# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=19

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 20

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## [Shortcuts for repetitive event creating actions?](https://qa.fmod.com/t/shortcuts-for-repetitive-event-creating-actions/22640)

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**Author:** [@jaka.birsa](https://qa.fmod.com/u/jaka.birsa)\
**Replies:** 2\
**Last updated:** [February 28, 2025, 11:22am UTC](https://qa.fmod.com/t/shortcuts-for-repetitive-event-creating-actions/22640 "2025-02-28T11:22:29Z")

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Hi all! I was wondering if there is an elegant way to create shortcuts or macros for repetitive actions like selecting audio assets and creating 3D timeline events with multi-instruments containing the selected asset? I…

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## [Best practices for looping random samples?](https://qa.fmod.com/t/best-practices-for-looping-random-samples/22641)

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**Author:** [@kiberptah](https://qa.fmod.com/u/kiberptah)\
**Replies:** 1\
**Last updated:** [February 27, 2025, 8:18pm UTC](https://qa.fmod.com/t/best-practices-for-looping-random-samples/22641 "2025-02-27T20:18:37Z")

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Might be a bit of a newbie question, but is it the intended/good setup for looping random sample (when samples have different duration)? Context: I have ambient sounds in the world that I don’t want to put manually but j…

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## [Scripting API - Event/Browser selection changed callback?](https://qa.fmod.com/t/scripting-api-event-browser-selection-changed-callback/22636)

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**Author:** [@lucafusi](https://qa.fmod.com/u/lucafusi)\
**Replies:** 2\
**Last updated:** [February 27, 2025, 5:35pm UTC](https://qa.fmod.com/t/scripting-api-event-browser-selection-changed-callback/22636 "2025-02-27T17:35:40Z")

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Hi there, writing a small utility to mirror selection between the event browser and event editor, to make working through batches of “Find Reference” type modifications easier. I imagine it’d be something like the built…

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## [Bank loading is not correct because DSP is not ready](https://qa.fmod.com/t/bank-loading-is-not-correct-because-dsp-is-not-ready/22619)

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**Author:** [@squinonez](https://qa.fmod.com/u/squinonez)\
**Replies:** 5\
**Last updated:** [February 27, 2025, 12:40am UTC](https://qa.fmod.com/t/bank-loading-is-not-correct-because-dsp-is-not-ready/22619 "2025-02-27T00:40:19Z")

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Hi everyone I’m developing a VR Game but when we run the build we have the following error. It is not happening all the time, it happens in random cases when I try to change the scene. As the app had to be splitted (OBB…

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## [Fmod studio doesn't run](https://qa.fmod.com/t/fmod-studio-doesnt-run/20989)

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**Author:** [@Sintetic](https://qa.fmod.com/u/Sintetic)\
**Replies:** 9\
**Last updated:** [February 26, 2025, 12:24pm UTC](https://qa.fmod.com/t/fmod-studio-doesnt-run/20989 "2025-02-26T12:24:49Z")

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Fmod Studio stopped running, just white screen Event Editor. And the process cannot even be canceled or closed in Task Manager, it just stucked. Uninstalled the version, downloaded and installed the latest version, nothi…

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## [Folder Collapse](https://qa.fmod.com/t/folder-collapse/22625)

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**Author:** [@SonarSoundSB](https://qa.fmod.com/u/SonarSoundSB)\
**Replies:** 4\
**Last updated:** [February 26, 2025, 3:36am UTC](https://qa.fmod.com/t/folder-collapse/22625 "2025-02-26T03:36:31Z")

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Hi, It’s a little nitpicky thing but thought I’d ask anyway. Is it possible to collapse all folders in a folder hierachy with one click? Similar to Unity when pressing alt click on a gameobject collapses all children, …

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## [Feature Request: Disable auto-crossfades](https://qa.fmod.com/t/feature-request-disable-auto-crossfades/20771)

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**Author:** [@pietrosammarco](https://qa.fmod.com/u/pietrosammarco)\
**Replies:** 16\
**Last updated:** [February 25, 2025, 10:20pm UTC](https://qa.fmod.com/t/feature-request-disable-auto-crossfades/20771 "2025-02-25T22:20:53Z")

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I believe it is currently not possible to turn off automatic crossfades. It’s irritating to have to undo a bunch of auto crossfades every time I move a clip that overlaps others, or paste a clip that overlaps others… as…

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## [\[FMOD\] Output WASAPI::mixer read : GetCurrent Padding returned 0x88890004. Device was unplugged!](https://qa.fmod.com/t/fmod-output-wasapi-mixer-read-getcurrent-padding-returned-0x88890004-device-was-unplugged/15230)

