-trim-individual-sound-clips-without-making-each-an-event/19441)

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**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 19\
**Last updated:** [March 11, 2025, 3:31am UTC](https://qa.fmod.com/t/how-to-trim-individual-sound-clips-without-making-each-an-event/19441 "2025-03-11T03:31:20Z")

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Here’s an example of what I’m trying to do: Imported a 30-sec. recording with sounds of glitches and clicks and cuts into FMOD Studio. It’s now in the Audio Bin proper. I want to drag this into a Scatterer Instrument (…

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## [What is Magnet Region for?](https://qa.fmod.com/t/what-is-magnet-region-for/15564)

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**Author:** [@PhilippKaradensky](https://qa.fmod.com/u/PhilippKaradensky)\
**Replies:** 7\
**Last updated:** [March 11, 2025, 3:28am UTC](https://qa.fmod.com/t/what-is-magnet-region-for/15564 "2025-03-11T03:28:42Z")

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Hey Friends, i am sitting together with my colleague and we try to find a use case for a magnet region. Do you have any best uses or can you point me to some more information in the world wide web have a wonderfull da…

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## [Are you supposed to be able to automate parameter values on the timeline?](https://qa.fmod.com/t/are-you-supposed-to-be-able-to-automate-parameter-values-on-the-timeline/22610)

<div class="topic-metadata">

**Author:** [@EdGray](https://qa.fmod.com/u/EdGray)\
**Replies:** 11\
**Last updated:** [March 10, 2025, 7:53pm UTC](https://qa.fmod.com/t/are-you-supposed-to-be-able-to-automate-parameter-values-on-the-timeline/22610 "2025-03-10T19:53:42Z")

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See below: you can’t add a timeline automation to a parameter value from the menu… But, if a nested event is using that parameter, you can add that parameter to the timeline of the parent: That parameter value no…

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## [How to make sound effects for bullet skills？](https://qa.fmod.com/t/how-to-make-sound-effects-for-bullet-skills/22657)

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**Author:** [@zsda159753](https://qa.fmod.com/u/zsda159753)\
**Replies:** 12\
**Last updated:** [March 7, 2025, 7:11am UTC](https://qa.fmod.com/t/how-to-make-sound-effects-for-bullet-skills/22657 "2025-03-07T07:11:21Z")

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How should sound samples be made when bullets fly past a player’s ear? Should it be made into short samples or samples with the same lifespan as bullets. Problem 1: It is obviously not acceptable for a short sample to e…

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## [Wavs/Oggs and file size](https://qa.fmod.com/t/wavs-oggs-and-file-size/22666)

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**Author:** [@alborada](https://qa.fmod.com/u/alborada)\
**Replies:** 1\
**Last updated:** [March 7, 2025, 3:19am UTC](https://qa.fmod.com/t/wavs-oggs-and-file-size/22666 "2025-03-07T03:19:02Z")

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Hello. I was wondering if using Wavs or Oggs makes a difference to the master banks file size, once compression has been applied and the banks exported? In other words, if I convert all my WAVs to Ogg and re-import, I …

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## [Sidechain not working with snapshots](https://qa.fmod.com/t/sidechain-not-working-with-snapshots/21740)

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**Author:** [@DanelIllarramendi](https://qa.fmod.com/u/DanelIllarramendi)\
**Replies:** 8\
**Last updated:** [March 6, 2025, 5:55am UTC](https://qa.fmod.com/t/sidechain-not-working-with-snapshots/21740 "2025-03-06T05:55:33Z")

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Hello, The specific scenario I’m trying to do is having a sidechain from the music lower the low frequencies of a eq3 on my ambience group. It works perfectly fine whenever I’m not using a snapshot (in the main mix), bu…

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## [Async instrument accros a transition timeline](https://qa.fmod.com/t/async-instrument-accros-a-transition-timeline/22635)

<div class="topic-metadata">

**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 1\
**Last updated:** [March 6, 2025, 2:44am UTC](https://qa.fmod.com/t/async-instrument-accros-a-transition-timeline/22635 "2025-03-06T02:44:41Z")

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Hi FMOD guys, it has been a long time! I know the loss of continuity of an async instrument accros a transition timeline has always been a longtime problem, but I don’t understand why the normal untrigger rule isn’t jus…

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## [Quadraphonic Surround Support](https://qa.fmod.com/t/quadraphonic-surround-support/22649)

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**Author:** [@joakes](https://qa.fmod.com/u/joakes)\
**Replies:** 2\
**Last updated:** [March 5, 2025, 5:05pm UTC](https://qa.fmod.com/t/quadraphonic-surround-support/22649 "2025-03-05T17:05:38Z")

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Hi all, I’m working on a quadraphonic sound installation using FMOD Studio 2.02.25 and Unity 6 on an M2 Mac. In some of the images in the documentation Surround 4.0 is listed as an option, but I only have 5.1 or 7.1 list…

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## [How to finish playing the current sound before jumping?](https://qa.fmod.com/t/how-to-finish-playing-the-current-sound-before-jumping/22643)

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**Author:** [@mksadk](https://qa.fmod.com/u/mksadk)\
**Replies:** 5\
**Last updated:** [March 3, 2025, 4:15am UTC](https://qa.fmod.com/t/how-to-finish-playing-the-current-sound-before-jumping/22643 "2025-03-03T04:15:14Z")

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For example, right now audio1 and audio2 are controlled by a parameter, when the parameteris 0, it plays a1, and when it’s 1, it plays a2. So now, for instance, when a1 is playing, the parameter changes from 0 to 1, h…

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## [Intensity control - Convolution Reverb](https://qa.fmod.com/t/intensity-control-convolution-reverb/22644)

<div class="topic-metadata">

**Author:** [@giulianfelipe](https://qa.fmod.com/u/giulianfelipe)\
**Replies:** 2\
**Last updated:** [March 1, 2025, 4:18am UTC](https://qa.fmod.com/t/intensity-control-convolution-reverb/22644 "2025-03-01T04:18:27Z")

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Hi there! I’m having a confusing situation about the intensity control of convolution reverb… I’ve added an AHDRS on intensity to get a smooth effect when exiting the audio volume, this reverb is applyied on UE5, with s…

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