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**Author:** [@dadi-victorious](https://qa.fmod.com/u/dadi-victorious)\
**Replies:** 24\
**Last updated:** [February 24, 2025, 4:09pm UTC](https://qa.fmod.com/t/fmod-output-wasapi-mixer-read-getcurrent-padding-returned-0x88890004-device-was-unplugged/15230 "2025-02-24T16:09:15Z")

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I got this on my development built \[FMOD\] Output WASAPI::mixer read : GetCurrent Padding returned 0x88890004. Device was unplugged! this happened when I unplugged USB cable connector of my audio interface. actually so…

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## [Memory concern](https://qa.fmod.com/t/memory-concern/22618)

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**Author:** [@squinonez](https://qa.fmod.com/u/squinonez)\
**Replies:** 1\
**Last updated:** [February 24, 2025, 3:13am UTC](https://qa.fmod.com/t/memory-concern/22618 "2025-02-24T03:13:21Z")

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Hi there! I just want to know why if I run my game in unity it shows in the fmod studio debug window that that the memory is cur 46mb and max: 48mb, but if I start a profiling session from FMOD Studio by using live upda…

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## [Events + Geometry Occlusion](https://qa.fmod.com/t/events-geometry-occlusion/21316)

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**Author:** [@sagaceil](https://qa.fmod.com/u/sagaceil)\
**Replies:** 3\
**Last updated:** [March 13, 2024, 7:45am UTC](https://qa.fmod.com/t/events-geometry-occlusion/21316 "2024-03-13T07:45:15Z")

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Hello. I was searching to solve why my events are not affected by the geometry occlusion created with FMOD::System. To my suprice they seems to not being even supported by Studio. Thats weird as Studio is already a fram…

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## [Parameter wraparound](https://qa.fmod.com/t/parameter-wraparound/21273)

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**Author:** [@sandeben](https://qa.fmod.com/u/sandeben)\
**Replies:** 2\
**Last updated:** [March 14, 2024, 2:00pm UTC](https://qa.fmod.com/t/parameter-wraparound/21273 "2024-03-14T14:00:52Z")

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I’m using a time of day parameter sheet to determine when an event (nighclub ambience) should play. The parameter is continuous, from 0 to 24. The problem I have is that if I want the sound to play from 10pm to 2am, then…

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## [Changing the sample rate of a bank for when it builds](https://qa.fmod.com/t/changing-the-sample-rate-of-a-bank-for-when-it-builds/22613)

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**Author:** [@GeorgePack](https://qa.fmod.com/u/GeorgePack)\
**Replies:** 1\
**Last updated:** [February 24, 2025, 2:52am UTC](https://qa.fmod.com/t/changing-the-sample-rate-of-a-bank-for-when-it-builds/22613 "2025-02-24T02:52:48Z")

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Hello, I’m currently working on a puzzle game project on UE5 that allows the player to slow down time, from normal speeds to a complete stop. I’m using the Macro Control’s pitch shift at bus level, which is controlled …

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## [Fmod doppler problem](https://qa.fmod.com/t/fmod-doppler-problem/20972)

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**Author:** [@GraninBeatz](https://qa.fmod.com/u/GraninBeatz)\
**Replies:** 11\
**Last updated:** [February 24, 2025, 2:24am UTC](https://qa.fmod.com/t/fmod-doppler-problem/20972 "2025-02-24T02:24:35Z")

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I’m making a racing game, I ran into a problem when using the doppler effect, I applied the effect on the engine sound so that when the ai drive past there is a realistic effect, but now when I turn the camera the sound …

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## [Understanding system memory usage (Self - Total - Global)](https://qa.fmod.com/t/understanding-system-memory-usage-self-total-global/22595)

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**Author:** [@horacv-hm](https://qa.fmod.com/u/horacv-hm)\
**Replies:** 3\
**Last updated:** [February 20, 2025, 5:33am UTC](https://qa.fmod.com/t/understanding-system-memory-usage-self-total-global/22595 "2025-02-20T05:33:27Z")

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Hello, I am going through the documentation about memory usage in the profiler, and would like to better understand the different types of memory categories shown in the profiler. Which one of these tells me the total …

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## [Using AHDSR to Make and Instrument Fade in Slowly](https://qa.fmod.com/t/using-ahdsr-to-make-and-instrument-fade-in-slowly/22598)

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**Author:** [@gregg827](https://qa.fmod.com/u/gregg827)\
**Replies:** 5\
**Last updated:** [February 20, 2025, 4:19am UTC](https://qa.fmod.com/t/using-ahdsr-to-make-and-instrument-fade-in-slowly/22598 "2025-02-20T04:19:24Z")

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I’m working on a project where certain enemies trigger what instruments we hear. It’s working fine in game: when a fire enemy appears, the violin enters; when an air enemy appears, the flute enters, etc. I’m doing this w…

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## [Upwards Volume Sidechain](https://qa.fmod.com/t/upwards-volume-sidechain/21638)

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**Author:** [@AphoticRazor](https://qa.fmod.com/u/AphoticRazor)\
**Replies:** 6\
**Last updated:** [February 19, 2025, 8:20pm UTC](https://qa.fmod.com/t/upwards-volume-sidechain/21638 "2025-02-19T20:20:11Z")

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NOTE: I’m using FMOD Studio 2.02.18 Hello, Within an event, I need the volume of one track to dynamically follow the volume signal output of another track. In my case, I have a single sfx event comprised of multiple t…

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## [Event Auditioning in mixer view](https://qa.fmod.com/t/event-auditioning-in-mixer-view/12906)

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**Author:** [@Gianni](https://qa.fmod.com/u/Gianni)\
**Replies:** 4\
**Last updated:** [February 19, 2025, 3:09am UTC](https://qa.fmod.com/t/event-auditioning-in-mixer-view/12906 "2025-02-19T03:09:14Z")

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Hello, is there a way to auditioning a sound event while in Mixer View or in the routing window? I’ve so many groups and events, and since event folders doesn’t necessarely follow mixer grouping I have to jump back and…

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## [Scale marker regions to match tempo marker?](https://qa.fmod.com/t/scale-marker-regions-to-match-tempo-marker/19853)

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**Author:** [@Bradgentle](https://qa.fmod.com/u/Bradgentle)\
**Replies:** 5\
**Last updated:** [February 18, 2025, 3:40am UTC](https://qa.fmod.com/t/scale-marker-regions-to-match-tempo-marker/19853 "2025-02-18T03:40:14Z")

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I have a music template that I’d very much like to not have to replicate every time I recreate the event, as it has approx 10 markers and twice as many regions. Is it possible to resize all regions that are after a temp…

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## [What makes you call several effects as "Deprecated"?](https://qa.fmod.com/t/what-makes-you-call-several-effects-as-deprecated/12977)

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**Author:** [@yihoe1](https://qa.fmod.com/u/yihoe1)\
**Replies:** 8\
**Last updated:** [February 18, 2025, 3:30am UTC](https://qa.fmod.com/t/what-makes-you-call-several-effects-as-deprecated/12977 "2025-02-18T03:30:47Z")

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Hi, I like the effect ‘FMOD Lowpass Simple’ and ‘FMOD Lowpass’. And they are essential to use occlusion. I upgraded my project’s fmod version to 10901, and I found that 5 effects (FMOD Higpass, Highpass Simple, Lowpas…

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## [Sound assets frequency content changing on import](https://qa.fmod.com/t/sound-assets-frequency-content-changing-on-import/22582)

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**Author:** [@jon-nbg](https://qa.fmod.com/u/jon-nbg)\
**Replies:** 3\
**Last updated:** [February 14, 2025, 2:19pm UTC](https://qa.fmod.com/t/sound-assets-frequency-content-changing-on-import/22582 "2025-02-14T14:19:25Z")

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Ive noticed that a large amount of assets in my fmod project have lost of added frequency content above 20kHz that didnt exist before importing them. Here is a comparison of an asset in file explorer and the same importe…

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## [Hide title bar of FMOD windows?](https://qa.fmod.com/t/hide-title-bar-of-fmod-windows/22597)

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**Author:** [@natali.music](https://qa.fmod.com/u/natali.music)\
**Replies:** 1\
**Last updated:** [February 14, 2025, 5:33am UTC](https://qa.fmod.com/t/hide-title-bar-of-fmod-windows/22597 "2025-02-14T05:33:15Z")

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Hi! Is it possible to hide the title bar of the FMOD window? I find that it takes up unnecessary screen real estate

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## [Receiving wifi data - processing real time in FMOD to trigger sounds](https://qa.fmod.com/t/receiving-wifi-data-processing-real-time-in-fmod-to-trigger-sounds/22578)

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**Author:** [@waverider](https://qa.fmod.com/u/waverider)\
**Replies:** 3\
**Last updated:** [February 14, 2025, 3:39am UTC](https://qa.fmod.com/t/receiving-wifi-data-processing-real-time-in-fmod-to-trigger-sounds/22578 "2025-02-14T03:39:45Z")

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Is it possible for audio to be triggered by information received via a wifi trigger. For instance a rev count emulator peddle sending data via wifi - and for the audio to be triggered accordingly as the values increase …

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## [Problem with some parameters and getParameterByName](https://qa.fmod.com/t/problem-with-some-parameters-and-getparameterbyname/22581)

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**Author:** [@AntvilStudios](https://qa.fmod.com/u/AntvilStudios)\
**Replies:** 1\
**Last updated:** [February 13, 2025, 3:01am UTC](https://qa.fmod.com/t/problem-with-some-parameters-and-getparameterbyname/22581 "2025-02-13T03:01:29Z")

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Hi. I´m working with elevation and distance parameters which i´d like to update in real time. Although Unity returns the following error: \[FMOD\] AsyncCommand\_eventInstance\_setParameterByName::executeShadow : Parameter ‘…

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## [FMOD Studio - bake (pre-render) effects and tracks at build time](https://qa.fmod.com/t/fmod-studio-bake-pre-render-effects-and-tracks-at-build-time/22585)

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**Author:** [@emilrelecto](https://qa.fmod.com/u/emilrelecto)\
**Replies:** 2\
**Last updated:** [February 12, 2025, 1:58pm UTC](https://qa.fmod.com/t/fmod-studio-bake-pre-render-effects-and-tracks-at-build-time/22585 "2025-02-12T13:58:32Z")

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hi! Most DAWs include a feature that allows you to render a track with all of it’s effects into flat audio, it is very useful if the track has a lot of expensive effects or you want to manipulate the resulting sound dir…

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## [Slow Loading times Solved!](https://qa.fmod.com/t/slow-loading-times-solved/17588)

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**Author:** [@toddhelsley](https://qa.fmod.com/u/toddhelsley)\
**Replies:** 2\
**Last updated:** [February 11, 2025, 4:04pm UTC](https://qa.fmod.com/t/slow-loading-times-solved/17588 "2025-02-11T16:04:36Z")

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Just sharing a find with the community. For a while now our (huge) FMOD project has suffered from extremely long opening times (15 minutes or more), but it wasn’t always consistent. We chalked it up to Perforce communi…

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## [Sending parameters from fmod to Unreal?](https://qa.fmod.com/t/sending-parameters-from-fmod-to-unreal/22568)

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**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 6\
**Last updated:** [February 11, 2025, 1:25pm UTC](https://qa.fmod.com/t/sending-parameters-from-fmod-to-unreal/22568 "2025-02-11T13:25:28Z")

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For various reasons, i’m investigating this: Is it possible to send parameters from fmod to unreal? Like distance and whatever else I like? I know that these things are generated in fmod from the beginning and sent to f…

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## [FMOD beginner - recommend a tutorial?](https://qa.fmod.com/t/fmod-beginner-recommend-a-tutorial/22532)

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**Author:** [@martinlest](https://qa.fmod.com/u/martinlest)\
**Replies:** 10\
**Last updated:** [February 10, 2025, 1:43pm UTC](https://qa.fmod.com/t/fmod-beginner-recommend-a-tutorial/22532 "2025-02-10T13:43:43Z")

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Hi. I am a total beginner when it comes to making FMODs: my goal is to make one for X-Plane 11, including engine and cockpit switch/click sounds. I have downloaded the necessary software etc., and started a new project, …

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## [Sending events to haptic/controller speaker Ports?](https://qa.fmod.com/t/sending-events-to-haptic-controller-speaker-ports/22583)

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**Author:** [@Torbs](https://qa.fmod.com/u/Torbs)\
**Replies:** 2\
**Last updated:** [February 10, 2025, 8:35am UTC](https://qa.fmod.com/t/sending-events-to-haptic-controller-speaker-ports/22583 "2025-02-10T08:35:29Z")

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Is there a way to send and event to a port in the same way as to a regular bus? I want an event both to be audible and used as an haptic without having 2 events. currently when trying to use a send from either an event …

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## [Stopping a group of events from another event](https://qa.fmod.com/t/stopping-a-group-of-events-from-another-event/22584)

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**Author:** [@Settingscon](https://qa.fmod.com/u/Settingscon)\
**Replies:** 1\
**Last updated:** [February 10, 2025, 2:49am UTC](https://qa.fmod.com/t/stopping-a-group-of-events-from-another-event/22584 "2025-02-10T02:49:14Z")

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Hey everyone, I’m looking for solutions for stopping a group of events from another event. I’m looking into doing this using only FMOD, as it is for a test and I won’t have access to the game engine. One solution I’ve …

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## [My Fmod seems to be unable to save changes when I put events in banks](https://qa.fmod.com/t/my-fmod-seems-to-be-unable-to-save-changes-when-i-put-events-in-banks/22560)

<div class="topic-metadata">

**Author:** [@MaxPeace](https://qa.fmod.com/u/MaxPeace)\
**Replies:** 3\
**Last updated:** [February 10, 2025, 12:31am UTC](https://qa.fmod.com/t/my-fmod-seems-to-be-unable-to-save-changes-when-i-put-events-in-banks/22560 "2025-02-10T00:31:28Z")

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For whatever reason after using github my Fmod won’t save any events after i assign them to banks here is a bunch of screenshots following my order of events that causes the problem I made an sfx bank, put two even…

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